#ifndef OBJECTS_OBJECT_RS_H
#define OBJECTS_OBJECT_RS_H 1

#include "align_asset_macro.h"

#define dgBombchuShopkeeperIdleAnim "__OTR__objects/object_rs/gBombchuShopkeeperIdleAnim"
static const ALIGN_ASSET(2) char gBombchuShopkeeperIdleAnim[] = dgBombchuShopkeeperIdleAnim;

#define dgBombchuShopkeeperTorsoDL "__OTR__objects/object_rs/gBombchuShopkeeperTorsoDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperTorsoDL[] = dgBombchuShopkeeperTorsoDL;

#define dgBombchuShopkeeperHeadDL "__OTR__objects/object_rs/gBombchuShopkeeperHeadDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperHeadDL[] = dgBombchuShopkeeperHeadDL;

#define dgBombchuShopkeeperRightUpperArmDL "__OTR__objects/object_rs/gBombchuShopkeeperRightUpperArmDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperRightUpperArmDL[] = dgBombchuShopkeeperRightUpperArmDL;

#define dgBombchuShopkeeperRightForearmDL "__OTR__objects/object_rs/gBombchuShopkeeperRightForearmDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperRightForearmDL[] = dgBombchuShopkeeperRightForearmDL;

#define dgBombchuShopkeeperRightHandDL "__OTR__objects/object_rs/gBombchuShopkeeperRightHandDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperRightHandDL[] = dgBombchuShopkeeperRightHandDL;

#define dgBombchuShopkeeperLeftUpperArmDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftUpperArmDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftUpperArmDL[] = dgBombchuShopkeeperLeftUpperArmDL;

#define dgBombchuShopkeeperLeftForearmDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftForearmDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftForearmDL[] = dgBombchuShopkeeperLeftForearmDL;

#define dgBombchuShopkeeperLeftHandDL "__OTR__objects/object_rs/gBombchuShopkeeperLeftHandDL"
static const ALIGN_ASSET(2) char gBombchuShopkeeperLeftHandDL[] = dgBombchuShopkeeperLeftHandDL;

#define dgBombchuShopkeeperTLUT "__OTR__objects/object_rs/gBombchuShopkeeperTLUT"
static const ALIGN_ASSET(2) char gBombchuShopkeeperTLUT[] = dgBombchuShopkeeperTLUT;

#define dgBombchuShopkeeperSkinTex "__OTR__objects/object_rs/gBombchuShopkeeperSkinTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperSkinTex[] = dgBombchuShopkeeperSkinTex;

#define dgBombchuShopkeeperEarTex "__OTR__objects/object_rs/gBombchuShopkeeperEarTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperEarTex[] = dgBombchuShopkeeperEarTex;

#define dgBombchuShopkeeperTattooTex "__OTR__objects/object_rs/gBombchuShopkeeperTattooTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperTattooTex[] = dgBombchuShopkeeperTattooTex;

#define dgBombchuShopkeeperEyeOpenTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeOpenTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeOpenTex[] = dgBombchuShopkeeperEyeOpenTex;

#define dgBombchuShopkeeperEyeHalfTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeHalfTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeHalfTex[] = dgBombchuShopkeeperEyeHalfTex;

#define dgBombchuShopkeeperEyeClosedTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeClosedTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeClosedTex[] = dgBombchuShopkeeperEyeClosedTex;

#define dgBombchuShopkeeperFingersTex "__OTR__objects/object_rs/gBombchuShopkeeperFingersTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperFingersTex[] = dgBombchuShopkeeperFingersTex;

#define dgBombchuShopkeeperVestTex "__OTR__objects/object_rs/gBombchuShopkeeperVestTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperVestTex[] = dgBombchuShopkeeperVestTex;

#define dgBombchuShopkeeperTorsoTex "__OTR__objects/object_rs/gBombchuShopkeeperTorsoTex"
static const ALIGN_ASSET(2) char gBombchuShopkeeperTorsoTex[] = dgBombchuShopkeeperTorsoTex;

#define dgBombchuShopkeeperSkel "__OTR__objects/object_rs/gBombchuShopkeeperSkel"
static const ALIGN_ASSET(2) char gBombchuShopkeeperSkel[] = dgBombchuShopkeeperSkel;


#endif // OBJECTS_OBJECT_RS_H
