#ifndef DUNGEONS_DDAN_BOSS_ROOM_1_H
#define DUNGEONS_DDAN_BOSS_ROOM_1_H 1

#include "align_asset_macro.h"

#define dddan_boss_room_1Tex_0031D8 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_1Tex_0031D8"
static const ALIGN_ASSET(2) char ddan_boss_room_1Tex_0031D8[] = dddan_boss_room_1Tex_0031D8;

#define dddan_boss_room_1Tex_0039D8 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_1Tex_0039D8"
static const ALIGN_ASSET(2) char ddan_boss_room_1Tex_0039D8[] = dddan_boss_room_1Tex_0039D8;

#define dgDodongosCavernBossLavaFloorTex "__OTR__scenes/shared/ddan_boss_scene/gDodongosCavernBossLavaFloorTex"
static const ALIGN_ASSET(2) char gDodongosCavernBossLavaFloorTex[] = dgDodongosCavernBossLavaFloorTex;

#define dddan_boss_room_1DL_001A38 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_1DL_001A38"
static const ALIGN_ASSET(2) char ddan_boss_room_1DL_001A38[] = dddan_boss_room_1DL_001A38;

#define dddan_boss_room_1DL_000A50 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_room_1DL_000A50"
static const ALIGN_ASSET(2) char ddan_boss_room_1DL_000A50[] = dddan_boss_room_1DL_000A50;


#endif // DUNGEONS_DDAN_BOSS_ROOM_1_H
