#ifndef OVERLAYS_OVL_MAGIC_WIND_H
#define OVERLAYS_OVL_MAGIC_WIND_H 1

#include "align_asset_macro.h"

#define dsSkel "__OTR__overlays/ovl_Magic_Wind/sSkel"
static const ALIGN_ASSET(2) char sSkel[] = dsSkel;

#define dsAnim "__OTR__overlays/ovl_Magic_Wind/sAnim"
static const ALIGN_ASSET(2) char sAnim[] = dsAnim;

#define dsCylinderVtx "__OTR__overlays/ovl_Magic_Wind/sCylinderVtx"
static const ALIGN_ASSET(2) char sCylinderVtx[] = dsCylinderVtx;

#define dsTex "__OTR__overlays/ovl_Magic_Wind/sTex"
static const ALIGN_ASSET(2) char sTex[] = dsTex;

#define dsInnerCylinderDL "__OTR__overlays/ovl_Magic_Wind/sInnerCylinderDL"
static const ALIGN_ASSET(2) char sInnerCylinderDL[] = dsInnerCylinderDL;

#define dsOuterCylinderDL "__OTR__overlays/ovl_Magic_Wind/sOuterCylinderDL"
static const ALIGN_ASSET(2) char sOuterCylinderDL[] = dsOuterCylinderDL;


#endif // OVERLAYS_OVL_MAGIC_WIND_H
