HandBrake/win/CS/HandBrakeWPF/Commands/ProcessQueueShortcutCommand.cs

105 lines
3.5 KiB
C#

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ProcessShortcutCommand.cs" company="HandBrake Project (http://handbrake.fr)">
// This file is part of the HandBrake source code - It may be used under the terms of the GNU General Public License.
// </copyright>
// <summary>
// Keyboard Shortcut Processor
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace HandBrakeWPF.Commands
{
using System;
using System.Windows.Input;
using HandBrakeWPF.Helpers;
using HandBrakeWPF.ViewModels;
using HandBrakeWPF.ViewModels.Interfaces;
/// <summary>
/// Keyboard Shortcut Processor
/// </summary>
public class ProcessQueueShortcutCommand : ICommand
{
/// <summary>
/// The Gesture
/// </summary>
private readonly KeyGesture gesture;
/// <summary>
/// Initializes a new instance of the <see cref="ProcessShortcutCommand"/> class.
/// </summary>
/// <param name="gesture">
/// The gesture.
/// </param>
public ProcessQueueShortcutCommand(KeyGesture gesture)
{
this.gesture = gesture;
}
/// <summary>
/// Defines the method to be called when the command is invoked.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
public void Execute(object parameter)
{
if (gesture != null)
{
QueueViewModel vm = (QueueViewModel)IoCHelper.Get<IQueueViewModel>();
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.P)
{
vm.PlayFile();
}
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.I)
{
vm.OpenSourceDir();
}
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.D)
{
vm.OpenDestDir();
}
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.E)
{
vm.EditSelectedJob();
}
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.R)
{
vm.ResetSelectedJobs();
}
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.T)
{
vm.MoveToTop();
}
if (gesture.Modifiers == ModifierKeys.Control && gesture.Key == Key.B)
{
vm.MoveToBottom();
}
}
}
/// <summary>
/// Defines the method that determines whether the command can execute in its current state.
/// </summary>
/// <returns>
/// true if this command can be executed; otherwise, false.
/// </returns>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
public bool CanExecute(object parameter)
{
return true;
}
/// <summary>
/// Can Execute Changed
/// </summary>
public event EventHandler CanExecuteChanged { add { } remove { } }
}
}