#ifndef OBJECTS_OBJECT_HINTNUTS_H
#define OBJECTS_OBJECT_HINTNUTS_H 1

#include "align_asset_macro.h"

#define dobject_hintnutsTex_0015A8 "__OTR__objects/object_hintnuts/object_hintnutsTex_0015A8"
static const ALIGN_ASSET(2) char object_hintnutsTex_0015A8[] = dobject_hintnutsTex_0015A8;

#define dobject_hintnutsTex_001DA8 "__OTR__objects/object_hintnuts/object_hintnutsTex_001DA8"
static const ALIGN_ASSET(2) char object_hintnutsTex_001DA8[] = dobject_hintnutsTex_001DA8;

#define dobject_hintnutsTex_001FA8 "__OTR__objects/object_hintnuts/object_hintnutsTex_001FA8"
static const ALIGN_ASSET(2) char object_hintnutsTex_001FA8[] = dobject_hintnutsTex_001FA8;

#define dobject_hintnutsTex_002028 "__OTR__objects/object_hintnuts/object_hintnutsTex_002028"
static const ALIGN_ASSET(2) char object_hintnutsTex_002028[] = dobject_hintnutsTex_002028;

#define dobject_hintnutsTex_0020A8 "__OTR__objects/object_hintnuts/object_hintnutsTex_0020A8"
static const ALIGN_ASSET(2) char object_hintnutsTex_0020A8[] = dobject_hintnutsTex_0020A8;

#define dobject_hintnutsTex_002128 "__OTR__objects/object_hintnuts/object_hintnutsTex_002128"
static const ALIGN_ASSET(2) char object_hintnutsTex_002128[] = dobject_hintnutsTex_002128;

#define dgHintNutsSkel "__OTR__objects/object_hintnuts/gHintNutsSkel"
static const ALIGN_ASSET(2) char gHintNutsSkel[] = dgHintNutsSkel;

#define dgHintNutsSpitAnim "__OTR__objects/object_hintnuts/gHintNutsSpitAnim"
static const ALIGN_ASSET(2) char gHintNutsSpitAnim[] = dgHintNutsSpitAnim;

#define dgHintNutsBurrowAnim "__OTR__objects/object_hintnuts/gHintNutsBurrowAnim"
static const ALIGN_ASSET(2) char gHintNutsBurrowAnim[] = dgHintNutsBurrowAnim;

#define dgHintNutsUnburrowAnim "__OTR__objects/object_hintnuts/gHintNutsUnburrowAnim"
static const ALIGN_ASSET(2) char gHintNutsUnburrowAnim[] = dgHintNutsUnburrowAnim;

#define dgHintNutsUpAnim "__OTR__objects/object_hintnuts/gHintNutsUpAnim"
static const ALIGN_ASSET(2) char gHintNutsUpAnim[] = dgHintNutsUpAnim;

#define dgHintNutsLookAroundAnim "__OTR__objects/object_hintnuts/gHintNutsLookAroundAnim"
static const ALIGN_ASSET(2) char gHintNutsLookAroundAnim[] = dgHintNutsLookAroundAnim;

#define dgHintNutsFreezeAnim "__OTR__objects/object_hintnuts/gHintNutsFreezeAnim"
static const ALIGN_ASSET(2) char gHintNutsFreezeAnim[] = dgHintNutsFreezeAnim;

#define dgHintNutsTalkAnim "__OTR__objects/object_hintnuts/gHintNutsTalkAnim"
static const ALIGN_ASSET(2) char gHintNutsTalkAnim[] = dgHintNutsTalkAnim;

#define dgHintNutsStandAnim "__OTR__objects/object_hintnuts/gHintNutsStandAnim"
static const ALIGN_ASSET(2) char gHintNutsStandAnim[] = dgHintNutsStandAnim;

#define dgHintNutsRunAnim "__OTR__objects/object_hintnuts/gHintNutsRunAnim"
static const ALIGN_ASSET(2) char gHintNutsRunAnim[] = dgHintNutsRunAnim;

#define dgHintNutsFlowerDL "__OTR__objects/object_hintnuts/gHintNutsFlowerDL"
static const ALIGN_ASSET(2) char gHintNutsFlowerDL[] = dgHintNutsFlowerDL;

#define dgHintNutsNutDL "__OTR__objects/object_hintnuts/gHintNutsNutDL"
static const ALIGN_ASSET(2) char gHintNutsNutDL[] = dgHintNutsNutDL;

#define dgHintNutsSkelLimbsLimb_002328DL_000C68 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002328DL_000C68"
static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002328DL_000C68[] = dgHintNutsSkelLimbsLimb_002328DL_000C68;

#define dgHintNutsSkelLimbsLimb_002334DL_000B30 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002334DL_000B30"
static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002334DL_000B30[] = dgHintNutsSkelLimbsLimb_002334DL_000B30;

#define dgHintNutsSkelLimbsLimb_002340DL_0010C8 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002340DL_0010C8"
static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002340DL_0010C8[] = dgHintNutsSkelLimbsLimb_002340DL_0010C8;

#define dgHintNutsSkelLimbsLimb_00234CDL_001208 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_00234CDL_001208"
static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_00234CDL_001208[] = dgHintNutsSkelLimbsLimb_00234CDL_001208;

#define dgHintNutsSkelLimbsLimb_002358DL_000D10 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002358DL_000D10"
static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002358DL_000D10[] = dgHintNutsSkelLimbsLimb_002358DL_000D10;

#define dgHintNutsSkelLimbsLimb_002364DL_001028 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002364DL_001028"
static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002364DL_001028[] = dgHintNutsSkelLimbsLimb_002364DL_001028;

#define dgHintNutsSkelLimbsLimb_002370DL_000F78 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002370DL_000F78"
static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002370DL_000F78[] = dgHintNutsSkelLimbsLimb_002370DL_000F78;

#define dgHintNutsSkelLimbsLimb_00237CDL_000E28 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_00237CDL_000E28"
static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_00237CDL_000E28[] = dgHintNutsSkelLimbsLimb_00237CDL_000E28;

#define dgHintNutsSkelLimbsLimb_002388DL_000EC8 "__OTR__objects/object_hintnuts/gHintNutsSkelLimbsLimb_002388DL_000EC8"
static const ALIGN_ASSET(2) char gHintNutsSkelLimbsLimb_002388DL_000EC8[] = dgHintNutsSkelLimbsLimb_002388DL_000EC8;


#endif // OBJECTS_OBJECT_HINTNUTS_H
