Files
PS2Recomp/ps2xRuntime/include/ps2_debug_panel.h
Ran-j e27a658b32 feat: wip performance patch
feat: added parallel gs
feat: optmized IOP emulator
feat: added guest and game fps count
feat: small vu1 optmization and guards
2026-09-25 14:29:05 -03:00

36 lines
865 B
C++

#ifndef PS2_DEBUG_PANEL_H
#define PS2_DEBUG_PANEL_H
#include <array>
#include <chrono>
#include <cstdint>
class PS2Runtime;
class PS2DebugPanel
{
public:
void initialize();
void shutdown();
void draw(PS2Runtime &runtime);
bool isVisible() const { return m_visible; }
void setVisible(bool visible) { m_visible = visible; }
void toggleVisible() { m_visible = !m_visible; }
private:
bool m_initialized = false;
bool m_visible = true;
bool m_showRegisters = true;
unsigned int m_memoryAddress = 0x00100000u;
unsigned int m_memoryBytes = 0x100u;
std::chrono::steady_clock::time_point m_fpsSampleStart{};
std::array<uint64_t, 2> m_lastDisplayFlips{};
uint64_t m_lastSdkPresents = 0;
uint64_t m_hostFramesInSample = 0;
double m_gameFps = 0.0;
double m_hostFps = 0.0;
};
#endif // PS2_DEBUG_PANEL_H