mirror of
https://github.com/ran-j/PS2Recomp.git
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8c8a97af65
* feat: added ffmepg as dependency * feat: wip decoder video * feat: some perf and cleanup * feat: added generic MPEG stream notification * feat: CMakeLists.txt in ps2xStudio to configure SDL2 build options for static linking. fix: fix ffmpeg setup for linux fix: now MPEG decoder now identify that movie has ended and can play again anytime feat: better audio stub to not block games * feat: fix expansion test * feat: foo * a * feat: finally added a helper to to prevent thread starvation * feat: added basic vu0 code execution * feat: added yield Guest Execution After Wake to prevent deadlock * feat: added options on cmake for logs feat: better input for keyboard pad * feat: small corrections like top and itop vu branches etc * feat: changes * feat: working feature * feat: fatal frame iop * feat: test fix feat: z buffer fix * fix: gix GsPutIMR IMR * feat: added rl imgui * feat: added helper to get snapshot * feat: added debug panel consuming snapshots * feat: added pad snapshot feat: added RCP debug events * feat: final cleanup from old code * feat: added EE timer counter feat: applyed sound driver for Lotr feat: better check for sound driver compat layout feat: enquee and cosumed DMa cause feat: added Pad execCMd feat: update GS vsync signal flag feat: custom IOPs for LotR * feat: small cleanups * fix: fix wrong import
40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#ifndef PS2_IOP_H
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#define PS2_IOP_H
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#include <cstdint>
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class PS2Runtime;
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constexpr uint32_t IOP_SID_SNDDRV_COMMAND = 0x00000000u;
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constexpr uint32_t IOP_SID_SNDDRV_STATE = 0x00000001u;
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constexpr uint32_t IOP_SID_LOTR_CLFILE = 0x0000FF01u;
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constexpr uint32_t IOP_SID_LOTR_SOUND = 0x00012345u;
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constexpr uint32_t IOP_SID_LIBSD = 0x80000701u;
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constexpr uint32_t IOP_SID_FATAL_FRAME_SDRDRV = 0x19740512u;
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constexpr uint32_t IOP_RPC_SNDDRV_SUBMIT = 0x00000000u;
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constexpr uint32_t IOP_RPC_SNDDRV_GET_STATUS_ADDR = 0x00000012u;
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constexpr uint32_t IOP_RPC_SNDDRV_GET_ADDR_TABLE = 0x00000013u;
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class ps2_iop
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{
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public:
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ps2_iop();
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~ps2_iop() = default;
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void init(uint8_t *rdram);
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void reset();
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bool handleRPC(PS2Runtime *runtime,
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uint32_t sid, uint32_t rpcNum,
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uint32_t sendBufAddr, uint32_t sendSize,
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uint32_t recvBufAddr, uint32_t recvSize,
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uint32_t &resultPtr,
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bool &signalNowaitCompletion);
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private:
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uint8_t *m_rdram = nullptr;
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};
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#endif
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