Commit Graph

4 Commits

Author SHA1 Message Date
Ranieri 8c8a97af65 Feature/mpeg decoder (#120)
* feat: added ffmepg as dependency

* feat: wip decoder video

* feat: some perf and cleanup

* feat:  added generic MPEG stream notification

* feat: CMakeLists.txt in ps2xStudio to configure SDL2 build options for static linking.
fix: fix ffmpeg setup for linux
fix: now MPEG decoder now identify that movie has ended and can play again anytime
feat: better audio stub to not block games

* feat: fix expansion test

* feat: foo

* a

* feat: finally added a helper to to prevent thread starvation

* feat: added basic  vu0 code execution

* feat: added yield Guest Execution After Wake to prevent deadlock

* feat: added  options  on  cmake for logs
feat: better input for keyboard pad

* feat: small corrections like top and itop vu branches etc

* feat: changes

* feat: working feature

* feat: fatal frame iop

* feat: test fix
feat: z buffer fix

* fix: gix GsPutIMR IMR

* feat: added rl imgui

* feat: added helper to get snapshot

* feat: added debug panel consuming snapshots

* feat: added pad snapshot
feat: added RCP debug events

* feat: final cleanup from old code

* feat: added EE timer counter
feat: applyed sound driver for Lotr
feat: better check for sound driver compat layout
feat: enquee and cosumed DMa cause
feat: added Pad execCMd
feat: update GS vsync signal flag
feat: custom IOPs for LotR

* feat: small cleanups

* fix: fix wrong import
2026-06-26 21:04:39 -03:00
tealalchemist 91592e3faa GS rasterizer rework (#132)
* [runtime] Memory swizzling rework

Reimplementation of memory swizzling supporting all valid GS texture
storage types.

An additional optimization was done to improve the speed of lookups.
Since page access is linear, we can precompute the non-linear bit
(blocks and columns) for an entire page for each format. This reduces
the runtime calculation to just calculating the correct page in 2d
memory space and then performing a lookup in the table to get the
location in memory inside a page. Since all page accesses are the same,
this works across all pages. Speed improvements should be compounded by
the number of accesses but there might be some reductions as a result of
actually implementing formats that were not implemented before.

I took care to do this with simple math. GS swizzling is complicated and
optimizing it for debug builds is outside the scope of my current work.

This is just the standalone code. It will be worked into the current
rasterizer in a follow up commit.

* [runtime] Reimplement GS host -> local transfers

Reimplement the host -> local transfers using new swizzling code

* [runtime] Reimplement sampling with new swizzling

Reimplements the rasterizer sampling code to use the new swizzling code

* [runtime] Replace fb writes with new swizzling

Replace the framebuffer write code with the new swizzling code

* [runtime] Reduce vram read/write to func lookup

Reduces the vram read write switches to a function lookup

* [tests] fix GS tests not handling depth test

* [runtime] z interpolation and write support

Add support for interpolating z from primitives and writing to the z
buffer after z testing and masking

* [runtime] local to local transfer rework

* [runtime] host readout uses new sizzling code

plus cleanup some dead code

* [runtime] rework local->host transfer

update to the new swizzling code

* [runtime] update clear function with new swizzling
2026-06-21 00:07:26 -03:00
Ranieri 790aaf4cda feat: invert codegen hight to low convertion (#131)
* feat: invert codegen hight to low convertion
feat: added copy and GetEntryAddress
feat: handle truncated DMAC

* feat: always use address on analyzer now

* feat: correct pick syscalls ID

* feat: added deci2Call

* feat: added wip dbcmain IOP

* feat: added InitTLB
feat: added err logs on thread for debug sus crash

* fix: fix SetupHeap for strange cases

* feat: fix incorrect SetupHeap test(it use a wrong idea on how heap allocate memory)

* feat: added memalign and memalign_r
feat: added GetOsdConfigParam2 and  SetOsdConfigParam2 but idk if was a good idea

* feat: added more memory stuff

* feat: back to library functions
2026-06-13 16:39:39 -03:00
Ranieri 93e221feaa Feature/runtime ecosystem refactor (#107)
* feat: remove memory and pad from stub section

* feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function)
feat: refactor entry point discovery one more try to reduce big generated file

* feat: optmizations for release build

* feat: remove unused  file

* feat: added some test cases for code gen

* feat: added log macro and remove win specific code

* feat: refactor runtime folder structure
feat: added reset sound driver RPC state and compatibility layout
feat: rename and added new test
feat: update RPC calls to use defined constants
feat: added more PSMC(16, 32)
feat: change cd read to try find the asset ignoring case sensitive
fix: fix some render problems
feat: add logs on pad
feat: added more RPC handles

* feat: added game override for code veronica

* feat: apply vita patch

* feat: flags to disable build

* feat: fix merges
feat: break a lot of tests

* feat: better throw error on empty cd path
feat: remove recompiler unusde function
feat: apply missing patch

* feat: gamedp is now part of lib
feat: missing file

* feat: small cleanup

* feat: missing vita changes

* feat: fix more merge

* feat: fix tests

* feat: last missing feature

* feat: added missing import

* feat: rename test local functions

* feat: init syscall on ps2 list

* feat: added DMA helpers

* feat: faster builds
feat: more implement for darkcloud

* feat: back missing file

* feat: added missing includes

* feat: remove test

* feat: missing include

* feat: read register funtion

* feat: build  fix

* feat: force  exit on detach thread
2026-04-04 23:09:56 -03:00