Files
PS2Recomp/CMakeLists.txt
T
Ranieri 93e221feaa Feature/runtime ecosystem refactor (#107)
* feat: remove memory and pad from stub section

* feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function)
feat: refactor entry point discovery one more try to reduce big generated file

* feat: optmizations for release build

* feat: remove unused  file

* feat: added some test cases for code gen

* feat: added log macro and remove win specific code

* feat: refactor runtime folder structure
feat: added reset sound driver RPC state and compatibility layout
feat: rename and added new test
feat: update RPC calls to use defined constants
feat: added more PSMC(16, 32)
feat: change cd read to try find the asset ignoring case sensitive
fix: fix some render problems
feat: add logs on pad
feat: added more RPC handles

* feat: added game override for code veronica

* feat: apply vita patch

* feat: flags to disable build

* feat: fix merges
feat: break a lot of tests

* feat: better throw error on empty cd path
feat: remove recompiler unusde function
feat: apply missing patch

* feat: gamedp is now part of lib
feat: missing file

* feat: small cleanup

* feat: missing vita changes

* feat: fix more merge

* feat: fix tests

* feat: last missing feature

* feat: added missing import

* feat: rename test local functions

* feat: init syscall on ps2 list

* feat: added DMA helpers

* feat: faster builds
feat: more implement for darkcloud

* feat: back missing file

* feat: added missing includes

* feat: remove test

* feat: missing include

* feat: read register funtion

* feat: build  fix

* feat: force  exit on detach thread
2026-04-04 23:09:56 -03:00

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2.9 KiB
CMake

cmake_minimum_required(VERSION 3.21)
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{VITASDK})
set(PS2X_VITA_TOOLCHAIN_FILE "$ENV{VITASDK}/share/vita.toolchain.cmake")
if(EXISTS "${PS2X_VITA_TOOLCHAIN_FILE}")
set(CMAKE_TOOLCHAIN_FILE "${PS2X_VITA_TOOLCHAIN_FILE}" CACHE PATH
"Toolchain file used for cross-compiling" FORCE)
message(STATUS "Using VitaSDK toolchain from VITASDK: ${CMAKE_TOOLCHAIN_FILE}")
endif()
endif()
project("PS2 Retro X")
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
option(PS2X_BUILD_RECOMP "Build ps2xRecomp" ON)
option(PS2X_BUILD_RUNTIME "Build ps2xRuntime" ON)
option(PS2X_BUILD_ANALYZER "Build ps2xAnalyzer" ON)
option(PS2X_BUILD_TEST "Build ps2xTest" ON)
option(PS2X_BUILD_STUDIO "Build ps2xStudio" ON)
set(PS2X_IS_ARM_TARGET OFF)
set(PS2X_IS_AARCH64_TARGET OFF)
if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm64|aarch64|ARM64")
set(PS2X_IS_ARM_TARGET ON)
set(PS2X_IS_AARCH64_TARGET ON)
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "^arm|^ARM")
set(PS2X_IS_ARM_TARGET ON)
endif()
if((CMAKE_C_COMPILER MATCHES "arm-vita-eabi") OR
(CMAKE_CXX_COMPILER MATCHES "arm-vita-eabi"))
set(PS2X_IS_ARM_TARGET ON)
endif()
if(PS2X_IS_ARM_TARGET)
message(STATUS "ARM target detected, fetching sse2neon")
include(FetchContent)
FetchContent_Declare(
sse2neon
GIT_REPOSITORY https://github.com/DLTcollab/sse2neon.git
GIT_TAG v1.9.1
GIT_SHALLOW TRUE
)
FetchContent_MakeAvailable(sse2neon)
include_directories(${sse2neon_SOURCE_DIR})
add_compile_definitions(USE_SSE2NEON)
if(PS2X_IS_AARCH64_TARGET AND APPLE)
# macOS ARM64 already uses optimal defaults
message(STATUS "macOS ARM64 - using default compiler flags")
elseif(PS2X_IS_AARCH64_TARGET AND MSVC)
# Windows ARM64 - MSVC already uses optimal defaults
message(STATUS "Windows ARM64 (MSVC) - using default compiler flags")
elseif(PS2X_IS_AARCH64_TARGET)
# Linux ARM64 - add NEON flags
message(STATUS "Non-Apple ARM64 - adding NEON compiler flags")
add_compile_options(-march=armv8-a+fp+simd)
# Try to enable crypto and CRC extensions if supported
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag("-march=armv8-a+fp+simd+crypto+crc" COMPILER_SUPPORTS_CRYPTO_CRC)
if(COMPILER_SUPPORTS_CRYPTO_CRC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv8-a+fp+simd+crypto+crc")
message(STATUS "Crypto and CRC extensions enabled")
else()
add_compile_options(-march=armv8-a+fp+simd)
endif()
endif()
endif()
if(PS2X_BUILD_RECOMP)
add_subdirectory("ps2xRecomp")
endif()
if(PS2X_BUILD_RUNTIME)
add_subdirectory("ps2xRuntime")
endif()
if(PS2X_BUILD_ANALYZER)
add_subdirectory("ps2xAnalyzer")
endif()
if(PS2X_BUILD_TEST)
add_subdirectory("ps2xTest")
endif()
if(PS2X_BUILD_STUDIO)
add_subdirectory("ps2xStudio")
endif()