mirror of https://github.com/WerWolv/ImHex
build: Update ImGui backend
This commit is contained in:
parent
fac7dff77f
commit
07a6a9b7d4
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@ -32,6 +32,9 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-09-15: Content Scales are always reported as 1.0 on Wayland. FramebufferScale are always reported as 1.0 on X11. (#8920, #8921)
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// 2025-09-10: [Docking] Improve multi-viewport behavior in tiling WMs on X11 via the ImGui_ImplGlfw_SetWindowFloating() function. Note: using GLFW backend on Linux/BSD etc. requires linking with -lX11. (#8884, #8474, #8289)
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// 2025-07-08: Made ImGui_ImplGlfw_GetContentScaleForWindow(), ImGui_ImplGlfw_GetContentScaleForMonitor() helpers return 1.0f on Emscripten and Android platforms, matching macOS logic. (#8742, #8733)
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// 2025-06-18: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069)
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// 2025-06-11: Added ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window) and ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor) helper to facilitate making DPI-aware apps.
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// 2025-05-15: [Docking] Add Platform_GetWindowFramebufferScale() handler, to allow varying Retina display density on multiple monitors.
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@ -113,13 +116,12 @@
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// GLFW
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#include <GLFW/glfw3.h>
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#ifdef _WIN32
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#undef APIENTRY
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#ifndef GLFW_EXPOSE_NATIVE_WIN32
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#ifndef GLFW_EXPOSE_NATIVE_WIN32 // for glfwGetWin32Window()
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#define GLFW_EXPOSE_NATIVE_WIN32
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#endif
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#include <GLFW/glfw3native.h> // for glfwGetWin32Window()
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#include <GLFW/glfw3native.h>
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#endif
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// IMHEX PATCH BEGIN
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// REASON: including this file means either including either ObjC (not supported by gcc)
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@ -130,6 +132,9 @@
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//#include <GLFW/glfw3native.h> // for glfwGetCocoaWindow()
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// #endif
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// IMHEX PATCH END
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#include <GLFW/glfw3native.h>
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#undef Status // X11 headers are leaking this.
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#ifndef _WIN32
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#include <unistd.h> // for usleep()
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// IMHEX PATCH BEGIN
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@ -185,6 +190,11 @@ static std::string clipboardContent;
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#define GLFW_HAS_GETKEYNAME (GLFW_VERSION_COMBINED >= 3200) // 3.2+ glfwGetKeyName()
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#define GLFW_HAS_GETERROR (GLFW_VERSION_COMBINED >= 3300) // 3.3+ glfwGetError()
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#define GLFW_HAS_GETPLATFORM (GLFW_VERSION_COMBINED >= 3400) // 3.4+ glfwGetPlatform()
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
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#define GLFW_HAS_X11_OR_WAYLAND 1
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#else
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#define GLFW_HAS_X11_OR_WAYLAND 0
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#endif
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// Map GLFWWindow* to ImGuiContext*.
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// - Would be simpler if we could use glfwSetWindowUserPointer()/glfwGetWindowUserPointer(), but this is a single and shared resource.
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@ -196,14 +206,14 @@ static void ImGui_ImplGlfw_ContextMap_Add(GLFWwindow* window, ImGuiContext* ctx)
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static void ImGui_ImplGlfw_ContextMap_Remove(GLFWwindow* window) { for (ImGui_ImplGlfw_WindowToContext& entry : g_ContextMap) if (entry.Window == window) { g_ContextMap.erase_unsorted(&entry); return; } }
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static ImGuiContext* ImGui_ImplGlfw_ContextMap_Get(GLFWwindow* window) { for (ImGui_ImplGlfw_WindowToContext& entry : g_ContextMap) if (entry.Window == window) return entry.Context; return nullptr; }
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// GLFW data
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enum GlfwClientApi
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{
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GlfwClientApi_Unknown,
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GlfwClientApi_OpenGL,
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GlfwClientApi_Vulkan,
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GlfwClientApi_Unknown, // Anything else fits here.
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};
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// GLFW data
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struct ImGui_ImplGlfw_Data
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{
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ImGuiContext* Context;
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@ -216,6 +226,7 @@ struct ImGui_ImplGlfw_Data
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bool MouseIgnoreButtonUp;
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ImVec2 LastValidMousePos;
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GLFWwindow* KeyOwnerWindows[GLFW_KEY_LAST];
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bool IsWayland;
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bool InstalledCallbacks;
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bool CallbacksChainForAllWindows;
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char BackendPlatformName[32];
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@ -266,6 +277,24 @@ static void ImGui_ImplGlfw_ShutdownMultiViewportSupport();
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// Functions
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static bool ImGui_ImplGlfw_IsWayland()
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{
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#if !GLFW_HAS_X11_OR_WAYLAND
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return false;
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#elif GLFW_HAS_GETPLATFORM
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return glfwGetPlatform() == GLFW_PLATFORM_WAYLAND;
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#else
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const char* version = glfwGetVersionString();
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if (strstr(version, "Wayland") == NULL) // e.g. Ubuntu 22.04 ships with GLFW 3.3.6 compiled without Wayland
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return false;
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#ifdef GLFW_EXPOSE_NATIVE_X11
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if (glfwGetX11Display() != NULL)
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return false;
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#endif
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return true;
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#endif
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}
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static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
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{
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// IMHEX PATCH BEGIN
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@ -280,12 +309,12 @@ static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
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static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
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{
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glfwSetClipboardString((GLFWwindow*)user_data, text);
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// IMHEX PATCH BEGIN
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// IMHEX PATCH BEGIN
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#ifdef __EMSCRIPTEN__
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clipboardContent = text;
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emscripten_browser_clipboard::copy(clipboardContent);
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#endif
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// IMHEX PATCH END
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// IMHEX PATCH END
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}
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// Not static to allow third-party code to use that if they want to (but undocumented)
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@ -674,7 +703,7 @@ void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
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bd->PrevUserCallbackMonitor = nullptr;
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}
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// Set to 'true' to enable chaining installed callbacks for all windows (including secondary viewports created by backends or by user.
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// Set to 'true' to enable chaining installed callbacks for all windows (including secondary viewports created by backends or by user).
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// This is 'false' by default meaning we only chain callbacks for the main viewport.
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// We cannot set this to 'true' by default because user callbacks code may be not testing the 'window' parameter of their callback.
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// If you set this to 'true' your user callback code will need to make sure you are testing the 'window' parameter.
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@ -724,6 +753,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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bd->Context = ImGui::GetCurrentContext();
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bd->Window = window;
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bd->Time = 0.0;
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bd->IsWayland = ImGui_ImplGlfw_IsWayland();
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ImGui_ImplGlfw_ContextMap_Add(window, bd->Context);
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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@ -1076,7 +1106,12 @@ static void ImGui_ImplGlfw_UpdateMonitors()
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// - Some accessibility applications are declaring virtual monitors with a DPI of 0.0f, see #7902. We preserve this value for caller to handle.
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float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window)
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{
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#if GLFW_HAS_PER_MONITOR_DPI && !defined(__APPLE__)
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#if GLFW_HAS_X11_OR_WAYLAND
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if (ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window))
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if (bd->IsWayland)
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return 1.0f;
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#endif
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#if GLFW_HAS_PER_MONITOR_DPI && !(defined(__APPLE__) || defined(__EMSCRIPTEN__) || defined(__ANDROID__))
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float x_scale, y_scale;
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glfwGetWindowContentScale(window, &x_scale, &y_scale);
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return x_scale;
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@ -1088,7 +1123,11 @@ float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window)
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float ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor)
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{
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#if GLFW_HAS_PER_MONITOR_DPI && !defined(__APPLE__)
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#if GLFW_HAS_X11_OR_WAYLAND
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if (ImGui_ImplGlfw_IsWayland()) // We can't access our bd->IsWayland cache for a monitor.
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return 1.0f;
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#endif
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#if GLFW_HAS_PER_MONITOR_DPI && !(defined(__APPLE__) || defined(__EMSCRIPTEN__) || defined(__ANDROID__))
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float x_scale, y_scale;
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glfwGetMonitorContentScale(monitor, &x_scale, &y_scale);
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return x_scale;
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@ -1104,10 +1143,17 @@ static void ImGui_ImplGlfw_GetWindowSizeAndFramebufferScale(GLFWwindow* window,
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int display_w, display_h;
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glfwGetWindowSize(window, &w, &h);
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glfwGetFramebufferSize(window, &display_w, &display_h);
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float fb_scale_x = (w > 0) ? (float)display_w / w : 1.0f;
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float fb_scale_y = (h > 0) ? (float)display_h / h : 1.0f;
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#if GLFW_HAS_X11_OR_WAYLAND
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
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if (!bd->IsWayland)
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fb_scale_x = fb_scale_y = 1.0f;
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#endif
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if (out_size != nullptr)
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*out_size = ImVec2((float)w, (float)h);
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if (out_framebuffer_scale != nullptr)
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*out_framebuffer_scale = (w > 0 && h > 0) ? ImVec2((float)display_w / (float)w, (float)display_h / (float)h) : ImVec2(1.0f, 1.0f);
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*out_framebuffer_scale = ImVec2(fb_scale_x, fb_scale_y);
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}
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void ImGui_ImplGlfw_NewFrame()
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@ -1262,6 +1308,30 @@ static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int)
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}
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}
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#if !defined(__APPLE__) && !defined(_WIN32) && !defined(__EMSCRIPTEN__) && GLFW_HAS_GETPLATFORM
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#define IMGUI_GLFW_HAS_SETWINDOWFLOATING
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static void ImGui_ImplGlfw_SetWindowFloating(GLFWwindow* window)
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{
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#ifdef GLFW_EXPOSE_NATIVE_X11
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if (glfwGetPlatform() == GLFW_PLATFORM_X11)
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{
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Display* display = glfwGetX11Display();
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Window xwindow = glfwGetX11Window(window);
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Atom wm_type = XInternAtom(display, "_NET_WM_WINDOW_TYPE", False);
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Atom wm_type_dialog = XInternAtom(display, "_NET_WM_WINDOW_TYPE_DIALOG", False);
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XChangeProperty(display, xwindow, wm_type, XA_ATOM, 32, PropModeReplace, (unsigned char*)&wm_type_dialog, 1);
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XSetWindowAttributes attrs;
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attrs.override_redirect = False;
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XChangeWindowAttributes(display, xwindow, CWOverrideRedirect, &attrs);
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XFlush(display);
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}
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#endif // GLFW_EXPOSE_NATIVE_X11
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#ifdef GLFW_EXPOSE_NATIVE_WAYLAND
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// FIXME: Help needed, see #8884, #8474 for discussions about this.
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#endif // GLFW_EXPOSE_NATIVE_X11
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}
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#endif // IMGUI_GLFW_HAS_SETWINDOWFLOATING
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static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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@ -1279,7 +1349,7 @@ static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
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glfwWindowHint(GLFW_FOCUSED, false);
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#if GLFW_HAS_FOCUS_ON_SHOW
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glfwWindowHint(GLFW_FOCUS_ON_SHOW, false);
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#endif
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#endif
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glfwWindowHint(GLFW_DECORATED, (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? false : true);
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#if GLFW_HAS_WINDOW_TOPMOST
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glfwWindowHint(GLFW_FLOATING, (viewport->Flags & ImGuiViewportFlags_TopMost) ? true : false);
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@ -1289,6 +1359,9 @@ static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
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vd->WindowOwned = true;
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ImGui_ImplGlfw_ContextMap_Add(vd->Window, bd->Context);
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viewport->PlatformHandle = (void*)vd->Window;
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#ifdef IMGUI_GLFW_HAS_SETWINDOWFLOATING
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ImGui_ImplGlfw_SetWindowFloating(vd->Window);
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#endif
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#ifdef _WIN32
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viewport->PlatformHandleRaw = glfwGetWin32Window(vd->Window);
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::SetPropA((HWND)viewport->PlatformHandleRaw, "IMGUI_BACKEND_DATA", bd);
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@ -25,6 +25,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-07-22: OpenGL: Add and call embedded loader shutdown during ImGui_ImplOpenGL3_Shutdown() to facilitate multiple init/shutdown cycles in same process. (#8792)
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// 2025-07-15: OpenGL: Set GL_UNPACK_ALIGNMENT to 1 before updating textures (#8802) + restore non-WebGL/ES update path that doesn't require a CPU-side copy.
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// 2025-06-11: OpenGL: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas. Removed ImGui_ImplOpenGL3_CreateFontsTexture() and ImGui_ImplOpenGL3_DestroyFontsTexture().
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// 2025-06-04: OpenGL: Made GLES 3.20 contexts not access GL_CONTEXT_PROFILE_MASK nor GL_PRIMITIVE_RESTART. (#8664)
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// 2025-02-18: OpenGL: Lazily reinitialize embedded GL loader for when calling backend from e.g. other DLL boundaries. (#8406)
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@ -256,6 +258,7 @@ struct ImGui_ImplOpenGL3_Data
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GLsizeiptr VertexBufferSize;
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GLsizeiptr IndexBufferSize;
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bool HasPolygonMode;
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bool HasBindSampler;
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bool HasClipOrigin;
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bool UseBufferSubData;
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ImVector<char> TempBuffer;
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@ -411,6 +414,9 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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// Detect extensions we support
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_POLYGON_MODE
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bd->HasPolygonMode = (!bd->GlProfileIsES2 && !bd->GlProfileIsES3);
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#endif
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
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bd->HasBindSampler = (bd->GlVersion >= 330 || bd->GlProfileIsES3);
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#endif
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bd->HasClipOrigin = (bd->GlVersion >= 450);
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#ifdef IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
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@ -538,7 +544,7 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
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// IMHEX PATCH END
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
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if (bd->GlVersion >= 330 || bd->GlProfileIsES3)
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if (bd->HasBindSampler)
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glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 and GL ES 3.0 may set that otherwise.
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#endif
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@ -586,7 +592,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program);
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GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture);
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
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GLuint last_sampler; if (bd->GlVersion >= 330 || bd->GlProfileIsES3) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; }
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GLuint last_sampler; if (bd->HasBindSampler) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; }
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#endif
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GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer);
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#ifndef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
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@ -633,10 +639,8 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
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// Render command lists
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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for (const ImDrawList* draw_list : draw_data->CmdLists)
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{
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const ImDrawList* draw_list = draw_data->CmdLists[n];
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// Upload vertex/index buffers
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// - OpenGL drivers are in a very sorry state nowadays....
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// During 2021 we attempted to switch from glBufferData() to orphaning+glBufferSubData() following reports
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@ -713,7 +717,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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if (last_program == 0 || glIsProgram(last_program)) glUseProgram(last_program);
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glBindTexture(GL_TEXTURE_2D, last_texture);
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
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if (bd->GlVersion >= 330 || bd->GlProfileIsES3)
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if (bd->HasBindSampler)
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glBindSampler(0, last_sampler);
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#endif
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glActiveTexture(last_active_texture);
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@ -790,9 +794,6 @@ void ImGui_ImplOpenGL3_UpdateTexture(ImTextureData* tex)
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GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
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GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
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#ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
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#endif
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GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex->Width, tex->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
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// Store identifiers
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@ -811,7 +812,7 @@ void ImGui_ImplOpenGL3_UpdateTexture(ImTextureData* tex)
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GLuint gl_tex_id = (GLuint)(intptr_t)tex->TexID;
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GL_CALL(glBindTexture(GL_TEXTURE_2D, gl_tex_id));
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#if 0// GL_UNPACK_ROW_LENGTH // Not on WebGL/ES
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#if GL_UNPACK_ROW_LENGTH // Not on WebGL/ES
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH, tex->Width));
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for (ImTextureRect& r : tex->Updates)
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GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, r.x, r.y, r.w, r.h, GL_RGBA, GL_UNSIGNED_BYTE, tex->GetPixelsAt(r.x, r.y)));
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@ -26,6 +26,12 @@ if (NOT IMHEX_EXTERNAL_PLUGIN_BUILD)
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find_package(Freetype REQUIRED)
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if (UNIX AND NOT APPLE)
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find_package(X11 REQUIRED)
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target_include_directories(imgui_imgui PUBLIC ${X11_INCLUDE_DIR})
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target_link_libraries(imgui_imgui PUBLIC ${X11_LIBRARIES})
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endif()
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target_include_directories(imgui_imgui PUBLIC ${FREETYPE_INCLUDE_DIRS})
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target_link_directories(imgui_imgui PUBLIC ${FREETYPE_LIBRARY_DIRS})
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target_link_libraries(imgui_imgui PUBLIC ${FREETYPE_LIBRARIES} ${LUNASVG_LIBRARIES})
|
||||
|
|
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|||
Loading…
Reference in New Issue