# Build output
/out/
/build/
CMakeUserPresets.json

# Build directories created outside /out/ (per-stage trees use names like b457_perf)
b*_perf/
cmake-build-*/

# Binary build artifacts, wherever they land
*.exe
*.dll
*.lib
*.obj
*.exp
*.iobj
*.ipdb
*.res
*.tlog

# Copyrighted game data.  Never publish: the PSP executable, its decrypted ELF
# and save data are the user's own dumped media, not part of this source tree.
PSP_DATA/
SAVEDATA/
*.ELF
*.elf
*.iso
*.cso

# User-owned game data and reverse-engineering workspace
/profiles/*/game/
/profiles/*/analysis/
/profiles/*/progress/
/profiles/*/captures/

# Generated scratch output (the checked-in profile corpus is not ignored)
*.generated
*.tmp
*.log
*.pdb
*.ilk

# IDE files
.vs/
.vscode/
.idea/
*.user
*.suo

# Python
__pycache__/
*.pyc
/profiles/vcs/host/propershaders/private
