#ifndef DUNGEONS_HIDAN_SCENE_H
#define DUNGEONS_HIDAN_SCENE_H 1

#include "align_asset_macro.h"

#define dHIDAN_sceneTex_0189D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_0189D0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_0189D0[] = dHIDAN_sceneTex_0189D0;

#define dHIDAN_sceneTex_018BD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_018BD0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_018BD0[] = dHIDAN_sceneTex_018BD0;

#define dHIDAN_sceneTex_018DD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_018DD0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_018DD0[] = dHIDAN_sceneTex_018DD0;

#define dHIDAN_sceneTex_0195D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_0195D0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_0195D0[] = dHIDAN_sceneTex_0195D0;

#define dHIDAN_sceneTex_019DD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_019DD0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_019DD0[] = dHIDAN_sceneTex_019DD0;

#define dHIDAN_sceneTex_019FD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_019FD0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_019FD0[] = dHIDAN_sceneTex_019FD0;

#define dHIDAN_sceneTLUT_018990 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTLUT_018990"
static const ALIGN_ASSET(2) char HIDAN_sceneTLUT_018990[] = dHIDAN_sceneTLUT_018990;

#define dHIDAN_sceneTLUT_0189B0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTLUT_0189B0"
static const ALIGN_ASSET(2) char HIDAN_sceneTLUT_0189B0[] = dHIDAN_sceneTLUT_0189B0;

#define dHIDAN_sceneCollisionHeader_01895C "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneCollisionHeader_01895C"
static const ALIGN_ASSET(2) char HIDAN_sceneCollisionHeader_01895C[] = dHIDAN_sceneCollisionHeader_01895C;


#endif // DUNGEONS_HIDAN_SCENE_H
