Files
PS2Recomp/ps2xRuntime/include/ps2_log.h
T
Aslan Hud c1e98c9398 Add IOP, audio, pad, fio changes, VAG handling, and call-stack logger (#76)
- Add IOP with RPC handling (handleRPC, LibSd SID) and init/reset using RDRAM
- Add IOP audio layer for LibSd RPC (handleLibSdRpc)
- Add PS2AudioBackend with VAG decode, onVagTransfer/onSoundCommand, raylib playback
- Add PSPadBackend with readState and raylib input
- Add IOP RAM mapping in Memory (getIOPRAM) for EE↔IOP access
- Add fio syscalls: fioOpen, fioRead, fioWrite, fioClose, fioLseek, fioMkdir
- Add VAG accumulation for fio reads (multi-chunk VagAccumEntry)
- Add ps2_log.h call-stack logger (tab-indented, Debug only, ps2_log.txt next to exe)
- Code generator: emit ps2_log include and PS_LOG_ENTRY for full functions
- Recompiler: emit ps2_log include and PS_LOG_ENTRY for stubs
- Runtime: print "[PS2 LOG] Logs saved at <path>" on exit (Debug only)
2026-02-24 11:45:52 -03:00

78 lines
1.6 KiB
C++

#ifndef PS2_LOG_H
#define PS2_LOG_H
#include <fstream>
#include <iostream>
#include <filesystem>
#if defined(_WIN32)
#include <windows.h>
#endif
#ifdef _DEBUG
namespace ps2_log
{
inline std::string log_path()
{
static std::string path;
if (path.empty())
{
#if defined(_WIN32)
char buf[MAX_PATH];
if (GetModuleFileNameA(nullptr, buf, sizeof(buf)))
path = (std::filesystem::path(buf).parent_path() / "ps2_log.txt").string();
#endif
if (path.empty())
path = (std::filesystem::current_path() / "ps2_log.txt").string();
}
return path;
}
inline std::ostream &log_stream()
{
static std::ofstream f(log_path(), std::ios::out);
return f.is_open() ? f : std::cerr;
}
inline int &depth()
{
static thread_local int d = 0;
return d;
}
inline void log_entry(const char *name)
{
for (int i = 0; i < depth(); ++i)
log_stream() << '\t';
log_stream() << ">> " << name << " enter\n";
log_stream().flush();
depth()++;
}
inline void log_exit(const char *name)
{
depth()--;
for (int i = 0; i < depth(); ++i)
log_stream() << '\t';
log_stream() << "<< " << name << " exit\n";
log_stream().flush();
}
inline void print_saved_location()
{
std::cout << "[PS2 LOG] Logs saved at " << log_path() << std::endl;
}
}
#define PS_LOG_ENTRY(name) \
ps2_log::log_entry(name); \
struct _ps2_log_guard_ { const char *_n; _ps2_log_guard_(const char *n) : _n(n) {} \
~_ps2_log_guard_() { ps2_log::log_exit(_n); } } _ps2_log_guard_(name)
#else
namespace ps2_log
{
inline void print_saved_location() {}
}
#define PS_LOG_ENTRY(name) ((void)0)
#endif
#endif