#ifndef OBJECTS_OBJECT_YDAN_OBJECTS_H
#define OBJECTS_OBJECT_YDAN_OBJECTS_H 1

#include "align_asset_macro.h"

#define dgYdanDoor1Tex "__OTR__objects/object_ydan_objects/gYdanDoor1Tex"
static const ALIGN_ASSET(2) char gYdanDoor1Tex[] = dgYdanDoor1Tex;

#define dgYdanWebTex "__OTR__objects/object_ydan_objects/gYdanWebTex"
static const ALIGN_ASSET(2) char gYdanWebTex[] = dgYdanWebTex;

#define dgYdanHasiFloatingBlockSideTex "__OTR__objects/object_ydan_objects/gYdanHasiFloatingBlockSideTex"
static const ALIGN_ASSET(2) char gYdanHasiFloatingBlockSideTex[] = dgYdanHasiFloatingBlockSideTex;

#define dgYdanHasiFloatingBlockBottomTex "__OTR__objects/object_ydan_objects/gYdanHasiFloatingBlockBottomTex"
static const ALIGN_ASSET(2) char gYdanHasiFloatingBlockBottomTex[] = dgYdanHasiFloatingBlockBottomTex;

#define dgYdanUnused1Tex "__OTR__objects/object_ydan_objects/gYdanUnused1Tex"
static const ALIGN_ASSET(2) char gYdanUnused1Tex[] = dgYdanUnused1Tex;

#define dgYdanHasi2TLUT "__OTR__objects/object_ydan_objects/gYdanHasi2TLUT"
static const ALIGN_ASSET(2) char gYdanHasi2TLUT[] = dgYdanHasi2TLUT;

#define dgYdanHasi3BlocksTopTex "__OTR__objects/object_ydan_objects/gYdanHasi3BlocksTopTex"
static const ALIGN_ASSET(2) char gYdanHasi3BlocksTopTex[] = dgYdanHasi3BlocksTopTex;

#define dgYdanTLUT_38F0 "__OTR__objects/object_ydan_objects/gYdanTLUT_38F0"
static const ALIGN_ASSET(2) char gYdanTLUT_38F0[] = dgYdanTLUT_38F0;

#define dgYdanHasi3BlocksSideTex "__OTR__objects/object_ydan_objects/gYdanHasi3BlocksSideTex"
static const ALIGN_ASSET(2) char gYdanHasi3BlocksSideTex[] = dgYdanHasi3BlocksSideTex;

#define dgYdanHasiWaterTex "__OTR__objects/object_ydan_objects/gYdanHasiWaterTex"
static const ALIGN_ASSET(2) char gYdanHasiWaterTex[] = dgYdanHasiWaterTex;

#define dgYdanHasiWaterTLUT "__OTR__objects/object_ydan_objects/gYdanHasiWaterTLUT"
static const ALIGN_ASSET(2) char gYdanHasiWaterTLUT[] = dgYdanHasiWaterTLUT;

#define dgYdanMarutaUnused1Tex "__OTR__objects/object_ydan_objects/gYdanMarutaUnused1Tex"
static const ALIGN_ASSET(2) char gYdanMarutaUnused1Tex[] = dgYdanMarutaUnused1Tex;

#define dgYdanMarutaUnused2Tex "__OTR__objects/object_ydan_objects/gYdanMarutaUnused2Tex"
static const ALIGN_ASSET(2) char gYdanMarutaUnused2Tex[] = dgYdanMarutaUnused2Tex;

#define dgYdanMaruta1TLUT "__OTR__objects/object_ydan_objects/gYdanMaruta1TLUT"
static const ALIGN_ASSET(2) char gYdanMaruta1TLUT[] = dgYdanMaruta1TLUT;

#define dgDTUnknownWebDL "__OTR__objects/object_ydan_objects/gDTUnknownWebDL"
static const ALIGN_ASSET(2) char gDTUnknownWebDL[] = dgDTUnknownWebDL;

#define dgDTRisingPlatformsDL "__OTR__objects/object_ydan_objects/gDTRisingPlatformsDL"
static const ALIGN_ASSET(2) char gDTRisingPlatformsDL[] = dgDTRisingPlatformsDL;

#define dgDTWaterPlaneDL "__OTR__objects/object_ydan_objects/gDTWaterPlaneDL"
static const ALIGN_ASSET(2) char gDTWaterPlaneDL[] = dgDTWaterPlaneDL;

#define dgDTWebWallDL "__OTR__objects/object_ydan_objects/gDTWebWallDL"
static const ALIGN_ASSET(2) char gDTWebWallDL[] = dgDTWebWallDL;

#define dgDTWebFloorDL "__OTR__objects/object_ydan_objects/gDTWebFloorDL"
static const ALIGN_ASSET(2) char gDTWebFloorDL[] = dgDTWebFloorDL;

#define dgDTFallingLadderDL "__OTR__objects/object_ydan_objects/gDTFallingLadderDL"
static const ALIGN_ASSET(2) char gDTFallingLadderDL[] = dgDTFallingLadderDL;

#define dgDTDungeonDoor1DL "__OTR__objects/object_ydan_objects/gDTDungeonDoor1DL"
static const ALIGN_ASSET(2) char gDTDungeonDoor1DL[] = dgDTDungeonDoor1DL;

#define dgDTDungeonDoor2DL "__OTR__objects/object_ydan_objects/gDTDungeonDoor2DL"
static const ALIGN_ASSET(2) char gDTDungeonDoor2DL[] = dgDTDungeonDoor2DL;

#define dgDTSlidingPlatformDL "__OTR__objects/object_ydan_objects/gDTSlidingPlatformDL"
static const ALIGN_ASSET(2) char gDTSlidingPlatformDL[] = dgDTSlidingPlatformDL;

#define dgDTRollingSpikeTrapDL "__OTR__objects/object_ydan_objects/gDTRollingSpikeTrapDL"
static const ALIGN_ASSET(2) char gDTRollingSpikeTrapDL[] = dgDTRollingSpikeTrapDL;

#define dgDTRisingPlatformsCol "__OTR__objects/object_ydan_objects/gDTRisingPlatformsCol"
static const ALIGN_ASSET(2) char gDTRisingPlatformsCol[] = dgDTRisingPlatformsCol;

#define dgDTWebWallCol "__OTR__objects/object_ydan_objects/gDTWebWallCol"
static const ALIGN_ASSET(2) char gDTWebWallCol[] = dgDTWebWallCol;

#define dgDTWebFloorCol "__OTR__objects/object_ydan_objects/gDTWebFloorCol"
static const ALIGN_ASSET(2) char gDTWebFloorCol[] = dgDTWebFloorCol;

#define dgDTFallingLadderCol "__OTR__objects/object_ydan_objects/gDTFallingLadderCol"
static const ALIGN_ASSET(2) char gDTFallingLadderCol[] = dgDTFallingLadderCol;

#define dgDTSlidingPlatformCol "__OTR__objects/object_ydan_objects/gDTSlidingPlatformCol"
static const ALIGN_ASSET(2) char gDTSlidingPlatformCol[] = dgDTSlidingPlatformCol;

#endif // OBJECTS_OBJECT_YDAN_OBJECTS_H
