#ifndef OBJECTS_OBJECT_EI_H
#define OBJECTS_OBJECT_EI_H 1

#include "align_asset_macro.h"

#define dgStingerSkel "__OTR__objects/object_ei/gStingerSkel"
static const ALIGN_ASSET(2) char gStingerSkel[] = dgStingerSkel;

#define dgStingerBodyDL "__OTR__objects/object_ei/gStingerBodyDL"
static const ALIGN_ASSET(2) char gStingerBodyDL[] = dgStingerBodyDL;

#define dgStingerTailRootDL "__OTR__objects/object_ei/gStingerTailRootDL"
static const ALIGN_ASSET(2) char gStingerTailRootDL[] = dgStingerTailRootDL;

#define dgStingerTailUpperDL "__OTR__objects/object_ei/gStingerTailUpperDL"
static const ALIGN_ASSET(2) char gStingerTailUpperDL[] = dgStingerTailUpperDL;

#define dgStingerTailLowerDL "__OTR__objects/object_ei/gStingerTailLowerDL"
static const ALIGN_ASSET(2) char gStingerTailLowerDL[] = dgStingerTailLowerDL;

#define dgStingerFinUpperDL "__OTR__objects/object_ei/gStingerFinUpperDL"
static const ALIGN_ASSET(2) char gStingerFinUpperDL[] = dgStingerFinUpperDL;

#define dgStingerFinLowerDL "__OTR__objects/object_ei/gStingerFinLowerDL"
static const ALIGN_ASSET(2) char gStingerFinLowerDL[] = dgStingerFinLowerDL;

#define dgStingerHeadDL "__OTR__objects/object_ei/gStingerHeadDL"
static const ALIGN_ASSET(2) char gStingerHeadDL[] = dgStingerHeadDL;

#define dgStingerLeftWingBaseDL "__OTR__objects/object_ei/gStingerLeftWingBaseDL"
static const ALIGN_ASSET(2) char gStingerLeftWingBaseDL[] = dgStingerLeftWingBaseDL;

#define dgStingerLeftWingEndDL "__OTR__objects/object_ei/gStingerLeftWingEndDL"
static const ALIGN_ASSET(2) char gStingerLeftWingEndDL[] = dgStingerLeftWingEndDL;

#define dgStingerRightWingBaseDL "__OTR__objects/object_ei/gStingerRightWingBaseDL"
static const ALIGN_ASSET(2) char gStingerRightWingBaseDL[] = dgStingerRightWingBaseDL;

#define dgStingerRightWingEndDL "__OTR__objects/object_ei/gStingerRightWingEndDL"
static const ALIGN_ASSET(2) char gStingerRightWingEndDL[] = dgStingerRightWingEndDL;

#define dgStingerWingTex "__OTR__objects/object_ei/gStingerWingTex"
static const ALIGN_ASSET(2) char gStingerWingTex[] = dgStingerWingTex;

#define dgStingerBodyGradientTex "__OTR__objects/object_ei/gStingerBodyGradientTex"
static const ALIGN_ASSET(2) char gStingerBodyGradientTex[] = dgStingerBodyGradientTex;

#define dgStingerWingEndTex "__OTR__objects/object_ei/gStingerWingEndTex"
static const ALIGN_ASSET(2) char gStingerWingEndTex[] = dgStingerWingEndTex;

#define dgStingerEyeTex "__OTR__objects/object_ei/gStingerEyeTex"
static const ALIGN_ASSET(2) char gStingerEyeTex[] = dgStingerEyeTex;

#define dgStingerUndersideTex "__OTR__objects/object_ei/gStingerUndersideTex"
static const ALIGN_ASSET(2) char gStingerUndersideTex[] = dgStingerUndersideTex;

#define dgStingerFinTex "__OTR__objects/object_ei/gStingerFinTex"
static const ALIGN_ASSET(2) char gStingerFinTex[] = dgStingerFinTex;

#define dgStingerTailGradientTex "__OTR__objects/object_ei/gStingerTailGradientTex"
static const ALIGN_ASSET(2) char gStingerTailGradientTex[] = dgStingerTailGradientTex;

#define dgStingerTailConnectionGradientTex "__OTR__objects/object_ei/gStingerTailConnectionGradientTex"
static const ALIGN_ASSET(2) char gStingerTailConnectionGradientTex[] = dgStingerTailConnectionGradientTex;

#define dgStingerPopOutAnim "__OTR__objects/object_ei/gStingerPopOutAnim"
static const ALIGN_ASSET(2) char gStingerPopOutAnim[] = dgStingerPopOutAnim;

#define dgStingerDiveAnim "__OTR__objects/object_ei/gStingerDiveAnim"
static const ALIGN_ASSET(2) char gStingerDiveAnim[] = dgStingerDiveAnim;

#define dgStingerBackflipAnim "__OTR__objects/object_ei/gStingerBackflipAnim"
static const ALIGN_ASSET(2) char gStingerBackflipAnim[] = dgStingerBackflipAnim;

#define dgStingerHitAnim "__OTR__objects/object_ei/gStingerHitAnim"
static const ALIGN_ASSET(2) char gStingerHitAnim[] = dgStingerHitAnim;

#define dgStingerIdleAnim "__OTR__objects/object_ei/gStingerIdleAnim"
static const ALIGN_ASSET(2) char gStingerIdleAnim[] = dgStingerIdleAnim;


#endif // OBJECTS_OBJECT_EI_H
