#ifndef DUNGEONS_HIDAN_ROOM_16_H
#define DUNGEONS_HIDAN_ROOM_16_H 1

#include "align_asset_macro.h"

#define dHIDAN_room_16Tex_006DE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_006DE0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_006DE0[] = dHIDAN_room_16Tex_006DE0;

#define dHIDAN_room_16Tex_006FE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_006FE0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_006FE0[] = dHIDAN_room_16Tex_006FE0;

#define dHIDAN_room_16Tex_0077E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_0077E0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_0077E0[] = dHIDAN_room_16Tex_0077E0;

#define dHIDAN_room_16Tex_007FE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_007FE0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_007FE0[] = dHIDAN_room_16Tex_007FE0;

#define dHIDAN_room_16Tex_0083E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_0083E0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_0083E0[] = dHIDAN_room_16Tex_0083E0;

#define dHIDAN_room_16Tex_0085E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_0085E0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_0085E0[] = dHIDAN_room_16Tex_0085E0;

#define dHIDAN_room_16Tex_008DE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_008DE0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_008DE0[] = dHIDAN_room_16Tex_008DE0;

#define dHIDAN_room_16Tex_0091E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_0091E0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_0091E0[] = dHIDAN_room_16Tex_0091E0;

#define dHIDAN_room_16Tex_0095E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_0095E0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_0095E0[] = dHIDAN_room_16Tex_0095E0;

#define dHIDAN_room_16Tex_009DE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_009DE0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_009DE0[] = dHIDAN_room_16Tex_009DE0;

#define dHIDAN_room_16Tex_00A5E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_00A5E0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_00A5E0[] = dHIDAN_room_16Tex_00A5E0;

#define dHIDAN_room_16Tex_00A9E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_00A9E0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_00A9E0[] = dHIDAN_room_16Tex_00A9E0;

#define dHIDAN_room_16Tex_00B1E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16Tex_00B1E0"
static const ALIGN_ASSET(2) char HIDAN_room_16Tex_00B1E0[] = dHIDAN_room_16Tex_00B1E0;

#define dHIDAN_room_16DL_000350 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16DL_000350"
static const ALIGN_ASSET(2) char HIDAN_room_16DL_000350[] = dHIDAN_room_16DL_000350;

#define dHIDAN_room_16DL_001480 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16DL_001480"
static const ALIGN_ASSET(2) char HIDAN_room_16DL_001480[] = dHIDAN_room_16DL_001480;

#define dHIDAN_room_16DL_003B58 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16DL_003B58"
static const ALIGN_ASSET(2) char HIDAN_room_16DL_003B58[] = dHIDAN_room_16DL_003B58;

#define dHIDAN_room_16DL_005ED8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_16DL_005ED8"
static const ALIGN_ASSET(2) char HIDAN_room_16DL_005ED8[] = dHIDAN_room_16DL_005ED8;


#endif // DUNGEONS_HIDAN_ROOM_16_H
