#ifndef OBJECTS_OBJECT_OA3_H
#define OBJECTS_OBJECT_OA3_H 1

#include "align_asset_macro.h"

#define dobject_oA3_Blob_00000000 "__OTR__objects/object_oA3/object_oA3_Blob_00000000"
static const ALIGN_ASSET(2) char object_oA3_Blob_00000000[] = dobject_oA3_Blob_00000000;

#define dobject_oA3_DL_00000008 "__OTR__objects/object_oA3/object_oA3_DL_00000008"
static const ALIGN_ASSET(2) char object_oA3_DL_00000008[] = dobject_oA3_DL_00000008;

#define dobject_oA3_Tex_000012F0 "__OTR__objects/object_oA3/object_oA3_Tex_000012F0"
static const ALIGN_ASSET(2) char object_oA3_Tex_000012F0[] = dobject_oA3_Tex_000012F0;

#define dobject_oA3_Tex_00001AF0 "__OTR__objects/object_oA3/object_oA3_Tex_00001AF0"
static const ALIGN_ASSET(2) char object_oA3_Tex_00001AF0[] = dobject_oA3_Tex_00001AF0;

#define dobject_oA3_Tex_00001CF0 "__OTR__objects/object_oA3/object_oA3_Tex_00001CF0"
static const ALIGN_ASSET(2) char object_oA3_Tex_00001CF0[] = dobject_oA3_Tex_00001CF0;

#define dobject_oA3_Tex_00001EF0 "__OTR__objects/object_oA3/object_oA3_Tex_00001EF0"
static const ALIGN_ASSET(2) char object_oA3_Tex_00001EF0[] = dobject_oA3_Tex_00001EF0;

#define dobject_oA3_Tex_000020F0 "__OTR__objects/object_oA3/object_oA3_Tex_000020F0"
static const ALIGN_ASSET(2) char object_oA3_Tex_000020F0[] = dobject_oA3_Tex_000020F0;

#endif // OBJECTS_OBJECT_OA3_H
