#ifndef OBJECTS_OBJECT_GI_ZORAMASK_H
#define OBJECTS_OBJECT_GI_ZORAMASK_H 1

#include "align_asset_macro.h"

#define dobject_gi_zoramaskTex_000208 "__OTR__objects/object_gi_zoramask/object_gi_zoramaskTex_000208"
static const ALIGN_ASSET(2) char object_gi_zoramaskTex_000208[] = dobject_gi_zoramaskTex_000208;

#define dobject_gi_zoramaskTex_000248 "__OTR__objects/object_gi_zoramask/object_gi_zoramaskTex_000248"
static const ALIGN_ASSET(2) char object_gi_zoramaskTex_000248[] = dobject_gi_zoramaskTex_000248;

#define dobject_gi_zoramaskTex_000648 "__OTR__objects/object_gi_zoramask/object_gi_zoramaskTex_000648"
static const ALIGN_ASSET(2) char object_gi_zoramaskTex_000648[] = dobject_gi_zoramaskTex_000648;

#define dobject_gi_zoramaskTex_000A48 "__OTR__objects/object_gi_zoramask/object_gi_zoramaskTex_000A48"
static const ALIGN_ASSET(2) char object_gi_zoramaskTex_000A48[] = dobject_gi_zoramaskTex_000A48;

#define dobject_gi_zoramaskTLUT_000000 "__OTR__objects/object_gi_zoramask/object_gi_zoramaskTLUT_000000"
static const ALIGN_ASSET(2) char object_gi_zoramaskTLUT_000000[] = dobject_gi_zoramaskTLUT_000000;

#define dgGiZoraMaskDL "__OTR__objects/object_gi_zoramask/gGiZoraMaskDL"
static const ALIGN_ASSET(2) char gGiZoraMaskDL[] = dgGiZoraMaskDL;

#endif // OBJECTS_OBJECT_GI_ZORAMASK_H
