#ifndef DUNGEONS_HAKADAN_ROOM_21_H
#define DUNGEONS_HAKADAN_ROOM_21_H 1

#include "align_asset_macro.h"

#define dHAKAdan_room_21Tex_006E00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_006E00"
static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_006E00[] = dHAKAdan_room_21Tex_006E00;

#define dHAKAdan_room_21Tex_007600 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_007600"
static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_007600[] = dHAKAdan_room_21Tex_007600;

#define dHAKAdan_room_21Tex_007800 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_007800"
static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_007800[] = dHAKAdan_room_21Tex_007800;

#define dHAKAdan_room_21Tex_008800 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_008800"
static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_008800[] = dHAKAdan_room_21Tex_008800;

#define dHAKAdan_room_21Tex_009000 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_009000"
static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_009000[] = dHAKAdan_room_21Tex_009000;

#define dHAKAdan_room_21Tex_009800 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_009800"
static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_009800[] = dHAKAdan_room_21Tex_009800;

#define dHAKAdan_room_21Tex_00A000 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_00A000"
static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00A000[] = dHAKAdan_room_21Tex_00A000;

#define dHAKAdan_room_21Tex_00A800 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_00A800"
static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00A800[] = dHAKAdan_room_21Tex_00A800;

#define dHAKAdan_room_21Tex_00AA00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_00AA00"
static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00AA00[] = dHAKAdan_room_21Tex_00AA00;

#define dHAKAdan_room_21Tex_00ADA8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21Tex_00ADA8"
static const ALIGN_ASSET(2) char HAKAdan_room_21Tex_00ADA8[] = dHAKAdan_room_21Tex_00ADA8;

#define dHAKAdan_room_21DL_006690 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_006690"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_006690[] = dHAKAdan_room_21DL_006690;

#define dHAKAdan_room_21DL_001A60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_001A60"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_001A60[] = dHAKAdan_room_21DL_001A60;

#define dHAKAdan_room_21DL_005110 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_005110"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_005110[] = dHAKAdan_room_21DL_005110;

#define dHAKAdan_room_21DL_003DB8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_003DB8"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_003DB8[] = dHAKAdan_room_21DL_003DB8;

#define dHAKAdan_room_21DL_000AA8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_000AA8"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_000AA8[] = dHAKAdan_room_21DL_000AA8;

#define dHAKAdan_room_21DL_005768 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_005768"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_005768[] = dHAKAdan_room_21DL_005768;

#define dHAKAdan_room_21DL_000710 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_000710"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_000710[] = dHAKAdan_room_21DL_000710;

#define dHAKAdan_room_21DL_00ACC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_00ACC0"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_00ACC0[] = dHAKAdan_room_21DL_00ACC0;

#define dHAKAdan_room_21DL_005500 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_005500"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_005500[] = dHAKAdan_room_21DL_005500;

#define dHAKAdan_room_21DL_002CE8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_002CE8"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_002CE8[] = dHAKAdan_room_21DL_002CE8;

#define dHAKAdan_room_21DL_0010D0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_0010D0"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_0010D0[] = dHAKAdan_room_21DL_0010D0;

#define dHAKAdan_room_21DL_0047A0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_21DL_0047A0"
static const ALIGN_ASSET(2) char HAKAdan_room_21DL_0047A0[] = dHAKAdan_room_21DL_0047A0;


#endif // DUNGEONS_HAKADAN_ROOM_21_H
