#ifndef DUNGEONS_BMORI1_ROOM_14_H
#define DUNGEONS_BMORI1_ROOM_14_H 1

#include "align_asset_macro.h"

#define dBmori1_room_14Tex_003560 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_14Tex_003560"
static const ALIGN_ASSET(2) char Bmori1_room_14Tex_003560[] = dBmori1_room_14Tex_003560;

#define dBmori1_room_14Tex_003960 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_14Tex_003960"
static const ALIGN_ASSET(2) char Bmori1_room_14Tex_003960[] = dBmori1_room_14Tex_003960;

#define dBmori1_room_14Tex_004160 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_14Tex_004160"
static const ALIGN_ASSET(2) char Bmori1_room_14Tex_004160[] = dBmori1_room_14Tex_004160;

#define dBmori1_room_14Tex_004960 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_14Tex_004960"
static const ALIGN_ASSET(2) char Bmori1_room_14Tex_004960[] = dBmori1_room_14Tex_004960;

#define dBmori1_room_14Tex_004D60 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_14Tex_004D60"
static const ALIGN_ASSET(2) char Bmori1_room_14Tex_004D60[] = dBmori1_room_14Tex_004D60;

#define dBmori1_room_14Tex_005770 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_14Tex_005770"
static const ALIGN_ASSET(2) char Bmori1_room_14Tex_005770[] = dBmori1_room_14Tex_005770;

#define dBmori1_room_14DL_003520 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_14DL_003520"
static const ALIGN_ASSET(2) char Bmori1_room_14DL_003520[] = dBmori1_room_14DL_003520;

#define dBmori1_room_14DL_005760 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_14DL_005760"
static const ALIGN_ASSET(2) char Bmori1_room_14DL_005760[] = dBmori1_room_14DL_005760;


#endif // DUNGEONS_BMORI1_ROOM_14_H
