Currently setting the time interval to auto save the project has no
effect other than creating one initial save if the input file is
unsaved. When a file is created and not saved it remains in a dirty
state which prevented setting the state of the autosaved project to
needing to be saved. Fixed by decoupling the state of the provider from
the state of the autosave. When a provider is detected as being dirty it
always makes the autosave as being needed once the time interval has
elapsed.
feat: Implemented the menus on the main menu bar that will be available
when the text editor has focus. It allows you to load and save patterns
using open and save and will tack changes if files on disk are modified
externally. It also only opens the file chooser the first time you save
a pattern file and subsequent changes save to the same file.
If you want to save into another file and have the new file be tracked
you can use Save As. Finally, export doesn't track the file on disk at
all. this feature uses the same changes tracker class used elsewhere in
imHex.
fix: Changed the defaults of various shortcuts that were using Alt + a
key to avoid possible problems with some keyboards. Shouldn't affect end
users as their shortcuts are loaded from internal file but those who
complain about the Alt key misbehaving will be asked to reset the keys
to the new defaults. In addition, all globally accessible shortcuts were
added the Allow while typing flag so that they can be used in any field
that accepts text.
New menu entries were added for debugging to make the pattern editor and
the hex editor menus more like each other.
Finally, the call to RegisterMainMenuEntries() when initializing views
was moved to occur after the call to registerViews() so that menus are
not repeated when set for different views.
Proof of concept for implementing subpixel processing in ImGui. This is
work in progress, and it is bound to have problems.
What it does:
1) Uses freetype own subpixel processing implementation to build a
32-bit color atlas for the default font only (no icons, no unifont) . 2)
Avoids pixel perfect font conversion when possible. 3) Self contained,
no ImGui source code changes.
4) Results in much improved legibility of fonts rendered on low dpi LCD
screens that use horizontal RGB pixel layouts (no BRG or OLED or CRT if
they even exist anymore)
What it doesn't:
1) Fancy class based interface. The code is barely the minimum needed to
show it can work. 2) Dual source color blending. That needs to be
implemented in shader code, so it needs to change ImGui source code
although minimally. This will result in some characters appearing dimmer
than others. Easily fixed with small fragment and vertex shaders. 3)
subpixel positioning. If characters are very thin they will look
colored, or they can be moved to improve legibility. 4) deal with
detection of fringe cases including rare pixel layouts, non LCD screens,
Mac-OS not handling subpixel rendering and any other deviation from the
standard LCD. 5) tries to be efficient in speed or memory use. Font
Atlases will be 4 times the size they were before, but there are no
noticeable delays in font loading in the examples I have tried.
Any comments and code improvements are welcome.
---------
Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
This PR addresses issue #2013 that described a cluttered Event Manager.
This is a DX issue and should not impact the users whatsoever.
### Implementation description
The changes revolve around three main points:
1. the Event Manager (`event_manager.hpp`) was split into four
categories: GUI, Interaction, Lifecycle, and Provider, and two types:
Events, and Requests. This results in the following files:
- `events_gui.hpp`
- `events_interaction.hpp`
- `events_lifecycle.hpp`
- `events_provider.hpp`
- `requests_gui.hpp`
- `requests_interaction.hpp`
- `requests_lifecycle.hpp`
- `requests_provider.hpp`
2. Every event and request now has its own piece of documentation, with
a `@brief`, accompanied by a longer comment if needed, and gets its
`@param`s described.
3. The old `event_manager.hpp` import was removed and replaced by the
correct imports wherever needed, as to reduce spread of those files only
to where they are truly useful.
### Additional things
The commits have been split into (chrono-)logical steps:
- `feat`: split the Event Manager, and replace the imports
- `refactor`, `chore`: make various small changes to match the required
structure
- `docs`: add documentation for events and requests
Hopefully, this will help to review the PR.
*Note: Beware of very long rebuild times in between the commits, use
them sparingly! The Actions will ensure this PR builds anyways*
Closes#2013
---------
Signed-off-by: BioTheWolff <47079795+BioTheWolff@users.noreply.github.com>
Co-authored-by: Nik <werwolv98@gmail.com>