Files
PS2Recomp/ps2xRuntime/include/runtime/ps2_gs_common.h
T
Ranieri 93e221feaa Feature/runtime ecosystem refactor (#107)
* feat: remove memory and pad from stub section

* feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function)
feat: refactor entry point discovery one more try to reduce big generated file

* feat: optmizations for release build

* feat: remove unused  file

* feat: added some test cases for code gen

* feat: added log macro and remove win specific code

* feat: refactor runtime folder structure
feat: added reset sound driver RPC state and compatibility layout
feat: rename and added new test
feat: update RPC calls to use defined constants
feat: added more PSMC(16, 32)
feat: change cd read to try find the asset ignoring case sensitive
fix: fix some render problems
feat: add logs on pad
feat: added more RPC handles

* feat: added game override for code veronica

* feat: apply vita patch

* feat: flags to disable build

* feat: fix merges
feat: break a lot of tests

* feat: better throw error on empty cd path
feat: remove recompiler unusde function
feat: apply missing patch

* feat: gamedp is now part of lib
feat: missing file

* feat: small cleanup

* feat: missing vita changes

* feat: fix more merge

* feat: fix tests

* feat: last missing feature

* feat: added missing import

* feat: rename test local functions

* feat: init syscall on ps2 list

* feat: added DMA helpers

* feat: faster builds
feat: more implement for darkcloud

* feat: back missing file

* feat: added missing includes

* feat: remove test

* feat: missing include

* feat: read register funtion

* feat: build  fix

* feat: force  exit on detach thread
2026-04-04 23:09:56 -03:00

63 lines
1.1 KiB
C++

#ifndef PS2_GS_COMMON_H
#define PS2_GS_COMMON_H
#include "ps2_gs_gpu.h"
#include <cstdint>
namespace GSInternal
{
static inline uint32_t bitsPerPixel(uint8_t psm)
{
switch (psm)
{
case GS_PSM_CT32:
case GS_PSM_Z32:
return 32;
case GS_PSM_CT24:
case GS_PSM_Z24:
return 32;
case GS_PSM_CT16:
case GS_PSM_CT16S:
case GS_PSM_Z16:
case GS_PSM_Z16S:
return 16;
case GS_PSM_T8:
case GS_PSM_T8H:
return 8;
case GS_PSM_T4:
case GS_PSM_T4HL:
case GS_PSM_T4HH:
return 4;
default:
return 32;
}
}
static inline uint32_t fbStride(uint32_t fbw, uint8_t psm)
{
uint32_t pixelsPerRow = fbw * 64u;
return pixelsPerRow * (bitsPerPixel(psm) / 8u);
}
static inline uint32_t framePageBaseToBlock(uint32_t fbp)
{
return fbp << 5u;
}
static inline int clampInt(int v, int lo, int hi)
{
if (v < lo) return lo;
if (v > hi) return hi;
return v;
}
static inline uint8_t clampU8(int v)
{
if (v < 0) return 0;
if (v > 255) return 255;
return static_cast<uint8_t>(v);
}
}
#endif