22 Commits

Author SHA1 Message Date
Ran-j 39251a05f4 feat: remove LLE IOPs 2026-09-19 21:17:58 -03:00
Ran-j 78ecbae377 fix: fix texture caching
feat: wip multi version on dbcman
2026-09-14 02:11:06 -03:00
Ran-j 590b884ba4 Merge origin/main into feature/iop-emulator
Preserve the branch's GS CLUT and texture cache implementation while integrating upstream thread initialization and syscall resume coverage. Build passes; 448/456 tests pass with the same eight failures reproduced on pre-merge HEAD (447/455).
2026-09-07 18:21:48 -03:00
Ran-j 2a61ba0df3 feat: added a lot of tests 2026-09-02 18:06:13 -03:00
Ran-j c8c86661fa refactor: Refactor PS2 IOP Host Adapter and Memory Management
feat: Added PS2Vfs for virtual file system operations, including file opening, reading, writing, and path resolution.
feat: Improve VIF1 data processing to handle GIF image packets more efficiently.
2026-09-02 18:05:55 -03:00
Ran-j 08dc217818 feat: add SET_GPR_ZE32 macro for zero-extending loads with unsigned semantics 2026-09-02 17:41:14 -03:00
Ran-j 6560a37b8b feat: update memory hint handling and enhance entry point discovery logic 2026-09-02 17:40:43 -03:00
Ran-j 5ebc2475e0 eat: enhance ELF parser with improved callable entry detection and control flow analysis 2026-09-02 17:38:18 -03:00
Ran-j b9dba607d8 feat: remove recompiled version of GetRomName
refactor: split IOP emulator logic
feat: added more HLE IOP modules
feat: added ps2_path
2026-09-02 17:19:00 -03:00
Ran-j cc9e075573 feat: analyzer resolve the complete constant-producing sequence with five-instruction backward scan stopped at LUI and therefore 2026-09-02 16:45:57 -03:00
Ran-j a293fa433a feat: IOP emulator
refactor: codegen to catch callbacks on mips code
feat: added a lot of entries or IOP emulator
2026-08-19 16:53:00 -03:00
Ran-j a6739395b3 Merge branch 'main' of https://github.com/ran-j/PS2Recomp into feature/gs-refactor 2026-08-13 10:11:02 -03:00
Ran-j 3b9b14c618 refactor: change GS architecture 2026-08-13 09:33:49 -03:00
Ran-j 8b57926df6 feat: revert wrong changes 2026-08-12 11:57:50 -03:00
Ran-j 715933073b Merge branch 'main' of https://github.com/ran-j/PS2Recomp into feature/ee-timers-and-fixes 2026-08-12 11:55:09 -03:00
Ran-j 4fff58373c fix: fix cri dtx loading
fix: fix wrong mmi instruction translation
fix: fix thread info params
feat: added EE  timers decoder and consumer
feat: split SFI and IOP memory to prevent collision and overrides
2026-08-12 11:49:30 -03:00
Ran-j f9332d6df1 fix: fix lotr tests 2026-08-11 11:21:56 -03:00
Ran-j d91d2c1b75 feat: added EE clock Hz
fix: fix MPEG out of sync with new EE refactor
2026-08-07 21:54:33 -03:00
Ran-j 3e5fb2b3b4 feat: cheap copy from host
feat: small perf o vsync tick
2026-08-05 19:03:03 -03:00
Ran-j c09e90aa93 Merge branch 'main' of https://github.com/ran-j/PS2Recomp into feature/remove-runtime-guest-threads 2026-08-05 16:32:36 -03:00
Ran-j 9f99d615c5 feat: bad wip mpeg fix for code veronica 2026-07-25 21:26:31 -03:00
Ran-j cc941d2f4f refactor: from guest threads to EE scheduler 2026-07-25 21:23:24 -03:00
-27
View File
@@ -161,33 +161,6 @@ Use Game Override modules when:
5. Move per-game hacks into game overrides keyed by ELF metadata. 5. Move per-game hacks into game overrides keyed by ELF metadata.
6. Re-test from cold boot after each batch. 6. Re-test from cold boot after each batch.
### Describing Your Game Project
A game project built with PS2Recomp can describe itself in a `.recomp.json` file at the root of its repository. Lists of recomp and decomp projects, such as [recomp.board](https://recomp.fyi), read that file instead of guessing the game, system and status from the README.
> [!NOTE]
> This file is optional: PS2Recomp does not read it and works the same without it. `.recomp.json` and recomp.board are third-party projects; the PS2Recomp developers have no ties to them.
Starter file:
```json
{
"$schema": "https://recomp.fyi/schema/v1.json",
"game": "<title as it shipped>",
"system": "PS2",
"type": "recomp",
"toolchain": "PS2Recomp",
"status": "in-progress",
"original": { "region": "USA", "serial": "SLUS-20312" }
}
```
* `original` is the release a user must own. On retail discs the ELF is named after the serial (`SLUS_203.12` is `SLUS-20312`), and the prefix gives the region: `SLUS`/`SCUS` USA, `SLES`/`SCES` Europe, `SLPS`/`SLPM`/`SCPS` Japan.
* `status` is one of `exploring`, `in-progress`, `playable`, `released`, `complete`, `paused`. Edit it when the project moves on: a stale status is worse than none.
* Never put a game file, or a link to one, in the file.
Other fields (Wikidata item, target platforms, maintainers, links, what help is wanted) and the JSON Schema are in the [specification](https://recomp.fyi/spec).
### Limitations ### Limitations
* Performance is very bad for VU and GS * Performance is very bad for VU and GS