HandBrake/libhb/blend.c

886 lines
29 KiB
C

/* blend.c
Copyright (c) 2003-2025 HandBrake Team
This file is part of the HandBrake source code
Homepage: <http://handbrake.fr/>.
It may be used under the terms of the GNU General Public License v2.
For full terms see the file COPYING file or visit http://www.gnu.org/licenses/gpl-2.0.html
*/
#include "handbrake/handbrake.h"
#include "libavutil/bswap.h"
struct hb_blend_private_s
{
int hshift;
int wshift;
int depth;
unsigned chroma_coeffs[2][4];
void (*blend)(const struct hb_blend_private_s *pv, hb_buffer_t *dst,
const hb_buffer_t *src, const int shift);
};
static int hb_blend_init(hb_blend_object_t *object,
int in_width,
int in_height,
int in_pix_fmt,
int in_chroma_location,
int in_color_range,
int overlay_pix_fmt);
static hb_buffer_t * hb_blend_work(hb_blend_object_t *object,
hb_buffer_t *in,
hb_buffer_list_t *overlays,
int changed);
static void hb_blend_close(hb_blend_object_t *object);
hb_blend_object_t hb_blend =
{
.name = "Blend",
.init = hb_blend_init,
.work = hb_blend_work,
.close = hb_blend_close,
};
static void blend_subsample_8on1x(const hb_blend_private_t *pv, hb_buffer_t *dst, const hb_buffer_t *src, const int shift)
{
int x0, y0, x0c, y0c;
int ox, oy;
int width, height;
uint8_t *y_in, *u_in, *v_in, *a_in;
uint16_t *y_out, *u_out, *v_out;
const unsigned max_val = (256 << shift) - 1;
const int left = x0 = src->f.x;
const int top = y0 = src->f.y;
// Coordinates of the first chroma sample affected by the overlay
x0c = x0 & ~((1 << pv->wshift) - 1);
y0c = y0 & ~((1 << pv->hshift) - 1);
if (x0c < 0)
{
x0c = 0;
}
if (y0c < 0)
{
y0c = 0;
}
width = (src->f.width - x0 <= dst->f.width - left) ? src->f.width : (dst->f.width - left + x0);
height = (src->f.height - y0 <= dst->f.height - top) ? src->f.height : (dst->f.height - top + y0);
// This is setting the pointer outside of the array range if y0c < y0
oy = y0c - y0;
unsigned is_chroma_line, res_u, res_v, alpha;
unsigned accu_a, accu_b, accu_c, coeff;
for (int yy = y0c; oy < height; oy = ++yy - y0)
{
y_out = (uint16_t*)(dst->plane[0].data + yy * dst->plane[0].stride);
u_out = (uint16_t*)(dst->plane[1].data + (yy >> pv->hshift) * dst->plane[1].stride);
v_out = (uint16_t*)(dst->plane[2].data + (yy >> pv->hshift) * dst->plane[2].stride);
y_in = src->plane[0].data + oy * src->plane[0].stride;
u_in = src->plane[1].data + oy * src->plane[1].stride;
v_in = src->plane[2].data + oy * src->plane[2].stride;
a_in = src->plane[3].data + oy * src->plane[3].stride;
ox = x0c - x0;
is_chroma_line = yy == (yy & ~((1 << pv->hshift) - 1));
for (int xx = x0c; ox < width; ox = ++xx - x0)
{
if (ox >= 0 && oy >= 0)
{
alpha = a_in[ox] << shift;
y_out[xx] = ((uint32_t)y_out[xx] * (max_val - alpha) + ((uint32_t)y_in[ox] << shift) * alpha + (max_val >> 1)) / max_val;
}
if (is_chroma_line && xx == (xx & ~((1 << pv->wshift) - 1)))
{
// Perform chromaloc-aware subsampling and blending
accu_a = accu_b = accu_c = 0;
for (int yz = 0, oyz = oy; yz < (1 << pv->hshift) && oy + yz < height; yz++, oyz++)
{
for (int xz = 0, oxz = ox; xz < (1 << pv->wshift) && ox + xz < width; xz++, oxz++)
{
// Weight of the current chroma sample
coeff = pv->chroma_coeffs[0][xz] * pv->chroma_coeffs[1][yz];
res_u = u_out[xx >> pv->wshift];
res_v = v_out[xx >> pv->wshift];
// Chroma sampled area overlap with bitmap
if (oxz >= 0 && oyz >= 0 && ox + xz < width && oy + yz < height)
{
alpha = (uint32_t)a_in[oxz + yz * src->plane[3].stride] << shift;
res_u *= (max_val - alpha);
res_u = (res_u + ((uint32_t)(u_in + yz * src->plane[1].stride)[oxz] << shift) * alpha + (max_val>>1)) / max_val;
res_v *= (max_val - alpha);
res_v = (res_v + ((uint32_t)(v_in + yz * src->plane[2].stride)[oxz] << shift) * alpha + (max_val>>1)) / max_val;
}
// Accumulate
accu_a += coeff * res_u;
accu_b += coeff * res_v;
accu_c += coeff;
}
}
if (accu_c)
{
u_out[xx >> pv->wshift] = (accu_a + (accu_c >> 1)) / accu_c;
v_out[xx >> pv->wshift] = (accu_b + (accu_c >> 1)) / accu_c;
}
}
}
}
}
static void blend_subsample_8onbi1x(const hb_blend_private_t *pv, hb_buffer_t *dst, const hb_buffer_t *src, const int shift)
{
int x0, y0, x0c, y0c;
int ox, oy;
int width, height;
uint8_t *y_in, *u_in, *v_in, *a_in;
uint16_t *y_out, *u_out, *v_out;
const unsigned max_val = (256 << shift) - 1;
const int left = x0 = src->f.x;
const int top = y0 = src->f.y;
// Coordinates of the first chroma sample affected by the overlay
x0c = x0 & ~((1 << pv->wshift) - 1);
y0c = y0 & ~((1 << pv->hshift) - 1);
if (x0c < 0)
{
x0c = 0;
}
if (y0c < 0)
{
y0c = 0;
}
width = (src->f.width - x0 <= dst->f.width - left) ? src->f.width : (dst->f.width - left + x0);
height = (src->f.height - y0 <= dst->f.height - top) ? src->f.height : (dst->f.height - top + y0);
// This is setting the pointer outside of the array range if y0c < y0
oy = y0c - y0;
unsigned is_chroma_line, res_u, res_v, alpha;
unsigned accu_a, accu_b, accu_c, coeff;
for (int yy = y0c; oy < height; oy = ++yy - y0)
{
y_out = (uint16_t*)(dst->plane[0].data + yy * dst->plane[0].stride);
u_out = (uint16_t*)(dst->plane[1].data + (yy >> pv->hshift) * dst->plane[1].stride);
v_out = u_out;
y_in = src->plane[0].data + oy * src->plane[0].stride;
u_in = src->plane[1].data + oy * src->plane[1].stride;
v_in = src->plane[2].data + oy * src->plane[2].stride;
a_in = src->plane[3].data + oy * src->plane[3].stride;
ox = x0c - x0;
is_chroma_line = yy == (yy & ~((1 << pv->hshift) - 1));
for (int xx = x0c; ox < width; ox = ++xx - x0)
{
if (ox >= 0 && oy >= 0)
{
alpha = a_in[ox] << shift;
y_out[xx] = ((uint32_t)y_out[xx] * (max_val - alpha) + av_bswap16(y_in[ox]) * alpha + (max_val >> 1)) / max_val;
}
if (is_chroma_line && xx == (xx & ~((1 << pv->wshift) - 1)))
{
// Perform chromaloc-aware subsampling and blending
accu_a = accu_b = accu_c = 0;
for (int yz = 0, oyz = oy; yz < (1 << pv->hshift) && oy + yz < height; yz++, oyz++)
{
for (int xz = 0, oxz = ox; xz < (1 << pv->wshift) && ox + xz < width; xz++, oxz++)
{
// Weight of the current chroma sample
coeff = pv->chroma_coeffs[0][xz] * pv->chroma_coeffs[1][yz];
res_u = u_out[(xx >> pv->wshift) * 2 + 0];
res_v = v_out[(xx >> pv->wshift) * 2 + 1];
// Chroma sampled area overlap with bitmap
if (oxz >= 0 && oyz >= 0 && ox + xz < width && oy + yz < height)
{
alpha = a_in[oxz + yz*src->plane[3].stride] << shift;
res_u *= (max_val - alpha);
res_u = (res_u + av_bswap16((u_in + yz * src->plane[1].stride)[oxz]) * alpha + (max_val>>1)) / max_val;
res_v *= (max_val - alpha);
res_v = (res_v + av_bswap16((v_in + yz * src->plane[2].stride)[oxz]) * alpha + (max_val>>1)) / max_val;
}
// Accumulate
accu_a += coeff * res_u;
accu_b += coeff * res_v;
accu_c += coeff;
}
}
if (accu_c)
{
u_out[(xx >> pv->wshift) * 2 + 0] = (accu_a + (accu_c >> 1)) / accu_c;
v_out[(xx >> pv->wshift) * 2 + 1] = (accu_b + (accu_c >> 1)) / accu_c;
}
}
}
}
}
static void blend_subsample_8on8(const hb_blend_private_t *pv, hb_buffer_t *dst, const hb_buffer_t *src, const int shift)
{
int x0, y0, x0c, y0c;
int ox, oy;
int width, height;
uint8_t *y_in, *y_out;
uint8_t *u_in, *u_out;
uint8_t *v_in, *v_out;
uint8_t *a_in;
const int left = x0 = src->f.x;
const int top = y0 = src->f.y;
// Coordinates of the first chroma sample affected by the overlay
x0c = x0 & ~((1 << pv->wshift) - 1);
y0c = y0 & ~((1 << pv->hshift) - 1);
if (x0c < 0)
{
x0c = 0;
}
if (y0c < 0)
{
y0c = 0;
}
width = (src->f.width - x0 <= dst->f.width - left) ? src->f.width : (dst->f.width - left + x0);
height = (src->f.height - y0 <= dst->f.height - top) ? src->f.height : (dst->f.height - top + y0);
// This is setting the pointer outside of the array range if y0c < y0
oy = y0c - y0;
unsigned is_chroma_line, res_u, res_v, alpha;
unsigned accu_a, accu_b, accu_c, coeff;
for (int yy = y0c; oy < height; oy = ++yy - y0)
{
y_out = dst->plane[0].data + yy * dst->plane[0].stride;
u_out = dst->plane[1].data + (yy >> pv->hshift) * dst->plane[1].stride;
v_out = dst->plane[2].data + (yy >> pv->hshift) * dst->plane[2].stride;
y_in = src->plane[0].data + oy * src->plane[0].stride;
u_in = src->plane[1].data + oy * src->plane[1].stride;
v_in = src->plane[2].data + oy * src->plane[2].stride;
a_in = src->plane[3].data + oy * src->plane[3].stride;
ox = x0c - x0;
is_chroma_line = yy == (yy & ~((1 << pv->hshift) - 1));
for (int xx = x0c; ox < width; ox = ++xx - x0)
{
if (ox >= 0 && oy >= 0)
{
y_out[xx] = (y_out[xx] * (255 - a_in[ox]) + y_in[ox] * a_in[ox] + 127) / 255;
}
if (is_chroma_line && xx == (xx & ~((1 << pv->wshift) - 1)))
{
// Perform chromaloc-aware subsampling and blending
accu_a = accu_b = accu_c = 0;
for (int yz = 0, oyz = oy; yz < (1 << pv->hshift) && oy + yz < height; yz++, oyz++)
{
for (int xz = 0, oxz = ox; xz < (1 << pv->wshift) && ox + xz < width; xz++, oxz++)
{
// Weight of the current chroma sample
coeff = pv->chroma_coeffs[0][xz] * pv->chroma_coeffs[1][yz];
res_u = u_out[xx >> pv->wshift];
res_v = v_out[xx >> pv->wshift];
// Chroma sampled area overlap with bitmap
if (oxz >= 0 && oyz >= 0 && ox + xz < width && oy + yz < height)
{
alpha = a_in[oxz + yz*src->plane[3].stride];
res_u *= (255 - alpha);
res_u = (res_u + (u_in + yz * src->plane[1].stride)[oxz] * alpha + 127) / 255;
res_v *= (255 - alpha);
res_v = (res_v + (v_in + yz * src->plane[2].stride)[oxz] * alpha + 127) / 255;
}
// Accumulate
accu_a += coeff * res_u;
accu_b += coeff * res_v;
accu_c += coeff;
}
}
if (accu_c)
{
u_out[xx >> pv->wshift] = (accu_a + (accu_c >> 1)) / accu_c;
v_out[xx >> pv->wshift] = (accu_b + (accu_c >> 1)) / accu_c;
}
}
}
}
}
static void blend_subsample_8onbi8(const hb_blend_private_t *pv, hb_buffer_t *dst, const hb_buffer_t *src, const int shift)
{
int x0, y0, x0c, y0c;
int ox, oy;
int width, height;
uint8_t *y_in, *y_out;
uint8_t *u_in, *u_out;
uint8_t *v_in, *v_out;
uint8_t *a_in;
const int left = x0 = src->f.x;
const int top = y0 = src->f.y;
// Coordinates of the first chroma sample affected by the overlay
x0c = x0 & ~((1 << pv->wshift) - 1);
y0c = y0 & ~((1 << pv->hshift) - 1);
if (x0c < 0)
{
x0c = 0;
}
if (y0c < 0)
{
y0c = 0;
}
width = (src->f.width - x0 <= dst->f.width - left) ? src->f.width : (dst->f.width - left + x0);
height = (src->f.height - y0 <= dst->f.height - top) ? src->f.height : (dst->f.height - top + y0);
// This is setting the pointer outside of the array range if y0c < y0
oy = y0c - y0;
unsigned is_chroma_line, res_u, res_v, alpha;
unsigned accu_a, accu_b, accu_c, coeff;
for (int yy = y0c; oy < height; oy = ++yy - y0)
{
y_out = dst->plane[0].data + yy * dst->plane[0].stride;
u_out = dst->plane[1].data + (yy >> pv->hshift) * dst->plane[1].stride;
v_out = u_out;
y_in = src->plane[0].data + oy * src->plane[0].stride;
u_in = src->plane[1].data + oy * src->plane[1].stride;
v_in = src->plane[2].data + oy * src->plane[2].stride;
a_in = src->plane[3].data + oy * src->plane[3].stride;
ox = x0c - x0;
is_chroma_line = yy == (yy & ~((1 << pv->hshift) - 1));
for (int xx = x0c; ox < width; ox = ++xx - x0)
{
if (ox >= 0 && oy >= 0)
{
y_out[xx] = (y_out[xx] * (255 - a_in[ox]) + y_in[ox] * a_in[ox] + 127) / 255;
}
if (is_chroma_line && xx == (xx & ~((1 << pv->wshift) - 1)))
{
// Perform chromaloc-aware subsampling and blending
accu_a = accu_b = accu_c = 0;
for (int yz = 0, oyz = oy; yz < (1 << pv->hshift); yz++, oyz++)
{
for (int xz = 0, oxz = ox; xz < (1 << pv->wshift); xz++, oxz++)
{
// Weight of the current chroma sample
coeff = pv->chroma_coeffs[0][xz] * pv->chroma_coeffs[1][yz];
res_u = u_out[(xx >> pv->wshift) * 2 + 0];
res_v = v_out[(xx >> pv->wshift) * 2 + 1];
// Chroma sampled area overlap with bitmap
if (oxz >= 0 && oyz >= 0 && ox + xz < width && oy + yz < height)
{
alpha = a_in[oxz + yz*src->plane[3].stride];
res_u *= (255 - alpha);
res_u = (res_u + (u_in + yz * src->plane[1].stride)[oxz] * alpha + 127) / 255;
res_v *= (255 - alpha);
res_v = (res_v + (v_in + yz * src->plane[2].stride)[oxz] * alpha + 127) / 255;
}
// Accumulate
accu_a += coeff*res_u;
accu_b += coeff*res_v;
accu_c += coeff;
}
}
if (accu_c)
{
u_out[(xx >> pv->wshift) * 2 + 0] = (accu_a + (accu_c >> 1)) / accu_c;
v_out[(xx >> pv->wshift) * 2 + 1] = (accu_b + (accu_c >> 1)) / accu_c;
}
}
}
}
}
// blends src YUVA4**P buffer into dst
static void blend8on8(const hb_blend_private_t *pv, hb_buffer_t *dst, const hb_buffer_t *src, const int shift)
{
int ww, hh;
int x0, y0;
uint8_t *y_in, *y_out;
uint8_t *u_in, *u_out;
uint8_t *v_in, *v_out;
uint8_t *a_in, alpha;
const int left = src->f.x;
const int top = src->f.y;
x0 = y0 = 0;
if (left < 0)
{
x0 = -left;
}
if (top < 0)
{
y0 = -top;
}
ww = src->f.width;
if (src->f.width - x0 > dst->f.width - left)
{
ww = dst->f.width - left + x0;
}
hh = src->f.height;
if (src->f.height - y0 > dst->f.height - top)
{
hh = dst->f.height - top + y0;
}
// Blend luma
for (int yy = y0; yy < hh; yy++)
{
y_in = src->plane[0].data + yy * src->plane[0].stride;
y_out = dst->plane[0].data + (yy + top) * dst->plane[0].stride;
a_in = src->plane[3].data + yy * src->plane[3].stride;
for (int xx = x0; xx < ww; xx++)
{
alpha = a_in[xx];
// Merge the luminance and alpha with the picture
y_out[left + xx] =
((uint16_t)y_out[left + xx] * (255 - alpha) +
(uint16_t)y_in[xx] * alpha) / 255;
}
}
// Blend U & V
// Assumes source and dest are the same PIX_FMT
int hshift = 0;
int wshift = 0;
if (dst->plane[1].height < dst->plane[0].height)
{
hshift = 1;
}
if (dst->plane[1].width < dst->plane[0].width)
{
wshift = 1;
}
for (int yy = y0 >> hshift; yy < hh >> hshift; yy++)
{
u_in = src->plane[1].data + yy * src->plane[1].stride;
u_out = dst->plane[1].data + (yy + (top >> hshift)) * dst->plane[1].stride;
v_in = src->plane[2].data + yy * src->plane[2].stride;
v_out = dst->plane[2].data + (yy + (top >> hshift)) * dst->plane[2].stride;
a_in = src->plane[3].data + (yy << hshift) * src->plane[3].stride;
for (int xx = x0 >> wshift; xx < ww >> wshift; xx++)
{
alpha = a_in[xx << wshift];
// Blend U and alpha
u_out[(left >> wshift) + xx] =
((uint16_t)u_out[(left >> wshift) + xx] * (255 - alpha) +
(uint16_t)u_in[xx] * alpha) / 255;
// Blend V and alpha
v_out[(left >> wshift) + xx] =
((uint16_t)v_out[(left >> wshift) + xx] * (255 - alpha) +
(uint16_t)v_in[xx] * alpha) / 255;
}
}
}
static void blend8on1x(const hb_blend_private_t *pv, hb_buffer_t *dst, const hb_buffer_t *src, const int shift)
{
int ww, hh;
int x0, y0;
int max;
uint8_t *y_in;
uint8_t *u_in;
uint8_t *v_in;
uint8_t *a_in;
uint16_t *y_out;
uint16_t *u_out;
uint16_t *v_out;
uint16_t alpha;
const int left = src->f.x;
const int top = src->f.y;
x0 = y0 = 0;
if (left < 0)
{
x0 = -left;
}
if (top < 0)
{
y0 = -top;
}
ww = src->f.width;
if (src->f.width - x0 > dst->f.width - left)
{
ww = dst->f.width - left + x0;
}
hh = src->f.height;
if (src->f.height - y0 > dst->f.height - top)
{
hh = dst->f.height - top + y0;
}
max = (256 << shift) -1;
// Blend luma
for (int yy = y0; yy < hh; yy++)
{
y_in = src->plane[0].data + yy * src->plane[0].stride;
y_out = (uint16_t*)(dst->plane[0].data + (yy + top) * dst->plane[0].stride);
a_in = src->plane[3].data + yy * src->plane[3].stride;
for (int xx = x0; xx < ww; xx++)
{
alpha = a_in[xx] << shift;
// Merge the luminance and alpha with the picture
y_out[left + xx] =
((uint32_t)y_out[left + xx] * (max - alpha) +
((uint32_t)y_in[xx] << shift) * alpha) / max;
}
}
// Blend U & V
int hshift = 0;
int wshift = 0;
if (dst->plane[1].height < dst->plane[0].height)
{
hshift = 1;
}
if (dst->plane[1].width < dst->plane[0].width)
{
wshift = 1;
}
for (int yy = y0 >> hshift; yy < hh >> hshift; yy++)
{
u_in = src->plane[1].data + yy * src->plane[1].stride;
u_out = (uint16_t*)(dst->plane[1].data + (yy + (top >> hshift)) * dst->plane[1].stride);
v_in = src->plane[2].data + yy * src->plane[2].stride;
v_out = (uint16_t*)(dst->plane[2].data + (yy + (top >> hshift)) * dst->plane[2].stride);
a_in = src->plane[3].data + (yy << hshift) * src->plane[3].stride;
for (int xx = x0 >> wshift; xx < ww >> wshift; xx++)
{
alpha = a_in[xx << wshift] << shift;
// Blend U and alpha
u_out[(left >> wshift) + xx] =
((uint32_t)u_out[(left >> wshift) + xx] * (max - alpha) +
((uint32_t)u_in[xx] << shift) * alpha) / max;
// Blend V and alpha
v_out[(left >> wshift) + xx] =
((uint32_t)v_out[(left >> wshift) + xx] * (max - alpha) +
((uint32_t)v_in[xx] << shift) * alpha) / max;
}
}
}
static void blend8onbi8(const hb_blend_private_t *pv, hb_buffer_t *dst, const hb_buffer_t *src, const int shift)
{
int ww, hh;
int x0, y0;
uint8_t *y_in, *y_out;
uint8_t *u_in, *u_out;
uint8_t *v_in, *v_out;
uint8_t *a_in, alpha;
const int left = src->f.x;
const int top = src->f.y;
x0 = y0 = 0;
if (left < 0)
{
x0 = -left;
}
if (top < 0)
{
y0 = -top;
}
ww = src->f.width;
if (src->f.width - x0 > dst->f.width - left)
{
ww = dst->f.width - left + x0;
}
hh = src->f.height;
if (src->f.height - y0 > dst->f.height - top)
{
hh = dst->f.height - top + y0;
}
// Blend luma
for (int yy = y0; yy < hh; yy++)
{
y_in = src->plane[0].data + yy * src->plane[0].stride;
y_out = dst->plane[0].data + (yy + top) * dst->plane[0].stride;
a_in = src->plane[3].data + yy * src->plane[3].stride;
for (int xx = x0; xx < ww; xx++)
{
alpha = a_in[xx];
// Merge the luminance and alpha with the picture
y_out[left + xx] =
((uint16_t)y_out[left + xx] * (255 - alpha) +
(uint16_t)y_in[xx] * alpha) / 255;
}
}
// Blend U & V
// Assumes source and dest are the same PIX_FMT
int hshift = 0;
int wshift = 0;
if (dst->plane[1].height < dst->plane[0].height)
{
hshift = 1;
}
if (dst->plane[1].width < dst->plane[0].width)
{
wshift = 1;
}
for (int yy = y0 >> hshift; yy < hh >> hshift; yy++)
{
u_in = src->plane[1].data + yy * src->plane[1].stride;
u_out = dst->plane[1].data + (yy + (top >> hshift)) * dst->plane[1].stride;
v_in = src->plane[2].data + yy * src->plane[2].stride;
v_out = dst->plane[1].data + (yy + (top >> hshift)) * dst->plane[1].stride;
a_in = src->plane[3].data + (yy << hshift) * src->plane[3].stride;
for (int xx = x0 >> wshift; xx < ww >> wshift; xx++)
{
alpha = a_in[xx << wshift];
// Blend U and alpha
u_out[((left >> wshift) + xx) * 2] =
((uint16_t)u_out[((left >> wshift) + xx) * 2] * (255 - alpha) +
(uint16_t)u_in[xx] * alpha) / 255;
// Blend V and alpha
v_out[((left >> wshift) + xx) * 2 +1] =
((uint16_t)v_out[((left >> wshift) + xx) * 2 + 1] * (255 - alpha) +
(uint16_t)v_in[xx] * alpha) / 255;
}
}
}
static void blend8onbi1x(const hb_blend_private_t *pv, hb_buffer_t *dst, const hb_buffer_t *src, const int shift)
{
int ww, hh;
int x0, y0;
int max;
uint8_t *y_in;
uint8_t *u_in;
uint8_t *v_in;
uint8_t *a_in;
uint16_t *y_out;
uint16_t *u_out;
uint16_t *v_out;
uint16_t alpha;
const int left = src->f.x;
const int top = src->f.y;
x0 = y0 = 0;
if (left < 0)
{
x0 = -left;
}
if (top < 0)
{
y0 = -top;
}
ww = src->f.width;
if (src->f.width - x0 > dst->f.width - left)
{
ww = dst->f.width - left + x0;
}
hh = src->f.height;
if (src->f.height - y0 > dst->f.height - top)
{
hh = dst->f.height - top + y0;
}
max = (256 << shift) -1;
// Blend luma
for (int yy = y0; yy < hh; yy++)
{
y_in = src->plane[0].data + yy * src->plane[0].stride;
y_out = (uint16_t*)(dst->plane[0].data + (yy + top) * dst->plane[0].stride);
a_in = src->plane[3].data + yy * src->plane[3].stride;
for (int xx = x0; xx < ww; xx++)
{
alpha = a_in[xx] << shift;
// Merge the luminance and alpha with the picture
y_out[left + xx] =
((uint32_t)y_out[left + xx] * (max - alpha) +
((uint32_t)av_bswap16(y_in[xx])) * alpha) / max;
}
}
// Blend U & V
int hshift = 0;
int wshift = 0;
if (dst->plane[1].height < dst->plane[0].height)
{
hshift = 1;
}
if (dst->plane[1].width < dst->plane[0].width)
{
wshift = 1;
}
for (int yy = y0 >> hshift; yy < hh >> hshift; yy++)
{
u_in = src->plane[1].data + yy * src->plane[1].stride;
u_out = (uint16_t *)(dst->plane[1].data + (yy + (top >> hshift)) * dst->plane[1].stride);
v_in = src->plane[2].data + yy * src->plane[2].stride;
v_out = (uint16_t *)(dst->plane[1].data + (yy + (top >> hshift)) * dst->plane[1].stride);
a_in = src->plane[3].data + (yy << hshift) * src->plane[3].stride;
for (int xx = x0 >> wshift; xx < ww >> wshift; xx++)
{
alpha = a_in[xx << wshift] << shift;
// Blend averge U and alpha
u_out[((left >> wshift) + xx) * 2] =
((uint32_t)u_out[((left >> wshift) + xx) * 2] * (max - alpha) +
((uint32_t)av_bswap16(u_in[xx])) * alpha) / max;
// Blend V and alpha
v_out[((left >> wshift) + xx) * 2 + 1] =
((uint32_t)v_out[((left >> wshift) + xx) * 2 + 1] * (max - alpha) +
((uint32_t)av_bswap16(v_in[xx])) * alpha) / max;
}
}
}
static int hb_blend_init(hb_blend_object_t *object,
int in_width,
int in_height,
int in_pix_fmt,
int in_chroma_location,
int in_color_range,
int overlay_pix_fmt)
{
object->private_data = calloc(sizeof(struct hb_blend_private_s), 1);
if (object->private_data == NULL)
{
hb_error("blend: calloc failed");
return -1;
}
hb_blend_private_t *pv = object->private_data;
const AVPixFmtDescriptor *in_desc = av_pix_fmt_desc_get(in_pix_fmt);
const AVPixFmtDescriptor *overlay_desc = av_pix_fmt_desc_get(overlay_pix_fmt);
pv->depth = in_desc->comp[0].depth;
pv->wshift = in_desc->log2_chroma_w;
pv->hshift = in_desc->log2_chroma_h;
hb_compute_chroma_smoothing_coefficient(pv->chroma_coeffs,
in_pix_fmt,
in_chroma_location);
const int needs_subsample = in_desc->log2_chroma_w != overlay_desc->log2_chroma_w ||
in_desc->log2_chroma_h != overlay_desc->log2_chroma_h;
const int planes_count = av_pix_fmt_count_planes(in_pix_fmt);
switch (pv->depth)
{
case 8:
switch (planes_count)
{
case 2:
pv->blend = needs_subsample ? blend_subsample_8onbi8 : blend8onbi8;
break;
default:
pv->blend = needs_subsample ? blend_subsample_8on8 : blend8on8;
break;
}
break;
default:
switch (planes_count)
{
case 2:
pv->blend = needs_subsample ? blend_subsample_8onbi1x : blend8onbi1x;
break;
default:
pv->blend = needs_subsample ? blend_subsample_8on1x : blend8on1x;
break;
}
}
return 0;
}
static hb_buffer_t * hb_blend_work(hb_blend_object_t *object,
hb_buffer_t *in,
hb_buffer_list_t *overlays,
int changed)
{
hb_blend_private_t *pv = object->private_data;
hb_buffer_t *out = in;
if (hb_buffer_list_count(overlays) == 0)
{
return out;
}
if (hb_buffer_is_writable(in) == 0)
{
out = hb_buffer_dup(in);
hb_buffer_close(&in);
}
for (hb_buffer_t *overlay = hb_buffer_list_head(overlays); overlay; overlay = overlay->next)
{
pv->blend(pv, out, overlay, pv->depth - 8);
}
return out;
}
static void hb_blend_close(hb_blend_object_t *object)
{
hb_blend_private_t *pv = object->private_data;
if (pv == NULL)
{
return;
}
free(pv);
}