Mesen2/Core/Netplay/InputDataMessage.h

29 lines
558 B
C++

#pragma once
#include "pch.h"
#include "Netplay/NetMessage.h"
#include "Shared/ControlDeviceState.h"
class InputDataMessage : public NetMessage
{
private:
ControlDeviceState _inputState;
protected:
void Serialize(Serializer &s) override
{
SVVector(_inputState.State);
}
public:
InputDataMessage(void* buffer, uint32_t length) : NetMessage(buffer, length) { }
InputDataMessage(ControlDeviceState inputState) : NetMessage(MessageType::InputData)
{
_inputState = inputState;
}
ControlDeviceState GetInputState()
{
return _inputState;
}
};