#ifndef DUNGEONS_DDAN_ROOM_11_H
#define DUNGEONS_DDAN_ROOM_11_H 1

#include "align_asset_macro.h"

#define dddan_room_11Tex_000C30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_000C30"
static const ALIGN_ASSET(2) char ddan_room_11Tex_000C30[] = dddan_room_11Tex_000C30;

#define dddan_room_11Tex_001430 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001430"
static const ALIGN_ASSET(2) char ddan_room_11Tex_001430[] = dddan_room_11Tex_001430;

#define dddan_room_11Tex_001C30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001C30"
static const ALIGN_ASSET(2) char ddan_room_11Tex_001C30[] = dddan_room_11Tex_001C30;

#define dddan_room_11DL_0006A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11DL_0006A0"
static const ALIGN_ASSET(2) char ddan_room_11DL_0006A0[] = dddan_room_11DL_0006A0;


#endif // DUNGEONS_DDAN_ROOM_11_H
