Commit Graph

14 Commits

Author SHA1 Message Date
Ran-j 3e5fb2b3b4 feat: cheap copy from host
feat: small perf o vsync tick
2026-08-05 19:03:03 -03:00
Ran-j c09e90aa93 Merge branch 'main' of https://github.com/ran-j/PS2Recomp into feature/remove-runtime-guest-threads 2026-08-05 16:32:36 -03:00
Ranieri f49ca4edbc refactor: refactor VU1 (#191)
* feat: implement fix and changes based on dark cloud report
fix: fix GS AFAIL for RGB/alpha/Z, ZMSK
fix: fix VU1 flags mask and pipeline
fix: small VU1 cache fix
feat: __ct__, __sinit_ are not sillent stubs anymore

* feat: fix song JP pulling

* feat: sound update for lotR

* feat: prevent guest execution to be very slow

* fix: small gs size bug

* feat: refactor VU
fix: fix cliping and other issues on gs
fix: fix wrong vu0 register on recompiler

* fix fix ACC scheduler stall
feat: remove unused test
fix: .fix overflow e underflow on FMAC

* feat: small setting  for windows test
2026-08-05 14:50:24 -03:00
Ran-j cc941d2f4f refactor: from guest threads to EE scheduler 2026-07-25 21:23:24 -03:00
Ranieri cf4a90c4ab feat: default capture history gs to false (#167)
fix: remove wrong logic on frameupload
fix: fix option to enable and disable logs
2026-07-08 22:09:23 -03:00
Ranieri 52edf07657 Feature/agressive recompiler (#146)
* feat: added guestBranchKind enum to categorize branch types
feat: added missingFunctionPolicy enum to define behaviors for missing function scenarios
refactor: added handle guest branches and report missing functions
feat lookupFunction to utilize new dispatch logic and improve error handling for unregistered functions

* fix: fix test conflict

* feat: added debug sound driver logs

* feat: emmiter for return

* feat: added recompiler reporter
feat: added strict diagnostics flag for heavy debug calls

* feat: staticc table insted of hashmap for runtime

* feat: back file to ignore

* feat: explode code across helpers and classes

* feat: update codegen test
feat: better guest nop check

* feat: fix link problem on linux

* feat: fix Segmentation fault

* feat: added recompile replace for DMA and MMIO
feat: added a clean memory helpers
feat: use memory helpers across the project
feat: fix ucrt on msvc

* feat: undo messup merge
2026-07-07 10:14:25 -03:00
Shane Michael Mathews (Personal Account) 61621b8313 fix(runtime): make GS CSR atomic to fix vsync-worker/guest data race (#145)
updateGsCsrFieldForVSync runs on the detached vsync worker and updated the
FIELD bit with a non-atomic read-modify-write of GSRegisters::csr while
guest threads concurrently read/write the same word (MMIO read32/read64 and
the W1C handling in write32/write64) and the GIF path sets SIGNAL/FINISH.
Even though the writers touch disjoint bits, a whole-word RMW loses the
other side's update: a clobbered SIGNAL/FINISH set hangs a game
synchronizing on GS completion, a clobbered W1C clear re-asserts a handled
interrupt, and a clobbered FIELD toggle stalls interlace field polling.
ThreadSanitizer flags the race on main (updateGsCsrFieldForVSync vs
PS2Memory::write64 and GS::writeRegister).

Make the field std::atomic<uint64_t> and perform every update as a single
atomic RMW:

- vsync FIELD toggle -> fetch_or / fetch_and
- MMIO W1C writes -> compare_exchange loop in shared helpers (a
  load-then-store pair would still race); a 32-bit store to the CSR's upper
  dword previously bypassed the W1C special case entirely and went through
  the plain merge branch - both halves now share the same atomic helper
  with unchanged guest-visible semantics
- GIF SIGNAL/FINISH -> fetch_or
- reads -> load()

std::atomic<uint64_t> is lock-free on all supported targets (static_assert
added), the struct's size/alignment asserts are unchanged, GSRegisters is
never copied by value, and default (seq_cst) ordering is used throughout -
these operations are rare (vblank ticks, GIF signals, CSR MMIO), so
reviewability wins over micro-optimization.

New regression test: two racer threads each own one status bit (SIGNAL /
FINISH) and loop 80k GIF-set + W1C-clear cycles verifying their own bit
after each half-op while the vsync worker toggles FIELD. Fails 20/20 runs
against the previous code, passes 50/50 with the fix, ~350ms runtime, no
sanitizer needed.
2026-07-06 12:35:44 -03:00
Ranieri 8c8a97af65 Feature/mpeg decoder (#120)
* feat: added ffmepg as dependency

* feat: wip decoder video

* feat: some perf and cleanup

* feat:  added generic MPEG stream notification

* feat: CMakeLists.txt in ps2xStudio to configure SDL2 build options for static linking.
fix: fix ffmpeg setup for linux
fix: now MPEG decoder now identify that movie has ended and can play again anytime
feat: better audio stub to not block games

* feat: fix expansion test

* feat: foo

* a

* feat: finally added a helper to to prevent thread starvation

* feat: added basic  vu0 code execution

* feat: added yield Guest Execution After Wake to prevent deadlock

* feat: added  options  on  cmake for logs
feat: better input for keyboard pad

* feat: small corrections like top and itop vu branches etc

* feat: changes

* feat: working feature

* feat: fatal frame iop

* feat: test fix
feat: z buffer fix

* fix: gix GsPutIMR IMR

* feat: added rl imgui

* feat: added helper to get snapshot

* feat: added debug panel consuming snapshots

* feat: added pad snapshot
feat: added RCP debug events

* feat: final cleanup from old code

* feat: added EE timer counter
feat: applyed sound driver for Lotr
feat: better check for sound driver compat layout
feat: enquee and cosumed DMa cause
feat: added Pad execCMd
feat: update GS vsync signal flag
feat: custom IOPs for LotR

* feat: small cleanups

* fix: fix wrong import
2026-06-26 21:04:39 -03:00
tealalchemist 9bf9c08d9d [runtime] various fixup (#138) 2026-06-22 11:16:54 -03:00
tealalchemist 91592e3faa GS rasterizer rework (#132)
* [runtime] Memory swizzling rework

Reimplementation of memory swizzling supporting all valid GS texture
storage types.

An additional optimization was done to improve the speed of lookups.
Since page access is linear, we can precompute the non-linear bit
(blocks and columns) for an entire page for each format. This reduces
the runtime calculation to just calculating the correct page in 2d
memory space and then performing a lookup in the table to get the
location in memory inside a page. Since all page accesses are the same,
this works across all pages. Speed improvements should be compounded by
the number of accesses but there might be some reductions as a result of
actually implementing formats that were not implemented before.

I took care to do this with simple math. GS swizzling is complicated and
optimizing it for debug builds is outside the scope of my current work.

This is just the standalone code. It will be worked into the current
rasterizer in a follow up commit.

* [runtime] Reimplement GS host -> local transfers

Reimplement the host -> local transfers using new swizzling code

* [runtime] Reimplement sampling with new swizzling

Reimplements the rasterizer sampling code to use the new swizzling code

* [runtime] Replace fb writes with new swizzling

Replace the framebuffer write code with the new swizzling code

* [runtime] Reduce vram read/write to func lookup

Reduces the vram read write switches to a function lookup

* [tests] fix GS tests not handling depth test

* [runtime] z interpolation and write support

Add support for interpolating z from primitives and writing to the z
buffer after z testing and masking

* [runtime] local to local transfer rework

* [runtime] host readout uses new sizzling code

plus cleanup some dead code

* [runtime] rework local->host transfer

update to the new swizzling code

* [runtime] update clear function with new swizzling
2026-06-21 00:07:26 -03:00
Ranieri 93e221feaa Feature/runtime ecosystem refactor (#107)
* feat: remove memory and pad from stub section

* feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function)
feat: refactor entry point discovery one more try to reduce big generated file

* feat: optmizations for release build

* feat: remove unused  file

* feat: added some test cases for code gen

* feat: added log macro and remove win specific code

* feat: refactor runtime folder structure
feat: added reset sound driver RPC state and compatibility layout
feat: rename and added new test
feat: update RPC calls to use defined constants
feat: added more PSMC(16, 32)
feat: change cd read to try find the asset ignoring case sensitive
fix: fix some render problems
feat: add logs on pad
feat: added more RPC handles

* feat: added game override for code veronica

* feat: apply vita patch

* feat: flags to disable build

* feat: fix merges
feat: break a lot of tests

* feat: better throw error on empty cd path
feat: remove recompiler unusde function
feat: apply missing patch

* feat: gamedp is now part of lib
feat: missing file

* feat: small cleanup

* feat: missing vita changes

* feat: fix more merge

* feat: fix tests

* feat: last missing feature

* feat: added missing import

* feat: rename test local functions

* feat: init syscall on ps2 list

* feat: added DMA helpers

* feat: faster builds
feat: more implement for darkcloud

* feat: back missing file

* feat: added missing includes

* feat: remove test

* feat: missing include

* feat: read register funtion

* feat: build  fix

* feat: force  exit on detach thread
2026-04-04 23:09:56 -03:00
Ranieri cad1ca0bb5 Feature/added execution guess gs psmt (#104)
* fix: CRITICAL fix on code gen on generating BEQ translation, I added a small yeld because goto could spin forever and monopolize guest execution

* feat: add scratchpad alias base and improve scratchpad address handling

* feat: added debug logging on GifArbiter for submit and drain operations

* feat: add interrupt and thread management syscall implementations
fix: change some IDs calls to match ps2sdk

* feat: added vif1 logs

* feat: added logs on gs gpu
feat: added performLocalToLocalTransfer to GS emulation path for TRXDIR = 2. (emulates the PS2 GS “copy this rectangle from one place in VRAM to another”)

* feat: added PSMT8 and refactor PSMT4

* feat: some identation on vu1
feat: added some logs on vu1

* feat: added GuestExecutionScope to temporarily stop owning guest execution, then restore it exactly as it was.
feat: added vsync wizardry
feat: added some regression test

* fix: fix gs logger

* feat: remove extra logs I think they will help no one
feat: move join all threads to prevent the app to get stuck on close, but now it random crash on closing
feat: one more small test on psmt4 to try fix ghosting on re code veronica

* feat: added a small case for exporter from ghidra for metal slug 3

* feat: added ugly code to pass on test
2026-03-18 19:14:40 -03:00
Aslan Hud 1551d59fbc Feat: GS, VIF1, VU1 pathways + font rendering stubs + mpeg stubs (#80)
* GS stubs (ps2_stubs_gs.inl):
- Replace direct VRAM writes with GIF packet path
- sceGsExecLoadImage: build GIF packet, set MADR/QWC/CHCR
- sceGsExecStoreImage: GIF packet, processPendingTransfers, consumeLocalToHostBytes
- sceGsPutDispEnv/sceGsPutDrawEnv: program GIF DMA Path3 (5/9 QWs)
- sceGsResetGraph: GIF packet + writeIORegister for pmode/smode2/dispfb/display/bgcolor
- sceGsSetDefDrawEnv: GIF packet layout, sceGszbufaddr for zbuf
- sceGsSyncPath: processPendingTransfers, poll DMA channels
- sceGsSyncV/sceGsSyncVCallback: return 0
- sceGszbufaddr: zbuf calculation (width/height blocks, gparam)

Helpers (ps2_stubs_helpers.inl):
- GsDispEnvMem: 5 fields (pmode, smode2, dispfb, display, bgcolor) for GIF layout
- writeGsDispEnv: read-modify-write pattern
- toDmaPhys: SPR (scratchpad) handling for DMA MADR bit 31
- submitDmaSend: chain mode (chcr=0x185) for sceDmaSend/sceDmaSendI/sceDmaSendM

Misc stubs (ps2_stubs_misc.inl):
- Add sceeFontInit, sceeFontLoadFont, sceeFontPrintfAt, sceeFontPrintfAt2
- Add sceeFontClose, sceeFontSetColour, sceeFontSetMode, sceeFontSetFont, sceeFontSetScale
- Font stubs use GIF packets for CLUT and texture upload

Call list (ps2_call_list.h):
- Add sceeFont* entries between sceGszbufaddr and sceIoctl

* added: added more scee font stubs in stubs misc
fix: fixed flickering error when rendering in memory.cpp

* fix: fixed linux build error
2026-02-24 19:04:52 -03:00
Ranieri 8584c0613a Feature/runtime gs recompiler instructions (#73)
* feat: basic gs
feat: basic rasterizer
fix: a lot of fixes to runtime stubs
feat: basic vif intercepter
feat: return "ok" for some stubs
feat: disassembly code as comment
fix: fix code gen instructions set
fix: again jump
feat: remove unused macro
fix: fix some problematic macros
feat: track delayslots on runtime
and many more

* feat: added missing files

* fix: fix instruction test
2026-02-22 02:20:42 -03:00