#ifndef DUNGEONS_BDAN_ROOM_15_H
#define DUNGEONS_BDAN_ROOM_15_H 1

#include "align_asset_macro.h"

#define dbdan_room_15DL_002688 "__OTR__scenes/nonmq/bdan_scene/bdan_room_15DL_002688"
static const ALIGN_ASSET(2) char bdan_room_15DL_002688[] = dbdan_room_15DL_002688;

#define dbdan_room_15Set_000080DL_002688 "__OTR__scenes/nonmq/bdan_scene/bdan_room_15Set_000080DL_002688"
static const ALIGN_ASSET(2) char bdan_room_15Set_000080DL_002688[] = dbdan_room_15Set_000080DL_002688;


#endif // DUNGEONS_BDAN_ROOM_15_H
