#ifndef DUNGEONS_DDAN_ROOM_1_H
#define DUNGEONS_DDAN_ROOM_1_H 1

#include "align_asset_macro.h"

#define dddan_room_1Tex_004770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004770"
static const ALIGN_ASSET(2) char ddan_room_1Tex_004770[] = dddan_room_1Tex_004770;

#define dddan_room_1Tex_004B70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004B70"
static const ALIGN_ASSET(2) char ddan_room_1Tex_004B70[] = dddan_room_1Tex_004B70;

#define dddan_room_1Tex_004F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004F70"
static const ALIGN_ASSET(2) char ddan_room_1Tex_004F70[] = dddan_room_1Tex_004F70;

#define dddan_room_1Tex_005770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_005770"
static const ALIGN_ASSET(2) char ddan_room_1Tex_005770[] = dddan_room_1Tex_005770;

#define dddan_room_1Tex_005F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_005F70"
static const ALIGN_ASSET(2) char ddan_room_1Tex_005F70[] = dddan_room_1Tex_005F70;

#define dddan_room_1Tex_006F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_006F70"
static const ALIGN_ASSET(2) char ddan_room_1Tex_006F70[] = dddan_room_1Tex_006F70;

#define dddan_room_1Tex_007F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_007F70"
static const ALIGN_ASSET(2) char ddan_room_1Tex_007F70[] = dddan_room_1Tex_007F70;

#define dddan_room_1Tex_008770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_008770"
static const ALIGN_ASSET(2) char ddan_room_1Tex_008770[] = dddan_room_1Tex_008770;

#define dddan_room_1Tex_008F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_008F70"
static const ALIGN_ASSET(2) char ddan_room_1Tex_008F70[] = dddan_room_1Tex_008F70;

#define dddan_room_1Tex_009770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_009770"
static const ALIGN_ASSET(2) char ddan_room_1Tex_009770[] = dddan_room_1Tex_009770;

#define dddan_room_1DL_002520 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1DL_002520"
static const ALIGN_ASSET(2) char ddan_room_1DL_002520[] = dddan_room_1DL_002520;

#define dddan_room_1DL_004630 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1DL_004630"
static const ALIGN_ASSET(2) char ddan_room_1DL_004630[] = dddan_room_1DL_004630;


#endif // DUNGEONS_DDAN_ROOM_1_H
