#ifndef DUNGEONS_ICE_DOUKUTU_ROOM_10_H
#define DUNGEONS_ICE_DOUKUTU_ROOM_10_H 1

#include "align_asset_macro.h"

#define dice_doukutu_room_10Tex_001A28 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_10Tex_001A28"
static const ALIGN_ASSET(2) char ice_doukutu_room_10Tex_001A28[] = dice_doukutu_room_10Tex_001A28;

#define dice_doukutu_room_10Tex_002A28 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_10Tex_002A28"
static const ALIGN_ASSET(2) char ice_doukutu_room_10Tex_002A28[] = dice_doukutu_room_10Tex_002A28;

#define dice_doukutu_room_10Tex_003BD8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_10Tex_003BD8"
static const ALIGN_ASSET(2) char ice_doukutu_room_10Tex_003BD8[] = dice_doukutu_room_10Tex_003BD8;

#define dice_doukutu_room_10DL_0019F8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_10DL_0019F8"
static const ALIGN_ASSET(2) char ice_doukutu_room_10DL_0019F8[] = dice_doukutu_room_10DL_0019F8;

#define dice_doukutu_room_10DL_003BC8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_10DL_003BC8"
static const ALIGN_ASSET(2) char ice_doukutu_room_10DL_003BC8[] = dice_doukutu_room_10DL_003BC8;

#define dice_doukutu_room_10Set_000090DL_0019F8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_10Set_000090DL_0019F8"
static const ALIGN_ASSET(2) char ice_doukutu_room_10Set_000090DL_0019F8[] = dice_doukutu_room_10Set_000090DL_0019F8;

#define dice_doukutu_room_10Set_000090DL_003BC8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_10Set_000090DL_003BC8"
static const ALIGN_ASSET(2) char ice_doukutu_room_10Set_000090DL_003BC8[] = dice_doukutu_room_10Set_000090DL_003BC8;


#endif // DUNGEONS_ICE_DOUKUTU_ROOM_10_H
