Files
PS2Recomp/ps2xRuntime/include/ps2_log.h
T
Ranieri 93e221feaa Feature/runtime ecosystem refactor (#107)
* feat: remove memory and pad from stub section

* feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function)
feat: refactor entry point discovery one more try to reduce big generated file

* feat: optmizations for release build

* feat: remove unused  file

* feat: added some test cases for code gen

* feat: added log macro and remove win specific code

* feat: refactor runtime folder structure
feat: added reset sound driver RPC state and compatibility layout
feat: rename and added new test
feat: update RPC calls to use defined constants
feat: added more PSMC(16, 32)
feat: change cd read to try find the asset ignoring case sensitive
fix: fix some render problems
feat: add logs on pad
feat: added more RPC handles

* feat: added game override for code veronica

* feat: apply vita patch

* feat: flags to disable build

* feat: fix merges
feat: break a lot of tests

* feat: better throw error on empty cd path
feat: remove recompiler unusde function
feat: apply missing patch

* feat: gamedp is now part of lib
feat: missing file

* feat: small cleanup

* feat: missing vita changes

* feat: fix more merge

* feat: fix tests

* feat: last missing feature

* feat: added missing import

* feat: rename test local functions

* feat: init syscall on ps2 list

* feat: added DMA helpers

* feat: faster builds
feat: more implement for darkcloud

* feat: back missing file

* feat: added missing includes

* feat: remove test

* feat: missing include

* feat: read register funtion

* feat: build  fix

* feat: force  exit on detach thread
2026-04-04 23:09:56 -03:00

93 lines
2.1 KiB
C++

#ifndef PS2_LOG_H
#define PS2_LOG_H
#include <fstream>
#include <iostream>
#include <filesystem>
#if defined(AGRESSIVE_LOGS)
#define PS2_AGRESSIVE_LOGS_ENABLED 1
#else
#define PS2_AGRESSIVE_LOGS_ENABLED 0
#endif
#if defined(_DEBUG)
#define RUNTIME_LOG(x) do { std::cout << x; } while (0)
#else
#define RUNTIME_LOG(x) do {} while(0)
#endif
#ifdef neverDone
namespace ps2_log
{
inline constexpr bool agressive_logs_enabled = PS2_AGRESSIVE_LOGS_ENABLED != 0;
inline std::string log_path()
{
static std::string path;
if (path.empty())
{
path = (std::filesystem::current_path() / "ps2_log.txt").string();
}
return path;
}
inline std::ostream &log_stream()
{
static std::ofstream f(log_path(), std::ios::out);
return f.is_open() ? f : std::cerr;
}
inline int &depth()
{
static thread_local int d = 0;
return d;
}
inline void log_entry(const char *name)
{
for (int i = 0; i < depth(); ++i)
log_stream() << '\t';
log_stream() << ">> " << name << " enter\n";
log_stream().flush();
depth()++;
}
inline void log_exit(const char *name)
{
depth()--;
for (int i = 0; i < depth(); ++i)
log_stream() << '\t';
log_stream() << "<< " << name << " exit\n";
log_stream().flush();
}
inline void print_saved_location()
{
std::cout << "[PS2 LOG] Logs saved at " << log_path() << std::endl;
}
}
#define PS_LOG_ENTRY(name) \
ps2_log::log_entry(name); \
struct _ps2_log_guard_ { const char *_n; _ps2_log_guard_(const char *n) : _n(n) {} \
~_ps2_log_guard_() { ps2_log::log_exit(_n); } } _ps2_log_guard_(name)
#define PS2_IF_AGRESSIVE_LOGS(code) \
do \
{ \
if constexpr (ps2_log::agressive_logs_enabled) \
{ \
code; \
} \
} while (0)
#else
namespace ps2_log
{
inline constexpr bool agressive_logs_enabled = false;
inline void print_saved_location() {}
}
#define PS_LOG_ENTRY(name) ((void)0)
#define PS2_IF_AGRESSIVE_LOGS(code) ((void)0)
#endif
#endif