#include #include "LinuxKeyManager.h" #include "LinuxGameController.h" #include "Utilities/FolderUtilities.h" #include "Shared/Emulator.h" #include "Shared/KeyDefinitions.h" LinuxKeyManager::LinuxKeyManager(Emulator* emu) { _emu = emu; ResetKeyState(); _keyDefinitions = KeyDefinition::GetSharedKeyDefinitions(); vector buttonNames = { "A", "B", "C", "X", "Y", "Z", "L1", "R1", "L2", "R2", "Select", "Start", "L3", "R3", "X+", "X-", "Y+", "Y-", "Z+", "Z-", "X2+", "X2-", "Y2+", "Y2-", "Z2+", "Z2-", "Right", "Left", "Down", "Up", "Right 2", "Left 2", "Down 2", "Up 2", "Right 3", "Left 3", "Down 3", "Up 3", "Right 4", "Left 4", "Down 4", "Up 4", "Trigger", "Thumb", "Thumb2", "Top", "Top2", "Pinkie", "Base", "Base2", "Base3", "Base4", "Base5", "Base6", "Dead", "Y", "X", "Y2", "X2", "Z", "Z2" }; for(int i = 0; i < 20; i++) { for(int j = 0; j < (int)buttonNames.size(); j++) { _keyDefinitions.push_back({ "Pad" + std::to_string(i + 1) + " " + buttonNames[j], (uint32_t)(LinuxKeyManager::BaseGamepadIndex + i * 0x100 + j) }); } } for(KeyDefinition &keyDef : _keyDefinitions) { _keyNames[keyDef.keyCode] = keyDef.name; _keyCodes[keyDef.name] = keyDef.keyCode; } CheckForGamepads(true); _disableAllKeys = false; _stopUpdateDeviceThread = false; StartUpdateDeviceThread(); } LinuxKeyManager::~LinuxKeyManager() { _stopUpdateDeviceThread = true; _stopSignal.Signal(); _updateDeviceThread.join(); } void LinuxKeyManager::RefreshState() { //TODO: NOT IMPLEMENTED YET //Only needed to detect poll controller input } bool LinuxKeyManager::IsKeyPressed(uint16_t key) { if(_disableAllKeys || key == 0) { return false; } if(key >= LinuxKeyManager::BaseGamepadIndex) { uint8_t gamepadPort = (key - LinuxKeyManager::BaseGamepadIndex) / 0x100; uint8_t gamepadButton = (key - LinuxKeyManager::BaseGamepadIndex) % 0x100; if(_controllers.size() > gamepadPort) { return _controllers[gamepadPort]->IsButtonPressed(gamepadButton); } } else if(key < 0x205) { return _keyState[key] != 0; } return false; } optional LinuxKeyManager::GetAxisPosition(uint16_t key) { if(key >= LinuxKeyManager::BaseGamepadIndex) { uint8_t port = (key - LinuxKeyManager::BaseGamepadIndex) / 0x100; uint8_t button = (key - LinuxKeyManager::BaseGamepadIndex) % 0x100; return _controllers[port]->GetAxisPosition(button); } return std::nullopt; } bool LinuxKeyManager::IsMouseButtonPressed(MouseButton button) { return _keyState[LinuxKeyManager::BaseMouseButtonIndex + (int)button]; } vector LinuxKeyManager::GetPressedKeys() { vector pressedKeys; for(size_t i = 0; i < _controllers.size(); i++) { for(int j = 0; j <= 54; j++) { if(_controllers[i]->IsButtonPressed(j)) { pressedKeys.push_back(LinuxKeyManager::BaseGamepadIndex + i * 0x100 + j); } } } for(int i = 0; i < 0x205; i++) { if(_keyState[i]) { pressedKeys.push_back(i); } } return pressedKeys; } string LinuxKeyManager::GetKeyName(uint16_t key) { auto keyDef = _keyNames.find(key); if(keyDef != _keyNames.end()) { return keyDef->second; } return ""; } uint16_t LinuxKeyManager::GetKeyCode(string keyName) { auto keyDef = _keyCodes.find(keyName); if(keyDef != _keyCodes.end()) { return keyDef->second; } return 0; } void LinuxKeyManager::UpdateDevices() { //TODO: NOT IMPLEMENTED YET //Only needed to detect newly plugged in devices } void LinuxKeyManager::CheckForGamepads(bool logInformation) { vector connectedIDs; for(int i = _controllers.size() - 1; i >= 0; i--) { if(!_controllers[i]->IsDisconnected()) { connectedIDs.push_back(_controllers[i]->GetDeviceID()); } } vector files = FolderUtilities::GetFilesInFolder("/dev/input/", {}, false); for(size_t i = 0; i < files.size(); i++) { string filename = FolderUtilities::GetFilename(files[i], false); if(filename.find("event", 0) == 0) { int deviceId = 0; try { deviceId = std::stoi(filename.substr(5)); } catch(std::exception e) { continue; } if(std::find(connectedIDs.begin(), connectedIDs.end(), deviceId) == connectedIDs.end()) { std::shared_ptr controller = LinuxGameController::GetController(_emu, deviceId, logInformation); if(controller) { _controllers.push_back(controller); } } } } } void LinuxKeyManager::StartUpdateDeviceThread() { _updateDeviceThread = std::thread([=]() { while(!_stopUpdateDeviceThread) { //Check for newly plugged in controllers every 5 secs vector> controllersToAdd; vector indexesToRemove; for(int i = _controllers.size() - 1; i >= 0; i--) { if(_controllers[i]->IsDisconnected()) { indexesToRemove.push_back(i); } } CheckForGamepads(false); if(!indexesToRemove.empty() || !controllersToAdd.empty()) { _emu->Pause(); for(int index : indexesToRemove) { _controllers.erase(_controllers.begin()+index); } for(std::shared_ptr controller : controllersToAdd) { _controllers.push_back(controller); } _emu->Resume(); } _stopSignal.Wait(5000); } }); } bool LinuxKeyManager::SetKeyState(uint16_t scanCode, bool state) { if(scanCode < 0x205 && _keyState[scanCode] != state) { _keyState[scanCode] = state; return true; } return false; } void LinuxKeyManager::ResetKeyState() { memset(_keyState, 0, sizeof(_keyState)); } void LinuxKeyManager::SetDisabled(bool disabled) { _disableAllKeys = disabled; } void LinuxKeyManager::SetForceFeedback(uint16_t magnitudeRight, uint16_t magnitudeLeft) { for(auto& controller : _controllers) { controller->SetForceFeedback(magnitudeRight, magnitudeLeft); } }