#ifndef DUNGEONS_HIDAN_ROOM_14_H
#define DUNGEONS_HIDAN_ROOM_14_H 1

#include "align_asset_macro.h"

#define dHIDAN_room_14Tex_0019F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14Tex_0019F8"
static const ALIGN_ASSET(2) char HIDAN_room_14Tex_0019F8[] = dHIDAN_room_14Tex_0019F8;

#define dHIDAN_room_14Tex_001DF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14Tex_001DF8"
static const ALIGN_ASSET(2) char HIDAN_room_14Tex_001DF8[] = dHIDAN_room_14Tex_001DF8;

#define dHIDAN_room_14DL_001030 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14DL_001030"
static const ALIGN_ASSET(2) char HIDAN_room_14DL_001030[] = dHIDAN_room_14DL_001030;


#endif // DUNGEONS_HIDAN_ROOM_14_H
