Files
PS2Recomp/CMakeLists.txt
T
Ranieri 8c8a97af65 Feature/mpeg decoder (#120)
* feat: added ffmepg as dependency

* feat: wip decoder video

* feat: some perf and cleanup

* feat:  added generic MPEG stream notification

* feat: CMakeLists.txt in ps2xStudio to configure SDL2 build options for static linking.
fix: fix ffmpeg setup for linux
fix: now MPEG decoder now identify that movie has ended and can play again anytime
feat: better audio stub to not block games

* feat: fix expansion test

* feat: foo

* a

* feat: finally added a helper to to prevent thread starvation

* feat: added basic  vu0 code execution

* feat: added yield Guest Execution After Wake to prevent deadlock

* feat: added  options  on  cmake for logs
feat: better input for keyboard pad

* feat: small corrections like top and itop vu branches etc

* feat: changes

* feat: working feature

* feat: fatal frame iop

* feat: test fix
feat: z buffer fix

* fix: gix GsPutIMR IMR

* feat: added rl imgui

* feat: added helper to get snapshot

* feat: added debug panel consuming snapshots

* feat: added pad snapshot
feat: added RCP debug events

* feat: final cleanup from old code

* feat: added EE timer counter
feat: applyed sound driver for Lotr
feat: better check for sound driver compat layout
feat: enquee and cosumed DMa cause
feat: added Pad execCMd
feat: update GS vsync signal flag
feat: custom IOPs for LotR

* feat: small cleanups

* fix: fix wrong import
2026-06-26 21:04:39 -03:00

93 lines
2.9 KiB
CMake

cmake_minimum_required(VERSION 3.21)
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{VITASDK})
set(PS2X_VITA_TOOLCHAIN_FILE "$ENV{VITASDK}/share/vita.toolchain.cmake")
if(EXISTS "${PS2X_VITA_TOOLCHAIN_FILE}")
set(CMAKE_TOOLCHAIN_FILE "${PS2X_VITA_TOOLCHAIN_FILE}" CACHE PATH
"Toolchain file used for cross-compiling" FORCE)
message(STATUS "Using VitaSDK toolchain from VITASDK: ${CMAKE_TOOLCHAIN_FILE}")
endif()
endif()
project(PS2RetroX)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
option(PS2X_BUILD_RECOMP "Build ps2xRecomp" ON)
option(PS2X_BUILD_RUNTIME "Build ps2xRuntime" ON)
option(PS2X_BUILD_ANALYZER "Build ps2xAnalyzer" ON)
option(PS2X_BUILD_TEST "Build ps2xTest" ON)
option(PS2X_BUILD_STUDIO "Build ps2xStudio" ON)
set(PS2X_IS_ARM_TARGET OFF)
set(PS2X_IS_AARCH64_TARGET OFF)
if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm64|aarch64|ARM64")
set(PS2X_IS_ARM_TARGET ON)
set(PS2X_IS_AARCH64_TARGET ON)
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "^arm|^ARM")
set(PS2X_IS_ARM_TARGET ON)
endif()
if((CMAKE_C_COMPILER MATCHES "arm-vita-eabi") OR
(CMAKE_CXX_COMPILER MATCHES "arm-vita-eabi"))
set(PS2X_IS_ARM_TARGET ON)
endif()
if(PS2X_IS_ARM_TARGET)
message(STATUS "ARM target detected, fetching sse2neon")
include(FetchContent)
FetchContent_Declare(
sse2neon
GIT_REPOSITORY https://github.com/DLTcollab/sse2neon.git
GIT_TAG v1.9.1
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(sse2neon)
include_directories(${sse2neon_SOURCE_DIR})
add_compile_definitions(USE_SSE2NEON)
if(PS2X_IS_AARCH64_TARGET AND APPLE)
# macOS ARM64 already uses optimal defaults
message(STATUS "macOS ARM64 - using default compiler flags")
elseif(PS2X_IS_AARCH64_TARGET AND MSVC)
# Windows ARM64 - MSVC already uses optimal defaults
message(STATUS "Windows ARM64 (MSVC) - using default compiler flags")
elseif(PS2X_IS_AARCH64_TARGET)
# Linux ARM64 - add NEON flags
message(STATUS "Non-Apple ARM64 - adding NEON compiler flags")
add_compile_options(-march=armv8-a+fp+simd)
# Try to enable crypto and CRC extensions if supported
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag("-march=armv8-a+fp+simd+crypto+crc" COMPILER_SUPPORTS_CRYPTO_CRC)
if(COMPILER_SUPPORTS_CRYPTO_CRC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv8-a+fp+simd+crypto+crc")
message(STATUS "Crypto and CRC extensions enabled")
else()
add_compile_options(-march=armv8-a+fp+simd)
endif()
endif()
endif()
if(PS2X_BUILD_RECOMP)
add_subdirectory("ps2xRecomp")
endif()
if(PS2X_BUILD_RUNTIME)
add_subdirectory("ps2xRuntime")
endif()
if(PS2X_BUILD_ANALYZER)
add_subdirectory("ps2xAnalyzer")
endif()
if(PS2X_BUILD_TEST)
add_subdirectory("ps2xTest")
endif()
if(PS2X_BUILD_STUDIO)
add_subdirectory("ps2xStudio")
endif()