#ifndef DUNGEONS_HIDAN_ROOM_2_H
#define DUNGEONS_HIDAN_ROOM_2_H 1

#include "align_asset_macro.h"

#define dHIDAN_room_2Tex_009628 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_009628"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_009628[] = dHIDAN_room_2Tex_009628;

#define dHIDAN_room_2Tex_009828 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_009828"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_009828[] = dHIDAN_room_2Tex_009828;

#define dHIDAN_room_2Tex_00A028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00A028"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00A028[] = dHIDAN_room_2Tex_00A028;

#define dHIDAN_room_2Tex_00A828 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00A828"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00A828[] = dHIDAN_room_2Tex_00A828;

#define dHIDAN_room_2Tex_00AC28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00AC28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00AC28[] = dHIDAN_room_2Tex_00AC28;

#define dHIDAN_room_2Tex_00BC28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00BC28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00BC28[] = dHIDAN_room_2Tex_00BC28;

#define dHIDAN_room_2Tex_00CC28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00CC28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00CC28[] = dHIDAN_room_2Tex_00CC28;

#define dHIDAN_room_2Tex_00CE28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00CE28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00CE28[] = dHIDAN_room_2Tex_00CE28;

#define dHIDAN_room_2Tex_00DE28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00DE28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00DE28[] = dHIDAN_room_2Tex_00DE28;

#define dHIDAN_room_2Tex_00E028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00E028"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00E028[] = dHIDAN_room_2Tex_00E028;

#define dHIDAN_room_2Tex_00E428 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00E428"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00E428[] = dHIDAN_room_2Tex_00E428;

#define dHIDAN_room_2Tex_00EC28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00EC28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00EC28[] = dHIDAN_room_2Tex_00EC28;

#define dHIDAN_room_2Tex_00F028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00F028"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00F028[] = dHIDAN_room_2Tex_00F028;

#define dHIDAN_room_2Tex_00F828 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00F828"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00F828[] = dHIDAN_room_2Tex_00F828;

#define dHIDAN_room_2DL_0094C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2DL_0094C0"
static const ALIGN_ASSET(2) char HIDAN_room_2DL_0094C0[] = dHIDAN_room_2DL_0094C0;

#define dHIDAN_room_2DL_002A80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2DL_002A80"
static const ALIGN_ASSET(2) char HIDAN_room_2DL_002A80[] = dHIDAN_room_2DL_002A80;

#define dHIDAN_room_2DL_005A80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2DL_005A80"
static const ALIGN_ASSET(2) char HIDAN_room_2DL_005A80[] = dHIDAN_room_2DL_005A80;

#define dHIDAN_room_2DL_0079A0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2DL_0079A0"
static const ALIGN_ASSET(2) char HIDAN_room_2DL_0079A0[] = dHIDAN_room_2DL_0079A0;


#endif // DUNGEONS_HIDAN_ROOM_2_H
