#ifndef DUNGEONS_DDAN_BOSS_ROOM_0_H
#define DUNGEONS_DDAN_BOSS_ROOM_0_H 1

#include "align_asset_macro.h"

#define dddan_boss_room_0Tex_003628 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_0Tex_003628"
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_003628[] = dddan_boss_room_0Tex_003628;

#define dddan_boss_room_0Tex_003A28 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_0Tex_003A28"
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_003A28[] = dddan_boss_room_0Tex_003A28;

#define dddan_boss_room_0Tex_003E28 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_0Tex_003E28"
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_003E28[] = dddan_boss_room_0Tex_003E28;

#define dddan_boss_room_0Tex_004628 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_0Tex_004628"
static const ALIGN_ASSET(2) char ddan_boss_room_0Tex_004628[] = dddan_boss_room_0Tex_004628;

#define dddan_boss_room_0DL_002000 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_0DL_002000"
static const ALIGN_ASSET(2) char ddan_boss_room_0DL_002000[] = dddan_boss_room_0DL_002000;


#endif // DUNGEONS_DDAN_BOSS_ROOM_0_H
