#ifndef OBJECTS_OBJECT_GI_GODDESS_H
#define OBJECTS_OBJECT_GI_GODDESS_H 1

#include "align_asset_macro.h"

#define dgGiMagicSpellDiamondDL "__OTR__objects/object_gi_goddess/gGiMagicSpellDiamondDL"
static const ALIGN_ASSET(2) char gGiMagicSpellDiamondDL[] = dgGiMagicSpellDiamondDL;

#define dgGiDinsFireColorDL "__OTR__objects/object_gi_goddess/gGiDinsFireColorDL"
static const ALIGN_ASSET(2) char gGiDinsFireColorDL[] = dgGiDinsFireColorDL;

#define dgGiFaroresWindColorDL "__OTR__objects/object_gi_goddess/gGiFaroresWindColorDL"
static const ALIGN_ASSET(2) char gGiFaroresWindColorDL[] = dgGiFaroresWindColorDL;

#define dgGiNayrusLoveColorDL "__OTR__objects/object_gi_goddess/gGiNayrusLoveColorDL"
static const ALIGN_ASSET(2) char gGiNayrusLoveColorDL[] = dgGiNayrusLoveColorDL;

#define dgGiMagicSpellOrbDL "__OTR__objects/object_gi_goddess/gGiMagicSpellOrbDL"
static const ALIGN_ASSET(2) char gGiMagicSpellOrbDL[] = dgGiMagicSpellOrbDL;

#endif // OBJECTS_OBJECT_GI_GODDESS_H
