#ifndef DUNGEONS_BMORI1_ROOM_18_H
#define DUNGEONS_BMORI1_ROOM_18_H 1

#include "align_asset_macro.h"

#define dBmori1_room_18Tex_000B30 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_18Tex_000B30"
static const ALIGN_ASSET(2) char Bmori1_room_18Tex_000B30[] = dBmori1_room_18Tex_000B30;

#define dBmori1_room_18DL_000B20 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_18DL_000B20"
static const ALIGN_ASSET(2) char Bmori1_room_18DL_000B20[] = dBmori1_room_18DL_000B20;


#endif // DUNGEONS_BMORI1_ROOM_18_H
