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PS2Recomp/ps2xRecomp/include/ps2recomp/ps2_recompiler.h
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2025-04-18 01:39:58 -03:00

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#ifndef PS2RECOMP_PS2_RECOMPILER_H
#define PS2RECOMP_PS2_RECOMPILER_H
#include "ps2recomp/types.h"
#include "ps2recomp/elf_parser.h"
#include "ps2recomp/r5900_decoder.h"
#include "ps2recomp/code_generator.h"
#include "ps2recomp/config_manager.h"
#include <string>
#include <vector>
#include <unordered_map>
#include <filesystem>
namespace ps2recomp
{
class PS2Recompiler
{
public:
PS2Recompiler(const std::string &configPath);
~PS2Recompiler() = default;
bool initialize();
bool recompile();
void generateOutput();
private:
ConfigManager m_configManager;
std::unique_ptr<ElfParser> m_elfParser;
std::unique_ptr<R5900Decoder> m_decoder;
std::unique_ptr<CodeGenerator> m_codeGenerator;
RecompilerConfig m_config;
std::vector<Function> m_functions;
std::vector<Symbol> m_symbols;
std::vector<Section> m_sections;
std::vector<Relocation> m_relocations;
std::unordered_map<uint32_t, std::vector<Instruction>> m_decodedFunctions;
std::unordered_map<std::string, bool> m_skipFunctions;
std::map<uint32_t, std::string> m_generatedStubs;
bool decodeFunction(Function &function);
bool shouldSkipFunction(const std::string &name) const;
std::string generateRuntimeHeader();
bool generateFunctionHeader();
bool writeToFile(const std::string &path, const std::string &content);
std::filesystem::path getOutputPath(const Function &function) const;
};
}
#endif