#ifndef OBJECTS_OBJECT_GM_H
#define OBJECTS_OBJECT_GM_H 1

#include "align_asset_macro.h"

#define dobject_gm_Anim_0002B8 "__OTR__objects/object_gm/object_gm_Anim_0002B8"
static const ALIGN_ASSET(2) char object_gm_Anim_0002B8[] = dobject_gm_Anim_0002B8;

#endif // OBJECTS_OBJECT_GM_H
