#ifndef DUNGEONS_HAKADAN_ROOM_13_H
#define DUNGEONS_HAKADAN_ROOM_13_H 1

#include "align_asset_macro.h"

#define dHAKAdan_room_13Tex_000818 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_13Tex_000818"
static const ALIGN_ASSET(2) char HAKAdan_room_13Tex_000818[] = dHAKAdan_room_13Tex_000818;

#define dHAKAdan_room_13DL_0006E0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_13DL_0006E0"
static const ALIGN_ASSET(2) char HAKAdan_room_13DL_0006E0[] = dHAKAdan_room_13DL_0006E0;

#define dHAKAdan_room_13DL_000450 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_13DL_000450"
static const ALIGN_ASSET(2) char HAKAdan_room_13DL_000450[] = dHAKAdan_room_13DL_000450;


#endif // DUNGEONS_HAKADAN_ROOM_13_H
