mirror of https://github.com/HandBrake/HandBrake
105 lines
3.5 KiB
C#
105 lines
3.5 KiB
C#
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="ProcessShortcutCommand.cs" company="HandBrake Project (http://handbrake.fr)">
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// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
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// </copyright>
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// <summary>
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// Keyboard Shortcut Processor
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// </summary>
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// --------------------------------------------------------------------------------------------------------------------
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namespace HandBrakeWPF.Commands
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{
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using System;
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using System.Windows.Input;
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using HandBrakeWPF.Helpers;
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using HandBrakeWPF.ViewModels;
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using HandBrakeWPF.ViewModels.Interfaces;
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/// <summary>
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/// Keyboard Shortcut Processor
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/// </summary>
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public class ProcessQueueShortcutCommand : ICommand
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{
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/// <summary>
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/// The Gesture
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/// </summary>
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private readonly KeyGesture gesture;
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/// <summary>
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/// Initializes a new instance of the <see cref="ProcessShortcutCommand"/> class.
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/// </summary>
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/// <param name="gesture">
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/// The gesture.
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/// </param>
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public ProcessQueueShortcutCommand(KeyGesture gesture)
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{
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this.gesture = gesture;
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}
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/// <summary>
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/// Defines the method to be called when the command is invoked.
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/// </summary>
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/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
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public void Execute(object parameter)
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{
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if (gesture != null)
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{
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QueueViewModel vm = (QueueViewModel)IoCHelper.Get<IQueueViewModel>();
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if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.P)
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{
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vm.PlayFile();
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}
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if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.I)
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{
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vm.OpenSourceDir();
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}
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if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.D)
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{
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vm.OpenDestDir();
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}
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if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.E)
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{
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vm.EditSelectedJob();
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}
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if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.R)
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{
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vm.ResetSelectedJobs();
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}
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if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.T)
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{
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vm.MoveToTop();
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}
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if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.B)
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{
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vm.MoveToBottom();
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}
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}
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}
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/// <summary>
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/// Defines the method that determines whether the command can execute in its current state.
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/// </summary>
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/// <returns>
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/// true if this command can be executed; otherwise, false.
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/// </returns>
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/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
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public bool CanExecute(object parameter)
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{
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return true;
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}
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/// <summary>
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/// Can Execute Changed
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/// </summary>
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public event EventHandler CanExecuteChanged { add { } remove { } }
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}
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}
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