* refactor: from guest threads to EE scheduler
* feat: bad wip mpeg fix for code veronica
* feat: cheap copy from host
feat: small perf o vsync tick
* feat: added EE clock Hz
fix: fix MPEG out of sync with new EE refactor
* fix: fix lotr tests
* fix: fix cri dtx loading
fix: fix wrong mmi instruction translation
fix: fix thread info params
feat: added EE timers decoder and consumer
feat: split SFI and IOP memory to prevent collision and overrides
* feat: revert wrong changes
* refactor: change GS architecture
* feat: IOP emulator
refactor: codegen to catch callbacks on mips code
feat: added a lot of entries or IOP emulator
* feat: analyzer resolve the complete constant-producing sequence with five-instruction backward scan stopped at LUI and therefore
* feat: remove recompiled version of GetRomName
refactor: split IOP emulator logic
feat: added more HLE IOP modules
feat: added ps2_path
* eat: enhance ELF parser with improved callable entry detection and control flow analysis
* feat: update memory hint handling and enhance entry point discovery logic
* feat: add SET_GPR_ZE32 macro for zero-extending loads with unsigned semantics
* refactor: Refactor PS2 IOP Host Adapter and Memory Management
feat: Added PS2Vfs for virtual file system operations, including file opening, reading, writing, and path resolution.
feat: Improve VIF1 data processing to handle GIF image packets more efficiently.
* feat: added a lot of tests
* fix: fix texture caching
feat: wip multi version on dbcman
* feat: remove LLE IOPs
* feat: implement fix and changes based on dark cloud report
fix: fix GS AFAIL for RGB/alpha/Z, ZMSK
fix: fix VU1 flags mask and pipeline
fix: small VU1 cache fix
feat: __ct__, __sinit_ are not sillent stubs anymore
* feat: fix song JP pulling
* feat: sound update for lotR
* feat: prevent guest execution to be very slow
* fix: small gs size bug
* feat: refactor VU
fix: fix cliping and other issues on gs
fix: fix wrong vu0 register on recompiler
* fix fix ACC scheduler stall
feat: remove unused test
fix: .fix overflow e underflow on FMAC
* feat: small setting for windows test
* feat: added guestBranchKind enum to categorize branch types
feat: added missingFunctionPolicy enum to define behaviors for missing function scenarios
refactor: added handle guest branches and report missing functions
feat lookupFunction to utilize new dispatch logic and improve error handling for unregistered functions
* fix: fix test conflict
* feat: added debug sound driver logs
* feat: emmiter for return
* feat: added recompiler reporter
feat: added strict diagnostics flag for heavy debug calls
* feat: staticc table insted of hashmap for runtime
* feat: back file to ignore
* feat: explode code across helpers and classes
* feat: update codegen test
feat: better guest nop check
* feat: fix link problem on linux
* feat: fix Segmentation fault
* feat: remove memory and pad from stub section
* feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function)
feat: refactor entry point discovery one more try to reduce big generated file
* feat: optmizations for release build
* feat: remove unused file
* feat: added some test cases for code gen
* feat: added log macro and remove win specific code
* feat: refactor runtime folder structure
feat: added reset sound driver RPC state and compatibility layout
feat: rename and added new test
feat: update RPC calls to use defined constants
feat: added more PSMC(16, 32)
feat: change cd read to try find the asset ignoring case sensitive
fix: fix some render problems
feat: add logs on pad
feat: added more RPC handles
* feat: added game override for code veronica
* feat: apply vita patch
* feat: flags to disable build
* feat: fix merges
feat: break a lot of tests
* feat: better throw error on empty cd path
feat: remove recompiler unusde function
feat: apply missing patch
* feat: gamedp is now part of lib
feat: missing file
* feat: small cleanup
* feat: missing vita changes
* feat: fix more merge
* feat: fix tests
* feat: last missing feature
* feat: added missing import
* feat: rename test local functions
* feat: init syscall on ps2 list
* feat: added DMA helpers
* feat: faster builds
feat: more implement for darkcloud
* feat: back missing file
* feat: added missing includes
* feat: remove test
* feat: missing include
* feat: read register funtion
* feat: build fix
* feat: force exit on detach thread
* feat: split runtime code in small files to be easy to develop
* feat: split stubs in inl files
* feat: function auto link function treat functions with underscore as same as without underscore
* feat: remove underscore prefix from stubs
* feat: thread and flags refactor
* feat: propagate request stop
feat: some elf validation on runtime
* feat: remove Z7 compiler options
feat: added a literal float case error on vu
* fix: fix critical recompiler error on marking pc calls
* feat: better system interrupt
refactor: small refactor on thread system
* feat: stubs implements for resident evil code veronica
* feat: merge fileio
* feat: stub by address
* feat: codegen now auto-routes J/JAL callssites with known relocation symbols to syscalls/stubs
fix: patching NOP things that code gen already know how to handle
feat: added a bug on JAL/J/JAR code gen
feat: enhanced tom file
fix: fix memory layout for ps2 macros
feat: added a lot of not working garbabe to runtime (fix later)
feat: some code organization
feat: added new tests
feat: update readme
* refactor: update function name checks to use contains method
* refactor: update code generation to use static_cast
* refactor: made member methods const
* refactor: made range-based loop
* refactor: make one variable constructor explicit
* refactor: remove redundant else
* refactor: turn includes to forward declarations
* refactor: brace placements turned into allman style
feat: added threads inplementation on ps2 syscalls
feat: patch entrypoint on recompiler
feat: ps2 macros now is part of the runtime
feat: use thread to hold game loop
feat: sanitize functions like point out by chrisking1981
fix: fix old instructions cast
fix: fix missing patch for opcode j