mirror of
https://github.com/jessicanataliagta/PSPRecomp
synced 2026-09-26 16:49:34 -04:00
98d6b05477
mais otimizaçoes
90 lines
2.2 KiB
INI
90 lines
2.2 KiB
INI
; VCSNative default DirectX 12 performance configuration.
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; Uses asynchronous GE execution, the cross-unit AOT hot-register cache, native
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; indexed/strip submission, packed 0x0115 GPU decode, hardware culling and batch
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; merging. Visual/input/audio follow-ups remain tracked separately under the local
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; progress directory.
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[Display]
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Enabled=true
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; Output resolution mode: PSP | Desktop | Custom
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; PSP = 480x272 logical output
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; Desktop = current Windows desktop/monitor resolution
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; Custom = uses Width and Height below
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ResolutionMode=Desktop
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; Used by ResolutionMode=Custom. Valid ranges: Width 320-16384, Height 180-16384.
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Width=1920
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Height=1080
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; Fullscreen=true uses a borderless desktop-sized window. In that mode Width/Height
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; still define the Custom logical output size, but the window itself fills the desktop.
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Fullscreen=true
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AspectRatio=Stretch
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UpscaleFilter=Bilinear
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IntegerScale=false
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ShowFPS=false
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[Rendering]
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Backend=DirectX12
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HardwareTransform=true
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DX12GEColor=true
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TextureCacheEntries=8192
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TextureCacheMB=512
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; Internal render resolution mode: PSP | Scale | Desktop | Custom
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; PSP = native 480x272 rendering
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; Scale = 480x272 multiplied by InternalScale (1-8)
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; Desktop = current Windows desktop/monitor resolution
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; Custom = uses InternalWidth and InternalHeight below
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InternalResolutionMode=Desktop
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; Used only by InternalResolutionMode=Scale.
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InternalScale=2
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; Used only by InternalResolutionMode=Custom.
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; Valid ranges: InternalWidth 480-16384, InternalHeight 272-16384.
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InternalWidth=1920
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InternalHeight=1080
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MSAA=1
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SMAA=false
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AnisotropicFiltering=1
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DepthPrecision=24
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ExperimentalGpuColorPreview=false
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GeometryDebugColors=false
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DumpGpuFrameVblank=0
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[Timing]
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FrameRate=120
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RealtimeSpeedDiagnostics=false
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RealtimeSpeedIntervalVblanks=240
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[Audio]
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Enabled=true
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Volume=100
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Diagnostics=false
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PrebufferBlocks=8
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RecoveryPrebufferBlocks=14
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[Widescreen]
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Enabled=true
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AspectRatio=auto
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[Project2DFX]
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Enabled=false
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PerformanceLog=false
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[SimulateHDR]
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Enabled=false
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[DrawDistance]
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Enabled=false
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World=1.00
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Vehicles=1.00
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NPCs=1.00
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[Controls]
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CameraStick=true
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MouseSensitivity=12
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InvertCameraY=false
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PedCameraUpLimitDegrees=10
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ModernControlScheme=false
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[Diagnostics]
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LogToFile=true
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LogFile=VCSNative.log
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FlushEveryLine=false
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