#include "pch.h" #include "PlatformUtilities.h" #ifdef _WIN32 #include #endif void PlatformUtilities::DisableScreensaver() { //Prevent screensaver/etc from starting while using the emulator //DirectInput devices apparently do not always count as user input #ifdef _WIN32 SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED | ES_CONTINUOUS); #endif } void PlatformUtilities::EnableScreensaver() { #ifdef _WIN32 SetThreadExecutionState(ES_CONTINUOUS); #endif } void PlatformUtilities::EnableHighResolutionTimer() { #ifdef _WIN32 //Request a 1ms timer resolution on Windows while a game is running timeBeginPeriod(1); #endif } void PlatformUtilities::RestoreTimerResolution() { #ifdef _WIN32 timeEndPeriod(1); #endif }