mirror of
https://github.com/jessicanataliagta/PSPRecomp
synced 2026-09-26 16:49:34 -04:00
fafaa65048
clouds almost done
44 lines
1023 B
INI
44 lines
1023 B
INI
; CloudWorks/ProperShaders port for VCSNative. Set Enabled=false to restore the
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; unmodified game sky. Parameters marked PLACEHOLDER are the exact inputs that
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; ProperShaders obtains from San Andreas timecycle/weather; they stay fixed here
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; until their VCS guest-side sources are connected.
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[VolumetricClouds]
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Enabled=true
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DownscaleDiv=2
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Layers=2
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ShadowSteps=8
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Opacity=1.0
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Speed=0.0
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Brightness=1.0
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RandomSeed=0.0
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; PLACEHOLDER: weather-derived coverage for each physical cloud deck.
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CoverageLow=0.72
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CoverageMid=0.52
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CoverageHigh=0.28
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; PLACEHOLDER: timecycle sun/moon state.
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SunDirectionX=0.38
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SunDirectionY=-0.28
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SunDirectionZ=0.88
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SunColorR=1.0
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SunColorG=0.97
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SunColorB=0.88
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DayProgression=0.88
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; PLACEHOLDER: timecycle cloud/fog colours and weather density.
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CloudBaseColorR=0.70
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CloudBaseColorG=0.70
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CloudBaseColorB=0.70
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AtmosphereDensity=0.0
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Mist=0.50
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FogColorR=0.58
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FogColorG=0.68
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FogColorB=0.78
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FogStart=4500.0
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; ProperShaders temporal resolve controls.
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TemporalBlend=0.50
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TemporalDenoise=1.0
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TemporalClamp=1.0
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