Files
PS2Recomp/ps2xRuntime
Ranieri 669114f3f6 Feature/runtime review codegen fixes (#87)
* feat: small fixes on code gen

* feat: added code gen test

* feat: rename IOP

* fix: fix special case on JR
feat: added code generator test

* feat: ps2 logs now need special macros

* feat: a lot of regressions test
feat: use test to fix bugs on runtime
fix: fix incorrect instructions on code generator
feat: added missing decode on r5900 decoder
feat: added scissor on rasterizer

* feat: better ghidra plugin analyzer
fix: fix real bug on function finding on elf analyzer

* feat: some logs on GS
feat: added more syscalls stubs
feat: added more ps2 stubs

* feat: added missing stub
2026-02-27 03:44:59 -03:00
..
2025-04-12 03:49:35 -03:00
2025-11-29 01:50:07 -03:00

Runtime Library

The runtime library provides the execution environment for recompiled code, including:

  • Memory management (32MB main RAM, scratchpad, etc.)
  • Register context (128-bit GPRs, VU0 registers, etc.)
  • Function table for dynamic linking
  • Basic PS2 system call stubs

How to use:

Take your decompiled code and place the cpp files on ps2xRuntime/src/runner and header files on ps2xRuntime/include and compile/be happy.

Adding Custom Function Implementations

You can add custom implementations for PS2 system calls or game functions by:

  1. Creating function implementations that match the signature:
void function_name(uint8_t* rdram, R5900Context* ctx, PS2Runtime *runtime);
  1. Registering them with the runtime:
runtime.registerFunction(address, function_name);

Advanced Features

Memory Translation The runtime handles PS2's memory addressing, including:

  • KSEG0/KSEG1 direct mapping
  • TLB lookups for user memory
  • Special memory areas (scratchpad, I/O registers)

Vector Unit Support

PS2-specific 128-bit MMI instructions and VU0 macro mode instructions are supported via SSE/AVX intrinsics.

Instruction Patching

You can patch specific instructions in the recompiled code to fix game issues or implement custom behavior.

Limitations

  • Graphics and sound output require external implementations
  • Some PS2-specific hardware features may not be fully supported
  • Performance may vary based on the complexity of the game