#ifndef TEXTURES_VR_FINE2_STATIC_H
#define TEXTURES_VR_FINE2_STATIC_H 1

#include "align_asset_macro.h"

#define dgSunsetSkybox1Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox1Tex"
static const ALIGN_ASSET(2) char gSunsetSkybox1Tex[] = dgSunsetSkybox1Tex;

#define dgSunsetSkybox2Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox2Tex"
static const ALIGN_ASSET(2) char gSunsetSkybox2Tex[] = dgSunsetSkybox2Tex;

#define dgSunsetSkybox3Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox3Tex"
static const ALIGN_ASSET(2) char gSunsetSkybox3Tex[] = dgSunsetSkybox3Tex;

#define dgSunsetSkybox4Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox4Tex"
static const ALIGN_ASSET(2) char gSunsetSkybox4Tex[] = dgSunsetSkybox4Tex;

#define dgSunsetSkybox5Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox5Tex"
static const ALIGN_ASSET(2) char gSunsetSkybox5Tex[] = dgSunsetSkybox5Tex;

#endif // TEXTURES_VR_FINE2_STATIC_H
