Commit Graph

91 Commits

Author SHA1 Message Date
Sinan KARAKAYA becb2be5bd Let a thread resume at the instruction after a syscall
A syscall can hand control back to the scheduler before the instruction
after it runs. SetSyscall lets the guest install its own handler for a
syscall number; dispatchSyscallOverride then suspends the calling
thread and queues that handler as a GuestInvocation. When the
invocation finishes, EeScheduler resumes the parent thread at the
address the generated code stored just before calling handleSyscall --
the instruction right after the syscall.

The analyzer never marked that address as an entry point. It queues
resume entries for JAL and JALR only, so no generated function could be
re-entered there, EeScheduler's hasFunction() check failed, and the
thread was made dormant instead of resumed. The thread simply stops;
because the scheduler then drains normally and run() returns, it looks
like a clean shutdown rather than a fault, which makes it awkward to
recognise.

This is reachable during early boot on a real title. Dragon Quest VIII
hits it in crt0: the Metrowerks startup code installs a handler for
syscall 0x83 and immediately issues it, and execution ends there,
roughly ten functions into the binary.

Note the offset is +4, not the +8 used for JAL and JALR -- syscall has
no delay slot.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-17 22:57:02 +02:00
Sinan KARAKAYA 75d5085a79 Don't promote a whole function because of an indirect call
When a computed jump cannot be resolved to a jump table, every instruction in
the function becomes an entry point, because the jump could land on any of
them. That fallback was also applied to JALR, which is not a jump but a call:
it transfers control to another function and returns to the instruction after
the delay slot. That return address is already queued as a resume target a few
lines above, so nothing else in the function needs to be reachable from
outside.

Indirect calls are ordinary code -- function pointers, virtual dispatch,
callbacks -- so the fallback fired constantly. On a 3 MB PS2 executable, 2,210
of the 2,422 unresolved sites were JALR, and 1,078 of the 1,282 affected
functions contained no unresolved jump at all.

Restrict the fallback to JR. Promoted entries drop from 189,876 to 1,688,
registered table entries from 156,783 to 75,386, the generated registration
file from 13 MB to 6 MB, and total output from 180 MB to 163 MB. Every
indirect call site in real code keeps its return-address resume entry (the
only sites that lose one are bogus functions carved out of rodata, where the
address is outside the function anyway).
2026-08-17 19:10:41 +02:00
Sinan KARAKAYA 20848417af Compare all 64 bits in the relational branches
BEQ and BNE already compare the full GPR, but BLEZ, BGTZ, BLTZ and BGEZ (and
their likely/and-link variants) were emitted against the low word only. The
R5900 compares the whole 64-bit register, so any value whose upper half is
significant takes the wrong branch.

Compilers reach these opcodes through the dsll32/dsra32 sign-extension idiom,
which leaves a canonical value and hides the bug; code that keeps a genuine
64-bit quantity in the register does not.
2026-08-17 19:10:40 +02:00
Sinan KARAKAYA 5c906ddf4b Warn instead of aborting when no function covers the ELF entry point
Not every toolchain points e_entry at an instruction. Metrowerks CodeWarrior
for PS2 emits a crt0 data table there -- scratchpad addresses and size words --
with the first real instruction some way past it, so no function covers the
entry address and neither entryName nor getFunctionName() resolves.

The emitter threw in that case, which aborted the run after every per-function
source had already been written but before register_functions.cpp,
ps2_recompiled_functions.h and ps2_recompiled_stubs.h were generated, leaving
an output directory that looks complete and is not.

Skip the entry registration with a warning instead. Synthesizing a name would
emit a table reference to a definition that was never generated and fail at
link time, and the start address for such a binary has to come from
configuration regardless.
2026-08-17 19:10:40 +02:00
Sinan KARAKAYA 8baabbaf49 Let an explicit function map override the JAL-target scan
On an ELF with no symbols and no DWARF, parse() carves functions from JAL
targets. Those carvings end at the next JAL target or, for the last one in a
region, at the end of the code section, so on a single-PROGBITS executable
they can run straight through interleaved rodata.

loadGhidraFunctionMap() appended its rows to the same vector and then purged
auto-named entries only where no map row shared the start address. Since both
the carvings ("sub_") and the names Ghidra exports by default ("FUN_") count
as auto-generated, a carving that shared a start with a map row survived the
purge and then won the "larger end" tie-break, so the imprecise bounds
replaced the ones the map had just supplied.

Collect the map rows into a local vector, drop every auto-named carving once
the map has parsed, and append the rows afterwards. Entries named from
symbols or DWARF are unaffected.

On a 3 MB Metrowerks-built PS2 executable with an 11,491-row map, 5,613
functions (48.8%) had been emitted with inflated bounds; the worst grew from
368 bytes to 0x51 KB and produced 22 MB of C++ decoding string data as
instructions. Output for that function is now 19 KB and total output drops
from 235 MB to 180 MB.
2026-08-17 19:10:40 +02:00
Ranieri 8d7e8a5a46 Feature/ee timers and fixes (#203)
* refactor: from guest  threads to EE scheduler

* feat: bad wip mpeg fix for code veronica

* feat: cheap copy from host
feat: small perf o vsync tick

* feat: added EE clock Hz
fix: fix MPEG out of sync with new EE refactor

* fix: fix lotr tests

* fix: fix cri dtx loading
fix: fix wrong mmi instruction translation
fix: fix thread info params
feat: added EE  timers decoder and consumer
feat: split SFI and IOP memory to prevent collision and overrides

* feat: revert wrong changes
2026-08-12 12:11:06 -03:00
Ranieri f4309cd18c refactor: from guest threads to EE scheduler (#184)
* refactor: from guest  threads to EE scheduler

* feat: bad wip mpeg fix for code veronica

* feat: cheap copy from host
feat: small perf o vsync tick

* feat: added EE clock Hz
fix: fix MPEG out of sync with new EE refactor

* fix: fix lotr tests
2026-08-11 11:35:50 -03:00
Ranieri f49ca4edbc refactor: refactor VU1 (#191)
* feat: implement fix and changes based on dark cloud report
fix: fix GS AFAIL for RGB/alpha/Z, ZMSK
fix: fix VU1 flags mask and pipeline
fix: small VU1 cache fix
feat: __ct__, __sinit_ are not sillent stubs anymore

* feat: fix song JP pulling

* feat: sound update for lotR

* feat: prevent guest execution to be very slow

* fix: small gs size bug

* feat: refactor VU
fix: fix cliping and other issues on gs
fix: fix wrong vu0 register on recompiler

* fix fix ACC scheduler stall
feat: remove unused test
fix: .fix overflow e underflow on FMAC

* feat: small setting  for windows test
2026-08-05 14:50:24 -03:00
TH3BACKLOG 905b4edfa8 fix(recomp): advance ctx->pc on fallthrough functions with no terminating branch (#168)
* fix(recomp): advance ctx->pc on fallthrough functions with no terminating branch

FunctionEmitter::emit only ever advances ctx->pc via the per-instruction
`ctx->pc = 0x<addr>u;` assignment (overwritten by the next instruction in
the same function) or via handleBranchDelaySlots when the last instruction
is a branch/jump. A function whose last instruction is neither (e.g. a
lone padduw/NOP-style instruction with no terminator) leaves ctx->pc
pointing at its own last instruction forever after returning, since
nothing ever advances it to the next function.

dispatchLoop then reads ctx->pc, looks up the same function, and calls it
again -- forever. No exception, no crash, just an infinite loop that
silently never makes forward progress.

Reproduced on SDBZ's SLUS_214.42 ELF entry point: 0x100008 is emitted as a
standalone 1-instruction function (padduw $at, $zero, $zero) with no
branch, causing dispatchLoop to spin on pc=0x100008 indefinitely.

Fix: track whether the last processed instruction had a delay slot (i.e.
was a branch/jump); if the function ends without one, emit an
unconditional ctx->pc = function.end before closing the function so
dispatchLoop resumes at the next function instead of spinning.

* review: trim overly verbose comment per ran-j feedback
2026-07-13 09:50:36 -03:00
Ranieri 52edf07657 Feature/agressive recompiler (#146)
* feat: added guestBranchKind enum to categorize branch types
feat: added missingFunctionPolicy enum to define behaviors for missing function scenarios
refactor: added handle guest branches and report missing functions
feat lookupFunction to utilize new dispatch logic and improve error handling for unregistered functions

* fix: fix test conflict

* feat: added debug sound driver logs

* feat: emmiter for return

* feat: added recompiler reporter
feat: added strict diagnostics flag for heavy debug calls

* feat: staticc table insted of hashmap for runtime

* feat: back file to ignore

* feat: explode code across helpers and classes

* feat: update codegen test
feat: better guest nop check

* feat: fix link problem on linux

* feat: fix Segmentation fault

* feat: added recompile replace for DMA and MMIO
feat: added a clean memory helpers
feat: use memory helpers across the project
feat: fix ucrt on msvc

* feat: undo messup merge
2026-07-07 10:14:25 -03:00
Ranieri 5196a6672a Refactor runtime for move speed and better code style (#140)
* feat: added guestBranchKind enum to categorize branch types
feat: added missingFunctionPolicy enum to define behaviors for missing function scenarios
refactor: added handle guest branches and report missing functions
feat lookupFunction to utilize new dispatch logic and improve error handling for unregistered functions

* fix: fix test conflict

* feat: added debug sound driver logs

* feat: emmiter for return

* feat: added recompiler reporter
feat: added strict diagnostics flag for heavy debug calls

* feat: staticc table insted of hashmap for runtime

* feat: back file to ignore

* feat: explode code across helpers and classes

* feat: update codegen test
feat: better guest nop check

* feat: fix link problem on linux

* feat: fix Segmentation fault
2026-07-04 00:43:22 -03:00
Jeffrey Shulkin 3a2e0d69fd feat: add SSE2 support and fix SSE4.1 paths for PADDSW and PSUBSW instructions (#141)
* feat: add sses2 support for PADDSW and PSUBSW instructions

* Fixed SSE4.1 PADDSW/PSUBSW implementations
2026-07-04 00:02:00 -03:00
Jeffrey Shulkin db3d44fbde Added explicit FPU ACC register (#143) 2026-07-03 10:03:59 -03:00
Ranieri 8c8a97af65 Feature/mpeg decoder (#120)
* feat: added ffmepg as dependency

* feat: wip decoder video

* feat: some perf and cleanup

* feat:  added generic MPEG stream notification

* feat: CMakeLists.txt in ps2xStudio to configure SDL2 build options for static linking.
fix: fix ffmpeg setup for linux
fix: now MPEG decoder now identify that movie has ended and can play again anytime
feat: better audio stub to not block games

* feat: fix expansion test

* feat: foo

* a

* feat: finally added a helper to to prevent thread starvation

* feat: added basic  vu0 code execution

* feat: added yield Guest Execution After Wake to prevent deadlock

* feat: added  options  on  cmake for logs
feat: better input for keyboard pad

* feat: small corrections like top and itop vu branches etc

* feat: changes

* feat: working feature

* feat: fatal frame iop

* feat: test fix
feat: z buffer fix

* fix: gix GsPutIMR IMR

* feat: added rl imgui

* feat: added helper to get snapshot

* feat: added debug panel consuming snapshots

* feat: added pad snapshot
feat: added RCP debug events

* feat: final cleanup from old code

* feat: added EE timer counter
feat: applyed sound driver for Lotr
feat: better check for sound driver compat layout
feat: enquee and cosumed DMa cause
feat: added Pad execCMd
feat: update GS vsync signal flag
feat: custom IOPs for LotR

* feat: small cleanups

* fix: fix wrong import
2026-06-26 21:04:39 -03:00
Ranieri 790aaf4cda feat: invert codegen hight to low convertion (#131)
* feat: invert codegen hight to low convertion
feat: added copy and GetEntryAddress
feat: handle truncated DMAC

* feat: always use address on analyzer now

* feat: correct pick syscalls ID

* feat: added deci2Call

* feat: added wip dbcmain IOP

* feat: added InitTLB
feat: added err logs on thread for debug sus crash

* fix: fix SetupHeap for strange cases

* feat: fix incorrect SetupHeap test(it use a wrong idea on how heap allocate memory)

* feat: added memalign and memalign_r
feat: added GetOsdConfigParam2 and  SetOsdConfigParam2 but idk if was a good idea

* feat: added more memory stuff

* feat: back to library functions
2026-06-13 16:39:39 -03:00
Sinan ed8b3ebee1 Reduce recompiler output memory usage, and added multi-threading to recomp process (#128)
* feat(recomp): Reduce recompiler output memory usage

Stream output generation, add low-memory config controls, and avoid
pathological indirect-jump switch expansion in generated C++.

Low-memory mode now avoids retaining per-instruction disassembly strings
while still emitting asm comments during output generation. Output workers
are bounded/configurable, combined output is streamed, and decoded buffers
are released after generation.

Also document the new output memory settings.

* fix(recomp): added tests for unregistered JR/JALR, updated fallback logic to cover JR/JALR, moved Rabbitizer formatting into R5900Decoder
2026-06-06 00:15:14 -03:00
Ranieri 93e221feaa Feature/runtime ecosystem refactor (#107)
* feat: remove memory and pad from stub section

* feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function)
feat: refactor entry point discovery one more try to reduce big generated file

* feat: optmizations for release build

* feat: remove unused  file

* feat: added some test cases for code gen

* feat: added log macro and remove win specific code

* feat: refactor runtime folder structure
feat: added reset sound driver RPC state and compatibility layout
feat: rename and added new test
feat: update RPC calls to use defined constants
feat: added more PSMC(16, 32)
feat: change cd read to try find the asset ignoring case sensitive
fix: fix some render problems
feat: add logs on pad
feat: added more RPC handles

* feat: added game override for code veronica

* feat: apply vita patch

* feat: flags to disable build

* feat: fix merges
feat: break a lot of tests

* feat: better throw error on empty cd path
feat: remove recompiler unusde function
feat: apply missing patch

* feat: gamedp is now part of lib
feat: missing file

* feat: small cleanup

* feat: missing vita changes

* feat: fix more merge

* feat: fix tests

* feat: last missing feature

* feat: added missing import

* feat: rename test local functions

* feat: init syscall on ps2 list

* feat: added DMA helpers

* feat: faster builds
feat: more implement for darkcloud

* feat: back missing file

* feat: added missing includes

* feat: remove test

* feat: missing include

* feat: read register funtion

* feat: build  fix

* feat: force  exit on detach thread
2026-04-04 23:09:56 -03:00
Ranieri cad1ca0bb5 Feature/added execution guess gs psmt (#104)
* fix: CRITICAL fix on code gen on generating BEQ translation, I added a small yeld because goto could spin forever and monopolize guest execution

* feat: add scratchpad alias base and improve scratchpad address handling

* feat: added debug logging on GifArbiter for submit and drain operations

* feat: add interrupt and thread management syscall implementations
fix: change some IDs calls to match ps2sdk

* feat: added vif1 logs

* feat: added logs on gs gpu
feat: added performLocalToLocalTransfer to GS emulation path for TRXDIR = 2. (emulates the PS2 GS “copy this rectangle from one place in VRAM to another”)

* feat: added PSMT8 and refactor PSMT4

* feat: some identation on vu1
feat: added some logs on vu1

* feat: added GuestExecutionScope to temporarily stop owning guest execution, then restore it exactly as it was.
feat: added vsync wizardry
feat: added some regression test

* fix: fix gs logger

* feat: remove extra logs I think they will help no one
feat: move join all threads to prevent the app to get stuck on close, but now it random crash on closing
feat: one more small test on psmt4 to try fix ghosting on re code veronica

* feat: added a small case for exporter from ghidra for metal slug 3

* feat: added ugly code to pass on test
2026-03-18 19:14:40 -03:00
Ranieri 7ca6a866c9 Feature/ghidra export and syscall fixes (#100)
* docs: deprecate the local analyzer workflow in favor of Ghidra
feat: improve the Ghidra exporter for stripped games and internal entry points
fix: correct FindAddress behavior in the runtime
fix: emit missing delay-slot code in recompiler  edge cases
feat: add SetSyscall support from @Whoneon
feat: add dispatchSyscallOverride support from @Whoneon
fix: fix  Unmatched '{' due to missing newlines from issue #96
feat: delete python ghidra script I never updated it anyway
feat: added a lot more of regression test
feat: added a lot of logs to help debug on runtime
fix: fix wrong syscall ID on runtime
2026-03-09 00:41:51 -03:00
Antonio Guastella 493522a769 recompiler: filter auto-generated map symbols to reduce oversized outputs (#95) 2026-03-05 11:14:41 -03:00
roby65 b3be2650b0 Fixed recompiler error when the cpp filename is too long (#88)
* Fix error when filename is too long

* Fix typo

* Added tests
2026-03-01 16:39:42 -03:00
Ranieri 669114f3f6 Feature/runtime review codegen fixes (#87)
* feat: small fixes on code gen

* feat: added code gen test

* feat: rename IOP

* fix: fix special case on JR
feat: added code generator test

* feat: ps2 logs now need special macros

* feat: a lot of regressions test
feat: use test to fix bugs on runtime
fix: fix incorrect instructions on code generator
feat: added missing decode on r5900 decoder
feat: added scissor on rasterizer

* feat: better ghidra plugin analyzer
fix: fix real bug on function finding on elf analyzer

* feat: some logs on GS
feat: added more syscalls stubs
feat: added more ps2 stubs

* feat: added missing stub
2026-02-27 03:44:59 -03:00
Aslan Hud c1e98c9398 Add IOP, audio, pad, fio changes, VAG handling, and call-stack logger (#76)
- Add IOP with RPC handling (handleRPC, LibSd SID) and init/reset using RDRAM
- Add IOP audio layer for LibSd RPC (handleLibSdRpc)
- Add PS2AudioBackend with VAG decode, onVagTransfer/onSoundCommand, raylib playback
- Add PSPadBackend with readState and raylib input
- Add IOP RAM mapping in Memory (getIOPRAM) for EE↔IOP access
- Add fio syscalls: fioOpen, fioRead, fioWrite, fioClose, fioLseek, fioMkdir
- Add VAG accumulation for fio reads (multi-chunk VagAccumEntry)
- Add ps2_log.h call-stack logger (tab-indented, Debug only, ps2_log.txt next to exe)
- Code generator: emit ps2_log include and PS_LOG_ENTRY for full functions
- Recompiler: emit ps2_log include and PS_LOG_ENTRY for stubs
- Runtime: print "[PS2 LOG] Logs saved at <path>" on exit (Debug only)
2026-02-24 11:45:52 -03:00
Ranieri 8584c0613a Feature/runtime gs recompiler instructions (#73)
* feat: basic gs
feat: basic rasterizer
fix: a lot of fixes to runtime stubs
feat: basic vif intercepter
feat: return "ok" for some stubs
feat: disassembly code as comment
fix: fix code gen instructions set
fix: again jump
feat: remove unused macro
fix: fix some problematic macros
feat: track delayslots on runtime
and many more

* feat: added missing files

* fix: fix instruction test
2026-02-22 02:20:42 -03:00
Aslan Hud 130b8d2583 Fix: correct MULT/MULTU rd-register write and EI/DI COP0 Status bit (#72)
* fix: MULT/MULTU now write rd in addition to HI/LO (R5900 extension)

* fix: EI/DI instructions now toggle COP0 Status bit 16 (EIE) instead of bit 0 (IE)
2026-02-21 12:21:16 -03:00
Antonio Guastella d7701f9ea7 fix: reslice entry functions without container (#70) 2026-02-20 10:07:31 -03:00
Ranieri 4334e74342 fix: fixed entry slicing logic to avoid “same tail repeated” generation (#67) 2026-02-18 23:34:27 -03:00
Ranieri 8b1f4e00f2 Fix/fix jump tables (#65)
* feat: multipass discover additional entrypoints

* feat: added helpers for returning
feat: added game overrides

* added missing PS2_SHUFFLE_EPI8 macro after report from @playmer

* fix: fix jump tables

* fix: fix MMI comments
2026-02-18 22:07:20 -03:00
Ranieri 934672ac9a Feature/code gen entry (#62)
* feat: multipass discover additional entrypoints

* feat: added helpers for returning
feat: added game overrides

* added missing PS2_SHUFFLE_EPI8 macro after report from @playmer
2026-02-18 15:10:49 -03:00
Ranieri 043bf3bf8d Feature/stub by address (#61)
* feat: split runtime code in small files to be easy to develop

* feat: split stubs in inl files

* feat: function auto link function treat functions with underscore as same as without underscore

* feat: remove underscore prefix from stubs

* feat: thread and flags refactor

* feat: propagate request stop
feat: some elf validation on runtime

* feat: remove Z7 compiler options
feat: added a literal float case error on vu

* fix: fix critical recompiler error on marking pc calls

* feat: better system interrupt
refactor: small refactor on thread system

* feat: stubs implements for resident evil code veronica

* feat: merge fileio

* feat: stub by address

* feat: codegen now auto-routes J/JAL callssites with known relocation symbols to syscalls/stubs
2026-02-18 01:35:20 -03:00
Ranieri 4a538d3589 Feature/resident evil code veronica patch 1 (#60)
* feat: split runtime code in small files to be easy to develop

* feat: split stubs in inl files

* feat: function auto link function treat functions with underscore as same as without underscore

* feat: remove underscore prefix from stubs

* feat: thread and flags refactor

* feat: propagate request stop
feat: some elf validation on runtime

* feat: remove Z7 compiler options
feat: added a literal float case error on vu

* fix: fix critical recompiler error on marking pc calls

* feat: better system interrupt
refactor: small refactor on thread system

* feat: stubs implements for resident evil code veronica

* feat: merge fileio
2026-02-17 23:33:44 -03:00
Ranieri c4555f6723 feat: split runtime code in small files to be easy to develop (#56)
* feat: split runtime code in small files to be easy to develop

* feat: split stubs in inl files

* feat: function auto link function treat functions with underscore as same as without underscore

* feat: remove underscore prefix from stubs
2026-02-17 03:00:59 -03:00
Ranieri aa76cdbbf7 Feature/vu fixes (#55)
* fix: added missing header include for gcc

* fix: small thread fix on syscalls
fix: fix incorrect VU translations (they was using wrong register)

* feat: added authoritative system for function extraction, this will prevent functions overlap when we have debug symbols
2026-02-16 23:00:35 -03:00
Antonio Guastella 4961710407 Issue 11 vu0 macro (#48)
* Add missing VU0 Special1 macro translations

* Fix VU0 macro decode and field ops

Align Special2 decoding with fhi_flo, implement VCLIPw/VABS, and fix field variants (VADDx/VSUBx/VMULx). Keep C++17 compatibility by replacing unordered_set::contains and remove dead ADDIU return. Update Special2 metadata for VWAITQ.

* vu0: complete macro mappings and add coverage test

* review: clean up vu macro handling

* fix: restore C++20 contains in code generator

* fix: correct VU0 Special2 instruction encoding in decoder test

---------

Co-authored-by: Antonio Guastella <antonioguastella@energine.it>
Co-authored-by: Ranieri <ran-junior@hotmail.com>
2026-02-16 22:20:48 -03:00
Ranieri 8f747334d6 feat: refactor analyzer to not realy only on debug symbols (#53)
fix: patching NOP things that code gen already know how to handle
feat: added a bug on JAL/J/JAR code gen
feat: enhanced tom file
fix: fix memory layout for ps2 macros
feat: added a lot of not working garbabe to runtime (fix later)
feat: some code organization
feat: added new tests
feat: update readme
2026-02-13 15:02:34 -03:00
Ranieri df745d7ee9 Feature/analyzer workflow cleanup (#46)
* feat: added thread naming functionality
feat: improve function name sanitization

* fix: fix decode jump target
feat: better word read
feat: prevent unexpect path on output tom
feat: analyzeEntryPoint now lookup for correct entry insted of rely on names
fix: fix CFG graph
feat: mangled name are not handle and sysfunctions anymore
feat: heavy loop flag count is not 5 from 3

* fix: skip/stubs now under [general]
fix: patch address now saves as true hex insted of decimal with 0x
fix: fix J/JAL reconstruction (PC+4)
feat: better C++ identifier sanitization
feat: decoder now dont stop the execution anymore just keep going
2026-02-06 00:27:38 -03:00
Ranieri e567c4cf60 feat: added thread naming functionality (#44)
feat: improve function name sanitization
2026-02-05 02:07:49 -03:00
M. Sami Gürpınar 5d3be0e2e7 fix portability issue (#41)
* refactor: update function name checks to use contains method

* refactor: update code generation to use static_cast

* refactor: made member methods const

* refactor: made range-based loop

* refactor: make one variable constructor explicit

* refactor: remove redundant else

* refactor: turn includes to forward declarations

* refactor: brace placements turned into allman style

* refactor: structed binding for readability and clarity, used emplace_back to prevent extra-copied object

* fix: add dwarf_private.h include

* fix: update GPR_U32 and GPR_S32 macros to use _mm_extract_epi32 for SSE/AVX intrinsics
2026-02-03 10:25:22 -03:00
Ranieri 5e9139dd22 feat: better decoder (#40)
* feat: use rabbitizer for decode MIPs instructions

* feat: cleanup code generator

* feat: fix test and add a sefe check for generate functions
2026-02-02 13:29:12 -03:00
Ranieri d7306d2095 Feature/better analyzer v1 (#39)
* feat: pin dependencies

* feat: dwarf parse

* fix duplicated functions

* feat: small code cleanup

* feat: crash prevent

* feat: modernize code

* feat: split m_libFunctions from m_knownLibNames

* feat: added ghidra loader

* feat: auto bootstrap name for recompiler
2026-02-02 01:49:51 -03:00
M. Sami Gürpınar b7086d89de structured binding, fix copying extra object (#38)
* refactor: update function name checks to use contains method

* refactor: update code generation to use static_cast

* refactor: made member methods const

* refactor: made range-based loop

* refactor: make one variable constructor explicit

* refactor: remove redundant else

* refactor: turn includes to forward declarations

* refactor: brace placements turned into allman style

* refactor: structed binding for readability and clarity, used emplace_back to prevent extra-copied object
2026-02-01 03:03:37 -03:00
Joshua T. Fisher e770572116 ps2_recomp lib and runner separation, fix runtime default build (#36)
* Separate the exe and lib of ps2_recomp.

* Move macro header to runtime, don't generate it, apply generated diff.
2026-01-31 19:29:18 -03:00
M. Sami Gürpınar c218c64348 Made member methods const (#34)
* refactor: update function name checks to use contains method

* refactor: update code generation to use static_cast

* refactor: made member methods const

* refactor: made range-based loop

* refactor: make one variable constructor explicit

* refactor: remove redundant else

* refactor: turn includes to forward declarations

* refactor: brace placements turned into allman style
2026-01-31 13:14:56 -03:00
M. Sami Gürpınar e8f0c69de6 Use contains and static_cast (#33)
* refactor: update function name checks to use contains method

* refactor: update code generation to use static_cast
2026-01-30 11:04:22 -03:00
Joshua T. Fisher 91678d1977 Merge pull request #29 from playmer/playmer/fix_lookup
Convert CodeGenerator::m_symbols to unordered_map to fix O(n) lookups
2026-01-29 00:20:46 -03:00
DanielSvoboda 8430496557 Handle dots in function names during sanitization
Replace dots with underscores in function names
2026-01-28 15:34:37 -03:00
Ranieri 7b5f254f63 Merge pull request #20 from Lucasnribeiro/fix-static-keywords
fix: non static variable
2026-01-28 12:30:28 -03:00
Ran-j b8c1d7eaee feat: add runtime stubs for missing IOP calls
fix: fix small function on recompiler
2026-01-28 03:11:45 -03:00
Ran-j b1f86a7597 feat: auto set runtime internal stubs and syscalls on recompiled code 2026-01-27 17:12:35 -03:00
Lucas Ribeiro 6cb9b968d5 fix: non static variable 2026-01-27 14:55:56 -03:00