#ifndef TEXTURES_MAP_GRAND_STATIC_H
#define TEXTURES_MAP_GRAND_STATIC_H 1

#include "align_asset_macro.h"

#define dgHyruleFieldMinimapTex "__OTR__textures/map_grand_static/gHyruleFieldMinimapTex"
static const ALIGN_ASSET(2) char gHyruleFieldMinimapTex[] = dgHyruleFieldMinimapTex;

#define dgKakarikoVillageMinimapTex "__OTR__textures/map_grand_static/gKakarikoVillageMinimapTex"
static const ALIGN_ASSET(2) char gKakarikoVillageMinimapTex[] = dgKakarikoVillageMinimapTex;

#define dgGraveyardMinimapTex "__OTR__textures/map_grand_static/gGraveyardMinimapTex"
static const ALIGN_ASSET(2) char gGraveyardMinimapTex[] = dgGraveyardMinimapTex;

#define dgZorasRiverMinimapTex "__OTR__textures/map_grand_static/gZorasRiverMinimapTex"
static const ALIGN_ASSET(2) char gZorasRiverMinimapTex[] = dgZorasRiverMinimapTex;

#define dgKokiriForestMinimapTex "__OTR__textures/map_grand_static/gKokiriForestMinimapTex"
static const ALIGN_ASSET(2) char gKokiriForestMinimapTex[] = dgKokiriForestMinimapTex;

#define dgSacredMeadowMinimapTex "__OTR__textures/map_grand_static/gSacredMeadowMinimapTex"
static const ALIGN_ASSET(2) char gSacredMeadowMinimapTex[] = dgSacredMeadowMinimapTex;

#define dgLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gLakeHyliaMinimapTex"
static const ALIGN_ASSET(2) char gLakeHyliaMinimapTex[] = dgLakeHyliaMinimapTex;

#define dgZorasDomainMinimapTex "__OTR__textures/map_grand_static/gZorasDomainMinimapTex"
static const ALIGN_ASSET(2) char gZorasDomainMinimapTex[] = dgZorasDomainMinimapTex;

#define dgZorasFountainMinimapTex "__OTR__textures/map_grand_static/gZorasFountainMinimapTex"
static const ALIGN_ASSET(2) char gZorasFountainMinimapTex[] = dgZorasFountainMinimapTex;

#define dgGerudoValleyMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyMinimapTex"
static const ALIGN_ASSET(2) char gGerudoValleyMinimapTex[] = dgGerudoValleyMinimapTex;

#define dgHauntedWastelandMinimapTex "__OTR__textures/map_grand_static/gHauntedWastelandMinimapTex"
static const ALIGN_ASSET(2) char gHauntedWastelandMinimapTex[] = dgHauntedWastelandMinimapTex;

#define dgDesertColossusMinimapTex "__OTR__textures/map_grand_static/gDesertColossusMinimapTex"
static const ALIGN_ASSET(2) char gDesertColossusMinimapTex[] = dgDesertColossusMinimapTex;

#define dgGerudosFortessMinimapTex "__OTR__textures/map_grand_static/gGerudosFortessMinimapTex"
static const ALIGN_ASSET(2) char gGerudosFortessMinimapTex[] = dgGerudosFortessMinimapTex;

#define dgLostWoodsMinimapTex "__OTR__textures/map_grand_static/gLostWoodsMinimapTex"
static const ALIGN_ASSET(2) char gLostWoodsMinimapTex[] = dgLostWoodsMinimapTex;

#define dgHyruleCastleAreaMinimapTex "__OTR__textures/map_grand_static/gHyruleCastleAreaMinimapTex"
static const ALIGN_ASSET(2) char gHyruleCastleAreaMinimapTex[] = dgHyruleCastleAreaMinimapTex;

#define dgDeathMountainTrailMinimapTex "__OTR__textures/map_grand_static/gDeathMountainTrailMinimapTex"
static const ALIGN_ASSET(2) char gDeathMountainTrailMinimapTex[] = dgDeathMountainTrailMinimapTex;

#define dgDeathMountainCraterMinimapTex "__OTR__textures/map_grand_static/gDeathMountainCraterMinimapTex"
static const ALIGN_ASSET(2) char gDeathMountainCraterMinimapTex[] = dgDeathMountainCraterMinimapTex;

#define dgGoronCityMinimapTex "__OTR__textures/map_grand_static/gGoronCityMinimapTex"
static const ALIGN_ASSET(2) char gGoronCityMinimapTex[] = dgGoronCityMinimapTex;

#define dgLonLonRanchMinimapTex "__OTR__textures/map_grand_static/gLonLonRanchMinimapTex"
static const ALIGN_ASSET(2) char gLonLonRanchMinimapTex[] = dgLonLonRanchMinimapTex;

#define dgOutsideGanonsCastleMinimapTex "__OTR__textures/map_grand_static/gOutsideGanonsCastleMinimapTex"
static const ALIGN_ASSET(2) char gOutsideGanonsCastleMinimapTex[] = dgOutsideGanonsCastleMinimapTex;

#define dgExploredShadowGraveyardMinimapTex "__OTR__textures/map_grand_static/gExploredShadowGraveyardMinimapTex"
static const ALIGN_ASSET(2) char gExploredShadowGraveyardMinimapTex[] = dgExploredShadowGraveyardMinimapTex;

#define dgDrainedLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gDrainedLakeHyliaMinimapTex"
static const ALIGN_ASSET(2) char gDrainedLakeHyliaMinimapTex[] = dgDrainedLakeHyliaMinimapTex;

#define dgGerudoValleyWithBrokenBridgeMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyWithBrokenBridgeMinimapTex"
static const ALIGN_ASSET(2) char gGerudoValleyWithBrokenBridgeMinimapTex[] = dgGerudoValleyWithBrokenBridgeMinimapTex;

#define dgGerudosFortressMinimapTex "__OTR__textures/map_grand_static/gGerudosFortressMinimapTex"
static const ALIGN_ASSET(2) char gGerudosFortressMinimapTex[] = dgGerudosFortressMinimapTex;

#endif // TEXTURES_MAP_GRAND_STATIC_H
