mirror of
https://github.com/jessicanataliagta/PSPRecomp
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37e5469cbd
initial release
13 lines
494 B
C++
13 lines
494 B
C++
#include "vcs_hdr_post.hpp"
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namespace vcs {
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// SimulateHDR is intentionally disabled in the Stage 44.6 DirectX 12 RC.
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// The important part here is that the Windows binary no longer imports or even
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// includes the Vulkan API just to satisfy this optional module. A native D3D12
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// post chain can be added after the core renderer is physically validated.
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void hdr_post_configure(const std::filesystem::path &) noexcept {}
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bool hdr_post_enabled() noexcept { return false; }
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} // namespace vcs
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