Mesen2/Core/Debugger/CallstackManager.h

44 lines
1.0 KiB
C++

#pragma once
#include "pch.h"
#include "Debugger/DebugTypes.h"
class Debugger;
class Profiler;
class IDebugger;
class CallstackManager
{
private:
Debugger* _debugger;
deque<StackFrameInfo> _callstack;
unique_ptr<Profiler> _profiler;
public:
CallstackManager(Debugger* debugger, IDebugger* cpuDebugger);
~CallstackManager();
void Push(AddressInfo& src, uint32_t srcAddr, AddressInfo& dest, uint32_t destAddr, AddressInfo& ret, uint32_t returnAddress, uint32_t returnStackPointer, StackFrameFlags flags);
void Pop(AddressInfo& dest, uint32_t destAddr, uint32_t stackPointer);
__forceinline bool IsReturnAddrMatch(uint32_t destAddr)
{
if(_callstack.empty()) {
return false;
}
for(auto itt = _callstack.rbegin(); itt != _callstack.rend(); itt++) {
if((*itt).Return == destAddr) {
return true;
}
}
return false;
}
void GetCallstack(StackFrameInfo* callstackArray, uint32_t &callstackSize);
int32_t GetReturnAddress();
int64_t GetReturnStackPointer();
Profiler* GetProfiler();
void Clear();
};