ImHex/main/gui/include/window.hpp

77 lines
1.7 KiB
C++

#pragma once
#include <hex.hpp>
#include <condition_variable>
#include <filesystem>
#include <memory>
#include <string>
#include <list>
#include <vector>
#include <hex/ui/view.hpp>
#include <jthread.hpp>
#include <hex/helpers/opengl.hpp>
struct ImGuiTestEngine;
struct GLFWwindow;
struct ImGuiSettingsHandler;
namespace hex {
class Window {
public:
Window();
~Window();
void loop();
void fullFrame();
static void initNative();
void resize(i32 width, i32 height);
private:
void configureGLFW();
void setupNativeWindow();
void beginNativeWindowFrame();
void endNativeWindowFrame();
void drawTitleBar();
void drawView(const std::string &name, const std::unique_ptr<View> &view);
void frameBegin();
void frame();
void frameEnd();
void initGLFW();
void initImGui();
void exitGLFW();
void exitImGui();
void registerEventHandlers();
void loadPostProcessingShader(const std::string &vertexShader, const std::string &fragmentShader);
void setupEmergencyPopups();
void drawImGui();
void drawWithShader();
void unlockFrameRate();
GLFWwindow *m_window = nullptr;
ImGuiTestEngine *m_testEngine = nullptr;
std::string m_windowTitle, m_windowTitleFull;
std::set<int> m_pressedKeys;
ImGuiExt::ImHexCustomData m_imguiCustomData;
bool m_emergencyPopupOpen = false;
bool m_shouldUnlockFrameRate = false;
double m_fpsUnlockedEndTime = 0.0;
bool m_waitEventsBlocked = false;
gl::Shader m_postProcessingShader;
};
}