#ifndef OBJECTS_OBJECT_NB_H
#define OBJECTS_OBJECT_NB_H 1

#include "align_asset_macro.h"

#define dgNabooruSkel "__OTR__objects/object_nb/gNabooruSkel"
static const ALIGN_ASSET(2) char gNabooruSkel[] = dgNabooruSkel;

#define dgNabooruHeadMouthOpenDL "__OTR__objects/object_nb/gNabooruHeadMouthOpenDL"
static const ALIGN_ASSET(2) char gNabooruHeadMouthOpenDL[] = dgNabooruHeadMouthOpenDL;

#define dgNabooruLeftThighDL "__OTR__objects/object_nb/gNabooruLeftThighDL"
static const ALIGN_ASSET(2) char gNabooruLeftThighDL[] = dgNabooruLeftThighDL;

#define dgNabooruLeftShinDL "__OTR__objects/object_nb/gNabooruLeftShinDL"
static const ALIGN_ASSET(2) char gNabooruLeftShinDL[] = dgNabooruLeftShinDL;

#define dgNabooruLeftFootDL "__OTR__objects/object_nb/gNabooruLeftFootDL"
static const ALIGN_ASSET(2) char gNabooruLeftFootDL[] = dgNabooruLeftFootDL;

#define dgNabooruRightThighDL "__OTR__objects/object_nb/gNabooruRightThighDL"
static const ALIGN_ASSET(2) char gNabooruRightThighDL[] = dgNabooruRightThighDL;

#define dgNabooruRightShinDL "__OTR__objects/object_nb/gNabooruRightShinDL"
static const ALIGN_ASSET(2) char gNabooruRightShinDL[] = dgNabooruRightShinDL;

#define dgNabooruRightFootDL "__OTR__objects/object_nb/gNabooruRightFootDL"
static const ALIGN_ASSET(2) char gNabooruRightFootDL[] = dgNabooruRightFootDL;

#define dgNabooruTorsoDL "__OTR__objects/object_nb/gNabooruTorsoDL"
static const ALIGN_ASSET(2) char gNabooruTorsoDL[] = dgNabooruTorsoDL;

#define dgNabooruLeftUpperArmDL "__OTR__objects/object_nb/gNabooruLeftUpperArmDL"
static const ALIGN_ASSET(2) char gNabooruLeftUpperArmDL[] = dgNabooruLeftUpperArmDL;

#define dgNabooruLeftForearmDL "__OTR__objects/object_nb/gNabooruLeftForearmDL"
static const ALIGN_ASSET(2) char gNabooruLeftForearmDL[] = dgNabooruLeftForearmDL;

#define dgNabooruLeftHandDL "__OTR__objects/object_nb/gNabooruLeftHandDL"
static const ALIGN_ASSET(2) char gNabooruLeftHandDL[] = dgNabooruLeftHandDL;

#define dgNabooruRightUpperArmDL "__OTR__objects/object_nb/gNabooruRightUpperArmDL"
static const ALIGN_ASSET(2) char gNabooruRightUpperArmDL[] = dgNabooruRightUpperArmDL;

#define dgNabooruRightForearmDL "__OTR__objects/object_nb/gNabooruRightForearmDL"
static const ALIGN_ASSET(2) char gNabooruRightForearmDL[] = dgNabooruRightForearmDL;

#define dgNabooruRightHandDL "__OTR__objects/object_nb/gNabooruRightHandDL"
static const ALIGN_ASSET(2) char gNabooruRightHandDL[] = dgNabooruRightHandDL;

#define dgNabooruHeadMouthClosedDL "__OTR__objects/object_nb/gNabooruHeadMouthClosedDL"
static const ALIGN_ASSET(2) char gNabooruHeadMouthClosedDL[] = dgNabooruHeadMouthClosedDL;

#define dgNabooruBlankDL "__OTR__objects/object_nb/gNabooruBlankDL"
static const ALIGN_ASSET(2) char gNabooruBlankDL[] = dgNabooruBlankDL;

#define dgNabooruPonytailDL "__OTR__objects/object_nb/gNabooruPonytailDL"
static const ALIGN_ASSET(2) char gNabooruPonytailDL[] = dgNabooruPonytailDL;

#define dgNabooruWaistDL "__OTR__objects/object_nb/gNabooruWaistDL"
static const ALIGN_ASSET(2) char gNabooruWaistDL[] = dgNabooruWaistDL;

#define dgNabooru1TLUT "__OTR__objects/object_nb/gNabooru1TLUT"
static const ALIGN_ASSET(2) char gNabooru1TLUT[] = dgNabooru1TLUT;

#define dgNabooru2TLUT "__OTR__objects/object_nb/gNabooru2TLUT"
static const ALIGN_ASSET(2) char gNabooru2TLUT[] = dgNabooru2TLUT;

#define dgNabooru3TLUT "__OTR__objects/object_nb/gNabooru3TLUT"
static const ALIGN_ASSET(2) char gNabooru3TLUT[] = dgNabooru3TLUT;

#define dgNabooruClothesButtonsTex "__OTR__objects/object_nb/gNabooruClothesButtonsTex"
static const ALIGN_ASSET(2) char gNabooruClothesButtonsTex[] = dgNabooruClothesButtonsTex;

#define dgNabooruSkinGradient1Tex "__OTR__objects/object_nb/gNabooruSkinGradient1Tex"
static const ALIGN_ASSET(2) char gNabooruSkinGradient1Tex[] = dgNabooruSkinGradient1Tex;

#define dgNabooruNavelTex "__OTR__objects/object_nb/gNabooruNavelTex"
static const ALIGN_ASSET(2) char gNabooruNavelTex[] = dgNabooruNavelTex;

#define dgNabooruPendantJewelTex "__OTR__objects/object_nb/gNabooruPendantJewelTex"
static const ALIGN_ASSET(2) char gNabooruPendantJewelTex[] = dgNabooruPendantJewelTex;

#define dgNabooruCleavageTex "__OTR__objects/object_nb/gNabooruCleavageTex"
static const ALIGN_ASSET(2) char gNabooruCleavageTex[] = dgNabooruCleavageTex;

#define dgNabooruTopFabricPatternTex "__OTR__objects/object_nb/gNabooruTopFabricPatternTex"
static const ALIGN_ASSET(2) char gNabooruTopFabricPatternTex[] = dgNabooruTopFabricPatternTex;

#define dgNabooruAnkleBraceletTex "__OTR__objects/object_nb/gNabooruAnkleBraceletTex"
static const ALIGN_ASSET(2) char gNabooruAnkleBraceletTex[] = dgNabooruAnkleBraceletTex;

#define dgNabooruTrousersShadowTex "__OTR__objects/object_nb/gNabooruTrousersShadowTex"
static const ALIGN_ASSET(2) char gNabooruTrousersShadowTex[] = dgNabooruTrousersShadowTex;

#define dgNabooruTrousersFabricTex "__OTR__objects/object_nb/gNabooruTrousersFabricTex"
static const ALIGN_ASSET(2) char gNabooruTrousersFabricTex[] = dgNabooruTrousersFabricTex;

#define dgNabooruTrouserCuffPatternTex "__OTR__objects/object_nb/gNabooruTrouserCuffPatternTex"
static const ALIGN_ASSET(2) char gNabooruTrouserCuffPatternTex[] = dgNabooruTrouserCuffPatternTex;

#define dgNabooruBeltJewelTex "__OTR__objects/object_nb/gNabooruBeltJewelTex"
static const ALIGN_ASSET(2) char gNabooruBeltJewelTex[] = dgNabooruBeltJewelTex;

#define dgNabooruBeltTex "__OTR__objects/object_nb/gNabooruBeltTex"
static const ALIGN_ASSET(2) char gNabooruBeltTex[] = dgNabooruBeltTex;

#define dgNabooruSkinGradient2Tex "__OTR__objects/object_nb/gNabooruSkinGradient2Tex"
static const ALIGN_ASSET(2) char gNabooruSkinGradient2Tex[] = dgNabooruSkinGradient2Tex;

#define dgNabooruForeheadJewelSettingTopTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingTopTex"
static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingTopTex[] = dgNabooruForeheadJewelSettingTopTex;

#define dgNabooruForeheadJewelSettingBottomTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingBottomTex"
static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingBottomTex[] = dgNabooruForeheadJewelSettingBottomTex;

#define dgNabooruForeheadJewelSettingSideTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingSideTex"
static const ALIGN_ASSET(2) char gNabooruForeheadJewelSettingSideTex[] = dgNabooruForeheadJewelSettingSideTex;

#define dgNabooruHairTex "__OTR__objects/object_nb/gNabooruHairTex"
static const ALIGN_ASSET(2) char gNabooruHairTex[] = dgNabooruHairTex;

#define dgNabooruForeheadJewelTex "__OTR__objects/object_nb/gNabooruForeheadJewelTex"
static const ALIGN_ASSET(2) char gNabooruForeheadJewelTex[] = dgNabooruForeheadJewelTex;

#define dgNabooruEarTex "__OTR__objects/object_nb/gNabooruEarTex"
static const ALIGN_ASSET(2) char gNabooruEarTex[] = dgNabooruEarTex;

#define dgNabooruFingersBackSideTex "__OTR__objects/object_nb/gNabooruFingersBackSideTex"
static const ALIGN_ASSET(2) char gNabooruFingersBackSideTex[] = dgNabooruFingersBackSideTex;

#define dgNabooruEarringsNecklaceArmletTex "__OTR__objects/object_nb/gNabooruEarringsNecklaceArmletTex"
static const ALIGN_ASSET(2) char gNabooruEarringsNecklaceArmletTex[] = dgNabooruEarringsNecklaceArmletTex;

#define dgNabooruPonytailCuffJewelTex "__OTR__objects/object_nb/gNabooruPonytailCuffJewelTex"
static const ALIGN_ASSET(2) char gNabooruPonytailCuffJewelTex[] = dgNabooruPonytailCuffJewelTex;

#define dgNabooruGloveHandBackTex "__OTR__objects/object_nb/gNabooruGloveHandBackTex"
static const ALIGN_ASSET(2) char gNabooruGloveHandBackTex[] = dgNabooruGloveHandBackTex;

#define dgNabooruGloveHandPalmTex "__OTR__objects/object_nb/gNabooruGloveHandPalmTex"
static const ALIGN_ASSET(2) char gNabooruGloveHandPalmTex[] = dgNabooruGloveHandPalmTex;

#define dgNabooruShoeUpperMouthTex "__OTR__objects/object_nb/gNabooruShoeUpperMouthTex"
static const ALIGN_ASSET(2) char gNabooruShoeUpperMouthTex[] = dgNabooruShoeUpperMouthTex;

#define dgNabooruShoeSoleTex "__OTR__objects/object_nb/gNabooruShoeSoleTex"
static const ALIGN_ASSET(2) char gNabooruShoeSoleTex[] = dgNabooruShoeSoleTex;

#define dgNabooruTopOfFootTex "__OTR__objects/object_nb/gNabooruTopOfFootTex"
static const ALIGN_ASSET(2) char gNabooruTopOfFootTex[] = dgNabooruTopOfFootTex;

#define dgNabooruFingersPalmSideTex "__OTR__objects/object_nb/gNabooruFingersPalmSideTex"
static const ALIGN_ASSET(2) char gNabooruFingersPalmSideTex[] = dgNabooruFingersPalmSideTex;

#define dgNabooruLipsTex "__OTR__objects/object_nb/gNabooruLipsTex"
static const ALIGN_ASSET(2) char gNabooruLipsTex[] = dgNabooruLipsTex;

#define dgNabooruEyeOpenTex "__OTR__objects/object_nb/gNabooruEyeOpenTex"
static const ALIGN_ASSET(2) char gNabooruEyeOpenTex[] = dgNabooruEyeOpenTex;

#define dgNabooruEyeHalfTex "__OTR__objects/object_nb/gNabooruEyeHalfTex"
static const ALIGN_ASSET(2) char gNabooruEyeHalfTex[] = dgNabooruEyeHalfTex;

#define dgNabooruEyeClosedTex "__OTR__objects/object_nb/gNabooruEyeClosedTex"
static const ALIGN_ASSET(2) char gNabooruEyeClosedTex[] = dgNabooruEyeClosedTex;

#define dgNabooruEyeWideTex "__OTR__objects/object_nb/gNabooruEyeWideTex"
static const ALIGN_ASSET(2) char gNabooruEyeWideTex[] = dgNabooruEyeWideTex;

#define dgNabooruPuttingHandsTogetherCastingMagicAnim "__OTR__objects/object_nb/gNabooruPuttingHandsTogetherCastingMagicAnim"
static const ALIGN_ASSET(2) char gNabooruPuttingHandsTogetherCastingMagicAnim[] = dgNabooruPuttingHandsTogetherCastingMagicAnim;

#define dgNabooruSittingCrossLeggedAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedAnim"
static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedAnim[] = dgNabooruSittingCrossLeggedAnim;

#define dgNabooruTrappedInVortexRaisingArmAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexRaisingArmAnim"
static const ALIGN_ASSET(2) char gNabooruTrappedInVortexRaisingArmAnim[] = dgNabooruTrappedInVortexRaisingArmAnim;

#define dgNabooruSuckedByVortexAnim "__OTR__objects/object_nb/gNabooruSuckedByVortexAnim"
static const ALIGN_ASSET(2) char gNabooruSuckedByVortexAnim[] = dgNabooruSuckedByVortexAnim;

#define dgNabooruTrappedInVortexPushingGroundAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexPushingGroundAnim"
static const ALIGN_ASSET(2) char gNabooruTrappedInVortexPushingGroundAnim[] = dgNabooruTrappedInVortexPushingGroundAnim;

#define dgNabooruRaisingArmsGivingMedallionAnim "__OTR__objects/object_nb/gNabooruRaisingArmsGivingMedallionAnim"
static const ALIGN_ASSET(2) char gNabooruRaisingArmsGivingMedallionAnim[] = dgNabooruRaisingArmsGivingMedallionAnim;

#define dgNabooruArmsRaisedGivingMedallionAnim "__OTR__objects/object_nb/gNabooruArmsRaisedGivingMedallionAnim"
static const ALIGN_ASSET(2) char gNabooruArmsRaisedGivingMedallionAnim[] = dgNabooruArmsRaisedGivingMedallionAnim;

#define dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim "__OTR__objects/object_nb/gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim[] = dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim;

#define dgNabooruOnOneKneeLookingLeftAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingLeftAnim"
static const ALIGN_ASSET(2) char gNabooruOnOneKneeLookingLeftAnim[] = dgNabooruOnOneKneeLookingLeftAnim;

#define dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim "__OTR__objects/object_nb/gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim[] = dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim;

#define dgNabooruOnOneKneeLookingRightAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingRightAnim"
static const ALIGN_ASSET(2) char gNabooruOnOneKneeLookingRightAnim[] = dgNabooruOnOneKneeLookingRightAnim;

#define dgNabooruOnAllFoursAnim "__OTR__objects/object_nb/gNabooruOnAllFoursAnim"
static const ALIGN_ASSET(2) char gNabooruOnAllFoursAnim[] = dgNabooruOnAllFoursAnim;

#define dgNabooruStandingHandsOnHipsAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsAnim"
static const ALIGN_ASSET(2) char gNabooruStandingHandsOnHipsAnim[] = dgNabooruStandingHandsOnHipsAnim;

#define dgNabooruStandingToWalkingTransitionAnim "__OTR__objects/object_nb/gNabooruStandingToWalkingTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruStandingToWalkingTransitionAnim[] = dgNabooruStandingToWalkingTransitionAnim;

#define dgNabooruSittingCrossLeggedLookingUpRightAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedLookingUpRightAnim"
static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedLookingUpRightAnim[] = dgNabooruSittingCrossLeggedLookingUpRightAnim;

#define dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim[] = dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim;

#define dgNabooruKneeingToRunningToHitAnim "__OTR__objects/object_nb/gNabooruKneeingToRunningToHitAnim"
static const ALIGN_ASSET(2) char gNabooruKneeingToRunningToHitAnim[] = dgNabooruKneeingToRunningToHitAnim;

#define dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim "__OTR__objects/object_nb/gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim[] = dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim;

#define dgNabooruKneeingAtCrawlspaceAnim "__OTR__objects/object_nb/gNabooruKneeingAtCrawlspaceAnim"
static const ALIGN_ASSET(2) char gNabooruKneeingAtCrawlspaceAnim[] = dgNabooruKneeingAtCrawlspaceAnim;

#define dgNabooruCollapseFromStandingToKneelingTransitionAnim "__OTR__objects/object_nb/gNabooruCollapseFromStandingToKneelingTransitionAnim"
static const ALIGN_ASSET(2) char gNabooruCollapseFromStandingToKneelingTransitionAnim[] = dgNabooruCollapseFromStandingToKneelingTransitionAnim;

#define dgNabooruWalkingAnim "__OTR__objects/object_nb/gNabooruWalkingAnim"
static const ALIGN_ASSET(2) char gNabooruWalkingAnim[] = dgNabooruWalkingAnim;

#define dgNabooruStandingHandsOnHipsChamberOfSagesAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsChamberOfSagesAnim"
static const ALIGN_ASSET(2) char gNabooruStandingHandsOnHipsChamberOfSagesAnim[] = dgNabooruStandingHandsOnHipsChamberOfSagesAnim;

#define dgNabooruUnusedVtx_00EFF8 "__OTR__objects/object_nb/gNabooruUnusedVtx_00EFF8"
static const ALIGN_ASSET(2) char gNabooruUnusedVtx_00EFF8[] = dgNabooruUnusedVtx_00EFF8;


#endif // OBJECTS_OBJECT_NB_H
