#ifndef INDOORS_HAKASITARELAY_SCENE_H
#define INDOORS_HAKASITARELAY_SCENE_H 1

#include "align_asset_macro.h"

#define dhakasitarelay_sceneTex_00C080 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_sceneTex_00C080"
static const ALIGN_ASSET(2) char hakasitarelay_sceneTex_00C080[] = dhakasitarelay_sceneTex_00C080;

#define dhakasitarelay_sceneTex_00D080 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_sceneTex_00D080"
static const ALIGN_ASSET(2) char hakasitarelay_sceneTex_00D080[] = dhakasitarelay_sceneTex_00D080;

#define dhakasitarelay_sceneTex_00D880 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_sceneTex_00D880"
static const ALIGN_ASSET(2) char hakasitarelay_sceneTex_00D880[] = dhakasitarelay_sceneTex_00D880;

#define dhakasitarelay_sceneCollisionHeader_00C04C "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_sceneCollisionHeader_00C04C"
static const ALIGN_ASSET(2) char hakasitarelay_sceneCollisionHeader_00C04C[] = dhakasitarelay_sceneCollisionHeader_00C04C;

#define dgSongOfStormsCs "__OTR__scenes/shared/hakasitarelay_scene/gSongOfStormsCs"
static const ALIGN_ASSET(2) char gSongOfStormsCs[] = dgSongOfStormsCs;

#endif // INDOORS_HAKASITARELAY_SCENE_H
