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PS2Recomp/ps2xRecomp/example_config.toml
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2025-04-12 03:49:35 -03:00

47 lines
1.2 KiB
TOML

[general]
# Path to input ELF file
input = "path/to/your/ps2_game.elf"
# Path to output directory
output = "output/"
# Single file output mode (false for one file per function)
single_file_output = false
# Path to runtime header (optional)
runtime_header = "include/ps2_runtime.h"
# Functions to stub (these will generate empty implementations)
stubs = ["printf", "malloc", "free", "memcpy", "memset", "strncpy", "sprintf"]
# Functions to skip (these will not be recompiled)
skip = ["abort", "exit", "_exit"]
# Patches to apply during recompilation
[patches]
# Individual instruction patches
instructions = [
{ address = "0x100004", value = "0x00000000" }, # NOP an instruction
{ address = "0x100104", value = "0x24040000" }, # Change an immediate value
]
# Function hook patches (not yet implemented)
[[patches.hook]]
function = "printf"
code = '''
// Custom printf implementation
void printf(uint8_t* rdram, R5900Context* ctx) {
// Implementation here
}
'''
# Function replacement patches (not yet implemented)
[[patches.func]]
address = "0x100000"
code = '''
// Custom implementation for function at 0x100000
void func_00100000(uint8_t* rdram, R5900Context* ctx) {
// Implementation here
}
'''