#ifndef OBJECTS_OBJECT_NY_H
#define OBJECTS_OBJECT_NY_H 1

#include "align_asset_macro.h"

#define dgEnNyRockBodyTex "__OTR__objects/object_ny/gEnNyRockBodyTex"
static const ALIGN_ASSET(2) char gEnNyRockBodyTex[] = dgEnNyRockBodyTex;

#define dgEnNySpikeTex "__OTR__objects/object_ny/gEnNySpikeTex"
static const ALIGN_ASSET(2) char gEnNySpikeTex[] = dgEnNySpikeTex;

#define dgEnNyMetalBodyTex "__OTR__objects/object_ny/gEnNyMetalBodyTex"
static const ALIGN_ASSET(2) char gEnNyMetalBodyTex[] = dgEnNyMetalBodyTex;

#define dgEnNyRockBodyDL "__OTR__objects/object_ny/gEnNyRockBodyDL"
static const ALIGN_ASSET(2) char gEnNyRockBodyDL[] = dgEnNyRockBodyDL;

#define dgEnNyMetalBodyDL "__OTR__objects/object_ny/gEnNyMetalBodyDL"
static const ALIGN_ASSET(2) char gEnNyMetalBodyDL[] = dgEnNyMetalBodyDL;

#define dgEnNySpikeDL "__OTR__objects/object_ny/gEnNySpikeDL"
static const ALIGN_ASSET(2) char gEnNySpikeDL[] = dgEnNySpikeDL;

#endif // OBJECTS_OBJECT_NY_H
