Files
PS2Recomp/ps2xRuntime/include/runtime/ps2_gs_psmct16.h
T
Ranieri 93e221feaa Feature/runtime ecosystem refactor (#107)
* feat: remove memory and pad from stub section

* feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function)
feat: refactor entry point discovery one more try to reduce big generated file

* feat: optmizations for release build

* feat: remove unused  file

* feat: added some test cases for code gen

* feat: added log macro and remove win specific code

* feat: refactor runtime folder structure
feat: added reset sound driver RPC state and compatibility layout
feat: rename and added new test
feat: update RPC calls to use defined constants
feat: added more PSMC(16, 32)
feat: change cd read to try find the asset ignoring case sensitive
fix: fix some render problems
feat: add logs on pad
feat: added more RPC handles

* feat: added game override for code veronica

* feat: apply vita patch

* feat: flags to disable build

* feat: fix merges
feat: break a lot of tests

* feat: better throw error on empty cd path
feat: remove recompiler unusde function
feat: apply missing patch

* feat: gamedp is now part of lib
feat: missing file

* feat: small cleanup

* feat: missing vita changes

* feat: fix more merge

* feat: fix tests

* feat: last missing feature

* feat: added missing import

* feat: rename test local functions

* feat: init syscall on ps2 list

* feat: added DMA helpers

* feat: faster builds
feat: more implement for darkcloud

* feat: back missing file

* feat: added missing includes

* feat: remove test

* feat: missing include

* feat: read register funtion

* feat: build  fix

* feat: force  exit on detach thread
2026-04-04 23:09:56 -03:00

97 lines
2.8 KiB
C++

#ifndef PS2_GS_PSMCT16_H
#define PS2_GS_PSMCT16_H
#include <cstdint>
namespace GSPSMCT16
{
static constexpr uint8_t blockTable16[8][4] = {
{0, 2, 8, 10},
{1, 3, 9, 11},
{4, 6, 12, 14},
{5, 7, 13, 15},
{16, 18, 24, 26},
{17, 19, 25, 27},
{20, 22, 28, 30},
{21, 23, 29, 31},
};
static constexpr uint8_t blockTable16S[8][4] = {
{0, 2, 16, 18},
{1, 3, 17, 19},
{8, 10, 24, 26},
{9, 11, 25, 27},
{4, 6, 20, 22},
{5, 7, 21, 23},
{12, 14, 28, 30},
{13, 15, 29, 31},
};
static constexpr uint8_t blockTableZ16[8][4] = {
{24, 26, 16, 18},
{25, 27, 17, 19},
{28, 30, 20, 22},
{29, 31, 21, 23},
{8, 10, 0, 2},
{9, 11, 1, 3},
{12, 14, 4, 6},
{13, 15, 5, 7},
};
static constexpr uint8_t blockTableZ16S[8][4] = {
{24, 26, 8, 10},
{25, 27, 9, 11},
{16, 18, 0, 2},
{17, 19, 1, 3},
{28, 30, 12, 14},
{29, 31, 13, 15},
{20, 22, 4, 6},
{21, 23, 5, 7},
};
static constexpr uint8_t columnTable16[2][16] = {
{0, 2, 8, 10, 16, 18, 24, 26, 1, 3, 9, 11, 17, 19, 25, 27},
{4, 6, 12, 14, 20, 22, 28, 30, 5, 7, 13, 15, 21, 23, 29, 31},
};
inline uint32_t addrPSMCT16Like(uint32_t block,
uint32_t width,
uint32_t x,
uint32_t y,
const uint8_t (&blockTable)[8][4])
{
const uint32_t pagesPerRow = (width != 0u) ? width : 1u;
const uint32_t page = (block >> 5u) + (y >> 6u) * pagesPerRow + (x >> 6u);
const uint32_t blockId = (block & 0x1Fu) + blockTable[(y >> 3u) & 0x7u][(x >> 4u) & 0x3u];
const uint32_t pageOffset = (blockId >> 5u) << 13u;
const uint32_t localBlock = blockId & 0x1Fu;
const uint32_t columnOffset = ((y >> 1u) & 0x3u) * 64u;
return (page << 13u) + pageOffset + localBlock * 256u + columnOffset +
static_cast<uint32_t>(columnTable16[y & 0x1u][x & 0x0Fu]) * 2u;
}
inline uint32_t addrPSMCT16(uint32_t block, uint32_t width, uint32_t x, uint32_t y)
{
return addrPSMCT16Like(block, width, x, y, blockTable16);
}
inline uint32_t addrPSMCT16S(uint32_t block, uint32_t width, uint32_t x, uint32_t y)
{
return addrPSMCT16Like(block, width, x, y, blockTable16S);
}
inline uint32_t addrPSMZ16(uint32_t block, uint32_t width, uint32_t x, uint32_t y)
{
return addrPSMCT16Like(block, width, x, y, blockTableZ16);
}
inline uint32_t addrPSMZ16S(uint32_t block, uint32_t width, uint32_t x, uint32_t y)
{
return addrPSMCT16Like(block, width, x, y, blockTableZ16S);
}
}
#endif