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mirror of https://github.com/ran-j/PS2Recomp.git synced 2026-09-29 09:50:27 -04:00
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08dc2178187821af0fe6d0f9379bdc1f2fa7e64b
PS2Recomp/ps2xRuntime/include
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Ran-j 08dc217818 feat: add SET_GPR_ZE32 macro for zero-extending loads with unsigned semantics
2026-09-02 17:41:14 -03:00
..
runtime
refactor: change GS architecture
2026-08-13 09:33:49 -03:00
game_overrides.h
Refactor IOP system (#170)
2026-07-15 01:44:06 -03:00
games_database.h
Add game name to window title (#74)
2026-02-22 22:30:27 -03:00
ps2_call_list.h
feat: invert codegen hight to low convertion (#131)
2026-06-13 16:39:39 -03:00
ps2_debug_panel.h
Feature/mpeg decoder (#120)
2026-06-26 21:04:39 -03:00
ps2_host_backend.h
Feature/runtime ecosystem refactor (#107)
2026-04-04 23:09:56 -03:00
ps2_log.h
refactor: refactor VU1 (#191)
2026-08-05 14:50:24 -03:00
ps2_runtime_calls.h
feat: split runtime code in small files to be easy to develop (#56)
2026-02-17 03:00:59 -03:00
ps2_runtime_macros.h
feat: add SET_GPR_ZE32 macro for zero-extending loads with unsigned semantics
2026-09-02 17:41:14 -03:00
ps2_runtime.h
feat: IOP emulator
2026-08-19 16:53:00 -03:00
ps2_stubs.h
Feature/mpeg decoder (#120)
2026-06-26 21:04:39 -03:00
ps2_syscalls.h
refactor: from guest threads to EE scheduler
2026-07-25 21:23:24 -03:00
ThreadNaming.h
feat: added thread naming functionality (#44)
2026-02-05 02:07:49 -03:00
types.h
GS rasterizer rework (#132)
2026-06-21 00:07:26 -03:00
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