Files
PS2Recomp/ps2xRuntime/src/lib/Kernel/Syscalls/Lifecycle.cpp
T
Ranieri 93e221feaa Feature/runtime ecosystem refactor (#107)
* feat: remove memory and pad from stub section

* feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function)
feat: refactor entry point discovery one more try to reduce big generated file

* feat: optmizations for release build

* feat: remove unused  file

* feat: added some test cases for code gen

* feat: added log macro and remove win specific code

* feat: refactor runtime folder structure
feat: added reset sound driver RPC state and compatibility layout
feat: rename and added new test
feat: update RPC calls to use defined constants
feat: added more PSMC(16, 32)
feat: change cd read to try find the asset ignoring case sensitive
fix: fix some render problems
feat: add logs on pad
feat: added more RPC handles

* feat: added game override for code veronica

* feat: apply vita patch

* feat: flags to disable build

* feat: fix merges
feat: break a lot of tests

* feat: better throw error on empty cd path
feat: remove recompiler unusde function
feat: apply missing patch

* feat: gamedp is now part of lib
feat: missing file

* feat: small cleanup

* feat: missing vita changes

* feat: fix more merge

* feat: fix tests

* feat: last missing feature

* feat: added missing import

* feat: rename test local functions

* feat: init syscall on ps2 list

* feat: added DMA helpers

* feat: faster builds
feat: more implement for darkcloud

* feat: back missing file

* feat: added missing includes

* feat: remove test

* feat: missing include

* feat: read register funtion

* feat: build  fix

* feat: force  exit on detach thread
2026-04-04 23:09:56 -03:00

117 lines
3.1 KiB
C++

#include "Common.h"
#include "Interrupt.h"
#include "Lifecycle.h"
namespace ps2_syscalls
{
using namespace interrupt_state;
void notifyRuntimeStop()
{
stopInterruptWorker();
{
std::lock_guard<std::mutex> lock(g_irq_handler_mutex);
g_intcHandlers.clear();
g_dmacHandlers.clear();
g_nextIntcHandlerId = 1;
g_nextDmacHandlerId = 1;
g_enabled_intc_mask = 0xFFFFFFFFu;
g_enabled_dmac_mask = 0xFFFFFFFFu;
}
{
std::lock_guard<std::mutex> lock(g_vsync_flag_mutex);
g_vsync_registration = {};
g_vsync_tick_counter = 0u;
}
std::vector<std::shared_ptr<ThreadInfo>> threads;
threads.reserve(32);
{
std::lock_guard<std::mutex> lock(g_thread_map_mutex);
for (const auto &entry : g_threads)
{
if (entry.second)
{
threads.push_back(entry.second);
}
}
g_threads.clear();
g_nextThreadId = 2; // Reserve id 1 for main thread.
}
g_currentThreadId = 1;
for (const auto &threadInfo : threads)
{
{
std::lock_guard<std::mutex> lock(threadInfo->m);
threadInfo->forceRelease = true;
threadInfo->terminated = true;
}
threadInfo->cv.notify_all();
}
std::vector<std::shared_ptr<SemaInfo>> semas;
{
std::lock_guard<std::mutex> lock(g_sema_map_mutex);
semas.reserve(g_semas.size());
for (const auto &entry : g_semas)
{
if (entry.second)
{
semas.push_back(entry.second);
}
}
g_semas.clear();
g_nextSemaId = 1;
}
for (const auto &sema : semas)
{
sema->cv.notify_all();
}
std::vector<std::shared_ptr<EventFlagInfo>> eventFlags;
{
std::lock_guard<std::mutex> lock(g_event_flag_map_mutex);
eventFlags.reserve(g_eventFlags.size());
for (const auto &entry : g_eventFlags)
{
if (entry.second)
{
eventFlags.push_back(entry.second);
}
}
g_eventFlags.clear();
g_nextEventFlagId = 1;
}
for (const auto &eventFlag : eventFlags)
{
eventFlag->cv.notify_all();
}
{
std::lock_guard<std::mutex> lock(g_alarm_mutex);
g_alarms.clear();
}
g_alarm_cv.notify_all();
{
std::lock_guard<std::mutex> lock(g_exit_handler_mutex);
g_exit_handlers.clear();
}
{
std::lock_guard<std::mutex> lock(g_syscall_override_mutex);
g_syscall_overrides.clear();
}
}
void joinAllGuestHostThreads()
{
joinAllHostThreads();
}
void detachAllGuestHostThreads()
{
detachAllHostThreads();
}
}