#ifndef OBJECTS_OBJECT_OE6_H
#define OBJECTS_OBJECT_OE6_H 1

#include "align_asset_macro.h"

#define dobject_oE6_DL_000AE0 "__OTR__objects/object_oE6/object_oE6_DL_000AE0"
static const ALIGN_ASSET(2) char object_oE6_DL_000AE0[] = dobject_oE6_DL_000AE0;

#define dobject_oE6_TLUT_000FD0 "__OTR__objects/object_oE6/object_oE6_TLUT_000FD0"
static const ALIGN_ASSET(2) char object_oE6_TLUT_000FD0[] = dobject_oE6_TLUT_000FD0;

#define dobject_oE6_Tex_0011D0 "__OTR__objects/object_oE6/object_oE6_Tex_0011D0"
static const ALIGN_ASSET(2) char object_oE6_Tex_0011D0[] = dobject_oE6_Tex_0011D0;

#define dobject_oE6_Blob_0015D0 "__OTR__objects/object_oE6/object_oE6_Blob_0015D0"
static const ALIGN_ASSET(2) char object_oE6_Blob_0015D0[] = dobject_oE6_Blob_0015D0;

#define dobject_oE6_TLUT_001DD0 "__OTR__objects/object_oE6/object_oE6_TLUT_001DD0"
static const ALIGN_ASSET(2) char object_oE6_TLUT_001DD0[] = dobject_oE6_TLUT_001DD0;

#define dobject_oE6_Tex_001FD0 "__OTR__objects/object_oE6/object_oE6_Tex_001FD0"
static const ALIGN_ASSET(2) char object_oE6_Tex_001FD0[] = dobject_oE6_Tex_001FD0;

#define dobject_oE6_Tex_002010 "__OTR__objects/object_oE6/object_oE6_Tex_002010"
static const ALIGN_ASSET(2) char object_oE6_Tex_002010[] = dobject_oE6_Tex_002010;

#define dobject_oE6_Tex_002110 "__OTR__objects/object_oE6/object_oE6_Tex_002110"
static const ALIGN_ASSET(2) char object_oE6_Tex_002110[] = dobject_oE6_Tex_002110;

#define dobject_oE6_Tex_002210 "__OTR__objects/object_oE6/object_oE6_Tex_002210"
static const ALIGN_ASSET(2) char object_oE6_Tex_002210[] = dobject_oE6_Tex_002210;

#define dobject_oE6_Tex_002A10 "__OTR__objects/object_oE6/object_oE6_Tex_002A10"
static const ALIGN_ASSET(2) char object_oE6_Tex_002A10[] = dobject_oE6_Tex_002A10;

#define dobject_oE6_Tex_002E10 "__OTR__objects/object_oE6/object_oE6_Tex_002E10"
static const ALIGN_ASSET(2) char object_oE6_Tex_002E10[] = dobject_oE6_Tex_002E10;

#endif // OBJECTS_OBJECT_OE6_H
