#ifndef OVERWORLD_SPOT10_ROOM_6_H
#define OVERWORLD_SPOT10_ROOM_6_H 1

#include "align_asset_macro.h"

#define dspot10_room_6Tex_0022E8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Tex_0022E8"
static const ALIGN_ASSET(2) char spot10_room_6Tex_0022E8[] = dspot10_room_6Tex_0022E8;

#define dspot10_room_6Tex_002AE8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Tex_002AE8"
static const ALIGN_ASSET(2) char spot10_room_6Tex_002AE8[] = dspot10_room_6Tex_002AE8;

#define dspot10_room_6Tex_0032E8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Tex_0032E8"
static const ALIGN_ASSET(2) char spot10_room_6Tex_0032E8[] = dspot10_room_6Tex_0032E8;

#define dspot10_room_6DL_0022B8 "__OTR__scenes/shared/spot10_scene/spot10_room_6DL_0022B8"
static const ALIGN_ASSET(2) char spot10_room_6DL_0022B8[] = dspot10_room_6DL_0022B8;

#define dspot10_room_6Set_000100DL_0022B8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Set_000100DL_0022B8"
static const ALIGN_ASSET(2) char spot10_room_6Set_000100DL_0022B8[] = dspot10_room_6Set_000100DL_0022B8;

#define dspot10_room_6Set_000190DL_0022B8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Set_000190DL_0022B8"
static const ALIGN_ASSET(2) char spot10_room_6Set_000190DL_0022B8[] = dspot10_room_6Set_000190DL_0022B8;


#endif // OVERWORLD_SPOT10_ROOM_6_H
