#ifndef DUNGEONS_ICE_DOUKUTU_ROOM_1_H
#define DUNGEONS_ICE_DOUKUTU_ROOM_1_H 1

#include "align_asset_macro.h"

#define dice_doukutu_room_1Tex_004110 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1Tex_004110"
static const ALIGN_ASSET(2) char ice_doukutu_room_1Tex_004110[] = dice_doukutu_room_1Tex_004110;

#define dice_doukutu_room_1Tex_005110 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1Tex_005110"
static const ALIGN_ASSET(2) char ice_doukutu_room_1Tex_005110[] = dice_doukutu_room_1Tex_005110;

#define dice_doukutu_room_1Tex_005910 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1Tex_005910"
static const ALIGN_ASSET(2) char ice_doukutu_room_1Tex_005910[] = dice_doukutu_room_1Tex_005910;

#define dice_doukutu_room_1Tex_006910 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1Tex_006910"
static const ALIGN_ASSET(2) char ice_doukutu_room_1Tex_006910[] = dice_doukutu_room_1Tex_006910;

#define dice_doukutu_room_1Tex_007110 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1Tex_007110"
static const ALIGN_ASSET(2) char ice_doukutu_room_1Tex_007110[] = dice_doukutu_room_1Tex_007110;

#define dice_doukutu_room_1Tex_008110 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1Tex_008110"
static const ALIGN_ASSET(2) char ice_doukutu_room_1Tex_008110[] = dice_doukutu_room_1Tex_008110;

#define dice_doukutu_room_1Tex_009110 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1Tex_009110"
static const ALIGN_ASSET(2) char ice_doukutu_room_1Tex_009110[] = dice_doukutu_room_1Tex_009110;

#define dice_doukutu_room_1Tex_00AB30 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1Tex_00AB30"
static const ALIGN_ASSET(2) char ice_doukutu_room_1Tex_00AB30[] = dice_doukutu_room_1Tex_00AB30;

#define dice_doukutu_room_1Tex_00BB30 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1Tex_00BB30"
static const ALIGN_ASSET(2) char ice_doukutu_room_1Tex_00BB30[] = dice_doukutu_room_1Tex_00BB30;

#define dice_doukutu_room_1Tex_00BD30 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1Tex_00BD30"
static const ALIGN_ASSET(2) char ice_doukutu_room_1Tex_00BD30[] = dice_doukutu_room_1Tex_00BD30;

#define dice_doukutu_room_1DL_0040D8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1DL_0040D8"
static const ALIGN_ASSET(2) char ice_doukutu_room_1DL_0040D8[] = dice_doukutu_room_1DL_0040D8;

#define dice_doukutu_room_1DL_00AB10 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1DL_00AB10"
static const ALIGN_ASSET(2) char ice_doukutu_room_1DL_00AB10[] = dice_doukutu_room_1DL_00AB10;

#define dice_doukutu_room_1Set_000160DL_0040D8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1Set_000160DL_0040D8"
static const ALIGN_ASSET(2) char ice_doukutu_room_1Set_000160DL_0040D8[] = dice_doukutu_room_1Set_000160DL_0040D8;

#define dice_doukutu_room_1Set_000160DL_00AB10 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_1Set_000160DL_00AB10"
static const ALIGN_ASSET(2) char ice_doukutu_room_1Set_000160DL_00AB10[] = dice_doukutu_room_1Set_000160DL_00AB10;


#endif // DUNGEONS_ICE_DOUKUTU_ROOM_1_H
