mirror of
https://github.com/ran-j/PS2Recomp.git
synced 2026-09-26 16:59:35 -04:00
e27a658b32
feat: added parallel gs feat: optmized IOP emulator feat: added guest and game fps count feat: small vu1 optmization and guards
43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
#pragma once
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#include "runtime/gs/gs_types.h"
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#include <cstdint>
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#include <vector>
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struct GSDebugSnapshot;
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class GSRasterBackend
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{
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public:
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virtual ~GSRasterBackend() = default;
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virtual void Initialize(uint8_t *vram, uint32_t vramSize) = 0;
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virtual void Reset() = 0;
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virtual bool UsesRawCommands() const { return false; }
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virtual void ProcessGIF(uint32_t, const uint8_t *, uint32_t) {}
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virtual void WriteRegisterRaw(uint8_t, uint64_t) {}
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virtual void ReadRegisterState(GSDebugSnapshot &) const {}
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virtual uint64_t GetReadbackCount() const { return 0; }
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virtual void Submit(const GSPrimitiveBatch &batch) = 0;
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virtual void LoadClut(const GSTex0Reg &tex0, const GSTexClutReg &texclut) = 0;
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virtual void BeginTransfer(const GSTransferCommand &command) = 0;
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virtual void UploadImage(const uint8_t *data, uint32_t sizeBytes) = 0;
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virtual void Flush() = 0;
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virtual void TextureFlush() = 0;
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virtual void Sync(GSSyncReason reason) = 0;
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virtual PresentationFrame Present(const GSPresentationRequest &request) = 0;
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virtual bool ClearFramebuffer(const GSContext &context, uint32_t rgba) = 0;
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virtual uint32_t ConsumeLocalToHostBytes(uint8_t *dst, uint32_t maxBytes) = 0;
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virtual uint32_t ReadVram(uint32_t psm, uint32_t base, uint32_t bw, uint32_t x, uint32_t y) const = 0;
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virtual void WriteVram(uint32_t psm, uint32_t base, uint32_t bw, uint32_t x, uint32_t y, uint32_t value) = 0;
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virtual void SnapshotVram(std::vector<uint8_t> &out) const = 0;
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virtual GSTransferSnapshot GetTransferSnapshot() const = 0;
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};
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