mirror of
https://github.com/jessicanataliagta/PSPRecomp
synced 2026-10-04 10:41:03 -04:00
261f2d962b
improving graphics
12 lines
531 B
C++
12 lines
531 B
C++
#include "propershaders/ProperShadersBridge.hpp"
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namespace vcs {
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bool proper_shaders_private_available() noexcept { return false; }
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std::string proper_shaders_make_pipe_hlsl(GeShaderPipe, std::string_view native_ge_hlsl, bool) {
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return std::string(native_ge_hlsl);
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}
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const char *proper_shaders_volumetric_clouds_hlsl() noexcept { return nullptr; }
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const char *proper_shaders_realtime_shadows_hlsl() noexcept { return nullptr; }
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const char *proper_shaders_material_shadow_hlsl() noexcept { return nullptr; }
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} // namespace vcs
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