#ifndef OBJECTS_OBJECT_GI_BROKENSWORD_H
#define OBJECTS_OBJECT_GI_BROKENSWORD_H 1

#include "align_asset_macro.h"

#define dgGiBrokenGoronSwordDL "__OTR__objects/object_gi_brokensword/gGiBrokenGoronSwordDL"
static const ALIGN_ASSET(2) char gGiBrokenGoronSwordDL[] = dgGiBrokenGoronSwordDL;

#endif // OBJECTS_OBJECT_GI_BROKENSWORD_H
