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refactor: from guest threads to EE scheduler
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@@ -226,7 +226,7 @@ namespace ps2recomp
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}
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}
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// Fallthrough with no terminating branch: advance ctx->pc past the function so dispatchLoop doesn't re-call it forever.
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// Fallthrough with no terminating branch: publish the next PC so the EE dispatcher does not re-enter this function.
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if (!instructions.empty() && !lastInstructionWasControlFlow)
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{
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ss << " ctx->pc = 0x" << std::hex << function.end << "u;\n"
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