#ifndef DUNGEONS_BMORI1_ROOM_15_H
#define DUNGEONS_BMORI1_ROOM_15_H 1

#include "align_asset_macro.h"

#define dBmori1_room_15Tex_0012E0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_15Tex_0012E0"
static const ALIGN_ASSET(2) char Bmori1_room_15Tex_0012E0[] = dBmori1_room_15Tex_0012E0;

#define dBmori1_room_15Tex_001AE0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_15Tex_001AE0"
static const ALIGN_ASSET(2) char Bmori1_room_15Tex_001AE0[] = dBmori1_room_15Tex_001AE0;

#define dBmori1_room_15Tex_001EE0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_15Tex_001EE0"
static const ALIGN_ASSET(2) char Bmori1_room_15Tex_001EE0[] = dBmori1_room_15Tex_001EE0;

#define dBmori1_room_15DL_0012D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_15DL_0012D0"
static const ALIGN_ASSET(2) char Bmori1_room_15DL_0012D0[] = dBmori1_room_15DL_0012D0;


#endif // DUNGEONS_BMORI1_ROOM_15_H
