#ifndef TEXTURES_VR_LHVR_PAL_STATIC_H
#define TEXTURES_VR_LHVR_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgLinksHouseBgTLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBgTLUT"
static const ALIGN_ASSET(2) char gLinksHouseBgTLUT[] = dgLinksHouseBgTLUT;

#define dgLinksHouseBg2TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg2TLUT"
static const ALIGN_ASSET(2) char gLinksHouseBg2TLUT[] = dgLinksHouseBg2TLUT;

#define dgLinksHouseBg3TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg3TLUT"
static const ALIGN_ASSET(2) char gLinksHouseBg3TLUT[] = dgLinksHouseBg3TLUT;

#define dgLinksHouseBg4TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg4TLUT"
static const ALIGN_ASSET(2) char gLinksHouseBg4TLUT[] = dgLinksHouseBg4TLUT;

#endif // TEXTURES_VR_LHVR_PAL_STATIC_H
