#ifndef OBJECTS_OBJECT_LINK_CHILD_H
#define OBJECTS_OBJECT_LINK_CHILD_H 1

#include "align_asset_macro.h"

#define dgLinkChildSkel "__OTR__objects/object_link_child/gLinkChildSkel"
static const ALIGN_ASSET(2) char gLinkChildSkel[] = dgLinkChildSkel;

#define dgLinkChildLeftHandFarDL "__OTR__objects/object_link_child/gLinkChildLeftHandFarDL"
static const ALIGN_ASSET(2) char gLinkChildLeftHandFarDL[] = dgLinkChildLeftHandFarDL;

#define dgLinkChildRightHandFarDL "__OTR__objects/object_link_child/gLinkChildRightHandFarDL"
static const ALIGN_ASSET(2) char gLinkChildRightHandFarDL[] = dgLinkChildRightHandFarDL;

#define dgLinkChildSwordAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildSwordAndSheathFarDL"
static const ALIGN_ASSET(2) char gLinkChildSwordAndSheathFarDL[] = dgLinkChildSwordAndSheathFarDL;

#define dgLinkChildWaistFarDL "__OTR__objects/object_link_child/gLinkChildWaistFarDL"
static const ALIGN_ASSET(2) char gLinkChildWaistFarDL[] = dgLinkChildWaistFarDL;

#define dgLinkChildRightThighFarDL "__OTR__objects/object_link_child/gLinkChildRightThighFarDL"
static const ALIGN_ASSET(2) char gLinkChildRightThighFarDL[] = dgLinkChildRightThighFarDL;

#define dgLinkChildRightShinFarDL "__OTR__objects/object_link_child/gLinkChildRightShinFarDL"
static const ALIGN_ASSET(2) char gLinkChildRightShinFarDL[] = dgLinkChildRightShinFarDL;

#define dgLinkChildRightFootFarDL "__OTR__objects/object_link_child/gLinkChildRightFootFarDL"
static const ALIGN_ASSET(2) char gLinkChildRightFootFarDL[] = dgLinkChildRightFootFarDL;

#define dgLinkChildLeftThighFarDL "__OTR__objects/object_link_child/gLinkChildLeftThighFarDL"
static const ALIGN_ASSET(2) char gLinkChildLeftThighFarDL[] = dgLinkChildLeftThighFarDL;

#define dgLinkChildLeftShinFarDL "__OTR__objects/object_link_child/gLinkChildLeftShinFarDL"
static const ALIGN_ASSET(2) char gLinkChildLeftShinFarDL[] = dgLinkChildLeftShinFarDL;

#define dgLinkChildLeftFootFarDL "__OTR__objects/object_link_child/gLinkChildLeftFootFarDL"
static const ALIGN_ASSET(2) char gLinkChildLeftFootFarDL[] = dgLinkChildLeftFootFarDL;

#define dgLinkChildCollarFarDL "__OTR__objects/object_link_child/gLinkChildCollarFarDL"
static const ALIGN_ASSET(2) char gLinkChildCollarFarDL[] = dgLinkChildCollarFarDL;

#define dgLinkChildTorsoFarDL "__OTR__objects/object_link_child/gLinkChildTorsoFarDL"
static const ALIGN_ASSET(2) char gLinkChildTorsoFarDL[] = dgLinkChildTorsoFarDL;

#define dgLinkChildHeadFarDL "__OTR__objects/object_link_child/gLinkChildHeadFarDL"
static const ALIGN_ASSET(2) char gLinkChildHeadFarDL[] = dgLinkChildHeadFarDL;

#define dgLinkChildHatFarDL "__OTR__objects/object_link_child/gLinkChildHatFarDL"
static const ALIGN_ASSET(2) char gLinkChildHatFarDL[] = dgLinkChildHatFarDL;

#define dgLinkChildRightShoulderFarDL "__OTR__objects/object_link_child/gLinkChildRightShoulderFarDL"
static const ALIGN_ASSET(2) char gLinkChildRightShoulderFarDL[] = dgLinkChildRightShoulderFarDL;

#define dgLinkChildRightForearmFarDL "__OTR__objects/object_link_child/gLinkChildRightForearmFarDL"
static const ALIGN_ASSET(2) char gLinkChildRightForearmFarDL[] = dgLinkChildRightForearmFarDL;

#define dgLinkChildLeftShoulderFarDL "__OTR__objects/object_link_child/gLinkChildLeftShoulderFarDL"
static const ALIGN_ASSET(2) char gLinkChildLeftShoulderFarDL[] = dgLinkChildLeftShoulderFarDL;

#define dgLinkChildLeftForearmFarDL "__OTR__objects/object_link_child/gLinkChildLeftForearmFarDL"
static const ALIGN_ASSET(2) char gLinkChildLeftForearmFarDL[] = dgLinkChildLeftForearmFarDL;

#define dgLinkChildLeftHandNearDL "__OTR__objects/object_link_child/gLinkChildLeftHandNearDL"
static const ALIGN_ASSET(2) char gLinkChildLeftHandNearDL[] = dgLinkChildLeftHandNearDL;

#define dgLinkChildRightHandNearDL "__OTR__objects/object_link_child/gLinkChildRightHandNearDL"
static const ALIGN_ASSET(2) char gLinkChildRightHandNearDL[] = dgLinkChildRightHandNearDL;

#define dgLinkChildSwordAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildSwordAndSheathNearDL"
static const ALIGN_ASSET(2) char gLinkChildSwordAndSheathNearDL[] = dgLinkChildSwordAndSheathNearDL;

#define dgLinkChildWaistNearDL "__OTR__objects/object_link_child/gLinkChildWaistNearDL"
static const ALIGN_ASSET(2) char gLinkChildWaistNearDL[] = dgLinkChildWaistNearDL;

#define dgLinkChildRightThighNearDL "__OTR__objects/object_link_child/gLinkChildRightThighNearDL"
static const ALIGN_ASSET(2) char gLinkChildRightThighNearDL[] = dgLinkChildRightThighNearDL;

#define dgLinkChildRightShinNearDL "__OTR__objects/object_link_child/gLinkChildRightShinNearDL"
static const ALIGN_ASSET(2) char gLinkChildRightShinNearDL[] = dgLinkChildRightShinNearDL;

#define dgLinkChildRightFootNearDL "__OTR__objects/object_link_child/gLinkChildRightFootNearDL"
static const ALIGN_ASSET(2) char gLinkChildRightFootNearDL[] = dgLinkChildRightFootNearDL;

#define dgLinkChildLeftThighNearDL "__OTR__objects/object_link_child/gLinkChildLeftThighNearDL"
static const ALIGN_ASSET(2) char gLinkChildLeftThighNearDL[] = dgLinkChildLeftThighNearDL;

#define dgLinkChildLeftShinNearDL "__OTR__objects/object_link_child/gLinkChildLeftShinNearDL"
static const ALIGN_ASSET(2) char gLinkChildLeftShinNearDL[] = dgLinkChildLeftShinNearDL;

#define dgLinkChildLeftFootNearDL "__OTR__objects/object_link_child/gLinkChildLeftFootNearDL"
static const ALIGN_ASSET(2) char gLinkChildLeftFootNearDL[] = dgLinkChildLeftFootNearDL;

#define dgLinkChildCollarNearDL "__OTR__objects/object_link_child/gLinkChildCollarNearDL"
static const ALIGN_ASSET(2) char gLinkChildCollarNearDL[] = dgLinkChildCollarNearDL;

#define dgLinkChildTorsoNearDL "__OTR__objects/object_link_child/gLinkChildTorsoNearDL"
static const ALIGN_ASSET(2) char gLinkChildTorsoNearDL[] = dgLinkChildTorsoNearDL;

#define dgLinkChildHeadNearDL "__OTR__objects/object_link_child/gLinkChildHeadNearDL"
static const ALIGN_ASSET(2) char gLinkChildHeadNearDL[] = dgLinkChildHeadNearDL;

#define dgLinkChildHatNearDL "__OTR__objects/object_link_child/gLinkChildHatNearDL"
static const ALIGN_ASSET(2) char gLinkChildHatNearDL[] = dgLinkChildHatNearDL;

#define dgLinkChildRightShoulderNearDL "__OTR__objects/object_link_child/gLinkChildRightShoulderNearDL"
static const ALIGN_ASSET(2) char gLinkChildRightShoulderNearDL[] = dgLinkChildRightShoulderNearDL;

#define dgLinkChildRightForearmNearDL "__OTR__objects/object_link_child/gLinkChildRightForearmNearDL"
static const ALIGN_ASSET(2) char gLinkChildRightForearmNearDL[] = dgLinkChildRightForearmNearDL;

#define dgLinkChildLeftShoulderNearDL "__OTR__objects/object_link_child/gLinkChildLeftShoulderNearDL"
static const ALIGN_ASSET(2) char gLinkChildLeftShoulderNearDL[] = dgLinkChildLeftShoulderNearDL;

#define dgLinkChildLeftForearmNearDL "__OTR__objects/object_link_child/gLinkChildLeftForearmNearDL"
static const ALIGN_ASSET(2) char gLinkChildLeftForearmNearDL[] = dgLinkChildLeftForearmNearDL;

#define dgLinkChildLinkDekuStickDL "__OTR__objects/object_link_child/gLinkChildLinkDekuStickDL"
static const ALIGN_ASSET(2) char gLinkChildLinkDekuStickDL[] = dgLinkChildLinkDekuStickDL;

#define dgLinkChildLeftHandHoldingMasterSwordDL "__OTR__objects/object_link_child/gLinkChildLeftHandHoldingMasterSwordDL"
static const ALIGN_ASSET(2) char gLinkChildLeftHandHoldingMasterSwordDL[] = dgLinkChildLeftHandHoldingMasterSwordDL;

#define dgLinkChildGoronBraceletDL "__OTR__objects/object_link_child/gLinkChildGoronBraceletDL"
static const ALIGN_ASSET(2) char gLinkChildGoronBraceletDL[] = dgLinkChildGoronBraceletDL;

#define dgLinkChildLeftFistNearDL "__OTR__objects/object_link_child/gLinkChildLeftFistNearDL"
static const ALIGN_ASSET(2) char gLinkChildLeftFistNearDL[] = dgLinkChildLeftFistNearDL;

#define dgLinkChildRightHandClosedNearDL "__OTR__objects/object_link_child/gLinkChildRightHandClosedNearDL"
static const ALIGN_ASSET(2) char gLinkChildRightHandClosedNearDL[] = dgLinkChildRightHandClosedNearDL;

#define dgLinkChildRightHandClosedFarDL "__OTR__objects/object_link_child/gLinkChildRightHandClosedFarDL"
static const ALIGN_ASSET(2) char gLinkChildRightHandClosedFarDL[] = dgLinkChildRightHandClosedFarDL;

#define dgLinkChildLeftFistFarDL "__OTR__objects/object_link_child/gLinkChildLeftFistFarDL"
static const ALIGN_ASSET(2) char gLinkChildLeftFistFarDL[] = dgLinkChildLeftFistFarDL;

#define dgLinkChildLeftFistAndKokiriSwordNearDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndKokiriSwordNearDL"
static const ALIGN_ASSET(2) char gLinkChildLeftFistAndKokiriSwordNearDL[] = dgLinkChildLeftFistAndKokiriSwordNearDL;

#define dgLinkChildLeftFistAndKokiriSwordFarDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndKokiriSwordFarDL"
static const ALIGN_ASSET(2) char gLinkChildLeftFistAndKokiriSwordFarDL[] = dgLinkChildLeftFistAndKokiriSwordFarDL;

#define dgLinkChildRightFistAndDekuShieldNearDL "__OTR__objects/object_link_child/gLinkChildRightFistAndDekuShieldNearDL"
static const ALIGN_ASSET(2) char gLinkChildRightFistAndDekuShieldNearDL[] = dgLinkChildRightFistAndDekuShieldNearDL;

#define dgLinkChildRightFistAndDekuShieldFarDL "__OTR__objects/object_link_child/gLinkChildRightFistAndDekuShieldFarDL"
static const ALIGN_ASSET(2) char gLinkChildRightFistAndDekuShieldFarDL[] = dgLinkChildRightFistAndDekuShieldFarDL;

#define dgLinkChildLeftFistAndBoomerangNearDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndBoomerangNearDL"
static const ALIGN_ASSET(2) char gLinkChildLeftFistAndBoomerangNearDL[] = dgLinkChildLeftFistAndBoomerangNearDL;

#define dgLinkChildLeftFistAndBoomerangFarDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndBoomerangFarDL"
static const ALIGN_ASSET(2) char gLinkChildLeftFistAndBoomerangFarDL[] = dgLinkChildLeftFistAndBoomerangFarDL;

#define dgLinkChildHylianShieldSwordAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildHylianShieldSwordAndSheathNearDL"
static const ALIGN_ASSET(2) char gLinkChildHylianShieldSwordAndSheathNearDL[] = dgLinkChildHylianShieldSwordAndSheathNearDL;

#define dgLinkChildHylianShieldSwordAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildHylianShieldSwordAndSheathFarDL"
static const ALIGN_ASSET(2) char gLinkChildHylianShieldSwordAndSheathFarDL[] = dgLinkChildHylianShieldSwordAndSheathFarDL;

#define dgLinkChildHylianShieldAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildHylianShieldAndSheathNearDL"
static const ALIGN_ASSET(2) char gLinkChildHylianShieldAndSheathNearDL[] = dgLinkChildHylianShieldAndSheathNearDL;

#define dgLinkChildHylianShieldAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildHylianShieldAndSheathFarDL"
static const ALIGN_ASSET(2) char gLinkChildHylianShieldAndSheathFarDL[] = dgLinkChildHylianShieldAndSheathFarDL;

#define dgLinkChildDekuShieldSwordAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildDekuShieldSwordAndSheathNearDL"
static const ALIGN_ASSET(2) char gLinkChildDekuShieldSwordAndSheathNearDL[] = dgLinkChildDekuShieldSwordAndSheathNearDL;

#define dgLinkChildDekuShieldSwordAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildDekuShieldSwordAndSheathFarDL"
static const ALIGN_ASSET(2) char gLinkChildDekuShieldSwordAndSheathFarDL[] = dgLinkChildDekuShieldSwordAndSheathFarDL;

#define dgLinkChildDekuShieldAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildDekuShieldAndSheathNearDL"
static const ALIGN_ASSET(2) char gLinkChildDekuShieldAndSheathNearDL[] = dgLinkChildDekuShieldAndSheathNearDL;

#define dgLinkChildDekuShieldAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildDekuShieldAndSheathFarDL"
static const ALIGN_ASSET(2) char gLinkChildDekuShieldAndSheathFarDL[] = dgLinkChildDekuShieldAndSheathFarDL;

#define dgLinkChildSheathNearDL "__OTR__objects/object_link_child/gLinkChildSheathNearDL"
static const ALIGN_ASSET(2) char gLinkChildSheathNearDL[] = dgLinkChildSheathNearDL;

#define dgLinkChildSheathFarDL "__OTR__objects/object_link_child/gLinkChildSheathFarDL"
static const ALIGN_ASSET(2) char gLinkChildSheathFarDL[] = dgLinkChildSheathFarDL;

#define dgLinkChildRightHandAndOotNearDL "__OTR__objects/object_link_child/gLinkChildRightHandAndOotNearDL"
static const ALIGN_ASSET(2) char gLinkChildRightHandAndOotNearDL[] = dgLinkChildRightHandAndOotNearDL;

#define dgLinkChildRightHandHoldingOOTFarDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingOOTFarDL"
static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingOOTFarDL[] = dgLinkChildRightHandHoldingOOTFarDL;

#define dgLinkChildRightHandHoldingFairyOcarinaNearDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaNearDL"
static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingFairyOcarinaNearDL[] = dgLinkChildRightHandHoldingFairyOcarinaNearDL;

#define dgLinkChildRightHandHoldingFairyOcarinaFarDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaFarDL"
static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingFairyOcarinaFarDL[] = dgLinkChildRightHandHoldingFairyOcarinaFarDL;

#define dgLinkChildRightHandHoldingSlingshotNearDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingSlingshotNearDL"
static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingSlingshotNearDL[] = dgLinkChildRightHandHoldingSlingshotNearDL;

#define dgLinkChildRightHandHoldingSlingshotFarDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingSlingshotFarDL"
static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingSlingshotFarDL[] = dgLinkChildRightHandHoldingSlingshotFarDL;

#define dgLinkChildLeftHandUpNearDL "__OTR__objects/object_link_child/gLinkChildLeftHandUpNearDL"
static const ALIGN_ASSET(2) char gLinkChildLeftHandUpNearDL[] = dgLinkChildLeftHandUpNearDL;

#define dgLinkChildLeftHandUpFarDL "__OTR__objects/object_link_child/gLinkChildLeftHandUpFarDL"
static const ALIGN_ASSET(2) char gLinkChildLeftHandUpFarDL[] = dgLinkChildLeftHandUpFarDL;

#define dgLinkChildRightArmStretchedSlingshotDL "__OTR__objects/object_link_child/gLinkChildRightArmStretchedSlingshotDL"
static const ALIGN_ASSET(2) char gLinkChildRightArmStretchedSlingshotDL[] = dgLinkChildRightArmStretchedSlingshotDL;

#define dgLinkChildBottleDL "__OTR__objects/object_link_child/gLinkChildBottleDL"
static const ALIGN_ASSET(2) char gLinkChildBottleDL[] = dgLinkChildBottleDL;

#define dgLinkChildDL_18580 "__OTR__objects/object_link_child/gLinkChildDL_18580"
static const ALIGN_ASSET(2) char gLinkChildDL_18580[] = dgLinkChildDL_18580;

#define dgLinkChildBottle2DL "__OTR__objects/object_link_child/gLinkChildBottle2DL"
static const ALIGN_ASSET(2) char gLinkChildBottle2DL[] = dgLinkChildBottle2DL;

#define dgLinkChildSlinghotStringDL "__OTR__objects/object_link_child/gLinkChildSlinghotStringDL"
static const ALIGN_ASSET(2) char gLinkChildSlingshotStringDL[] = dgLinkChildSlinghotStringDL;

#define dgLinkChildDekuShieldDL "__OTR__objects/object_link_child/gLinkChildDekuShieldDL"
static const ALIGN_ASSET(2) char gLinkChildDekuShieldDL[] = dgLinkChildDekuShieldDL;

#define dgLinkChildDekuShieldWithMatrixDL "__OTR__objects/object_link_child/gLinkChildDekuShieldWithMatrixDL"
static const ALIGN_ASSET(2) char gLinkChildDekuShieldWithMatrixDL[] = dgLinkChildDekuShieldWithMatrixDL;

#define dgLinkChildSkullMaskDL "__OTR__objects/object_link_child/gLinkChildSkullMaskDL"
static const ALIGN_ASSET(2) char gLinkChildSkullMaskDL[] = dgLinkChildSkullMaskDL;

#define dgLinkChildSpookyMaskDL "__OTR__objects/object_link_child/gLinkChildSpookyMaskDL"
static const ALIGN_ASSET(2) char gLinkChildSpookyMaskDL[] = dgLinkChildSpookyMaskDL;

#define dgLinkChildKeatonMaskDL "__OTR__objects/object_link_child/gLinkChildKeatonMaskDL"
static const ALIGN_ASSET(2) char gLinkChildKeatonMaskDL[] = dgLinkChildKeatonMaskDL;

#define dgLinkChildMaskOfTruthDL "__OTR__objects/object_link_child/gLinkChildMaskOfTruthDL"
static const ALIGN_ASSET(2) char gLinkChildMaskOfTruthDL[] = dgLinkChildMaskOfTruthDL;

#define dgLinkChildGoronMaskDL "__OTR__objects/object_link_child/gLinkChildGoronMaskDL"
static const ALIGN_ASSET(2) char gLinkChildGoronMaskDL[] = dgLinkChildGoronMaskDL;

#define dgLinkChildZoraMaskDL "__OTR__objects/object_link_child/gLinkChildZoraMaskDL"
static const ALIGN_ASSET(2) char gLinkChildZoraMaskDL[] = dgLinkChildZoraMaskDL;

#define dgLinkChildGerudoMaskDL "__OTR__objects/object_link_child/gLinkChildGerudoMaskDL"
static const ALIGN_ASSET(2) char gLinkChildGerudoMaskDL[] = dgLinkChildGerudoMaskDL;

#define dgLinkChildBunnyHoodDL "__OTR__objects/object_link_child/gLinkChildBunnyHoodDL"
static const ALIGN_ASSET(2) char gLinkChildBunnyHoodDL[] = dgLinkChildBunnyHoodDL;

#define dgLinkChildNoseTex "__OTR__objects/object_link_child/gLinkChildNoseTex"
static const ALIGN_ASSET(2) char gLinkChildNoseTex[] = dgLinkChildNoseTex;

#define dgLinkChildUnusedHandTex "__OTR__objects/object_link_child/gLinkChildUnusedHandTex"
static const ALIGN_ASSET(2) char gLinkChildUnusedHandTex[] = dgLinkChildUnusedHandTex;

#define dgLinkChildEarTex "__OTR__objects/object_link_child/gLinkChildEarTex"
static const ALIGN_ASSET(2) char gLinkChildEarTex[] = dgLinkChildEarTex;

#define dgLinkChildLowerBootTex "__OTR__objects/object_link_child/gLinkChildLowerBootTex"
static const ALIGN_ASSET(2) char gLinkChildLowerBootTex[] = dgLinkChildLowerBootTex;

#define dgLinkChildBootTex "__OTR__objects/object_link_child/gLinkChildBootTex"
static const ALIGN_ASSET(2) char gLinkChildBootTex[] = dgLinkChildBootTex;

#define dgLinkChildWaistTex "__OTR__objects/object_link_child/gLinkChildWaistTex"
static const ALIGN_ASSET(2) char gLinkChildWaistTex[] = dgLinkChildWaistTex;

#define dgLinkChildBeltTex "__OTR__objects/object_link_child/gLinkChildBeltTex"
static const ALIGN_ASSET(2) char gLinkChildBeltTex[] = dgLinkChildBeltTex;

#define dgLinkChildBeltClaspTex "__OTR__objects/object_link_child/gLinkChildBeltClaspTex"
static const ALIGN_ASSET(2) char gLinkChildBeltClaspTex[] = dgLinkChildBeltClaspTex;

#define dgLinkChildFairyOcarinaTex "__OTR__objects/object_link_child/gLinkChildFairyOcarinaTex"
static const ALIGN_ASSET(2) char gLinkChildFairyOcarinaTex[] = dgLinkChildFairyOcarinaTex;

#define dgLinkChildDekuShieldBackTex "__OTR__objects/object_link_child/gLinkChildDekuShieldBackTex"
static const ALIGN_ASSET(2) char gLinkChildDekuShieldBackTex[] = dgLinkChildDekuShieldBackTex;

#define dgLinkChildDekuShieldFrontTex "__OTR__objects/object_link_child/gLinkChildDekuShieldFrontTex"
static const ALIGN_ASSET(2) char gLinkChildDekuShieldFrontTex[] = dgLinkChildDekuShieldFrontTex;

#define dgLinkChildHylianShieldBackTex "__OTR__objects/object_link_child/gLinkChildHylianShieldBackTex"
static const ALIGN_ASSET(2) char gLinkChildHylianShieldBackTex[] = dgLinkChildHylianShieldBackTex;

#define dgLinkChildSlingshotTex "__OTR__objects/object_link_child/gLinkChildSlingshotTex"
static const ALIGN_ASSET(2) char gLinkChildSlingshotTex[] = dgLinkChildSlingshotTex;

#define dgLinkChildSlingshotSeedTex "__OTR__objects/object_link_child/gLinkChildSlingshotSeedTex"
static const ALIGN_ASSET(2) char gLinkChildSlingshotSeedTex[] = dgLinkChildSlingshotSeedTex;

#define dgLinkChildHandTex "__OTR__objects/object_link_child/gLinkChildHandTex"
static const ALIGN_ASSET(2) char gLinkChildHandTex[] = dgLinkChildHandTex;

#define dgLinkChildKokiriSwordSheathTex "__OTR__objects/object_link_child/gLinkChildKokiriSwordSheathTex"
static const ALIGN_ASSET(2) char gLinkChildKokiriSwordSheathTex[] = dgLinkChildKokiriSwordSheathTex;

#define dgLinkChildSwordJewelTex "__OTR__objects/object_link_child/gLinkChildSwordJewelTex"
static const ALIGN_ASSET(2) char gLinkChildSwordJewelTex[] = dgLinkChildSwordJewelTex;

#define dgLinkChildMasterSwordPommelTex "__OTR__objects/object_link_child/gLinkChildMasterSwordPommelTex"
static const ALIGN_ASSET(2) char gLinkChildMasterSwordPommelTex[] = dgLinkChildMasterSwordPommelTex;

#define dgLinkChildMasterSwordGuardTex "__OTR__objects/object_link_child/gLinkChildMasterSwordGuardTex"
static const ALIGN_ASSET(2) char gLinkChildMasterSwordGuardTex[] = dgLinkChildMasterSwordGuardTex;

#define dgLinkChildMasterSwordEmblemTex "__OTR__objects/object_link_child/gLinkChildMasterSwordEmblemTex"
static const ALIGN_ASSET(2) char gLinkChildMasterSwordEmblemTex[] = dgLinkChildMasterSwordEmblemTex;

#define dgLinkChildGoronBraceletTex "__OTR__objects/object_link_child/gLinkChildGoronBraceletTex"
static const ALIGN_ASSET(2) char gLinkChildGoronBraceletTex[] = dgLinkChildGoronBraceletTex;

#define dgLinkChildGoronSymbolTex "__OTR__objects/object_link_child/gLinkChildGoronSymbolTex"
static const ALIGN_ASSET(2) char gLinkChildGoronSymbolTex[] = dgLinkChildGoronSymbolTex;

#define dgLinkChildSkullMaskTeethTex "__OTR__objects/object_link_child/gLinkChildSkullMaskTeethTex"
static const ALIGN_ASSET(2) char gLinkChildSkullMaskTeethTex[] = dgLinkChildSkullMaskTeethTex;

#define dgLinkChildSkullMaskNoseTex "__OTR__objects/object_link_child/gLinkChildSkullMaskNoseTex"
static const ALIGN_ASSET(2) char gLinkChildSkullMaskNoseTex[] = dgLinkChildSkullMaskNoseTex;

#define dgLinkChildSkullMaskEyeTex "__OTR__objects/object_link_child/gLinkChildSkullMaskEyeTex"
static const ALIGN_ASSET(2) char gLinkChildSkullMaskEyeTex[] = dgLinkChildSkullMaskEyeTex;

#define dgLinkChildSpookyMaskTex "__OTR__objects/object_link_child/gLinkChildSpookyMaskTex"
static const ALIGN_ASSET(2) char gLinkChildSpookyMaskTex[] = dgLinkChildSpookyMaskTex;

#define dgLinkChildKeatonMaskEyeBrowTex "__OTR__objects/object_link_child/gLinkChildKeatonMaskEyeBrowTex"
static const ALIGN_ASSET(2) char gLinkChildKeatonMaskEyeBrowTex[] = dgLinkChildKeatonMaskEyeBrowTex;

#define dgLinkChildKeatonMaskEarTex "__OTR__objects/object_link_child/gLinkChildKeatonMaskEarTex"
static const ALIGN_ASSET(2) char gLinkChildKeatonMaskEarTex[] = dgLinkChildKeatonMaskEarTex;

#define dgLinkChildMaskOfTruthCurveTex "__OTR__objects/object_link_child/gLinkChildMaskOfTruthCurveTex"
static const ALIGN_ASSET(2) char gLinkChildMaskOfTruthCurveTex[] = dgLinkChildMaskOfTruthCurveTex;

#define dgLinkChildMaskOfTruthTex "__OTR__objects/object_link_child/gLinkChildMaskOfTruthTex"
static const ALIGN_ASSET(2) char gLinkChildMaskOfTruthTex[] = dgLinkChildMaskOfTruthTex;

#define dgLinkChildGoronMaskMouthTex "__OTR__objects/object_link_child/gLinkChildGoronMaskMouthTex"
static const ALIGN_ASSET(2) char gLinkChildGoronMaskMouthTex[] = dgLinkChildGoronMaskMouthTex;

#define dgLinkChildGoronMaskEyeTex "__OTR__objects/object_link_child/gLinkChildGoronMaskEyeTex"
static const ALIGN_ASSET(2) char gLinkChildGoronMaskEyeTex[] = dgLinkChildGoronMaskEyeTex;

#define dgLinkChildGoronMaskNoseTex "__OTR__objects/object_link_child/gLinkChildGoronMaskNoseTex"
static const ALIGN_ASSET(2) char gLinkChildGoronMaskNoseTex[] = dgLinkChildGoronMaskNoseTex;

#define dgLinkChildGoronMaskHairTex "__OTR__objects/object_link_child/gLinkChildGoronMaskHairTex"
static const ALIGN_ASSET(2) char gLinkChildGoronMaskHairTex[] = dgLinkChildGoronMaskHairTex;

#define dgLinkChildGoronMaskEarTex "__OTR__objects/object_link_child/gLinkChildGoronMaskEarTex"
static const ALIGN_ASSET(2) char gLinkChildGoronMaskEarTex[] = dgLinkChildGoronMaskEarTex;

#define dgLinkChildZoraMaskEyeBoarderTex "__OTR__objects/object_link_child/gLinkChildZoraMaskEyeBoarderTex"
static const ALIGN_ASSET(2) char gLinkChildZoraMaskEyeBoarderTex[] = dgLinkChildZoraMaskEyeBoarderTex;

#define dgLinkChildZoraMaskEarTex "__OTR__objects/object_link_child/gLinkChildZoraMaskEarTex"
static const ALIGN_ASSET(2) char gLinkChildZoraMaskEarTex[] = dgLinkChildZoraMaskEarTex;

#define dgLinkChildZoraMaskEyeTex "__OTR__objects/object_link_child/gLinkChildZoraMaskEyeTex"
static const ALIGN_ASSET(2) char gLinkChildZoraMaskEyeTex[] = dgLinkChildZoraMaskEyeTex;

#define dgLinkChildZoraMaskMouthTex "__OTR__objects/object_link_child/gLinkChildZoraMaskMouthTex"
static const ALIGN_ASSET(2) char gLinkChildZoraMaskMouthTex[] = dgLinkChildZoraMaskMouthTex;

#define dgLinkChildGerudoMaskEyeTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskEyeTex"
static const ALIGN_ASSET(2) char gLinkChildGerudoMaskEyeTex[] = dgLinkChildGerudoMaskEyeTex;

#define dgLinkChildGerudoMaskMouthTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskMouthTex"
static const ALIGN_ASSET(2) char gLinkChildGerudoMaskMouthTex[] = dgLinkChildGerudoMaskMouthTex;

#define dgLinkChildGerudoMaskHairTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskHairTex"
static const ALIGN_ASSET(2) char gLinkChildGerudoMaskHairTex[] = dgLinkChildGerudoMaskHairTex;

#define dgLinkChildGerudoMaskNoseTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskNoseTex"
static const ALIGN_ASSET(2) char gLinkChildGerudoMaskNoseTex[] = dgLinkChildGerudoMaskNoseTex;

#define dgLinkChildBunnyHoodEyeTex "__OTR__objects/object_link_child/gLinkChildBunnyHoodEyeTex"
static const ALIGN_ASSET(2) char gLinkChildBunnyHoodEyeTex[] = dgLinkChildBunnyHoodEyeTex;

#define dgLinkChildBunnyHoodTex "__OTR__objects/object_link_child/gLinkChildBunnyHoodTex"
static const ALIGN_ASSET(2) char gLinkChildBunnyHoodTex[] = dgLinkChildBunnyHoodTex;

#define dgLinkChildBunnyHoodEarTex "__OTR__objects/object_link_child/gLinkChildBunnyHoodEarTex"
static const ALIGN_ASSET(2) char gLinkChildBunnyHoodEarTex[] = dgLinkChildBunnyHoodEarTex;

#define dgLinkChildSkinTLUT "__OTR__objects/object_link_child/gLinkChildSkinTLUT"
static const ALIGN_ASSET(2) char gLinkChildSkinTLUT[] = dgLinkChildSkinTLUT;

#define dgLinkChildHandTLUT "__OTR__objects/object_link_child/gLinkChildHandTLUT"
static const ALIGN_ASSET(2) char gLinkChildHandTLUT[] = dgLinkChildHandTLUT;

#define dgLinkChildSwordsTLUT "__OTR__objects/object_link_child/gLinkChildSwordsTLUT"
static const ALIGN_ASSET(2) char gLinkChildSwordsTLUT[] = dgLinkChildSwordsTLUT;

#define dgLinkChildSwordTLUT "__OTR__objects/object_link_child/gLinkChildSwordTLUT"
static const ALIGN_ASSET(2) char gLinkChildSwordTLUT[] = dgLinkChildSwordTLUT;

#define dgLinkChildBeltTLUT "__OTR__objects/object_link_child/gLinkChildBeltTLUT"
static const ALIGN_ASSET(2) char gLinkChildBeltTLUT[] = dgLinkChildBeltTLUT;

#define dgLinkChildEyesOpenTex "__OTR__objects/object_link_child/gLinkChildEyesOpenTex"
static const ALIGN_ASSET(2) char gLinkChildEyesOpenTex[] = dgLinkChildEyesOpenTex;

#define dgLinkChildEyesHalfTex "__OTR__objects/object_link_child/gLinkChildEyesHalfTex"
static const ALIGN_ASSET(2) char gLinkChildEyesHalfTex[] = dgLinkChildEyesHalfTex;

#define dgLinkChildEyesClosedfTex "__OTR__objects/object_link_child/gLinkChildEyesClosedfTex"
static const ALIGN_ASSET(2) char gLinkChildEyesClosedfTex[] = dgLinkChildEyesClosedfTex;

#define dgLinkChildEyesRollLeftTex "__OTR__objects/object_link_child/gLinkChildEyesRollLeftTex"
static const ALIGN_ASSET(2) char gLinkChildEyesRollLeftTex[] = dgLinkChildEyesRollLeftTex;

#define dgLinkChildEyesRollRightTex "__OTR__objects/object_link_child/gLinkChildEyesRollRightTex"
static const ALIGN_ASSET(2) char gLinkChildEyesRollRightTex[] = dgLinkChildEyesRollRightTex;

#define dgLinkChildEyesShockTex "__OTR__objects/object_link_child/gLinkChildEyesShockTex"
static const ALIGN_ASSET(2) char gLinkChildEyesShockTex[] = dgLinkChildEyesShockTex;

#define dgLinkChildEyesUnk1Tex "__OTR__objects/object_link_child/gLinkChildEyesUnk1Tex"
static const ALIGN_ASSET(2) char gLinkChildEyesUnk1Tex[] = dgLinkChildEyesUnk1Tex;

#define dgLinkChildEyesUnk2Tex "__OTR__objects/object_link_child/gLinkChildEyesUnk2Tex"
static const ALIGN_ASSET(2) char gLinkChildEyesUnk2Tex[] = dgLinkChildEyesUnk2Tex;

#define dgLinkChildMouth1Tex "__OTR__objects/object_link_child/gLinkChildMouth1Tex"
static const ALIGN_ASSET(2) char gLinkChildMouth1Tex[] = dgLinkChildMouth1Tex;

#define dgLinkChildMouth2Tex "__OTR__objects/object_link_child/gLinkChildMouth2Tex"
static const ALIGN_ASSET(2) char gLinkChildMouth2Tex[] = dgLinkChildMouth2Tex;

#define dgLinkChildMouth3Tex "__OTR__objects/object_link_child/gLinkChildMouth3Tex"
static const ALIGN_ASSET(2) char gLinkChildMouth3Tex[] = dgLinkChildMouth3Tex;

#define dgLinkChildMouth4Tex "__OTR__objects/object_link_child/gLinkChildMouth4Tex"
static const ALIGN_ASSET(2) char gLinkChildMouth4Tex[] = dgLinkChildMouth4Tex;

#define dgLinkChildVtx_019E08 "__OTR__objects/object_link_child/gLinkChildVtx_019E08"
static const ALIGN_ASSET(2) char gLinkChildVtx_019E08[] = dgLinkChildVtx_019E08;

#define dgLinkChildVtx_01A428 "__OTR__objects/object_link_child/gLinkChildVtx_01A428"
static const ALIGN_ASSET(2) char gLinkChildVtx_01A428[] = dgLinkChildVtx_01A428;

#define dgLinkChildVtx_01AA98 "__OTR__objects/object_link_child/gLinkChildVtx_01AA98"
static const ALIGN_ASSET(2) char gLinkChildVtx_01AA98[] = dgLinkChildVtx_01AA98;

#define dgLinkChildVtx_01EB38 "__OTR__objects/object_link_child/gLinkChildVtx_01EB38"
static const ALIGN_ASSET(2) char gLinkChildVtx_01EB38[] = dgLinkChildVtx_01EB38;

#define dgLinkChildVtx_01F2B8 "__OTR__objects/object_link_child/gLinkChildVtx_01F2B8"
static const ALIGN_ASSET(2) char gLinkChildVtx_01F2B8[] = dgLinkChildVtx_01F2B8;

#define dgLinkChildVtx_01FA28 "__OTR__objects/object_link_child/gLinkChildVtx_01FA28"
static const ALIGN_ASSET(2) char gLinkChildVtx_01FA28[] = dgLinkChildVtx_01FA28;


#endif // OBJECTS_OBJECT_LINK_CHILD_H
