#ifndef TEXTURES_VR_KHVR_PAL_STATIC_H
#define TEXTURES_VR_KHVR_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgKnowItAllBrosHouseBgTLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBgTLUT"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBgTLUT[] = dgKnowItAllBrosHouseBgTLUT;

#define dgKnowItAllBrosHouseBg2TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg2TLUT"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg2TLUT[] = dgKnowItAllBrosHouseBg2TLUT;

#define dgKnowItAllBrosHouseBg3TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg3TLUT"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg3TLUT[] = dgKnowItAllBrosHouseBg3TLUT;

#define dgKnowItAllBrosHouseBg4TLUT "__OTR__textures/vr_KHVR_pal_static/gKnowItAllBrosHouseBg4TLUT"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBg4TLUT[] = dgKnowItAllBrosHouseBg4TLUT;

#endif // TEXTURES_VR_KHVR_PAL_STATIC_H
