mirror of
https://github.com/ran-j/PS2Recomp.git
synced 2026-10-01 18:31:21 -04:00
93e221feaa
* feat: remove memory and pad from stub section * feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function) feat: refactor entry point discovery one more try to reduce big generated file * feat: optmizations for release build * feat: remove unused file * feat: added some test cases for code gen * feat: added log macro and remove win specific code * feat: refactor runtime folder structure feat: added reset sound driver RPC state and compatibility layout feat: rename and added new test feat: update RPC calls to use defined constants feat: added more PSMC(16, 32) feat: change cd read to try find the asset ignoring case sensitive fix: fix some render problems feat: add logs on pad feat: added more RPC handles * feat: added game override for code veronica * feat: apply vita patch * feat: flags to disable build * feat: fix merges feat: break a lot of tests * feat: better throw error on empty cd path feat: remove recompiler unusde function feat: apply missing patch * feat: gamedp is now part of lib feat: missing file * feat: small cleanup * feat: missing vita changes * feat: fix more merge * feat: fix tests * feat: last missing feature * feat: added missing import * feat: rename test local functions * feat: init syscall on ps2 list * feat: added DMA helpers * feat: faster builds feat: more implement for darkcloud * feat: back missing file * feat: added missing includes * feat: remove test * feat: missing include * feat: read register funtion * feat: build fix * feat: force exit on detach thread
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#pragma once
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struct R5900Context;
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class PS2Runtime;
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#include <cstdint>
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#include "ps2_call_list.h"
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#include "runtime/ps2_memory.h"
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#include "Stubs/Unimplemented.h"
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struct PS2MpegCompatLayout
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{
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uint32_t mpegObjectAddr = 0;
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uint32_t videoStateAddr = 0;
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uint32_t movieStateAddr = 0;
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uint32_t syntheticFramesBeforeEnd = 1u;
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uint32_t playingVideoStateValue = 0u;
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uint32_t playingMovieStateValue = 2u;
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uint32_t finishedVideoStateValue = 3u;
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uint32_t finishedMovieStateValue = 3u;
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[[nodiscard]] bool matchesMpegObject(uint32_t addr) const
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{
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return mpegObjectAddr != 0u && ((addr & PS2_RAM_MASK) == (mpegObjectAddr & PS2_RAM_MASK));
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}
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[[nodiscard]] bool hasFinishTargets() const
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{
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return videoStateAddr != 0u || movieStateAddr != 0u;
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}
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};
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namespace ps2_stubs
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{
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#define PS2_DECLARE_STUB(name) void name(uint8_t *rdram, R5900Context *ctx, PS2Runtime *runtime);
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PS2_STUB_LIST(PS2_DECLARE_STUB)
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#undef PS2_DECLARE_STUB
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void resetSifState();
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void setMpegCompatLayout(const PS2MpegCompatLayout &layout);
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void clearMpegCompatLayout();
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}
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