#ifndef OBJECTS_OBJECT_BDAN_OBJECTS_H
#define OBJECTS_OBJECT_BDAN_OBJECTS_H 1

#include "align_asset_macro.h"

#define dgJabuObjectsTex_00140 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_00140"
static const ALIGN_ASSET(2) char gJabuObjectsTex_00140[] = dgJabuObjectsTex_00140;

#define dgJabuObjectsTex_007A0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_007A0"
static const ALIGN_ASSET(2) char gJabuObjectsTex_007A0[] = dgJabuObjectsTex_007A0;

#define dgJabuObjectsTex_00E00 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_00E00"
static const ALIGN_ASSET(2) char gJabuObjectsTex_00E00[] = dgJabuObjectsTex_00E00;

#define dgJabuObjectsTex_01460 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_01460"
static const ALIGN_ASSET(2) char gJabuObjectsTex_01460[] = dgJabuObjectsTex_01460;

#define dgJabuObjectsTex_01AC0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_01AC0"
static const ALIGN_ASSET(2) char gJabuObjectsTex_01AC0[] = dgJabuObjectsTex_01AC0;

#define dgJabuObjectsTex_02120 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02120"
static const ALIGN_ASSET(2) char gJabuObjectsTex_02120[] = dgJabuObjectsTex_02120;

#define dgJabuObjectsTex_02780 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02780"
static const ALIGN_ASSET(2) char gJabuObjectsTex_02780[] = dgJabuObjectsTex_02780;

#define dgJabuObjectsTex_02DE0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02DE0"
static const ALIGN_ASSET(2) char gJabuObjectsTex_02DE0[] = dgJabuObjectsTex_02DE0;

#define dgJabuObjectsTex_03498 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_03498"
static const ALIGN_ASSET(2) char gJabuObjectsTex_03498[] = dgJabuObjectsTex_03498;

#define dgJabuObjectsTex_03BB8 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_03BB8"
static const ALIGN_ASSET(2) char gJabuObjectsTex_03BB8[] = dgJabuObjectsTex_03BB8;

#define dgJabuObjectsTex_043B8 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_043B8"
static const ALIGN_ASSET(2) char gJabuObjectsTex_043B8[] = dgJabuObjectsTex_043B8;

#define dgJabuObjectsTex_06748 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_06748"
static const ALIGN_ASSET(2) char gJabuObjectsTex_06748[] = dgJabuObjectsTex_06748;

#define dgJabuObjectsTex_06B48 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_06B48"
static const ALIGN_ASSET(2) char gJabuObjectsTex_06B48[] = dgJabuObjectsTex_06B48;

#define dgJabuObjectsTex_07348 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_07348"
static const ALIGN_ASSET(2) char gJabuObjectsTex_07348[] = dgJabuObjectsTex_07348;

#define dgJabuObjectsTex_08D10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_08D10"
static const ALIGN_ASSET(2) char gJabuObjectsTex_08D10[] = dgJabuObjectsTex_08D10;

#define dgJabuObjectsTex_09D10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_09D10"
static const ALIGN_ASSET(2) char gJabuObjectsTex_09D10[] = dgJabuObjectsTex_09D10;

#define dgJabuObjectsTex_0A510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0A510"
static const ALIGN_ASSET(2) char gJabuObjectsTex_0A510[] = dgJabuObjectsTex_0A510;

#define dgJabuObjectsTex_0B510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0B510"
static const ALIGN_ASSET(2) char gJabuObjectsTex_0B510[] = dgJabuObjectsTex_0B510;

#define dgJabuObjectsTex_0BD10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0BD10"
static const ALIGN_ASSET(2) char gJabuObjectsTex_0BD10[] = dgJabuObjectsTex_0BD10;

#define dgJabuObjectsTex_0C510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0C510"
static const ALIGN_ASSET(2) char gJabuObjectsTex_0C510[] = dgJabuObjectsTex_0C510;

#define dgJabuObjects1TLUT "__OTR__objects/object_bdan_objects/gJabuObjects1TLUT"
static const ALIGN_ASSET(2) char gJabuObjects1TLUT[] = dgJabuObjects1TLUT;

#define dgJabuObjects2TLUT "__OTR__objects/object_bdan_objects/gJabuObjects2TLUT"
static const ALIGN_ASSET(2) char gJabuObjects2TLUT[] = dgJabuObjects2TLUT;

#define dgJabuObjects3TLUT "__OTR__objects/object_bdan_objects/gJabuObjects3TLUT"
static const ALIGN_ASSET(2) char gJabuObjects3TLUT[] = dgJabuObjects3TLUT;

#define dgJabuObjects4TLUT "__OTR__objects/object_bdan_objects/gJabuObjects4TLUT"
static const ALIGN_ASSET(2) char gJabuObjects4TLUT[] = dgJabuObjects4TLUT;

#define dgJabuObjects5TLUT "__OTR__objects/object_bdan_objects/gJabuObjects5TLUT"
static const ALIGN_ASSET(2) char gJabuObjects5TLUT[] = dgJabuObjects5TLUT;

#define dgJabuObjects6TLUT "__OTR__objects/object_bdan_objects/gJabuObjects6TLUT"
static const ALIGN_ASSET(2) char gJabuObjects6TLUT[] = dgJabuObjects6TLUT;

#define dgJabuObjects7TLUT "__OTR__objects/object_bdan_objects/gJabuObjects7TLUT"
static const ALIGN_ASSET(2) char gJabuObjects7TLUT[] = dgJabuObjects7TLUT;

#define dgJabuObjects8TLUT "__OTR__objects/object_bdan_objects/gJabuObjects8TLUT"
static const ALIGN_ASSET(2) char gJabuObjects8TLUT[] = dgJabuObjects8TLUT;

#define dgJabuObjects9TLUT "__OTR__objects/object_bdan_objects/gJabuObjects9TLUT"
static const ALIGN_ASSET(2) char gJabuObjects9TLUT[] = dgJabuObjects9TLUT;

#define dgJabuObjects10TLUT "__OTR__objects/object_bdan_objects/gJabuObjects10TLUT"
static const ALIGN_ASSET(2) char gJabuObjects10TLUT[] = dgJabuObjects10TLUT;

#define dgJabuObjects11TLUT "__OTR__objects/object_bdan_objects/gJabuObjects11TLUT"
static const ALIGN_ASSET(2) char gJabuObjects11TLUT[] = dgJabuObjects11TLUT;

#define dgJabuDoorSection1DL "__OTR__objects/object_bdan_objects/gJabuDoorSection1DL"
static const ALIGN_ASSET(2) char gJabuDoorSection1DL[] = dgJabuDoorSection1DL;

#define dgJabuDoorSection2DL "__OTR__objects/object_bdan_objects/gJabuDoorSection2DL"
static const ALIGN_ASSET(2) char gJabuDoorSection2DL[] = dgJabuDoorSection2DL;

#define dgJabuDoorSection3DL "__OTR__objects/object_bdan_objects/gJabuDoorSection3DL"
static const ALIGN_ASSET(2) char gJabuDoorSection3DL[] = dgJabuDoorSection3DL;

#define dgJabuDoorSection4DL "__OTR__objects/object_bdan_objects/gJabuDoorSection4DL"
static const ALIGN_ASSET(2) char gJabuDoorSection4DL[] = dgJabuDoorSection4DL;

#define dgJabuDoorSection5DL "__OTR__objects/object_bdan_objects/gJabuDoorSection5DL"
static const ALIGN_ASSET(2) char gJabuDoorSection5DL[] = dgJabuDoorSection5DL;

#define dgJabuDoorSection6DL "__OTR__objects/object_bdan_objects/gJabuDoorSection6DL"
static const ALIGN_ASSET(2) char gJabuDoorSection6DL[] = dgJabuDoorSection6DL;

#define dgJabuDoorSection7DL "__OTR__objects/object_bdan_objects/gJabuDoorSection7DL"
static const ALIGN_ASSET(2) char gJabuDoorSection7DL[] = dgJabuDoorSection7DL;

#define dgJabuDoorSection8DL "__OTR__objects/object_bdan_objects/gJabuDoorSection8DL"
static const ALIGN_ASSET(2) char gJabuDoorSection8DL[] = dgJabuDoorSection8DL;

#define dgJabuWaterDL "__OTR__objects/object_bdan_objects/gJabuWaterDL"
static const ALIGN_ASSET(2) char gJabuWaterDL[] = dgJabuWaterDL;

#define dgJabuElevatorPlatformDL "__OTR__objects/object_bdan_objects/gJabuElevatorPlatformDL"
static const ALIGN_ASSET(2) char gJabuElevatorPlatformDL[] = dgJabuElevatorPlatformDL;

#define dgJabuFallingPlatformDL "__OTR__objects/object_bdan_objects/gJabuFallingPlatformDL"
static const ALIGN_ASSET(2) char gJabuFallingPlatformDL[] = dgJabuFallingPlatformDL;

#define dgJabuBlueFloorSwitchDL "__OTR__objects/object_bdan_objects/gJabuBlueFloorSwitchDL"
static const ALIGN_ASSET(2) char gJabuBlueFloorSwitchDL[] = dgJabuBlueFloorSwitchDL;

#define dgJabuYellowFloorSwitchDL "__OTR__objects/object_bdan_objects/gJabuYellowFloorSwitchDL"
static const ALIGN_ASSET(2) char gJabuYellowFloorSwitchDL[] = dgJabuYellowFloorSwitchDL;

#define dgJabuWebDoorDL "__OTR__objects/object_bdan_objects/gJabuWebDoorDL"
static const ALIGN_ASSET(2) char gJabuWebDoorDL[] = dgJabuWebDoorDL;

#define dgJabuObjectsLargeRotatingSpikePlatformDL "__OTR__objects/object_bdan_objects/gJabuObjectsLargeRotatingSpikePlatformDL"
static const ALIGN_ASSET(2) char gJabuObjectsLargeRotatingSpikePlatformDL[] = dgJabuObjectsLargeRotatingSpikePlatformDL;

#define dgJabuElevatorCol "__OTR__objects/object_bdan_objects/gJabuElevatorCol"
static const ALIGN_ASSET(2) char gJabuElevatorCol[] = dgJabuElevatorCol;

#define dgJabuLoweringPlatformCol "__OTR__objects/object_bdan_objects/gJabuLoweringPlatformCol"
static const ALIGN_ASSET(2) char gJabuLoweringPlatformCol[] = dgJabuLoweringPlatformCol;

#define dgJabuFloorSwitchCol "__OTR__objects/object_bdan_objects/gJabuFloorSwitchCol"
static const ALIGN_ASSET(2) char gJabuFloorSwitchCol[] = dgJabuFloorSwitchCol;

#define dgJabuBigOctoPlatformCol "__OTR__objects/object_bdan_objects/gJabuBigOctoPlatformCol"
static const ALIGN_ASSET(2) char gJabuBigOctoPlatformCol[] = dgJabuBigOctoPlatformCol;

#endif // OBJECTS_OBJECT_BDAN_OBJECTS_H
