#ifndef TEXTURES_ITEM_NAME_STATIC_H
#define TEXTURES_ITEM_NAME_STATIC_H 1

#include "align_asset_macro.h"

#define dgDekuStickItemNameENGTex "__OTR__textures/item_name_static/gDekuStickItemNameENGTex"
static const ALIGN_ASSET(2) char gDekuStickItemNameENGTex[] = dgDekuStickItemNameENGTex;

#define dgDekuNutItemNameENGTex "__OTR__textures/item_name_static/gDekuNutItemNameENGTex"
static const ALIGN_ASSET(2) char gDekuNutItemNameENGTex[] = dgDekuNutItemNameENGTex;

#define dgBombItemNameENGTex "__OTR__textures/item_name_static/gBombItemNameENGTex"
static const ALIGN_ASSET(2) char gBombItemNameENGTex[] = dgBombItemNameENGTex;

#define dgFairyBowItemNameENGTex "__OTR__textures/item_name_static/gFairyBowItemNameENGTex"
static const ALIGN_ASSET(2) char gFairyBowItemNameENGTex[] = dgFairyBowItemNameENGTex;

#define dgFireArrowItemNameENGTex "__OTR__textures/item_name_static/gFireArrowItemNameENGTex"
static const ALIGN_ASSET(2) char gFireArrowItemNameENGTex[] = dgFireArrowItemNameENGTex;

#define dgDinsFireItemNameENGTex "__OTR__textures/item_name_static/gDinsFireItemNameENGTex"
static const ALIGN_ASSET(2) char gDinsFireItemNameENGTex[] = dgDinsFireItemNameENGTex;

#define dgFairySlingshotItemNameENGTex "__OTR__textures/item_name_static/gFairySlingshotItemNameENGTex"
static const ALIGN_ASSET(2) char gFairySlingshotItemNameENGTex[] = dgFairySlingshotItemNameENGTex;

#define dgFairyOcarinaItemNameENGTex "__OTR__textures/item_name_static/gFairyOcarinaItemNameENGTex"
static const ALIGN_ASSET(2) char gFairyOcarinaItemNameENGTex[] = dgFairyOcarinaItemNameENGTex;

#define dgOcarinaOfTimeItemNameENGTex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameENGTex"
static const ALIGN_ASSET(2) char gOcarinaOfTimeItemNameENGTex[] = dgOcarinaOfTimeItemNameENGTex;

#define dgBombchuItemNameENGTex "__OTR__textures/item_name_static/gBombchuItemNameENGTex"
static const ALIGN_ASSET(2) char gBombchuItemNameENGTex[] = dgBombchuItemNameENGTex;

#define dgHookshotItemNameENGTex "__OTR__textures/item_name_static/gHookshotItemNameENGTex"
static const ALIGN_ASSET(2) char gHookshotItemNameENGTex[] = dgHookshotItemNameENGTex;

#define dgLongshotItemNameENGTex "__OTR__textures/item_name_static/gLongshotItemNameENGTex"
static const ALIGN_ASSET(2) char gLongshotItemNameENGTex[] = dgLongshotItemNameENGTex;

#define dgIceArrowItemNameENGTex "__OTR__textures/item_name_static/gIceArrowItemNameENGTex"
static const ALIGN_ASSET(2) char gIceArrowItemNameENGTex[] = dgIceArrowItemNameENGTex;

#define dgFaroresWindItemNameENGTex "__OTR__textures/item_name_static/gFaroresWindItemNameENGTex"
static const ALIGN_ASSET(2) char gFaroresWindItemNameENGTex[] = dgFaroresWindItemNameENGTex;

#define dgBoomerangItemNameENGTex "__OTR__textures/item_name_static/gBoomerangItemNameENGTex"
static const ALIGN_ASSET(2) char gBoomerangItemNameENGTex[] = dgBoomerangItemNameENGTex;

#define dgLensItemNameENGTex "__OTR__textures/item_name_static/gLensItemNameENGTex"
static const ALIGN_ASSET(2) char gLensItemNameENGTex[] = dgLensItemNameENGTex;

#define dgMagicBeansItemNameENGTex "__OTR__textures/item_name_static/gMagicBeansItemNameENGTex"
static const ALIGN_ASSET(2) char gMagicBeansItemNameENGTex[] = dgMagicBeansItemNameENGTex;

#define dgMegatonHammerItemNameENGTex "__OTR__textures/item_name_static/gMegatonHammerItemNameENGTex"
static const ALIGN_ASSET(2) char gMegatonHammerItemNameENGTex[] = dgMegatonHammerItemNameENGTex;

#define dgLightArrowItemNameENGTex "__OTR__textures/item_name_static/gLightArrowItemNameENGTex"
static const ALIGN_ASSET(2) char gLightArrowItemNameENGTex[] = dgLightArrowItemNameENGTex;

#define dgNayrusLoveItemNameENGTex "__OTR__textures/item_name_static/gNayrusLoveItemNameENGTex"
static const ALIGN_ASSET(2) char gNayrusLoveItemNameENGTex[] = dgNayrusLoveItemNameENGTex;

#define dgEmptyBottleItemNameENGTex "__OTR__textures/item_name_static/gEmptyBottleItemNameENGTex"
static const ALIGN_ASSET(2) char gEmptyBottleItemNameENGTex[] = dgEmptyBottleItemNameENGTex;

#define dgRedPotionItemNameENGTex "__OTR__textures/item_name_static/gRedPotionItemNameENGTex"
static const ALIGN_ASSET(2) char gRedPotionItemNameENGTex[] = dgRedPotionItemNameENGTex;

#define dgGreenPotionItemNameENGTex "__OTR__textures/item_name_static/gGreenPotionItemNameENGTex"
static const ALIGN_ASSET(2) char gGreenPotionItemNameENGTex[] = dgGreenPotionItemNameENGTex;

#define dgBluePotionItemNameENGTex "__OTR__textures/item_name_static/gBluePotionItemNameENGTex"
static const ALIGN_ASSET(2) char gBluePotionItemNameENGTex[] = dgBluePotionItemNameENGTex;

#define dgBottledFairyItemNameENGTex "__OTR__textures/item_name_static/gBottledFairyItemNameENGTex"
static const ALIGN_ASSET(2) char gBottledFairyItemNameENGTex[] = dgBottledFairyItemNameENGTex;

#define dgFishItemNameENGTex "__OTR__textures/item_name_static/gFishItemNameENGTex"
static const ALIGN_ASSET(2) char gFishItemNameENGTex[] = dgFishItemNameENGTex;

#define dgFullMilkItemNameENGTex "__OTR__textures/item_name_static/gFullMilkItemNameENGTex"
static const ALIGN_ASSET(2) char gFullMilkItemNameENGTex[] = dgFullMilkItemNameENGTex;

#define dgRutosLetterItemNameENGTex "__OTR__textures/item_name_static/gRutosLetterItemNameENGTex"
static const ALIGN_ASSET(2) char gRutosLetterItemNameENGTex[] = dgRutosLetterItemNameENGTex;

#define dgBlueFireItemNameENGTex "__OTR__textures/item_name_static/gBlueFireItemNameENGTex"
static const ALIGN_ASSET(2) char gBlueFireItemNameENGTex[] = dgBlueFireItemNameENGTex;

#define dgBugItemNameENGTex "__OTR__textures/item_name_static/gBugItemNameENGTex"
static const ALIGN_ASSET(2) char gBugItemNameENGTex[] = dgBugItemNameENGTex;

#define dgBigPoeItemNameENGTex "__OTR__textures/item_name_static/gBigPoeItemNameENGTex"
static const ALIGN_ASSET(2) char gBigPoeItemNameENGTex[] = dgBigPoeItemNameENGTex;

#define dgHalfMilkItemNameENGTex "__OTR__textures/item_name_static/gHalfMilkItemNameENGTex"
static const ALIGN_ASSET(2) char gHalfMilkItemNameENGTex[] = dgHalfMilkItemNameENGTex;

#define dgPoeItemNameENGTex "__OTR__textures/item_name_static/gPoeItemNameENGTex"
static const ALIGN_ASSET(2) char gPoeItemNameENGTex[] = dgPoeItemNameENGTex;

#define dgWeirdEggItemNameENGTex "__OTR__textures/item_name_static/gWeirdEggItemNameENGTex"
static const ALIGN_ASSET(2) char gWeirdEggItemNameENGTex[] = dgWeirdEggItemNameENGTex;

#define dgCuccoItemNameENGTex "__OTR__textures/item_name_static/gCuccoItemNameENGTex"
static const ALIGN_ASSET(2) char gCuccoItemNameENGTex[] = dgCuccoItemNameENGTex;

#define dgZeldasLetterItemNameENGTex "__OTR__textures/item_name_static/gZeldasLetterItemNameENGTex"
static const ALIGN_ASSET(2) char gZeldasLetterItemNameENGTex[] = dgZeldasLetterItemNameENGTex;

#define dgKeatonMaskItemNameENGTex "__OTR__textures/item_name_static/gKeatonMaskItemNameENGTex"
static const ALIGN_ASSET(2) char gKeatonMaskItemNameENGTex[] = dgKeatonMaskItemNameENGTex;

#define dgSkullMaskItemNameENGTex "__OTR__textures/item_name_static/gSkullMaskItemNameENGTex"
static const ALIGN_ASSET(2) char gSkullMaskItemNameENGTex[] = dgSkullMaskItemNameENGTex;

#define dgSpookyMaskItemNameENGTex "__OTR__textures/item_name_static/gSpookyMaskItemNameENGTex"
static const ALIGN_ASSET(2) char gSpookyMaskItemNameENGTex[] = dgSpookyMaskItemNameENGTex;

#define dgBunnyHoodItemNameENGTex "__OTR__textures/item_name_static/gBunnyHoodItemNameENGTex"
static const ALIGN_ASSET(2) char gBunnyHoodItemNameENGTex[] = dgBunnyHoodItemNameENGTex;

#define dgGoronMaskItemNameENGTex "__OTR__textures/item_name_static/gGoronMaskItemNameENGTex"
static const ALIGN_ASSET(2) char gGoronMaskItemNameENGTex[] = dgGoronMaskItemNameENGTex;

#define dgZoraMaskItemNameENGTex "__OTR__textures/item_name_static/gZoraMaskItemNameENGTex"
static const ALIGN_ASSET(2) char gZoraMaskItemNameENGTex[] = dgZoraMaskItemNameENGTex;

#define dgGerudoMaskItemNameENGTex "__OTR__textures/item_name_static/gGerudoMaskItemNameENGTex"
static const ALIGN_ASSET(2) char gGerudoMaskItemNameENGTex[] = dgGerudoMaskItemNameENGTex;

#define dgMaskofTruthItemNameENGTex "__OTR__textures/item_name_static/gMaskofTruthItemNameENGTex"
static const ALIGN_ASSET(2) char gMaskofTruthItemNameENGTex[] = dgMaskofTruthItemNameENGTex;

#define dgSOLDOUTItemNameENGTex "__OTR__textures/item_name_static/gSOLDOUTItemNameENGTex"
static const ALIGN_ASSET(2) char gSOLDOUTItemNameENGTex[] = dgSOLDOUTItemNameENGTex;

#define dgPocketEggItemNameENGTex "__OTR__textures/item_name_static/gPocketEggItemNameENGTex"
static const ALIGN_ASSET(2) char gPocketEggItemNameENGTex[] = dgPocketEggItemNameENGTex;

#define dgPocketCuccoItemNameENGTex "__OTR__textures/item_name_static/gPocketCuccoItemNameENGTex"
static const ALIGN_ASSET(2) char gPocketCuccoItemNameENGTex[] = dgPocketCuccoItemNameENGTex;

#define dgCojiroItemNameENGTex "__OTR__textures/item_name_static/gCojiroItemNameENGTex"
static const ALIGN_ASSET(2) char gCojiroItemNameENGTex[] = dgCojiroItemNameENGTex;

#define dgOddMushroomItemNameENGTex "__OTR__textures/item_name_static/gOddMushroomItemNameENGTex"
static const ALIGN_ASSET(2) char gOddMushroomItemNameENGTex[] = dgOddMushroomItemNameENGTex;

#define dgOddPotionItemNameENGTex "__OTR__textures/item_name_static/gOddPotionItemNameENGTex"
static const ALIGN_ASSET(2) char gOddPotionItemNameENGTex[] = dgOddPotionItemNameENGTex;

#define dgPoachersSawItemNameENGTex "__OTR__textures/item_name_static/gPoachersSawItemNameENGTex"
static const ALIGN_ASSET(2) char gPoachersSawItemNameENGTex[] = dgPoachersSawItemNameENGTex;

#define dgBrokenGoronsSwordItemNameENGTex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameENGTex"
static const ALIGN_ASSET(2) char gBrokenGoronsSwordItemNameENGTex[] = dgBrokenGoronsSwordItemNameENGTex;

#define dgPrescriptionItemNameENGTex "__OTR__textures/item_name_static/gPrescriptionItemNameENGTex"
static const ALIGN_ASSET(2) char gPrescriptionItemNameENGTex[] = dgPrescriptionItemNameENGTex;

#define dgEyeBallFrogItemNameENGTex "__OTR__textures/item_name_static/gEyeBallFrogItemNameENGTex"
static const ALIGN_ASSET(2) char gEyeBallFrogItemNameENGTex[] = dgEyeBallFrogItemNameENGTex;

#define dgEyeDropsItemNameENGTex "__OTR__textures/item_name_static/gEyeDropsItemNameENGTex"
static const ALIGN_ASSET(2) char gEyeDropsItemNameENGTex[] = dgEyeDropsItemNameENGTex;

#define dgClaimCheckItemNameENGTex "__OTR__textures/item_name_static/gClaimCheckItemNameENGTex"
static const ALIGN_ASSET(2) char gClaimCheckItemNameENGTex[] = dgClaimCheckItemNameENGTex;

#define dgUnusedWindMedallionItemName1JPNTex "__OTR__textures/item_name_static/gUnusedWindMedallionItemName1JPNTex"
static const ALIGN_ASSET(2) char gUnusedWindMedallionItemName1JPNTex[] = dgUnusedWindMedallionItemName1JPNTex;

#define dgUnusedFireMedallionItemName1JPNTex "__OTR__textures/item_name_static/gUnusedFireMedallionItemName1JPNTex"
static const ALIGN_ASSET(2) char gUnusedFireMedallionItemName1JPNTex[] = dgUnusedFireMedallionItemName1JPNTex;

#define dgUnusedIceMedallionItemName1JPNTex "__OTR__textures/item_name_static/gUnusedIceMedallionItemName1JPNTex"
static const ALIGN_ASSET(2) char gUnusedIceMedallionItemName1JPNTex[] = dgUnusedIceMedallionItemName1JPNTex;

#define dgKokiriSwordItemNameENGTex "__OTR__textures/item_name_static/gKokiriSwordItemNameENGTex"
static const ALIGN_ASSET(2) char gKokiriSwordItemNameENGTex[] = dgKokiriSwordItemNameENGTex;

#define dgMasterSwordItemNameENGTex "__OTR__textures/item_name_static/gMasterSwordItemNameENGTex"
static const ALIGN_ASSET(2) char gMasterSwordItemNameENGTex[] = dgMasterSwordItemNameENGTex;

#define dgGiantsKnifeItemNameENGTex "__OTR__textures/item_name_static/gGiantsKnifeItemNameENGTex"
static const ALIGN_ASSET(2) char gGiantsKnifeItemNameENGTex[] = dgGiantsKnifeItemNameENGTex;

#define dgDekuShieldItemNameENGTex "__OTR__textures/item_name_static/gDekuShieldItemNameENGTex"
static const ALIGN_ASSET(2) char gDekuShieldItemNameENGTex[] = dgDekuShieldItemNameENGTex;

#define dgHylianShieldItemNameENGTex "__OTR__textures/item_name_static/gHylianShieldItemNameENGTex"
static const ALIGN_ASSET(2) char gHylianShieldItemNameENGTex[] = dgHylianShieldItemNameENGTex;

#define dgMirrorShieldItemNameENGTex "__OTR__textures/item_name_static/gMirrorShieldItemNameENGTex"
static const ALIGN_ASSET(2) char gMirrorShieldItemNameENGTex[] = dgMirrorShieldItemNameENGTex;

#define dgKokiriTunicItemNameENGTex "__OTR__textures/item_name_static/gKokiriTunicItemNameENGTex"
static const ALIGN_ASSET(2) char gKokiriTunicItemNameENGTex[] = dgKokiriTunicItemNameENGTex;

#define dgGoronTunicItemNameENGTex "__OTR__textures/item_name_static/gGoronTunicItemNameENGTex"
static const ALIGN_ASSET(2) char gGoronTunicItemNameENGTex[] = dgGoronTunicItemNameENGTex;

#define dgZoraTunicItemNameENGTex "__OTR__textures/item_name_static/gZoraTunicItemNameENGTex"
static const ALIGN_ASSET(2) char gZoraTunicItemNameENGTex[] = dgZoraTunicItemNameENGTex;

#define dgKokiriBootsItemNameENGTex "__OTR__textures/item_name_static/gKokiriBootsItemNameENGTex"
static const ALIGN_ASSET(2) char gKokiriBootsItemNameENGTex[] = dgKokiriBootsItemNameENGTex;

#define dgIronBootsItemNameENGTex "__OTR__textures/item_name_static/gIronBootsItemNameENGTex"
static const ALIGN_ASSET(2) char gIronBootsItemNameENGTex[] = dgIronBootsItemNameENGTex;

#define dgHoverBootsItemNameENGTex "__OTR__textures/item_name_static/gHoverBootsItemNameENGTex"
static const ALIGN_ASSET(2) char gHoverBootsItemNameENGTex[] = dgHoverBootsItemNameENGTex;

#define dgBulletBag30ItemNameENGTex "__OTR__textures/item_name_static/gBulletBag30ItemNameENGTex"
static const ALIGN_ASSET(2) char gBulletBag30ItemNameENGTex[] = dgBulletBag30ItemNameENGTex;

#define dgBulletBag40ItemNameENGTex "__OTR__textures/item_name_static/gBulletBag40ItemNameENGTex"
static const ALIGN_ASSET(2) char gBulletBag40ItemNameENGTex[] = dgBulletBag40ItemNameENGTex;

#define dgBulletBag50ItemNameENGTex "__OTR__textures/item_name_static/gBulletBag50ItemNameENGTex"
static const ALIGN_ASSET(2) char gBulletBag50ItemNameENGTex[] = dgBulletBag50ItemNameENGTex;

#define dgQuiver30ItemNameENGTex "__OTR__textures/item_name_static/gQuiver30ItemNameENGTex"
static const ALIGN_ASSET(2) char gQuiver30ItemNameENGTex[] = dgQuiver30ItemNameENGTex;

#define dgQuiver40ItemNameENGTex "__OTR__textures/item_name_static/gQuiver40ItemNameENGTex"
static const ALIGN_ASSET(2) char gQuiver40ItemNameENGTex[] = dgQuiver40ItemNameENGTex;

#define dgQuiver50ItemNameENGTex "__OTR__textures/item_name_static/gQuiver50ItemNameENGTex"
static const ALIGN_ASSET(2) char gQuiver50ItemNameENGTex[] = dgQuiver50ItemNameENGTex;

#define dgBombBag20ItemNameENGTex "__OTR__textures/item_name_static/gBombBag20ItemNameENGTex"
static const ALIGN_ASSET(2) char gBombBag20ItemNameENGTex[] = dgBombBag20ItemNameENGTex;

#define dgBombBag30ItemNameENGTex "__OTR__textures/item_name_static/gBombBag30ItemNameENGTex"
static const ALIGN_ASSET(2) char gBombBag30ItemNameENGTex[] = dgBombBag30ItemNameENGTex;

#define dgBombBag40ItemNameENGTex "__OTR__textures/item_name_static/gBombBag40ItemNameENGTex"
static const ALIGN_ASSET(2) char gBombBag40ItemNameENGTex[] = dgBombBag40ItemNameENGTex;

#define dgGoronsBraceletItemNameENGTex "__OTR__textures/item_name_static/gGoronsBraceletItemNameENGTex"
static const ALIGN_ASSET(2) char gGoronsBraceletItemNameENGTex[] = dgGoronsBraceletItemNameENGTex;

#define dgSilverGauntletsItemNameENGTex "__OTR__textures/item_name_static/gSilverGauntletsItemNameENGTex"
static const ALIGN_ASSET(2) char gSilverGauntletsItemNameENGTex[] = dgSilverGauntletsItemNameENGTex;

#define dgGoldenGauntletsItemNameENGTex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameENGTex"
static const ALIGN_ASSET(2) char gGoldenGauntletsItemNameENGTex[] = dgGoldenGauntletsItemNameENGTex;

#define dgSilverScaleItemNameENGTex "__OTR__textures/item_name_static/gSilverScaleItemNameENGTex"
static const ALIGN_ASSET(2) char gSilverScaleItemNameENGTex[] = dgSilverScaleItemNameENGTex;

#define dgGoldenScaleItemNameENGTex "__OTR__textures/item_name_static/gGoldenScaleItemNameENGTex"
static const ALIGN_ASSET(2) char gGoldenScaleItemNameENGTex[] = dgGoldenScaleItemNameENGTex;

#define dgBrokenGiantsKnifeItemNameENGTex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameENGTex"
static const ALIGN_ASSET(2) char gBrokenGiantsKnifeItemNameENGTex[] = dgBrokenGiantsKnifeItemNameENGTex;

#define dgUnusedBossKeyItemName1JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName1JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName1JPNTex[] = dgUnusedBossKeyItemName1JPNTex;

#define dgUnusedBossKeyItemName2JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName2JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName2JPNTex[] = dgUnusedBossKeyItemName2JPNTex;

#define dgUnusedBossKeyItemName3JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName3JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName3JPNTex[] = dgUnusedBossKeyItemName3JPNTex;

#define dgUnusedBossKeyItemName4JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName4JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName4JPNTex[] = dgUnusedBossKeyItemName4JPNTex;

#define dgMinuetOfForestItemNameENGTex "__OTR__textures/item_name_static/gMinuetOfForestItemNameENGTex"
static const ALIGN_ASSET(2) char gMinuetOfForestItemNameENGTex[] = dgMinuetOfForestItemNameENGTex;

#define dgBoleroOfFireItemNameENGTex "__OTR__textures/item_name_static/gBoleroOfFireItemNameENGTex"
static const ALIGN_ASSET(2) char gBoleroOfFireItemNameENGTex[] = dgBoleroOfFireItemNameENGTex;

#define dgSerenadeOfWaterItemNameENGTex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameENGTex"
static const ALIGN_ASSET(2) char gSerenadeOfWaterItemNameENGTex[] = dgSerenadeOfWaterItemNameENGTex;

#define dgRequiemOfSpiritItemNameENGTex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameENGTex"
static const ALIGN_ASSET(2) char gRequiemOfSpiritItemNameENGTex[] = dgRequiemOfSpiritItemNameENGTex;

#define dgNocturneOfShadowItemNameENGTex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameENGTex"
static const ALIGN_ASSET(2) char gNocturneOfShadowItemNameENGTex[] = dgNocturneOfShadowItemNameENGTex;

#define dgPreludeOfLightItemNameENGTex "__OTR__textures/item_name_static/gPreludeOfLightItemNameENGTex"
static const ALIGN_ASSET(2) char gPreludeOfLightItemNameENGTex[] = dgPreludeOfLightItemNameENGTex;

#define dgZeldasLullabyItemNameENGTex "__OTR__textures/item_name_static/gZeldasLullabyItemNameENGTex"
static const ALIGN_ASSET(2) char gZeldasLullabyItemNameENGTex[] = dgZeldasLullabyItemNameENGTex;

#define dgEponasSongItemNameENGTex "__OTR__textures/item_name_static/gEponasSongItemNameENGTex"
static const ALIGN_ASSET(2) char gEponasSongItemNameENGTex[] = dgEponasSongItemNameENGTex;

#define dgSariasSongItemNameENGTex "__OTR__textures/item_name_static/gSariasSongItemNameENGTex"
static const ALIGN_ASSET(2) char gSariasSongItemNameENGTex[] = dgSariasSongItemNameENGTex;

#define dgSunsSongItemNameENGTex "__OTR__textures/item_name_static/gSunsSongItemNameENGTex"
static const ALIGN_ASSET(2) char gSunsSongItemNameENGTex[] = dgSunsSongItemNameENGTex;

#define dgSongOfTimeItemNameENGTex "__OTR__textures/item_name_static/gSongOfTimeItemNameENGTex"
static const ALIGN_ASSET(2) char gSongOfTimeItemNameENGTex[] = dgSongOfTimeItemNameENGTex;

#define dgSongOfStormsItemNameENGTex "__OTR__textures/item_name_static/gSongOfStormsItemNameENGTex"
static const ALIGN_ASSET(2) char gSongOfStormsItemNameENGTex[] = dgSongOfStormsItemNameENGTex;

#define dgForestMedallionItemNameENGTex "__OTR__textures/item_name_static/gForestMedallionItemNameENGTex"
static const ALIGN_ASSET(2) char gForestMedallionItemNameENGTex[] = dgForestMedallionItemNameENGTex;

#define dgFireMedallionItemNameENGTex "__OTR__textures/item_name_static/gFireMedallionItemNameENGTex"
static const ALIGN_ASSET(2) char gFireMedallionItemNameENGTex[] = dgFireMedallionItemNameENGTex;

#define dgWaterMedallionItemNameENGTex "__OTR__textures/item_name_static/gWaterMedallionItemNameENGTex"
static const ALIGN_ASSET(2) char gWaterMedallionItemNameENGTex[] = dgWaterMedallionItemNameENGTex;

#define dgSpiritMedallionItemNameENGTex "__OTR__textures/item_name_static/gSpiritMedallionItemNameENGTex"
static const ALIGN_ASSET(2) char gSpiritMedallionItemNameENGTex[] = dgSpiritMedallionItemNameENGTex;

#define dgShadowMedallionItemNameENGTex "__OTR__textures/item_name_static/gShadowMedallionItemNameENGTex"
static const ALIGN_ASSET(2) char gShadowMedallionItemNameENGTex[] = dgShadowMedallionItemNameENGTex;

#define dgLightMedallionItemNameENGTex "__OTR__textures/item_name_static/gLightMedallionItemNameENGTex"
static const ALIGN_ASSET(2) char gLightMedallionItemNameENGTex[] = dgLightMedallionItemNameENGTex;

#define dgKokiriEmeraldItemNameENGTex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameENGTex"
static const ALIGN_ASSET(2) char gKokiriEmeraldItemNameENGTex[] = dgKokiriEmeraldItemNameENGTex;

#define dgGoronsRubyItemNameENGTex "__OTR__textures/item_name_static/gGoronsRubyItemNameENGTex"
static const ALIGN_ASSET(2) char gGoronsRubyItemNameENGTex[] = dgGoronsRubyItemNameENGTex;

#define dgZorasSapphireItemNameENGTex "__OTR__textures/item_name_static/gZorasSapphireItemNameENGTex"
static const ALIGN_ASSET(2) char gZorasSapphireItemNameENGTex[] = dgZorasSapphireItemNameENGTex;

#define dgStoneofAgonyItemNameENGTex "__OTR__textures/item_name_static/gStoneofAgonyItemNameENGTex"
static const ALIGN_ASSET(2) char gStoneofAgonyItemNameENGTex[] = dgStoneofAgonyItemNameENGTex;

#define dgGerudosCardItemNameENGTex "__OTR__textures/item_name_static/gGerudosCardItemNameENGTex"
static const ALIGN_ASSET(2) char gGerudosCardItemNameENGTex[] = dgGerudosCardItemNameENGTex;

#define dgGoldSkulltulaItemNameENGTex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameENGTex"
static const ALIGN_ASSET(2) char gGoldSkulltulaItemNameENGTex[] = dgGoldSkulltulaItemNameENGTex;

#define dgPieceOfHeartItemNameENGTex "__OTR__textures/item_name_static/gPieceOfHeartItemNameENGTex"
static const ALIGN_ASSET(2) char gPieceOfHeartItemNameENGTex[] = dgPieceOfHeartItemNameENGTex;

#define dgUnusedPieceOfHeartItemName1JPNTex "__OTR__textures/item_name_static/gUnusedPieceOfHeartItemName1JPNTex"
static const ALIGN_ASSET(2) char gUnusedPieceOfHeartItemName1JPNTex[] = dgUnusedPieceOfHeartItemName1JPNTex;

#define dgUnusedBigKeyItemNameENGTex "__OTR__textures/item_name_static/gUnusedBigKeyItemNameENGTex"
static const ALIGN_ASSET(2) char gUnusedBigKeyItemNameENGTex[] = dgUnusedBigKeyItemNameENGTex;

#define dgCompassItemNameENGTex "__OTR__textures/item_name_static/gCompassItemNameENGTex"
static const ALIGN_ASSET(2) char gCompassItemNameENGTex[] = dgCompassItemNameENGTex;

#define dgDungeonMapItemNameENGTex "__OTR__textures/item_name_static/gDungeonMapItemNameENGTex"
static const ALIGN_ASSET(2) char gDungeonMapItemNameENGTex[] = dgDungeonMapItemNameENGTex;

#define dgUnusedBossKeyItemName5JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName5JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName5JPNTex[] = dgUnusedBossKeyItemName5JPNTex;

#define dgUnusedBossKeyItemName6JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName6JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName6JPNTex[] = dgUnusedBossKeyItemName6JPNTex;

#define dgUnusedBossKeyItemName7JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName7JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName7JPNTex[] = dgUnusedBossKeyItemName7JPNTex;

#define dgBiggoronsSwordItemNameENGTex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameENGTex"
static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameENGTex[] = dgBiggoronsSwordItemNameENGTex;

#define dgDekuStickItemNameGERTex "__OTR__textures/item_name_static/gDekuStickItemNameGERTex"
static const ALIGN_ASSET(2) char gDekuStickItemNameGERTex[] = dgDekuStickItemNameGERTex;

#define dgDekuNutItemNameGERTex "__OTR__textures/item_name_static/gDekuNutItemNameGERTex"
static const ALIGN_ASSET(2) char gDekuNutItemNameGERTex[] = dgDekuNutItemNameGERTex;

#define dgBombItemNameItemNameGERTex "__OTR__textures/item_name_static/gBombItemNameItemNameGERTex"
static const ALIGN_ASSET(2) char gBombItemNameItemNameGERTex[] = dgBombItemNameItemNameGERTex;

#define dgFairyBowItemNameGERTex "__OTR__textures/item_name_static/gFairyBowItemNameGERTex"
static const ALIGN_ASSET(2) char gFairyBowItemNameGERTex[] = dgFairyBowItemNameGERTex;

#define dgFireArrowItemNameUnk2GERTex "__OTR__textures/item_name_static/gFireArrowItemNameUnk2GERTex"
static const ALIGN_ASSET(2) char gFireArrowItemNameUnk2GERTex[] = dgFireArrowItemNameUnk2GERTex;

#define dgDinsFireItemNameGERTex "__OTR__textures/item_name_static/gDinsFireItemNameGERTex"
static const ALIGN_ASSET(2) char gDinsFireItemNameGERTex[] = dgDinsFireItemNameGERTex;

#define dgFairySlingshotItemNameGERTex "__OTR__textures/item_name_static/gFairySlingshotItemNameGERTex"
static const ALIGN_ASSET(2) char gFairySlingshotItemNameGERTex[] = dgFairySlingshotItemNameGERTex;

#define dgFairyOcarinaItemNameGERTex "__OTR__textures/item_name_static/gFairyOcarinaItemNameGERTex"
static const ALIGN_ASSET(2) char gFairyOcarinaItemNameGERTex[] = dgFairyOcarinaItemNameGERTex;

#define dgOcarinaOfTimeItemNameGERTex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameGERTex"
static const ALIGN_ASSET(2) char gOcarinaOfTimeItemNameGERTex[] = dgOcarinaOfTimeItemNameGERTex;

#define dgBombchuItemNameGERTex "__OTR__textures/item_name_static/gBombchuItemNameGERTex"
static const ALIGN_ASSET(2) char gBombchuItemNameGERTex[] = dgBombchuItemNameGERTex;

#define dgHookshotItemNameGERTex "__OTR__textures/item_name_static/gHookshotItemNameGERTex"
static const ALIGN_ASSET(2) char gHookshotItemNameGERTex[] = dgHookshotItemNameGERTex;

#define dgLongshotItemNameGERTex "__OTR__textures/item_name_static/gLongshotItemNameGERTex"
static const ALIGN_ASSET(2) char gLongshotItemNameGERTex[] = dgLongshotItemNameGERTex;

#define dgIceArrowItemNameGERTex "__OTR__textures/item_name_static/gIceArrowItemNameGERTex"
static const ALIGN_ASSET(2) char gIceArrowItemNameGERTex[] = dgIceArrowItemNameGERTex;

#define dgFaroresWindItemNameGERTex "__OTR__textures/item_name_static/gFaroresWindItemNameGERTex"
static const ALIGN_ASSET(2) char gFaroresWindItemNameGERTex[] = dgFaroresWindItemNameGERTex;

#define dgBoomerangItemNameGERTex "__OTR__textures/item_name_static/gBoomerangItemNameGERTex"
static const ALIGN_ASSET(2) char gBoomerangItemNameGERTex[] = dgBoomerangItemNameGERTex;

#define dgLensItemNameGERTex "__OTR__textures/item_name_static/gLensItemNameGERTex"
static const ALIGN_ASSET(2) char gLensItemNameGERTex[] = dgLensItemNameGERTex;

#define dgMagicBeansItemNameGERTex "__OTR__textures/item_name_static/gMagicBeansItemNameGERTex"
static const ALIGN_ASSET(2) char gMagicBeansItemNameGERTex[] = dgMagicBeansItemNameGERTex;

#define dgMegatonHammerItemNameGERTex "__OTR__textures/item_name_static/gMegatonHammerItemNameGERTex"
static const ALIGN_ASSET(2) char gMegatonHammerItemNameGERTex[] = dgMegatonHammerItemNameGERTex;

#define dgLightArrowItemNameGERTex "__OTR__textures/item_name_static/gLightArrowItemNameGERTex"
static const ALIGN_ASSET(2) char gLightArrowItemNameGERTex[] = dgLightArrowItemNameGERTex;

#define dgNayrusLoveItemNameGERTex "__OTR__textures/item_name_static/gNayrusLoveItemNameGERTex"
static const ALIGN_ASSET(2) char gNayrusLoveItemNameGERTex[] = dgNayrusLoveItemNameGERTex;

#define dgEmptyBottleItemNameGERTex "__OTR__textures/item_name_static/gEmptyBottleItemNameGERTex"
static const ALIGN_ASSET(2) char gEmptyBottleItemNameGERTex[] = dgEmptyBottleItemNameGERTex;

#define dgRedPotionItemNameGERTex "__OTR__textures/item_name_static/gRedPotionItemNameGERTex"
static const ALIGN_ASSET(2) char gRedPotionItemNameGERTex[] = dgRedPotionItemNameGERTex;

#define dgGreenPotionItemNameGERTex "__OTR__textures/item_name_static/gGreenPotionItemNameGERTex"
static const ALIGN_ASSET(2) char gGreenPotionItemNameGERTex[] = dgGreenPotionItemNameGERTex;

#define dgBluePotionItemNameGERTex "__OTR__textures/item_name_static/gBluePotionItemNameGERTex"
static const ALIGN_ASSET(2) char gBluePotionItemNameGERTex[] = dgBluePotionItemNameGERTex;

#define dgBottledFairyItemNameGERTex "__OTR__textures/item_name_static/gBottledFairyItemNameGERTex"
static const ALIGN_ASSET(2) char gBottledFairyItemNameGERTex[] = dgBottledFairyItemNameGERTex;

#define dgFishItemNameGERTex "__OTR__textures/item_name_static/gFishItemNameGERTex"
static const ALIGN_ASSET(2) char gFishItemNameGERTex[] = dgFishItemNameGERTex;

#define dgFullMilkItemNameGERTex "__OTR__textures/item_name_static/gFullMilkItemNameGERTex"
static const ALIGN_ASSET(2) char gFullMilkItemNameGERTex[] = dgFullMilkItemNameGERTex;

#define dgRutosLetterItemNameGERTex "__OTR__textures/item_name_static/gRutosLetterItemNameGERTex"
static const ALIGN_ASSET(2) char gRutosLetterItemNameGERTex[] = dgRutosLetterItemNameGERTex;

#define dgBlueFireItemNameGERTex "__OTR__textures/item_name_static/gBlueFireItemNameGERTex"
static const ALIGN_ASSET(2) char gBlueFireItemNameGERTex[] = dgBlueFireItemNameGERTex;

#define dgBugItemNameGERTex "__OTR__textures/item_name_static/gBugItemNameGERTex"
static const ALIGN_ASSET(2) char gBugItemNameGERTex[] = dgBugItemNameGERTex;

#define dgBigPoeItemNameGERTex "__OTR__textures/item_name_static/gBigPoeItemNameGERTex"
static const ALIGN_ASSET(2) char gBigPoeItemNameGERTex[] = dgBigPoeItemNameGERTex;

#define dgHalfMilkItemNameGERTex "__OTR__textures/item_name_static/gHalfMilkItemNameGERTex"
static const ALIGN_ASSET(2) char gHalfMilkItemNameGERTex[] = dgHalfMilkItemNameGERTex;

#define dgPoeItemNameGERTex "__OTR__textures/item_name_static/gPoeItemNameGERTex"
static const ALIGN_ASSET(2) char gPoeItemNameGERTex[] = dgPoeItemNameGERTex;

#define dgWeirdEggItemNameGERTex "__OTR__textures/item_name_static/gWeirdEggItemNameGERTex"
static const ALIGN_ASSET(2) char gWeirdEggItemNameGERTex[] = dgWeirdEggItemNameGERTex;

#define dgCuccoItemNameGERTex "__OTR__textures/item_name_static/gCuccoItemNameGERTex"
static const ALIGN_ASSET(2) char gCuccoItemNameGERTex[] = dgCuccoItemNameGERTex;

#define dgZeldasLetterItemNameGERTex "__OTR__textures/item_name_static/gZeldasLetterItemNameGERTex"
static const ALIGN_ASSET(2) char gZeldasLetterItemNameGERTex[] = dgZeldasLetterItemNameGERTex;

#define dgKeatonMaskItemNameGERTex "__OTR__textures/item_name_static/gKeatonMaskItemNameGERTex"
static const ALIGN_ASSET(2) char gKeatonMaskItemNameGERTex[] = dgKeatonMaskItemNameGERTex;

#define dgSkullMaskItemNameGERTex "__OTR__textures/item_name_static/gSkullMaskItemNameGERTex"
static const ALIGN_ASSET(2) char gSkullMaskItemNameGERTex[] = dgSkullMaskItemNameGERTex;

#define dgSpookyMaskItemNameGERTex "__OTR__textures/item_name_static/gSpookyMaskItemNameGERTex"
static const ALIGN_ASSET(2) char gSpookyMaskItemNameGERTex[] = dgSpookyMaskItemNameGERTex;

#define dgBunnyHoodItemNameGERTex "__OTR__textures/item_name_static/gBunnyHoodItemNameGERTex"
static const ALIGN_ASSET(2) char gBunnyHoodItemNameGERTex[] = dgBunnyHoodItemNameGERTex;

#define dgGoronMaskItemNameGERTex "__OTR__textures/item_name_static/gGoronMaskItemNameGERTex"
static const ALIGN_ASSET(2) char gGoronMaskItemNameGERTex[] = dgGoronMaskItemNameGERTex;

#define dgZoraMaskItemNameGERTex "__OTR__textures/item_name_static/gZoraMaskItemNameGERTex"
static const ALIGN_ASSET(2) char gZoraMaskItemNameGERTex[] = dgZoraMaskItemNameGERTex;

#define dgGerudoMaskItemNameGERTex "__OTR__textures/item_name_static/gGerudoMaskItemNameGERTex"
static const ALIGN_ASSET(2) char gGerudoMaskItemNameGERTex[] = dgGerudoMaskItemNameGERTex;

#define dgMaskofTruthItemNameGERTex "__OTR__textures/item_name_static/gMaskofTruthItemNameGERTex"
static const ALIGN_ASSET(2) char gMaskofTruthItemNameGERTex[] = dgMaskofTruthItemNameGERTex;

#define dgSOLDOUTItemNameGERTex "__OTR__textures/item_name_static/gSOLDOUTItemNameGERTex"
static const ALIGN_ASSET(2) char gSOLDOUTItemNameGERTex[] = dgSOLDOUTItemNameGERTex;

#define dgPocketEggItemNameGERTex "__OTR__textures/item_name_static/gPocketEggItemNameGERTex"
static const ALIGN_ASSET(2) char gPocketEggItemNameGERTex[] = dgPocketEggItemNameGERTex;

#define dgPocketCuccoItemNameGERTex "__OTR__textures/item_name_static/gPocketCuccoItemNameGERTex"
static const ALIGN_ASSET(2) char gPocketCuccoItemNameGERTex[] = dgPocketCuccoItemNameGERTex;

#define dgCojiroItemNameGERTex "__OTR__textures/item_name_static/gCojiroItemNameGERTex"
static const ALIGN_ASSET(2) char gCojiroItemNameGERTex[] = dgCojiroItemNameGERTex;

#define dgOddMushroomItemNameGERTex "__OTR__textures/item_name_static/gOddMushroomItemNameGERTex"
static const ALIGN_ASSET(2) char gOddMushroomItemNameGERTex[] = dgOddMushroomItemNameGERTex;

#define dgOddPotionItemNameGERTex "__OTR__textures/item_name_static/gOddPotionItemNameGERTex"
static const ALIGN_ASSET(2) char gOddPotionItemNameGERTex[] = dgOddPotionItemNameGERTex;

#define dgPoachersSawItemNameGERTex "__OTR__textures/item_name_static/gPoachersSawItemNameGERTex"
static const ALIGN_ASSET(2) char gPoachersSawItemNameGERTex[] = dgPoachersSawItemNameGERTex;

#define dgBrokenGoronsSwordItemNameGERTex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameGERTex"
static const ALIGN_ASSET(2) char gBrokenGoronsSwordItemNameGERTex[] = dgBrokenGoronsSwordItemNameGERTex;

#define dgPrescriptionItemNameGERTex "__OTR__textures/item_name_static/gPrescriptionItemNameGERTex"
static const ALIGN_ASSET(2) char gPrescriptionItemNameGERTex[] = dgPrescriptionItemNameGERTex;

#define dgEyeBallFrogItemNameGERTex "__OTR__textures/item_name_static/gEyeBallFrogItemNameGERTex"
static const ALIGN_ASSET(2) char gEyeBallFrogItemNameGERTex[] = dgEyeBallFrogItemNameGERTex;

#define dgEyeDropsItemNameGERTex "__OTR__textures/item_name_static/gEyeDropsItemNameGERTex"
static const ALIGN_ASSET(2) char gEyeDropsItemNameGERTex[] = dgEyeDropsItemNameGERTex;

#define dgClaimCheckItemNameGERTex "__OTR__textures/item_name_static/gClaimCheckItemNameGERTex"
static const ALIGN_ASSET(2) char gClaimCheckItemNameGERTex[] = dgClaimCheckItemNameGERTex;

#define dgUnusedWindMedallionItemName2JPNTex "__OTR__textures/item_name_static/gUnusedWindMedallionItemName2JPNTex"
static const ALIGN_ASSET(2) char gUnusedWindMedallionItemName2JPNTex[] = dgUnusedWindMedallionItemName2JPNTex;

#define dgUnusedFireMedallionItemName2JPNTex "__OTR__textures/item_name_static/gUnusedFireMedallionItemName2JPNTex"
static const ALIGN_ASSET(2) char gUnusedFireMedallionItemName2JPNTex[] = dgUnusedFireMedallionItemName2JPNTex;

#define dgUnusedIceMedallionItemName2JPNTex "__OTR__textures/item_name_static/gUnusedIceMedallionItemName2JPNTex"
static const ALIGN_ASSET(2) char gUnusedIceMedallionItemName2JPNTex[] = dgUnusedIceMedallionItemName2JPNTex;

#define dgKokiriSwordItemNameGERTex "__OTR__textures/item_name_static/gKokiriSwordItemNameGERTex"
static const ALIGN_ASSET(2) char gKokiriSwordItemNameGERTex[] = dgKokiriSwordItemNameGERTex;

#define dgMasterSwordItemNameGERTex "__OTR__textures/item_name_static/gMasterSwordItemNameGERTex"
static const ALIGN_ASSET(2) char gMasterSwordItemNameGERTex[] = dgMasterSwordItemNameGERTex;

#define dgGiantsKnifeItemNameGERTex "__OTR__textures/item_name_static/gGiantsKnifeItemNameGERTex"
static const ALIGN_ASSET(2) char gGiantsKnifeItemNameGERTex[] = dgGiantsKnifeItemNameGERTex;

#define dgDekuShieldItemNameGERTex "__OTR__textures/item_name_static/gDekuShieldItemNameGERTex"
static const ALIGN_ASSET(2) char gDekuShieldItemNameGERTex[] = dgDekuShieldItemNameGERTex;

#define dgHylianShieldItemNameGERTex "__OTR__textures/item_name_static/gHylianShieldItemNameGERTex"
static const ALIGN_ASSET(2) char gHylianShieldItemNameGERTex[] = dgHylianShieldItemNameGERTex;

#define dgMirrorShieldItemNameGERTex "__OTR__textures/item_name_static/gMirrorShieldItemNameGERTex"
static const ALIGN_ASSET(2) char gMirrorShieldItemNameGERTex[] = dgMirrorShieldItemNameGERTex;

#define dgKokiriTunicItemNameGERTex "__OTR__textures/item_name_static/gKokiriTunicItemNameGERTex"
static const ALIGN_ASSET(2) char gKokiriTunicItemNameGERTex[] = dgKokiriTunicItemNameGERTex;

#define dgGoronTunicItemNameGERTex "__OTR__textures/item_name_static/gGoronTunicItemNameGERTex"
static const ALIGN_ASSET(2) char gGoronTunicItemNameGERTex[] = dgGoronTunicItemNameGERTex;

#define dgZoraTunicItemNameGERTex "__OTR__textures/item_name_static/gZoraTunicItemNameGERTex"
static const ALIGN_ASSET(2) char gZoraTunicItemNameGERTex[] = dgZoraTunicItemNameGERTex;

#define dgKokiriBootsItemNameGERTex "__OTR__textures/item_name_static/gKokiriBootsItemNameGERTex"
static const ALIGN_ASSET(2) char gKokiriBootsItemNameGERTex[] = dgKokiriBootsItemNameGERTex;

#define dgIronBootsItemNameGERTex "__OTR__textures/item_name_static/gIronBootsItemNameGERTex"
static const ALIGN_ASSET(2) char gIronBootsItemNameGERTex[] = dgIronBootsItemNameGERTex;

#define dgHoverBootsItemNameGERTex "__OTR__textures/item_name_static/gHoverBootsItemNameGERTex"
static const ALIGN_ASSET(2) char gHoverBootsItemNameGERTex[] = dgHoverBootsItemNameGERTex;

#define dgBulletBag30ItemNameGERTex "__OTR__textures/item_name_static/gBulletBag30ItemNameGERTex"
static const ALIGN_ASSET(2) char gBulletBag30ItemNameGERTex[] = dgBulletBag30ItemNameGERTex;

#define dgBulletBag40ItemNameGERTex "__OTR__textures/item_name_static/gBulletBag40ItemNameGERTex"
static const ALIGN_ASSET(2) char gBulletBag40ItemNameGERTex[] = dgBulletBag40ItemNameGERTex;

#define dgBulletBag50ItemNameGERTex "__OTR__textures/item_name_static/gBulletBag50ItemNameGERTex"
static const ALIGN_ASSET(2) char gBulletBag50ItemNameGERTex[] = dgBulletBag50ItemNameGERTex;

#define dgQuiver30ItemNameGERTex "__OTR__textures/item_name_static/gQuiver30ItemNameGERTex"
static const ALIGN_ASSET(2) char gQuiver30ItemNameGERTex[] = dgQuiver30ItemNameGERTex;

#define dgQuiver40ItemNameGERTex "__OTR__textures/item_name_static/gQuiver40ItemNameGERTex"
static const ALIGN_ASSET(2) char gQuiver40ItemNameGERTex[] = dgQuiver40ItemNameGERTex;

#define dgQuiver50ItemNameGERTex "__OTR__textures/item_name_static/gQuiver50ItemNameGERTex"
static const ALIGN_ASSET(2) char gQuiver50ItemNameGERTex[] = dgQuiver50ItemNameGERTex;

#define dgBombBag20ItemNameGERTex "__OTR__textures/item_name_static/gBombBag20ItemNameGERTex"
static const ALIGN_ASSET(2) char gBombBag20ItemNameGERTex[] = dgBombBag20ItemNameGERTex;

#define dgBombBag30ItemNameGERTex "__OTR__textures/item_name_static/gBombBag30ItemNameGERTex"
static const ALIGN_ASSET(2) char gBombBag30ItemNameGERTex[] = dgBombBag30ItemNameGERTex;

#define dgBombBag40ItemNameGERTex "__OTR__textures/item_name_static/gBombBag40ItemNameGERTex"
static const ALIGN_ASSET(2) char gBombBag40ItemNameGERTex[] = dgBombBag40ItemNameGERTex;

#define dgGoronsBraceletItemNameGERTex "__OTR__textures/item_name_static/gGoronsBraceletItemNameGERTex"
static const ALIGN_ASSET(2) char gGoronsBraceletItemNameGERTex[] = dgGoronsBraceletItemNameGERTex;

#define dgSilverGauntletsItemNameGERTex "__OTR__textures/item_name_static/gSilverGauntletsItemNameGERTex"
static const ALIGN_ASSET(2) char gSilverGauntletsItemNameGERTex[] = dgSilverGauntletsItemNameGERTex;

#define dgGoldenGauntletsItemNameGERTex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameGERTex"
static const ALIGN_ASSET(2) char gGoldenGauntletsItemNameGERTex[] = dgGoldenGauntletsItemNameGERTex;

#define dgSilverScaleItemNameGERTex "__OTR__textures/item_name_static/gSilverScaleItemNameGERTex"
static const ALIGN_ASSET(2) char gSilverScaleItemNameGERTex[] = dgSilverScaleItemNameGERTex;

#define dgGoldenScaleItemNameGERTex "__OTR__textures/item_name_static/gGoldenScaleItemNameGERTex"
static const ALIGN_ASSET(2) char gGoldenScaleItemNameGERTex[] = dgGoldenScaleItemNameGERTex;

#define dgBrokenGiantsKnifeItemNameGERTex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameGERTex"
static const ALIGN_ASSET(2) char gBrokenGiantsKnifeItemNameGERTex[] = dgBrokenGiantsKnifeItemNameGERTex;

#define dgUnusedBossKeyItemName8JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName8JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName8JPNTex[] = dgUnusedBossKeyItemName8JPNTex;

#define dgUnusedBossKeyItemName9JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName9JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName9JPNTex[] = dgUnusedBossKeyItemName9JPNTex;

#define dgUnusedBossKeyItemName10JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName10JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName10JPNTex[] = dgUnusedBossKeyItemName10JPNTex;

#define dgUnusedBossKeyItemName11JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName11JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName11JPNTex[] = dgUnusedBossKeyItemName11JPNTex;

#define dgMinuetOfForestItemNameGERTex "__OTR__textures/item_name_static/gMinuetOfForestItemNameGERTex"
static const ALIGN_ASSET(2) char gMinuetOfForestItemNameGERTex[] = dgMinuetOfForestItemNameGERTex;

#define dgBoleroOfFireItemNameGERTex "__OTR__textures/item_name_static/gBoleroOfFireItemNameGERTex"
static const ALIGN_ASSET(2) char gBoleroOfFireItemNameGERTex[] = dgBoleroOfFireItemNameGERTex;

#define dgSerenadeOfWaterItemNameGERTex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameGERTex"
static const ALIGN_ASSET(2) char gSerenadeOfWaterItemNameGERTex[] = dgSerenadeOfWaterItemNameGERTex;

#define dgRequiemOfSpiritItemNameGERTex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameGERTex"
static const ALIGN_ASSET(2) char gRequiemOfSpiritItemNameGERTex[] = dgRequiemOfSpiritItemNameGERTex;

#define dgNocturneOfShadowItemNameGERTex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameGERTex"
static const ALIGN_ASSET(2) char gNocturneOfShadowItemNameGERTex[] = dgNocturneOfShadowItemNameGERTex;

#define dgPreludeOfLightItemNameGERTex "__OTR__textures/item_name_static/gPreludeOfLightItemNameGERTex"
static const ALIGN_ASSET(2) char gPreludeOfLightItemNameGERTex[] = dgPreludeOfLightItemNameGERTex;

#define dgZeldasLullabyItemNameGERTex "__OTR__textures/item_name_static/gZeldasLullabyItemNameGERTex"
static const ALIGN_ASSET(2) char gZeldasLullabyItemNameGERTex[] = dgZeldasLullabyItemNameGERTex;

#define dgEponasSongItemNameGERTex "__OTR__textures/item_name_static/gEponasSongItemNameGERTex"
static const ALIGN_ASSET(2) char gEponasSongItemNameGERTex[] = dgEponasSongItemNameGERTex;

#define dgSariasSongItemNameGERTex "__OTR__textures/item_name_static/gSariasSongItemNameGERTex"
static const ALIGN_ASSET(2) char gSariasSongItemNameGERTex[] = dgSariasSongItemNameGERTex;

#define dgSunsSongItemNameGERTex "__OTR__textures/item_name_static/gSunsSongItemNameGERTex"
static const ALIGN_ASSET(2) char gSunsSongItemNameGERTex[] = dgSunsSongItemNameGERTex;

#define dgSongOfTimeItemNameGERTex "__OTR__textures/item_name_static/gSongOfTimeItemNameGERTex"
static const ALIGN_ASSET(2) char gSongOfTimeItemNameGERTex[] = dgSongOfTimeItemNameGERTex;

#define dgSongOfStormsItemNameGERTex "__OTR__textures/item_name_static/gSongOfStormsItemNameGERTex"
static const ALIGN_ASSET(2) char gSongOfStormsItemNameGERTex[] = dgSongOfStormsItemNameGERTex;

#define dgForestMedallionItemNameGERTex "__OTR__textures/item_name_static/gForestMedallionItemNameGERTex"
static const ALIGN_ASSET(2) char gForestMedallionItemNameGERTex[] = dgForestMedallionItemNameGERTex;

#define dgFireMedallionItemNameGERTex "__OTR__textures/item_name_static/gFireMedallionItemNameGERTex"
static const ALIGN_ASSET(2) char gFireMedallionItemNameGERTex[] = dgFireMedallionItemNameGERTex;

#define dgWaterMedallionItemNameGERTex "__OTR__textures/item_name_static/gWaterMedallionItemNameGERTex"
static const ALIGN_ASSET(2) char gWaterMedallionItemNameGERTex[] = dgWaterMedallionItemNameGERTex;

#define dgSpiritMedallionItemNameGERTex "__OTR__textures/item_name_static/gSpiritMedallionItemNameGERTex"
static const ALIGN_ASSET(2) char gSpiritMedallionItemNameGERTex[] = dgSpiritMedallionItemNameGERTex;

#define dgShadowMedallionItemNameGERTex "__OTR__textures/item_name_static/gShadowMedallionItemNameGERTex"
static const ALIGN_ASSET(2) char gShadowMedallionItemNameGERTex[] = dgShadowMedallionItemNameGERTex;

#define dgLightMedallionItemNameGERTex "__OTR__textures/item_name_static/gLightMedallionItemNameGERTex"
static const ALIGN_ASSET(2) char gLightMedallionItemNameGERTex[] = dgLightMedallionItemNameGERTex;

#define dgKokiriEmeraldItemNameGERTex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameGERTex"
static const ALIGN_ASSET(2) char gKokiriEmeraldItemNameGERTex[] = dgKokiriEmeraldItemNameGERTex;

#define dgGoronsRubyItemNameGERTex "__OTR__textures/item_name_static/gGoronsRubyItemNameGERTex"
static const ALIGN_ASSET(2) char gGoronsRubyItemNameGERTex[] = dgGoronsRubyItemNameGERTex;

#define dgZorasSapphireItemNameGERTex "__OTR__textures/item_name_static/gZorasSapphireItemNameGERTex"
static const ALIGN_ASSET(2) char gZorasSapphireItemNameGERTex[] = dgZorasSapphireItemNameGERTex;

#define dgStoneofAgonyItemNameGERTex "__OTR__textures/item_name_static/gStoneofAgonyItemNameGERTex"
static const ALIGN_ASSET(2) char gStoneofAgonyItemNameGERTex[] = dgStoneofAgonyItemNameGERTex;

#define dgGerudosCardItemNameGERTex "__OTR__textures/item_name_static/gGerudosCardItemNameGERTex"
static const ALIGN_ASSET(2) char gGerudosCardItemNameGERTex[] = dgGerudosCardItemNameGERTex;

#define dgGoldSkulltulaItemNameGERTex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameGERTex"
static const ALIGN_ASSET(2) char gGoldSkulltulaItemNameGERTex[] = dgGoldSkulltulaItemNameGERTex;

#define dgHeartContainerItemNameGERTex "__OTR__textures/item_name_static/gHeartContainerItemNameGERTex"
static const ALIGN_ASSET(2) char gHeartContainerItemNameGERTex[] = dgHeartContainerItemNameGERTex;

#define dgUnusedPieceOfHeartItemName2JPNTex "__OTR__textures/item_name_static/gUnusedPieceOfHeartItemName2JPNTex"
static const ALIGN_ASSET(2) char gUnusedPieceOfHeartItemName2JPNTex[] = dgUnusedPieceOfHeartItemName2JPNTex;

#define dgBigKeyItemNameGERTex "__OTR__textures/item_name_static/gBigKeyItemNameGERTex"
static const ALIGN_ASSET(2) char gBigKeyItemNameGERTex[] = dgBigKeyItemNameGERTex;

#define dgCompassItemNameGERTex "__OTR__textures/item_name_static/gCompassItemNameGERTex"
static const ALIGN_ASSET(2) char gCompassItemNameGERTex[] = dgCompassItemNameGERTex;

#define dgDungeonMapItemNameGERTex "__OTR__textures/item_name_static/gDungeonMapItemNameGERTex"
static const ALIGN_ASSET(2) char gDungeonMapItemNameGERTex[] = dgDungeonMapItemNameGERTex;

#define dgUnusedBossKeyItemName12JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName12JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName12JPNTex[] = dgUnusedBossKeyItemName12JPNTex;

#define dgUnusedBossKeyItemName13JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName13JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName13JPNTex[] = dgUnusedBossKeyItemName13JPNTex;

#define dgUnusedBossKeyItemName14JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName14JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName14JPNTex[] = dgUnusedBossKeyItemName14JPNTex;

#define dgBiggoronsSwordItemNameGERTex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameGERTex"
static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameGERTex[] = dgBiggoronsSwordItemNameGERTex;

#define dgDekuStickItemNameFRATex "__OTR__textures/item_name_static/gDekuStickItemNameFRATex"
static const ALIGN_ASSET(2) char gDekuStickItemNameFRATex[] = dgDekuStickItemNameFRATex;

#define dgDekuNutItemNameFRATex "__OTR__textures/item_name_static/gDekuNutItemNameFRATex"
static const ALIGN_ASSET(2) char gDekuNutItemNameFRATex[] = dgDekuNutItemNameFRATex;

#define dgBombItemNameFRATex "__OTR__textures/item_name_static/gBombItemNameFRATex"
static const ALIGN_ASSET(2) char gBombItemNameFRATex[] = dgBombItemNameFRATex;

#define dgFairyBowItemNameFRATex "__OTR__textures/item_name_static/gFairyBowItemNameFRATex"
static const ALIGN_ASSET(2) char gFairyBowItemNameFRATex[] = dgFairyBowItemNameFRATex;

#define dgFireArrowItemNameFRATex "__OTR__textures/item_name_static/gFireArrowItemNameFRATex"
static const ALIGN_ASSET(2) char gFireArrowItemNameFRATex[] = dgFireArrowItemNameFRATex;

#define dgDinsFireItemNameFRATex "__OTR__textures/item_name_static/gDinsFireItemNameFRATex"
static const ALIGN_ASSET(2) char gDinsFireItemNameFRATex[] = dgDinsFireItemNameFRATex;

#define dgFairySlingshotItemNameFRATex "__OTR__textures/item_name_static/gFairySlingshotItemNameFRATex"
static const ALIGN_ASSET(2) char gFairySlingshotItemNameFRATex[] = dgFairySlingshotItemNameFRATex;

#define dgFairyOcarinaItemNameFRATex "__OTR__textures/item_name_static/gFairyOcarinaItemNameFRATex"
static const ALIGN_ASSET(2) char gFairyOcarinaItemNameFRATex[] = dgFairyOcarinaItemNameFRATex;

#define dgOcarinaOfTimeItemNameFRATex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameFRATex"
static const ALIGN_ASSET(2) char gOcarinaOfTimeItemNameFRATex[] = dgOcarinaOfTimeItemNameFRATex;

#define dgBombchuItemNameFRATex "__OTR__textures/item_name_static/gBombchuItemNameFRATex"
static const ALIGN_ASSET(2) char gBombchuItemNameFRATex[] = dgBombchuItemNameFRATex;

#define dgHookshotItemNameFRATex "__OTR__textures/item_name_static/gHookshotItemNameFRATex"
static const ALIGN_ASSET(2) char gHookshotItemNameFRATex[] = dgHookshotItemNameFRATex;

#define dgLongshotItemNameFRATex "__OTR__textures/item_name_static/gLongshotItemNameFRATex"
static const ALIGN_ASSET(2) char gLongshotItemNameFRATex[] = dgLongshotItemNameFRATex;

#define dgIceArrowItemNameFRATex "__OTR__textures/item_name_static/gIceArrowItemNameFRATex"
static const ALIGN_ASSET(2) char gIceArrowItemNameFRATex[] = dgIceArrowItemNameFRATex;

#define dgFaroresWindItemNameFRATex "__OTR__textures/item_name_static/gFaroresWindItemNameFRATex"
static const ALIGN_ASSET(2) char gFaroresWindItemNameFRATex[] = dgFaroresWindItemNameFRATex;

#define dgBoomerangItemNameFRATex "__OTR__textures/item_name_static/gBoomerangItemNameFRATex"
static const ALIGN_ASSET(2) char gBoomerangItemNameFRATex[] = dgBoomerangItemNameFRATex;

#define dgLensItemNameFRATex "__OTR__textures/item_name_static/gLensItemNameFRATex"
static const ALIGN_ASSET(2) char gLensItemNameFRATex[] = dgLensItemNameFRATex;

#define dgMagicBeansItemNameFRATex "__OTR__textures/item_name_static/gMagicBeansItemNameFRATex"
static const ALIGN_ASSET(2) char gMagicBeansItemNameFRATex[] = dgMagicBeansItemNameFRATex;

#define dgMegatonHammerItemNameFRATex "__OTR__textures/item_name_static/gMegatonHammerItemNameFRATex"
static const ALIGN_ASSET(2) char gMegatonHammerItemNameFRATex[] = dgMegatonHammerItemNameFRATex;

#define dgLightArrowItemNameFRATex "__OTR__textures/item_name_static/gLightArrowItemNameFRATex"
static const ALIGN_ASSET(2) char gLightArrowItemNameFRATex[] = dgLightArrowItemNameFRATex;

#define dgNayrusLoveItemNameFRATex "__OTR__textures/item_name_static/gNayrusLoveItemNameFRATex"
static const ALIGN_ASSET(2) char gNayrusLoveItemNameFRATex[] = dgNayrusLoveItemNameFRATex;

#define dgEmptyBottleItemNameFRATex "__OTR__textures/item_name_static/gEmptyBottleItemNameFRATex"
static const ALIGN_ASSET(2) char gEmptyBottleItemNameFRATex[] = dgEmptyBottleItemNameFRATex;

#define dgRedPotionItemNameFRATex "__OTR__textures/item_name_static/gRedPotionItemNameFRATex"
static const ALIGN_ASSET(2) char gRedPotionItemNameFRATex[] = dgRedPotionItemNameFRATex;

#define dgGreenPotionItemNameFRATex "__OTR__textures/item_name_static/gGreenPotionItemNameFRATex"
static const ALIGN_ASSET(2) char gGreenPotionItemNameFRATex[] = dgGreenPotionItemNameFRATex;

#define dgBluePotionItemNameFRATex "__OTR__textures/item_name_static/gBluePotionItemNameFRATex"
static const ALIGN_ASSET(2) char gBluePotionItemNameFRATex[] = dgBluePotionItemNameFRATex;

#define dgBottledFairyItemNameFRATex "__OTR__textures/item_name_static/gBottledFairyItemNameFRATex"
static const ALIGN_ASSET(2) char gBottledFairyItemNameFRATex[] = dgBottledFairyItemNameFRATex;

#define dgFishItemNameFRATex "__OTR__textures/item_name_static/gFishItemNameFRATex"
static const ALIGN_ASSET(2) char gFishItemNameFRATex[] = dgFishItemNameFRATex;

#define dgFullMilkItemNameFRATex "__OTR__textures/item_name_static/gFullMilkItemNameFRATex"
static const ALIGN_ASSET(2) char gFullMilkItemNameFRATex[] = dgFullMilkItemNameFRATex;

#define dgRutosLetterItemNameFRATex "__OTR__textures/item_name_static/gRutosLetterItemNameFRATex"
static const ALIGN_ASSET(2) char gRutosLetterItemNameFRATex[] = dgRutosLetterItemNameFRATex;

#define dgBlueFireItemNameFRATex "__OTR__textures/item_name_static/gBlueFireItemNameFRATex"
static const ALIGN_ASSET(2) char gBlueFireItemNameFRATex[] = dgBlueFireItemNameFRATex;

#define dgBugItemNameFRATex "__OTR__textures/item_name_static/gBugItemNameFRATex"
static const ALIGN_ASSET(2) char gBugItemNameFRATex[] = dgBugItemNameFRATex;

#define dgBigPoeItemNameFRATex "__OTR__textures/item_name_static/gBigPoeItemNameFRATex"
static const ALIGN_ASSET(2) char gBigPoeItemNameFRATex[] = dgBigPoeItemNameFRATex;

#define dgHalfMilkItemNameFRATex "__OTR__textures/item_name_static/gHalfMilkItemNameFRATex"
static const ALIGN_ASSET(2) char gHalfMilkItemNameFRATex[] = dgHalfMilkItemNameFRATex;

#define dgPoeItemNameFRATex "__OTR__textures/item_name_static/gPoeItemNameFRATex"
static const ALIGN_ASSET(2) char gPoeItemNameFRATex[] = dgPoeItemNameFRATex;

#define dgWeirdEggItemNameFRATex "__OTR__textures/item_name_static/gWeirdEggItemNameFRATex"
static const ALIGN_ASSET(2) char gWeirdEggItemNameFRATex[] = dgWeirdEggItemNameFRATex;

#define dgCuccoItemNameFRATex "__OTR__textures/item_name_static/gCuccoItemNameFRATex"
static const ALIGN_ASSET(2) char gCuccoItemNameFRATex[] = dgCuccoItemNameFRATex;

#define dgZeldasLetterItemNameFRATex "__OTR__textures/item_name_static/gZeldasLetterItemNameFRATex"
static const ALIGN_ASSET(2) char gZeldasLetterItemNameFRATex[] = dgZeldasLetterItemNameFRATex;

#define dgKeatonMaskItemNameFRATex "__OTR__textures/item_name_static/gKeatonMaskItemNameFRATex"
static const ALIGN_ASSET(2) char gKeatonMaskItemNameFRATex[] = dgKeatonMaskItemNameFRATex;

#define dgSkullMaskItemNameFRATex "__OTR__textures/item_name_static/gSkullMaskItemNameFRATex"
static const ALIGN_ASSET(2) char gSkullMaskItemNameFRATex[] = dgSkullMaskItemNameFRATex;

#define dgSpookyMaskItemNameFRATex "__OTR__textures/item_name_static/gSpookyMaskItemNameFRATex"
static const ALIGN_ASSET(2) char gSpookyMaskItemNameFRATex[] = dgSpookyMaskItemNameFRATex;

#define dgBunnyHoodItemNameFRATex "__OTR__textures/item_name_static/gBunnyHoodItemNameFRATex"
static const ALIGN_ASSET(2) char gBunnyHoodItemNameFRATex[] = dgBunnyHoodItemNameFRATex;

#define dgGoronMaskItemNameFRATex "__OTR__textures/item_name_static/gGoronMaskItemNameFRATex"
static const ALIGN_ASSET(2) char gGoronMaskItemNameFRATex[] = dgGoronMaskItemNameFRATex;

#define dgZoraMaskItemNameFRATex "__OTR__textures/item_name_static/gZoraMaskItemNameFRATex"
static const ALIGN_ASSET(2) char gZoraMaskItemNameFRATex[] = dgZoraMaskItemNameFRATex;

#define dgGerudoMaskItemNameFRATex "__OTR__textures/item_name_static/gGerudoMaskItemNameFRATex"
static const ALIGN_ASSET(2) char gGerudoMaskItemNameFRATex[] = dgGerudoMaskItemNameFRATex;

#define dgMaskofTruthItemNameFRATex "__OTR__textures/item_name_static/gMaskofTruthItemNameFRATex"
static const ALIGN_ASSET(2) char gMaskofTruthItemNameFRATex[] = dgMaskofTruthItemNameFRATex;

#define dgSOLDOUTItemNameFRATex "__OTR__textures/item_name_static/gSOLDOUTItemNameFRATex"
static const ALIGN_ASSET(2) char gSOLDOUTItemNameFRATex[] = dgSOLDOUTItemNameFRATex;

#define dgPocketEggItemNameFRATex "__OTR__textures/item_name_static/gPocketEggItemNameFRATex"
static const ALIGN_ASSET(2) char gPocketEggItemNameFRATex[] = dgPocketEggItemNameFRATex;

#define dgPocketCuccoItemNameFRATex "__OTR__textures/item_name_static/gPocketCuccoItemNameFRATex"
static const ALIGN_ASSET(2) char gPocketCuccoItemNameFRATex[] = dgPocketCuccoItemNameFRATex;

#define dgCojiroItemNameFRATex "__OTR__textures/item_name_static/gCojiroItemNameFRATex"
static const ALIGN_ASSET(2) char gCojiroItemNameFRATex[] = dgCojiroItemNameFRATex;

#define dgOddMushroomItemNameFRATex "__OTR__textures/item_name_static/gOddMushroomItemNameFRATex"
static const ALIGN_ASSET(2) char gOddMushroomItemNameFRATex[] = dgOddMushroomItemNameFRATex;

#define dgOddPotionItemNameFRATex "__OTR__textures/item_name_static/gOddPotionItemNameFRATex"
static const ALIGN_ASSET(2) char gOddPotionItemNameFRATex[] = dgOddPotionItemNameFRATex;

#define dgPoachersSawItemNameFRATex "__OTR__textures/item_name_static/gPoachersSawItemNameFRATex"
static const ALIGN_ASSET(2) char gPoachersSawItemNameFRATex[] = dgPoachersSawItemNameFRATex;

#define dgBrokenGoronsSwordItemNameFRATex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameFRATex"
static const ALIGN_ASSET(2) char gBrokenGoronsSwordItemNameFRATex[] = dgBrokenGoronsSwordItemNameFRATex;

#define dgPrescriptionItemNameFRATex "__OTR__textures/item_name_static/gPrescriptionItemNameFRATex"
static const ALIGN_ASSET(2) char gPrescriptionItemNameFRATex[] = dgPrescriptionItemNameFRATex;

#define dgEyeBallFrogItemNameFRATex "__OTR__textures/item_name_static/gEyeBallFrogItemNameFRATex"
static const ALIGN_ASSET(2) char gEyeBallFrogItemNameFRATex[] = dgEyeBallFrogItemNameFRATex;

#define dgEyeDropsItemNameFRATex "__OTR__textures/item_name_static/gEyeDropsItemNameFRATex"
static const ALIGN_ASSET(2) char gEyeDropsItemNameFRATex[] = dgEyeDropsItemNameFRATex;

#define dgClaimCheckItemNameFRATex "__OTR__textures/item_name_static/gClaimCheckItemNameFRATex"
static const ALIGN_ASSET(2) char gClaimCheckItemNameFRATex[] = dgClaimCheckItemNameFRATex;

#define dgUnusedWindMedallionItemName3JPNTex "__OTR__textures/item_name_static/gUnusedWindMedallionItemName3JPNTex"
static const ALIGN_ASSET(2) char gUnusedWindMedallionItemName3JPNTex[] = dgUnusedWindMedallionItemName3JPNTex;

#define dgUnusedFireMedallionItemName3JPNTex "__OTR__textures/item_name_static/gUnusedFireMedallionItemName3JPNTex"
static const ALIGN_ASSET(2) char gUnusedFireMedallionItemName3JPNTex[] = dgUnusedFireMedallionItemName3JPNTex;

#define dgUnusedIceMedallionItemName3JPNTex "__OTR__textures/item_name_static/gUnusedIceMedallionItemName3JPNTex"
static const ALIGN_ASSET(2) char gUnusedIceMedallionItemName3JPNTex[] = dgUnusedIceMedallionItemName3JPNTex;

#define dgKokiriSwordItemNameFRATex "__OTR__textures/item_name_static/gKokiriSwordItemNameFRATex"
static const ALIGN_ASSET(2) char gKokiriSwordItemNameFRATex[] = dgKokiriSwordItemNameFRATex;

#define dgMasterSwordItemNameFRATex "__OTR__textures/item_name_static/gMasterSwordItemNameFRATex"
static const ALIGN_ASSET(2) char gMasterSwordItemNameFRATex[] = dgMasterSwordItemNameFRATex;

#define dgGiantsKnifeItemNameFRATex "__OTR__textures/item_name_static/gGiantsKnifeItemNameFRATex"
static const ALIGN_ASSET(2) char gGiantsKnifeItemNameFRATex[] = dgGiantsKnifeItemNameFRATex;

#define dgDekuShieldItemNameFRATex "__OTR__textures/item_name_static/gDekuShieldItemNameFRATex"
static const ALIGN_ASSET(2) char gDekuShieldItemNameFRATex[] = dgDekuShieldItemNameFRATex;

#define dgHylianShieldItemNameFRATex "__OTR__textures/item_name_static/gHylianShieldItemNameFRATex"
static const ALIGN_ASSET(2) char gHylianShieldItemNameFRATex[] = dgHylianShieldItemNameFRATex;

#define dgMirrorShieldItemNameFRATex "__OTR__textures/item_name_static/gMirrorShieldItemNameFRATex"
static const ALIGN_ASSET(2) char gMirrorShieldItemNameFRATex[] = dgMirrorShieldItemNameFRATex;

#define dgKokiriTunicItemNameFRATex "__OTR__textures/item_name_static/gKokiriTunicItemNameFRATex"
static const ALIGN_ASSET(2) char gKokiriTunicItemNameFRATex[] = dgKokiriTunicItemNameFRATex;

#define dgGoronTunicItemNameFRATex "__OTR__textures/item_name_static/gGoronTunicItemNameFRATex"
static const ALIGN_ASSET(2) char gGoronTunicItemNameFRATex[] = dgGoronTunicItemNameFRATex;

#define dgZoraTunicItemNameFRATex "__OTR__textures/item_name_static/gZoraTunicItemNameFRATex"
static const ALIGN_ASSET(2) char gZoraTunicItemNameFRATex[] = dgZoraTunicItemNameFRATex;

#define dgKokiriBootsItemNameFRATex "__OTR__textures/item_name_static/gKokiriBootsItemNameFRATex"
static const ALIGN_ASSET(2) char gKokiriBootsItemNameFRATex[] = dgKokiriBootsItemNameFRATex;

#define dgIronBootsItemNameFRATex "__OTR__textures/item_name_static/gIronBootsItemNameFRATex"
static const ALIGN_ASSET(2) char gIronBootsItemNameFRATex[] = dgIronBootsItemNameFRATex;

#define dgHoverBootsItemNameFRATex "__OTR__textures/item_name_static/gHoverBootsItemNameFRATex"
static const ALIGN_ASSET(2) char gHoverBootsItemNameFRATex[] = dgHoverBootsItemNameFRATex;

#define dgBulletBag30ItemNameFRATex "__OTR__textures/item_name_static/gBulletBag30ItemNameFRATex"
static const ALIGN_ASSET(2) char gBulletBag30ItemNameFRATex[] = dgBulletBag30ItemNameFRATex;

#define dgBulletBag40ItemNameFRATex "__OTR__textures/item_name_static/gBulletBag40ItemNameFRATex"
static const ALIGN_ASSET(2) char gBulletBag40ItemNameFRATex[] = dgBulletBag40ItemNameFRATex;

#define dgBulletBag50ItemNameFRATex "__OTR__textures/item_name_static/gBulletBag50ItemNameFRATex"
static const ALIGN_ASSET(2) char gBulletBag50ItemNameFRATex[] = dgBulletBag50ItemNameFRATex;

#define dgQuiver30ItemNameFRATex "__OTR__textures/item_name_static/gQuiver30ItemNameFRATex"
static const ALIGN_ASSET(2) char gQuiver30ItemNameFRATex[] = dgQuiver30ItemNameFRATex;

#define dgQuiver40ItemNameFRATex "__OTR__textures/item_name_static/gQuiver40ItemNameFRATex"
static const ALIGN_ASSET(2) char gQuiver40ItemNameFRATex[] = dgQuiver40ItemNameFRATex;

#define dgQuiver50ItemNameFRATex "__OTR__textures/item_name_static/gQuiver50ItemNameFRATex"
static const ALIGN_ASSET(2) char gQuiver50ItemNameFRATex[] = dgQuiver50ItemNameFRATex;

#define dgBombBag20ItemNameFRATex "__OTR__textures/item_name_static/gBombBag20ItemNameFRATex"
static const ALIGN_ASSET(2) char gBombBag20ItemNameFRATex[] = dgBombBag20ItemNameFRATex;

#define dgBombBag30ItemNameFRATex "__OTR__textures/item_name_static/gBombBag30ItemNameFRATex"
static const ALIGN_ASSET(2) char gBombBag30ItemNameFRATex[] = dgBombBag30ItemNameFRATex;

#define dgBombBag40ItemNameFRATex "__OTR__textures/item_name_static/gBombBag40ItemNameFRATex"
static const ALIGN_ASSET(2) char gBombBag40ItemNameFRATex[] = dgBombBag40ItemNameFRATex;

#define dgGoronsBraceletItemNameFRATex "__OTR__textures/item_name_static/gGoronsBraceletItemNameFRATex"
static const ALIGN_ASSET(2) char gGoronsBraceletItemNameFRATex[] = dgGoronsBraceletItemNameFRATex;

#define dgSilverGauntletsItemNameFRATex "__OTR__textures/item_name_static/gSilverGauntletsItemNameFRATex"
static const ALIGN_ASSET(2) char gSilverGauntletsItemNameFRATex[] = dgSilverGauntletsItemNameFRATex;

#define dgGoldenGauntletsItemNameFRATex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameFRATex"
static const ALIGN_ASSET(2) char gGoldenGauntletsItemNameFRATex[] = dgGoldenGauntletsItemNameFRATex;

#define dgSilverScaleItemNameFRATex "__OTR__textures/item_name_static/gSilverScaleItemNameFRATex"
static const ALIGN_ASSET(2) char gSilverScaleItemNameFRATex[] = dgSilverScaleItemNameFRATex;

#define dgGoldenScaleItemNameFRATex "__OTR__textures/item_name_static/gGoldenScaleItemNameFRATex"
static const ALIGN_ASSET(2) char gGoldenScaleItemNameFRATex[] = dgGoldenScaleItemNameFRATex;

#define dgBrokenGiantsKnifeItemNameFRATex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameFRATex"
static const ALIGN_ASSET(2) char gBrokenGiantsKnifeItemNameFRATex[] = dgBrokenGiantsKnifeItemNameFRATex;

#define dgUnusedBossKeyItemName15JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName15JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName15JPNTex[] = dgUnusedBossKeyItemName15JPNTex;

#define dgUnusedBossKeyItemName16JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName16JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName16JPNTex[] = dgUnusedBossKeyItemName16JPNTex;

#define dgUnusedBossKeyItemName17JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName17JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName17JPNTex[] = dgUnusedBossKeyItemName17JPNTex;

#define dgUnusedBossKeyItemName18JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName18JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName18JPNTex[] = dgUnusedBossKeyItemName18JPNTex;

#define dgMinuetOfForestItemNameFRATex "__OTR__textures/item_name_static/gMinuetOfForestItemNameFRATex"
static const ALIGN_ASSET(2) char gMinuetOfForestItemNameFRATex[] = dgMinuetOfForestItemNameFRATex;

#define dgBoleroOfFireItemNameFRATex "__OTR__textures/item_name_static/gBoleroOfFireItemNameFRATex"
static const ALIGN_ASSET(2) char gBoleroOfFireItemNameFRATex[] = dgBoleroOfFireItemNameFRATex;

#define dgSerenadeOfWaterItemNameFRATex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameFRATex"
static const ALIGN_ASSET(2) char gSerenadeOfWaterItemNameFRATex[] = dgSerenadeOfWaterItemNameFRATex;

#define dgRequiemOfSpiritItemNameFRATex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameFRATex"
static const ALIGN_ASSET(2) char gRequiemOfSpiritItemNameFRATex[] = dgRequiemOfSpiritItemNameFRATex;

#define dgNocturneOfShadowItemNameFRATex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameFRATex"
static const ALIGN_ASSET(2) char gNocturneOfShadowItemNameFRATex[] = dgNocturneOfShadowItemNameFRATex;

#define dgPreludeOfLightItemNameFRATex "__OTR__textures/item_name_static/gPreludeOfLightItemNameFRATex"
static const ALIGN_ASSET(2) char gPreludeOfLightItemNameFRATex[] = dgPreludeOfLightItemNameFRATex;

#define dgZeldasLullabyItemNameFRATex "__OTR__textures/item_name_static/gZeldasLullabyItemNameFRATex"
static const ALIGN_ASSET(2) char gZeldasLullabyItemNameFRATex[] = dgZeldasLullabyItemNameFRATex;

#define dgEponasSongItemNameFRATex "__OTR__textures/item_name_static/gEponasSongItemNameFRATex"
static const ALIGN_ASSET(2) char gEponasSongItemNameFRATex[] = dgEponasSongItemNameFRATex;

#define dgSariasSongItemNameFRATex "__OTR__textures/item_name_static/gSariasSongItemNameFRATex"
static const ALIGN_ASSET(2) char gSariasSongItemNameFRATex[] = dgSariasSongItemNameFRATex;

#define dgSunsSongItemNameFRATex "__OTR__textures/item_name_static/gSunsSongItemNameFRATex"
static const ALIGN_ASSET(2) char gSunsSongItemNameFRATex[] = dgSunsSongItemNameFRATex;

#define dgSongOfTimeItemNameFRATex "__OTR__textures/item_name_static/gSongOfTimeItemNameFRATex"
static const ALIGN_ASSET(2) char gSongOfTimeItemNameFRATex[] = dgSongOfTimeItemNameFRATex;

#define dgSongOfStormsItemNameFRATex "__OTR__textures/item_name_static/gSongOfStormsItemNameFRATex"
static const ALIGN_ASSET(2) char gSongOfStormsItemNameFRATex[] = dgSongOfStormsItemNameFRATex;

#define dgForestMedallionItemNameFRATex "__OTR__textures/item_name_static/gForestMedallionItemNameFRATex"
static const ALIGN_ASSET(2) char gForestMedallionItemNameFRATex[] = dgForestMedallionItemNameFRATex;

#define dgFireMedallionItemNameFRATex "__OTR__textures/item_name_static/gFireMedallionItemNameFRATex"
static const ALIGN_ASSET(2) char gFireMedallionItemNameFRATex[] = dgFireMedallionItemNameFRATex;

#define dgWaterMedallionItemNameFRATex "__OTR__textures/item_name_static/gWaterMedallionItemNameFRATex"
static const ALIGN_ASSET(2) char gWaterMedallionItemNameFRATex[] = dgWaterMedallionItemNameFRATex;

#define dgSpiritMedallionItemNameFRATex "__OTR__textures/item_name_static/gSpiritMedallionItemNameFRATex"
static const ALIGN_ASSET(2) char gSpiritMedallionItemNameFRATex[] = dgSpiritMedallionItemNameFRATex;

#define dgShadowMedallionItemNameFRATex "__OTR__textures/item_name_static/gShadowMedallionItemNameFRATex"
static const ALIGN_ASSET(2) char gShadowMedallionItemNameFRATex[] = dgShadowMedallionItemNameFRATex;

#define dgLightMedallionItemNameFRATex "__OTR__textures/item_name_static/gLightMedallionItemNameFRATex"
static const ALIGN_ASSET(2) char gLightMedallionItemNameFRATex[] = dgLightMedallionItemNameFRATex;

#define dgKokiriEmeraldItemNameFRATex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameFRATex"
static const ALIGN_ASSET(2) char gKokiriEmeraldItemNameFRATex[] = dgKokiriEmeraldItemNameFRATex;

#define dgGoronsRubyItemNameFRATex "__OTR__textures/item_name_static/gGoronsRubyItemNameFRATex"
static const ALIGN_ASSET(2) char gGoronsRubyItemNameFRATex[] = dgGoronsRubyItemNameFRATex;

#define dgZorasSapphireItemNameFRATex "__OTR__textures/item_name_static/gZorasSapphireItemNameFRATex"
static const ALIGN_ASSET(2) char gZorasSapphireItemNameFRATex[] = dgZorasSapphireItemNameFRATex;

#define dgStoneofAgonyItemNameFRATex "__OTR__textures/item_name_static/gStoneofAgonyItemNameFRATex"
static const ALIGN_ASSET(2) char gStoneofAgonyItemNameFRATex[] = dgStoneofAgonyItemNameFRATex;

#define dgGerudosCardItemNameFRATex "__OTR__textures/item_name_static/gGerudosCardItemNameFRATex"
static const ALIGN_ASSET(2) char gGerudosCardItemNameFRATex[] = dgGerudosCardItemNameFRATex;

#define dgGoldSkulltulaItemNameFRATex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameFRATex"
static const ALIGN_ASSET(2) char gGoldSkulltulaItemNameFRATex[] = dgGoldSkulltulaItemNameFRATex;

#define dgHeartContainerItemNameFRATex "__OTR__textures/item_name_static/gHeartContainerItemNameFRATex"
static const ALIGN_ASSET(2) char gHeartContainerItemNameFRATex[] = dgHeartContainerItemNameFRATex;

#define dgUnusedPieceOfHeartItemName3JPNTex "__OTR__textures/item_name_static/gUnusedPieceOfHeartItemName3JPNTex"
static const ALIGN_ASSET(2) char gUnusedPieceOfHeartItemName3JPNTex[] = dgUnusedPieceOfHeartItemName3JPNTex;

#define dgBossKeyItemNameFRATex "__OTR__textures/item_name_static/gBossKeyItemNameFRATex"
static const ALIGN_ASSET(2) char gBossKeyItemNameFRATex[] = dgBossKeyItemNameFRATex;

#define dgCompassItemNameFRATex "__OTR__textures/item_name_static/gCompassItemNameFRATex"
static const ALIGN_ASSET(2) char gCompassItemNameFRATex[] = dgCompassItemNameFRATex;

#define dgDungeonMapItemNameFRATex "__OTR__textures/item_name_static/gDungeonMapItemNameFRATex"
static const ALIGN_ASSET(2) char gDungeonMapItemNameFRATex[] = dgDungeonMapItemNameFRATex;

#define dgUnusedBossKeyItemName19JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName19JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName19JPNTex[] = dgUnusedBossKeyItemName19JPNTex;

#define dgUnusedBossKeyItemName20JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName20JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName20JPNTex[] = dgUnusedBossKeyItemName20JPNTex;

#define dgUnusedBossKeyItemName21JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName21JPNTex"
static const ALIGN_ASSET(2) char gUnusedBossKeyItemName21JPNTex[] = dgUnusedBossKeyItemName21JPNTex;

#define dgBiggoronsSwordItemNameFRATex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameFRATex"
static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameFRATex[] = dgBiggoronsSwordItemNameFRATex;

#define dgDekuStickItemNameJPNTex "__OTR__textures/item_name_static/gDekuStickItemNameJPNTex"
static const ALIGN_ASSET(2) char gDekuStickItemNameJPNTex[] = dgDekuStickItemNameJPNTex;

#define dgDekuNutItemNameJPNTex "__OTR__textures/item_name_static/gDekuNutItemNameJPNTex"
static const ALIGN_ASSET(2) char gDekuNutItemNameJPNTex[] = dgDekuNutItemNameJPNTex;

#define dgBombItemNameJPNTex "__OTR__textures/item_name_static/gBombItemNameJPNTex"
static const ALIGN_ASSET(2) char gBombItemNameJPNTex[] = dgBombItemNameJPNTex;

#define dgFairyBowItemNameJPNTex "__OTR__textures/item_name_static/gFairyBowItemNameJPNTex"
static const ALIGN_ASSET(2) char gFairyBowItemNameJPNTex[] = dgFairyBowItemNameJPNTex;

#define dgFireArrowItemNameJPNTex "__OTR__textures/item_name_static/gFireArrowItemNameJPNTex"
static const ALIGN_ASSET(2) char gFireArrowItemNameJPNTex[] = dgFireArrowItemNameJPNTex;

#define dgDinsFireItemNameJPNTex "__OTR__textures/item_name_static/gDinsFireItemNameJPNTex"
static const ALIGN_ASSET(2) char gDinsFireItemNameJPNTex[] = dgDinsFireItemNameJPNTex;

#define dgFairySlingshotItemNameJPNTex "__OTR__textures/item_name_static/gFairySlingshotItemNameJPNTex"
static const ALIGN_ASSET(2) char gFairySlingshotItemNameJPNTex[] = dgFairySlingshotItemNameJPNTex;

#define dgFairyOcarinaItemNameJPNTex "__OTR__textures/item_name_static/gFairyOcarinaItemNameJPNTex"
static const ALIGN_ASSET(2) char gFairyOcarinaItemNameJPNTex[] = dgFairyOcarinaItemNameJPNTex;

#define dgOcarinaOfTimeItemNameJPNTex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameJPNTex"
static const ALIGN_ASSET(2) char gOcarinaOfTimeItemNameJPNTex[] = dgOcarinaOfTimeItemNameJPNTex;

#define dgBombchuItemNameJPNTex "__OTR__textures/item_name_static/gBombchuItemNameJPNTex"
static const ALIGN_ASSET(2) char gBombchuItemNameJPNTex[] = dgBombchuItemNameJPNTex;

#define dgHookshotItemNameJPNTex "__OTR__textures/item_name_static/gHookshotItemNameJPNTex"
static const ALIGN_ASSET(2) char gHookshotItemNameJPNTex[] = dgHookshotItemNameJPNTex;

#define dgLongshotItemNameJPNTex "__OTR__textures/item_name_static/gLongshotItemNameJPNTex"
static const ALIGN_ASSET(2) char gLongshotItemNameJPNTex[] = dgLongshotItemNameJPNTex;

#define dgIceArrowItemNameJPNTex "__OTR__textures/item_name_static/gIceArrowItemNameJPNTex"
static const ALIGN_ASSET(2) char gIceArrowItemNameJPNTex[] = dgIceArrowItemNameJPNTex;

#define dgFaroresWindItemNameJPNTex "__OTR__textures/item_name_static/gFaroresWindItemNameJPNTex"
static const ALIGN_ASSET(2) char gFaroresWindItemNameJPNTex[] = dgFaroresWindItemNameJPNTex;

#define dgBoomerangItemNameJPNTex "__OTR__textures/item_name_static/gBoomerangItemNameJPNTex"
static const ALIGN_ASSET(2) char gBoomerangItemNameJPNTex[] = dgBoomerangItemNameJPNTex;

#define dgLensItemNameJPNTex "__OTR__textures/item_name_static/gLensItemNameJPNTex"
static const ALIGN_ASSET(2) char gLensItemNameJPNTex[] = dgLensItemNameJPNTex;

#define dgMagicBeansItemNameJPNTex "__OTR__textures/item_name_static/gMagicBeansItemNameJPNTex"
static const ALIGN_ASSET(2) char gMagicBeansItemNameJPNTex[] = dgMagicBeansItemNameJPNTex;

#define dgMegatonHammerItemNameJPNTex "__OTR__textures/item_name_static/gMegatonHammerItemNameJPNTex"
static const ALIGN_ASSET(2) char gMegatonHammerItemNameJPNTex[] = dgMegatonHammerItemNameJPNTex;

#define dgLightArrowItemNameJPNTex "__OTR__textures/item_name_static/gLightArrowItemNameJPNTex"
static const ALIGN_ASSET(2) char gLightArrowItemNameJPNTex[] = dgLightArrowItemNameJPNTex;

#define dgNayrusLoveItemNameJPNTex "__OTR__textures/item_name_static/gNayrusLoveItemNameJPNTex"
static const ALIGN_ASSET(2) char gNayrusLoveItemNameJPNTex[] = dgNayrusLoveItemNameJPNTex;

#define dgEmptyBottleItemNameJPNTex "__OTR__textures/item_name_static/gEmptyBottleItemNameJPNTex"
static const ALIGN_ASSET(2) char gEmptyBottleItemNameJPNTex[] = dgEmptyBottleItemNameJPNTex;

#define dgRedPotionItemNameJPNTex "__OTR__textures/item_name_static/gRedPotionItemNameJPNTex"
static const ALIGN_ASSET(2) char gRedPotionItemNameJPNTex[] = dgRedPotionItemNameJPNTex;

#define dgGreenPotionItemNameJPNTex "__OTR__textures/item_name_static/gGreenPotionItemNameJPNTex"
static const ALIGN_ASSET(2) char gGreenPotionItemNameJPNTex[] = dgGreenPotionItemNameJPNTex;

#define dgBluePotionItemNameJPNTex "__OTR__textures/item_name_static/gBluePotionItemNameJPNTex"
static const ALIGN_ASSET(2) char gBluePotionItemNameJPNTex[] = dgBluePotionItemNameJPNTex;

#define dgBottledFairyItemNameJPNTex "__OTR__textures/item_name_static/gBottledFairyItemNameJPNTex"
static const ALIGN_ASSET(2) char gBottledFairyItemNameJPNTex[] = dgBottledFairyItemNameJPNTex;

#define dgFishItemNameJPNTex "__OTR__textures/item_name_static/gFishItemNameJPNTex"
static const ALIGN_ASSET(2) char gFishItemNameJPNTex[] = dgFishItemNameJPNTex;

#define dgFullMilkItemNameJPNTex "__OTR__textures/item_name_static/gFullMilkItemNameJPNTex"
static const ALIGN_ASSET(2) char gFullMilkItemNameJPNTex[] = dgFullMilkItemNameJPNTex;

#define dgRutosLetterItemNameJPNTex "__OTR__textures/item_name_static/gRutosLetterItemNameJPNTex"
static const ALIGN_ASSET(2) char gRutosLetterItemNameJPNTex[] = dgRutosLetterItemNameJPNTex;

#define dgBlueFireItemNameJPNTex "__OTR__textures/item_name_static/gBlueFireItemNameJPNTex"
static const ALIGN_ASSET(2) char gBlueFireItemNameJPNTex[] = dgBlueFireItemNameJPNTex;

#define dgBugItemNameJPNTex "__OTR__textures/item_name_static/gBugItemNameJPNTex"
static const ALIGN_ASSET(2) char gBugItemNameJPNTex[] = dgBugItemNameJPNTex;

#define dgBigPoeItemNameJPNTex "__OTR__textures/item_name_static/gBigPoeItemNameJPNTex"
static const ALIGN_ASSET(2) char gBigPoeItemNameJPNTex[] = dgBigPoeItemNameJPNTex;

#define dgHalfMilkItemNameJPNTex "__OTR__textures/item_name_static/gHalfMilkItemNameJPNTex"
static const ALIGN_ASSET(2) char gHalfMilkItemNameJPNTex[] = dgHalfMilkItemNameJPNTex;

#define dgPoeItemNameJPNTex "__OTR__textures/item_name_static/gPoeItemNameJPNTex"
static const ALIGN_ASSET(2) char gPoeItemNameJPNTex[] = dgPoeItemNameJPNTex;

#define dgWeirdEggItemNameJPNTex "__OTR__textures/item_name_static/gWeirdEggItemNameJPNTex"
static const ALIGN_ASSET(2) char gWeirdEggItemNameJPNTex[] = dgWeirdEggItemNameJPNTex;

#define dgCuccoItemNameJPNTex "__OTR__textures/item_name_static/gCuccoItemNameJPNTex"
static const ALIGN_ASSET(2) char gCuccoItemNameJPNTex[] = dgCuccoItemNameJPNTex;

#define dgZeldasLetterItemNameJPNTex "__OTR__textures/item_name_static/gZeldasLetterItemNameJPNTex"
static const ALIGN_ASSET(2) char gZeldasLetterItemNameJPNTex[] = dgZeldasLetterItemNameJPNTex;

#define dgKeatonMaskItemNameJPNTex "__OTR__textures/item_name_static/gKeatonMaskItemNameJPNTex"
static const ALIGN_ASSET(2) char gKeatonMaskItemNameJPNTex[] = dgKeatonMaskItemNameJPNTex;

#define dgSkullMaskItemNameJPNTex "__OTR__textures/item_name_static/gSkullMaskItemNameJPNTex"
static const ALIGN_ASSET(2) char gSkullMaskItemNameJPNTex[] = dgSkullMaskItemNameJPNTex;

#define dgSpookyMaskItemNameJPNTex "__OTR__textures/item_name_static/gSpookyMaskItemNameJPNTex"
static const ALIGN_ASSET(2) char gSpookyMaskItemNameJPNTex[] = dgSpookyMaskItemNameJPNTex;

#define dgBunnyHoodItemNameJPNTex "__OTR__textures/item_name_static/gBunnyHoodItemNameJPNTex"
static const ALIGN_ASSET(2) char gBunnyHoodItemNameJPNTex[] = dgBunnyHoodItemNameJPNTex;

#define dgGoronMaskItemNameJPNTex "__OTR__textures/item_name_static/gGoronMaskItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoronMaskItemNameJPNTex[] = dgGoronMaskItemNameJPNTex;

#define dgZoraMaskItemNameJPNTex "__OTR__textures/item_name_static/gZoraMaskItemNameJPNTex"
static const ALIGN_ASSET(2) char gZoraMaskItemNameJPNTex[] = dgZoraMaskItemNameJPNTex;

#define dgGerudoMaskItemNameJPNTex "__OTR__textures/item_name_static/gGerudoMaskItemNameJPNTex"
static const ALIGN_ASSET(2) char gGerudoMaskItemNameJPNTex[] = dgGerudoMaskItemNameJPNTex;

#define dgMaskofTruthItemNameJPNTex "__OTR__textures/item_name_static/gMaskofTruthItemNameJPNTex"
static const ALIGN_ASSET(2) char gMaskofTruthItemNameJPNTex[] = dgMaskofTruthItemNameJPNTex;

#define dgSOLDOUTItemNameJPNTex "__OTR__textures/item_name_static/gSOLDOUTItemNameJPNTex"
static const ALIGN_ASSET(2) char gSOLDOUTItemNameJPNTex[] = dgSOLDOUTItemNameJPNTex;

#define dgPocketEggItemNameJPNTex "__OTR__textures/item_name_static/gPocketEggItemNameJPNTex"
static const ALIGN_ASSET(2) char gPocketEggItemNameJPNTex[] = dgPocketEggItemNameJPNTex;

#define dgPocketCuccoItemNameJPNTex "__OTR__textures/item_name_static/gPocketCuccoItemNameJPNTex"
static const ALIGN_ASSET(2) char gPocketCuccoItemNameJPNTex[] = dgPocketCuccoItemNameJPNTex;

#define dgCojiroItemNameJPNTex "__OTR__textures/item_name_static/gCojiroItemNameJPNTex"
static const ALIGN_ASSET(2) char gCojiroItemNameJPNTex[] = dgCojiroItemNameJPNTex;

#define dgOddMushroomItemNameJPNTex "__OTR__textures/item_name_static/gOddMushroomItemNameJPNTex"
static const ALIGN_ASSET(2) char gOddMushroomItemNameJPNTex[] = dgOddMushroomItemNameJPNTex;

#define dgOddPotionItemNameJPNTex "__OTR__textures/item_name_static/gOddPotionItemNameJPNTex"
static const ALIGN_ASSET(2) char gOddPotionItemNameJPNTex[] = dgOddPotionItemNameJPNTex;

#define dgPoachersSawItemNameJPNTex "__OTR__textures/item_name_static/gPoachersSawItemNameJPNTex"
static const ALIGN_ASSET(2) char gPoachersSawItemNameJPNTex[] = dgPoachersSawItemNameJPNTex;

#define dgBrokenGoronsSwordItemNameJPNTex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameJPNTex"
static const ALIGN_ASSET(2) char gBrokenGoronsSwordItemNameJPNTex[] = dgBrokenGoronsSwordItemNameJPNTex;

#define dgPrescriptionItemNameJPNTex "__OTR__textures/item_name_static/gPrescriptionItemNameJPNTex"
static const ALIGN_ASSET(2) char gPrescriptionItemNameJPNTex[] = dgPrescriptionItemNameJPNTex;

#define dgEyeBallFrogItemNameJPNTex "__OTR__textures/item_name_static/gEyeBallFrogItemNameJPNTex"
static const ALIGN_ASSET(2) char gEyeBallFrogItemNameJPNTex[] = dgEyeBallFrogItemNameJPNTex;

#define dgEyeDropsItemNameJPNTex "__OTR__textures/item_name_static/gEyeDropsItemNameJPNTex"
static const ALIGN_ASSET(2) char gEyeDropsItemNameJPNTex[] = dgEyeDropsItemNameJPNTex;

#define dgClaimCheckItemNameJPNTex "__OTR__textures/item_name_static/gClaimCheckItemNameJPNTex"
static const ALIGN_ASSET(2) char gClaimCheckItemNameJPNTex[] = dgClaimCheckItemNameJPNTex;

#define dgKokiriSwordItemNameJPNTex "__OTR__textures/item_name_static/gKokiriSwordItemNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriSwordItemNameJPNTex[] = dgKokiriSwordItemNameJPNTex;

#define dgMasterSwordItemNameJPNTex "__OTR__textures/item_name_static/gMasterSwordItemNameJPNTex"
static const ALIGN_ASSET(2) char gMasterSwordItemNameJPNTex[] = dgMasterSwordItemNameJPNTex;

#define dgGiantsKnifeItemNameJPNTex "__OTR__textures/item_name_static/gGiantsKnifeItemNameJPNTex"
static const ALIGN_ASSET(2) char gGiantsKnifeItemNameJPNTex[] = dgGiantsKnifeItemNameJPNTex;

#define dgDekuShieldItemNameJPNTex "__OTR__textures/item_name_static/gDekuShieldItemNameJPNTex"
static const ALIGN_ASSET(2) char gDekuShieldItemNameJPNTex[] = dgDekuShieldItemNameJPNTex;

#define dgHylianShieldItemNameJPNTex "__OTR__textures/item_name_static/gHylianShieldItemNameJPNTex"
static const ALIGN_ASSET(2) char gHylianShieldItemNameJPNTex[] = dgHylianShieldItemNameJPNTex;

#define dgMirrorShieldItemNameJPNTex "__OTR__textures/item_name_static/gMirrorShieldItemNameJPNTex"
static const ALIGN_ASSET(2) char gMirrorShieldItemNameJPNTex[] = dgMirrorShieldItemNameJPNTex;

#define dgKokiriTunicItemNameJPNTex "__OTR__textures/item_name_static/gKokiriTunicItemNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriTunicItemNameJPNTex[] = dgKokiriTunicItemNameJPNTex;

#define dgGoronTunicItemNameJPNTex "__OTR__textures/item_name_static/gGoronTunicItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoronTunicItemNameJPNTex[] = dgGoronTunicItemNameJPNTex;

#define dgZoraTunicItemNameJPNTex "__OTR__textures/item_name_static/gZoraTunicItemNameJPNTex"
static const ALIGN_ASSET(2) char gZoraTunicItemNameJPNTex[] = dgZoraTunicItemNameJPNTex;

#define dgKokiriBootsItemNameJPNTex "__OTR__textures/item_name_static/gKokiriBootsItemNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriBootsItemNameJPNTex[] = dgKokiriBootsItemNameJPNTex;

#define dgIronBootsItemNameJPNTex "__OTR__textures/item_name_static/gIronBootsItemNameJPNTex"
static const ALIGN_ASSET(2) char gIronBootsItemNameJPNTex[] = dgIronBootsItemNameJPNTex;

#define dgHoverBootsItemNameJPNTex "__OTR__textures/item_name_static/gHoverBootsItemNameJPNTex"
static const ALIGN_ASSET(2) char gHoverBootsItemNameJPNTex[] = dgHoverBootsItemNameJPNTex;

#define dgBulletBag30ItemNameJPNTex "__OTR__textures/item_name_static/gBulletBag30ItemNameJPNTex"
static const ALIGN_ASSET(2) char gBulletBag30ItemNameJPNTex[] = dgBulletBag30ItemNameJPNTex;

#define dgBulletBag40ItemNameJPNTex "__OTR__textures/item_name_static/gBulletBag40ItemNameJPNTex"
static const ALIGN_ASSET(2) char gBulletBag40ItemNameJPNTex[] = dgBulletBag40ItemNameJPNTex;

#define dgBulletBag50ItemNameJPNTex "__OTR__textures/item_name_static/gBulletBag50ItemNameJPNTex"
static const ALIGN_ASSET(2) char gBulletBag50ItemNameJPNTex[] = dgBulletBag50ItemNameJPNTex;

#define dgQuiver30ItemNameJPNTex "__OTR__textures/item_name_static/gQuiver30ItemNameJPNTex"
static const ALIGN_ASSET(2) char gQuiver30ItemNameJPNTex[] = dgQuiver30ItemNameJPNTex;

#define dgQuiver40ItemNameJPNTex "__OTR__textures/item_name_static/gQuiver40ItemNameJPNTex"
static const ALIGN_ASSET(2) char gQuiver40ItemNameJPNTex[] = dgQuiver40ItemNameJPNTex;

#define dgQuiver50ItemNameJPNTex "__OTR__textures/item_name_static/gQuiver50ItemNameJPNTex"
static const ALIGN_ASSET(2) char gQuiver50ItemNameJPNTex[] = dgQuiver50ItemNameJPNTex;

#define dgBombBag20ItemNameJPNTex "__OTR__textures/item_name_static/gBombBag20ItemNameJPNTex"
static const ALIGN_ASSET(2) char gBombBag20ItemNameJPNTex[] = dgBombBag20ItemNameJPNTex;

#define dgBombBag30ItemNameJPNTex "__OTR__textures/item_name_static/gBombBag30ItemNameJPNTex"
static const ALIGN_ASSET(2) char gBombBag30ItemNameJPNTex[] = dgBombBag30ItemNameJPNTex;

#define dgBombBag40ItemNameJPNTex "__OTR__textures/item_name_static/gBombBag40ItemNameJPNTex"
static const ALIGN_ASSET(2) char gBombBag40ItemNameJPNTex[] = dgBombBag40ItemNameJPNTex;

#define dgGoronsBraceletItemNameJPNTex "__OTR__textures/item_name_static/gGoronsBraceletItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoronsBraceletItemNameJPNTex[] = dgGoronsBraceletItemNameJPNTex;

#define dgSilverGauntletsItemNameJPNTex "__OTR__textures/item_name_static/gSilverGauntletsItemNameJPNTex"
static const ALIGN_ASSET(2) char gSilverGauntletsItemNameJPNTex[] = dgSilverGauntletsItemNameJPNTex;

#define dgGoldenGauntletsItemNameJPNTex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoldenGauntletsItemNameJPNTex[] = dgGoldenGauntletsItemNameJPNTex;

#define dgSilverScaleItemNameJPNTex "__OTR__textures/item_name_static/gSilverScaleItemNameJPNTex"
static const ALIGN_ASSET(2) char gSilverScaleItemNameJPNTex[] = dgSilverScaleItemNameJPNTex;

#define dgGoldenScaleItemNameJPNTex "__OTR__textures/item_name_static/gGoldenScaleItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoldenScaleItemNameJPNTex[] = dgGoldenScaleItemNameJPNTex;

#define dgBrokenGiantsKnifeItemNameJPNTex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameJPNTex"
static const ALIGN_ASSET(2) char gBrokenGiantsKnifeItemNameJPNTex[] = dgBrokenGiantsKnifeItemNameJPNTex;

#define dgMinuetOfForestItemNameJPNTex "__OTR__textures/item_name_static/gMinuetOfForestItemNameJPNTex"
static const ALIGN_ASSET(2) char gMinuetOfForestItemNameJPNTex[] = dgMinuetOfForestItemNameJPNTex;

#define dgBoleroOfFireItemNameJPNTex "__OTR__textures/item_name_static/gBoleroOfFireItemNameJPNTex"
static const ALIGN_ASSET(2) char gBoleroOfFireItemNameJPNTex[] = dgBoleroOfFireItemNameJPNTex;

#define dgSerenadeOfWaterItemNameJPNTex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameJPNTex"
static const ALIGN_ASSET(2) char gSerenadeOfWaterItemNameJPNTex[] = dgSerenadeOfWaterItemNameJPNTex;

#define dgRequiemOfSpiritItemNameJPNTex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameJPNTex"
static const ALIGN_ASSET(2) char gRequiemOfSpiritItemNameJPNTex[] = dgRequiemOfSpiritItemNameJPNTex;

#define dgNocturneOfShadowItemNameJPNTex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameJPNTex"
static const ALIGN_ASSET(2) char gNocturneOfShadowItemNameJPNTex[] = dgNocturneOfShadowItemNameJPNTex;

#define dgPreludeOfLightItemNameJPNTex "__OTR__textures/item_name_static/gPreludeOfLightItemNameJPNTex"
static const ALIGN_ASSET(2) char gPreludeOfLightItemNameJPNTex[] = dgPreludeOfLightItemNameJPNTex;

#define dgZeldasLullabyItemNameJPNTex "__OTR__textures/item_name_static/gZeldasLullabyItemNameJPNTex"
static const ALIGN_ASSET(2) char gZeldasLullabyItemNameJPNTex[] = dgZeldasLullabyItemNameJPNTex;

#define dgEponasSongItemNameJPNTex "__OTR__textures/item_name_static/gEponasSongItemNameJPNTex"
static const ALIGN_ASSET(2) char gEponasSongItemNameJPNTex[] = dgEponasSongItemNameJPNTex;

#define dgSariasSongItemNameJPNTex "__OTR__textures/item_name_static/gSariasSongItemNameJPNTex"
static const ALIGN_ASSET(2) char gSariasSongItemNameJPNTex[] = dgSariasSongItemNameJPNTex;

#define dgSunsSongItemNameJPNTex "__OTR__textures/item_name_static/gSunsSongItemNameJPNTex"
static const ALIGN_ASSET(2) char gSunsSongItemNameJPNTex[] = dgSunsSongItemNameJPNTex;

#define dgSongOfTimeItemNameJPNTex "__OTR__textures/item_name_static/gSongOfTimeItemNameJPNTex"
static const ALIGN_ASSET(2) char gSongOfTimeItemNameJPNTex[] = dgSongOfTimeItemNameJPNTex;

#define dgSongOfStormsItemNameJPNTex "__OTR__textures/item_name_static/gSongOfStormsItemNameJPNTex"
static const ALIGN_ASSET(2) char gSongOfStormsItemNameJPNTex[] = dgSongOfStormsItemNameJPNTex;

#define dgForestMedallionItemNameJPNTex "__OTR__textures/item_name_static/gForestMedallionItemNameJPNTex"
static const ALIGN_ASSET(2) char gForestMedallionItemNameJPNTex[] = dgForestMedallionItemNameJPNTex;

#define dgFireMedallionItemNameJPNTex "__OTR__textures/item_name_static/gFireMedallionItemNameJPNTex"
static const ALIGN_ASSET(2) char gFireMedallionItemNameJPNTex[] = dgFireMedallionItemNameJPNTex;

#define dgWaterMedallionItemNameJPNTex "__OTR__textures/item_name_static/gWaterMedallionItemNameJPNTex"
static const ALIGN_ASSET(2) char gWaterMedallionItemNameJPNTex[] = dgWaterMedallionItemNameJPNTex;

#define dgSpiritMedallionItemNameJPNTex "__OTR__textures/item_name_static/gSpiritMedallionItemNameJPNTex"
static const ALIGN_ASSET(2) char gSpiritMedallionItemNameJPNTex[] = dgSpiritMedallionItemNameJPNTex;

#define dgShadowMedallionItemNameJPNTex "__OTR__textures/item_name_static/gShadowMedallionItemNameJPNTex"
static const ALIGN_ASSET(2) char gShadowMedallionItemNameJPNTex[] = dgShadowMedallionItemNameJPNTex;

#define dgLightMedallionItemNameJPNTex "__OTR__textures/item_name_static/gLightMedallionItemNameJPNTex"
static const ALIGN_ASSET(2) char gLightMedallionItemNameJPNTex[] = dgLightMedallionItemNameJPNTex;

#define dgKokiriEmeraldItemNameJPNTex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriEmeraldItemNameJPNTex[] = dgKokiriEmeraldItemNameJPNTex;

#define dgGoronsRubyItemNameJPNTex "__OTR__textures/item_name_static/gGoronsRubyItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoronsRubyItemNameJPNTex[] = dgGoronsRubyItemNameJPNTex;

#define dgZorasSapphireItemNameJPNTex "__OTR__textures/item_name_static/gZorasSapphireItemNameJPNTex"
static const ALIGN_ASSET(2) char gZorasSapphireItemNameJPNTex[] = dgZorasSapphireItemNameJPNTex;

#define dgStoneofAgonyItemNameJPNTex "__OTR__textures/item_name_static/gStoneofAgonyItemNameJPNTex"
static const ALIGN_ASSET(2) char gStoneofAgonyItemNameJPNTex[] = dgStoneofAgonyItemNameJPNTex;

#define dgGerudosCardItemNameJPNTex "__OTR__textures/item_name_static/gGerudosCardItemNameJPNTex"
static const ALIGN_ASSET(2) char gGerudosCardItemNameJPNTex[] = dgGerudosCardItemNameJPNTex;

#define dgGoldSkulltulaItemNameJPNTex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoldSkulltulaItemNameJPNTex[] = dgGoldSkulltulaItemNameJPNTex;

#define dgPieceOfHeartItemNameJPNTex "__OTR__textures/item_name_static/gPieceOfHeartItemNameJPNTex"
static const ALIGN_ASSET(2) char gPieceOfHeartItemNameJPNTex[] = dgPieceOfHeartItemNameJPNTex;

#define dgUnusedBigKeyItemNameJPNTex "__OTR__textures/item_name_static/gUnusedBigKeyItemNameJPNTex"
static const ALIGN_ASSET(2) char gUnusedBigKeyItemNameJPNTex[] = dgUnusedBigKeyItemNameJPNTex;

#define dgCompassItemNameJPNTex "__OTR__textures/item_name_static/gCompassItemNameJPNTex"
static const ALIGN_ASSET(2) char gCompassItemNameJPNTex[] = dgCompassItemNameJPNTex;

#define dgDungeonMapItemNameJPNTex "__OTR__textures/item_name_static/gDungeonMapItemNameJPNTex"
static const ALIGN_ASSET(2) char gDungeonMapItemNameJPNTex[] = dgDungeonMapItemNameJPNTex;

#define dgBiggoronsSwordItemNameJPNTex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameJPNTex"
static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameJPNTex[] = dgBiggoronsSwordItemNameJPNTex;

#endif // TEXTURES_ITEM_NAME_STATIC_H
