* refactor: from guest threads to EE scheduler
* feat: bad wip mpeg fix for code veronica
* feat: cheap copy from host
feat: small perf o vsync tick
* feat: added EE clock Hz
fix: fix MPEG out of sync with new EE refactor
* fix: fix lotr tests
* fix: fix cri dtx loading
fix: fix wrong mmi instruction translation
fix: fix thread info params
feat: added EE timers decoder and consumer
feat: split SFI and IOP memory to prevent collision and overrides
* feat: revert wrong changes
* refactor: change GS architecture
* feat: IOP emulator
refactor: codegen to catch callbacks on mips code
feat: added a lot of entries or IOP emulator
* feat: analyzer resolve the complete constant-producing sequence with five-instruction backward scan stopped at LUI and therefore
* feat: remove recompiled version of GetRomName
refactor: split IOP emulator logic
feat: added more HLE IOP modules
feat: added ps2_path
* eat: enhance ELF parser with improved callable entry detection and control flow analysis
* feat: update memory hint handling and enhance entry point discovery logic
* feat: add SET_GPR_ZE32 macro for zero-extending loads with unsigned semantics
* refactor: Refactor PS2 IOP Host Adapter and Memory Management
feat: Added PS2Vfs for virtual file system operations, including file opening, reading, writing, and path resolution.
feat: Improve VIF1 data processing to handle GIF image packets more efficiently.
* feat: added a lot of tests
* fix: fix texture caching
feat: wip multi version on dbcman
* feat: remove LLE IOPs
* feat: implement fix and changes based on dark cloud report
fix: fix GS AFAIL for RGB/alpha/Z, ZMSK
fix: fix VU1 flags mask and pipeline
fix: small VU1 cache fix
feat: __ct__, __sinit_ are not sillent stubs anymore
* feat: fix song JP pulling
* feat: sound update for lotR
* feat: prevent guest execution to be very slow
* fix: small gs size bug
* feat: refactor VU
fix: fix cliping and other issues on gs
fix: fix wrong vu0 register on recompiler
* fix fix ACC scheduler stall
feat: remove unused test
fix: .fix overflow e underflow on FMAC
* feat: small setting for windows test
Fill the remaining TODO_NAMED bodies in Kernel/Stubs/VU.cpp so the
out-of-line libvu0 macro-mode routines write their documented results to
the caller's output operand instead of leaving guest memory untouched (the
TODO_NAMED stub throws, or returns -1 once its per-name warning budget is
spent, and never writes the destination).
Implements the matrix/geometry/clip/lighting entry points:
CameraMatrix, InversMatrix, MulMatrix, TransMatrix, RotMatrix,
NormalLightMatrix, LightColorMatrix, DropShadowMatrix, ViewScreenMatrix,
RotTransPers/RotTransPersN, ClipScreen/ClipScreen3/ClipAll, MulVector,
ScaleVectorXYZ, DivVector/DivVectorXYZ, InterVector/InterVectorXYZ,
ClampVector, ecossin. Pure input->output arithmetic over guest memory
through the existing getMemPtr/getConstMemPtr and getRegU32/ctx->f[]
accessors already used by the implemented sceVu0 functions in the same
file. No new runtime state, no signature changes, no VU.h changes.
The clip and view/shadow routines provide the functional contract callers
rely on (nonzero => offscreen; projection by formula shape) rather than a
bit-exact reproduction of the COP2 sticky clip-flag register.
Adds ps2xTest/src/ps2_vu_tests.cpp covering each routine against its
documented formula.
* feat: added guestBranchKind enum to categorize branch types
feat: added missingFunctionPolicy enum to define behaviors for missing function scenarios
refactor: added handle guest branches and report missing functions
feat lookupFunction to utilize new dispatch logic and improve error handling for unregistered functions
* fix: fix test conflict
* feat: added debug sound driver logs
* feat: emmiter for return
* feat: added recompiler reporter
feat: added strict diagnostics flag for heavy debug calls
* feat: staticc table insted of hashmap for runtime
* feat: back file to ignore
* feat: explode code across helpers and classes
* feat: update codegen test
feat: better guest nop check
* feat: fix link problem on linux
* feat: fix Segmentation fault
* feat: added ffmepg as dependency
* feat: wip decoder video
* feat: some perf and cleanup
* feat: added generic MPEG stream notification
* feat: CMakeLists.txt in ps2xStudio to configure SDL2 build options for static linking.
fix: fix ffmpeg setup for linux
fix: now MPEG decoder now identify that movie has ended and can play again anytime
feat: better audio stub to not block games
* feat: fix expansion test
* feat: foo
* a
* feat: finally added a helper to to prevent thread starvation
* feat: added basic vu0 code execution
* feat: added yield Guest Execution After Wake to prevent deadlock
* feat: added options on cmake for logs
feat: better input for keyboard pad
* feat: small corrections like top and itop vu branches etc
* feat: changes
* feat: working feature
* feat: fatal frame iop
* feat: test fix
feat: z buffer fix
* fix: gix GsPutIMR IMR
* feat: added rl imgui
* feat: added helper to get snapshot
* feat: added debug panel consuming snapshots
* feat: added pad snapshot
feat: added RCP debug events
* feat: final cleanup from old code
* feat: added EE timer counter
feat: applyed sound driver for Lotr
feat: better check for sound driver compat layout
feat: enquee and cosumed DMa cause
feat: added Pad execCMd
feat: update GS vsync signal flag
feat: custom IOPs for LotR
* feat: small cleanups
* fix: fix wrong import
* feat: remove memory and pad from stub section
* feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function)
feat: refactor entry point discovery one more try to reduce big generated file
* feat: optmizations for release build
* feat: remove unused file
* feat: added some test cases for code gen
* feat: added log macro and remove win specific code
* feat: refactor runtime folder structure
feat: added reset sound driver RPC state and compatibility layout
feat: rename and added new test
feat: update RPC calls to use defined constants
feat: added more PSMC(16, 32)
feat: change cd read to try find the asset ignoring case sensitive
fix: fix some render problems
feat: add logs on pad
feat: added more RPC handles
* feat: added game override for code veronica
* feat: apply vita patch
* feat: flags to disable build
* feat: fix merges
feat: break a lot of tests
* feat: better throw error on empty cd path
feat: remove recompiler unusde function
feat: apply missing patch
* feat: gamedp is now part of lib
feat: missing file
* feat: small cleanup
* feat: missing vita changes
* feat: fix more merge
* feat: fix tests
* feat: last missing feature
* feat: added missing import
* feat: rename test local functions
* feat: init syscall on ps2 list
* feat: added DMA helpers
* feat: faster builds
feat: more implement for darkcloud
* feat: back missing file
* feat: added missing includes
* feat: remove test
* feat: missing include
* feat: read register funtion
* feat: build fix
* feat: force exit on detach thread
* pad: implement basic input mapping and stubs
Add a minimal libpad implementation backed by raylib input
Provide override hooks for deterministic tests
Add pad input tests and link runtime into test target
* FIX: moved pad override test hooks to ps2_call_list.h
* pad: move test hooks to X macro list + removing __cplusplus ifdef
* removed one last ifdef remaining
* refresh PR merge status
---------
Co-authored-by: Ranieri <ran-junior@hotmail.com>
* feat: small fixes on code gen
* feat: added code gen test
* feat: rename IOP
* fix: fix special case on JR
feat: added code generator test
* feat: ps2 logs now need special macros
* feat: a lot of regressions test
feat: use test to fix bugs on runtime
fix: fix incorrect instructions on code generator
feat: added missing decode on r5900 decoder
feat: added scissor on rasterizer
* feat: better ghidra plugin analyzer
fix: fix real bug on function finding on elf analyzer
* feat: some logs on GS
feat: added more syscalls stubs
feat: added more ps2 stubs
* feat: added missing stub
* mc0: map memory card paths to mcRoot and related io tests
* Fix mc0 test setup to initialize temp paths
* fix: implementing WIN32 I/O support in syscalls
* fix: avoid fioWrite deadlock
Do not lock the fd map while calling getHostFile; use the syscall file mutex around fwrite instead
fix: patching NOP things that code gen already know how to handle
feat: added a bug on JAL/J/JAR code gen
feat: enhanced tom file
fix: fix memory layout for ps2 macros
feat: added a lot of not working garbabe to runtime (fix later)
feat: some code organization
feat: added new tests
feat: update readme