#ifndef DUNGEONS_DDAN_SCENE_H
#define DUNGEONS_DDAN_SCENE_H 1

#include "align_asset_macro.h"

#define dddan_sceneTLUT_011D70 "__OTR__scenes/nonmq/ddan_scene/ddan_sceneTLUT_011D70"
static const ALIGN_ASSET(2) char ddan_sceneTLUT_011D70[] = dddan_sceneTLUT_011D70;

#define dgDCDayEntranceTex "__OTR__scenes/nonmq/ddan_scene/gDCDayEntranceTex"
static const ALIGN_ASSET(2) char gDCDayEntranceTex[] = dgDCDayEntranceTex;

#define dgDCNightEntranceTex "__OTR__scenes/nonmq/ddan_scene/gDCNightEntranceTex"
static const ALIGN_ASSET(2) char gDCNightEntranceTex[] = dgDCNightEntranceTex;

#define dgDCLavaFloor1Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor1Tex"
static const ALIGN_ASSET(2) char gDCLavaFloor1Tex[] = dgDCLavaFloor1Tex;

#define dgDCLavaFloor2Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor2Tex"
static const ALIGN_ASSET(2) char gDCLavaFloor2Tex[] = dgDCLavaFloor2Tex;

#define dgDCLavaFloor3Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor3Tex"
static const ALIGN_ASSET(2) char gDCLavaFloor3Tex[] = dgDCLavaFloor3Tex;

#define dgDCLavaFloor4Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor4Tex"
static const ALIGN_ASSET(2) char gDCLavaFloor4Tex[] = dgDCLavaFloor4Tex;

#define dgDCLavaFloor5Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor5Tex"
static const ALIGN_ASSET(2) char gDCLavaFloor5Tex[] = dgDCLavaFloor5Tex;

#define dgDCLavaFloor6Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor6Tex"
static const ALIGN_ASSET(2) char gDCLavaFloor6Tex[] = dgDCLavaFloor6Tex;

#define dgDCLavaFloor7Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor7Tex"
static const ALIGN_ASSET(2) char gDCLavaFloor7Tex[] = dgDCLavaFloor7Tex;

#define dgDCLavaFloor8Tex "__OTR__scenes/nonmq/ddan_scene/gDCLavaFloor8Tex"
static const ALIGN_ASSET(2) char gDCLavaFloor8Tex[] = dgDCLavaFloor8Tex;

#define dgDcOpeningCs "__OTR__scenes/nonmq/ddan_scene/gDcOpeningCs"
static const ALIGN_ASSET(2) char gDcOpeningCs[] = dgDcOpeningCs;

#define dddan_sceneCollisionHeader_011D40 "__OTR__scenes/nonmq/ddan_scene/ddan_sceneCollisionHeader_011D40"
static const ALIGN_ASSET(2) char ddan_sceneCollisionHeader_011D40[] = dddan_sceneCollisionHeader_011D40;


#endif // DUNGEONS_DDAN_SCENE_H
