#ifndef DUNGEONS_HAKADAN_BS_ROOM_1_H
#define DUNGEONS_HAKADAN_BS_ROOM_1_H 1

#include "align_asset_macro.h"

#define dHAKAdan_bs_room_1Tex_002D50 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_002D50"
static const ALIGN_ASSET(2) char HAKAdan_bs_room_1Tex_002D50[] = dHAKAdan_bs_room_1Tex_002D50;

#define dHAKAdan_bs_room_1Tex_002F50 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_002F50"
static const ALIGN_ASSET(2) char HAKAdan_bs_room_1Tex_002F50[] = dHAKAdan_bs_room_1Tex_002F50;

#define dHAKAdan_bs_room_1Tex_003750 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_003750"
static const ALIGN_ASSET(2) char HAKAdan_bs_room_1Tex_003750[] = dHAKAdan_bs_room_1Tex_003750;

#define dHAKAdan_bs_room_1Tex_003F50 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_003F50"
static const ALIGN_ASSET(2) char HAKAdan_bs_room_1Tex_003F50[] = dHAKAdan_bs_room_1Tex_003F50;

#define dHAKAdan_bs_room_1Tex_004F50 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1Tex_004F50"
static const ALIGN_ASSET(2) char HAKAdan_bs_room_1Tex_004F50[] = dHAKAdan_bs_room_1Tex_004F50;

#define dHAKAdan_bs_room_1DL_002D20 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_1DL_002D20"
static const ALIGN_ASSET(2) char HAKAdan_bs_room_1DL_002D20[] = dHAKAdan_bs_room_1DL_002D20;


#endif // DUNGEONS_HAKADAN_BS_ROOM_1_H
