#ifndef INDOORS_HYLIA_LABO_SCENE_H
#define INDOORS_HYLIA_LABO_SCENE_H 1

#include "align_asset_macro.h"

#define dhylia_labo_sceneTex_001090 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_001090"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_001090[] = dhylia_labo_sceneTex_001090;

#define dhylia_labo_sceneTex_001490 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_001490"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_001490[] = dhylia_labo_sceneTex_001490;

#define dhylia_labo_sceneTex_002490 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_002490"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_002490[] = dhylia_labo_sceneTex_002490;

#define dhylia_labo_sceneTex_003490 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_003490"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_003490[] = dhylia_labo_sceneTex_003490;

#define dhylia_labo_sceneTex_003C90 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_003C90"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_003C90[] = dhylia_labo_sceneTex_003C90;

#define dhylia_labo_sceneTex_004C90 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_004C90"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_004C90[] = dhylia_labo_sceneTex_004C90;

#define dhylia_labo_sceneTex_005490 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_005490"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_005490[] = dhylia_labo_sceneTex_005490;

#define dhylia_labo_sceneTex_005C90 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_005C90"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_005C90[] = dhylia_labo_sceneTex_005C90;

#define dhylia_labo_sceneTex_006090 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_006090"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_006090[] = dhylia_labo_sceneTex_006090;

#define dhylia_labo_sceneTex_006190 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_006190"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_006190[] = dhylia_labo_sceneTex_006190;

#define dhylia_labo_sceneTex_006990 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_006990"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_006990[] = dhylia_labo_sceneTex_006990;

#define dhylia_labo_sceneTex_006D90 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_006D90"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_006D90[] = dhylia_labo_sceneTex_006D90;

#define dhylia_labo_sceneTex_007D90 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_007D90"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_007D90[] = dhylia_labo_sceneTex_007D90;

#define dhylia_labo_sceneTex_008590 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_008590"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_008590[] = dhylia_labo_sceneTex_008590;

#define dhylia_labo_sceneTex_008790 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_008790"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_008790[] = dhylia_labo_sceneTex_008790;

#define dhylia_labo_sceneTex_009790 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_009790"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_009790[] = dhylia_labo_sceneTex_009790;

#define dhylia_labo_sceneTex_009990 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_009990"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_009990[] = dhylia_labo_sceneTex_009990;

#define dhylia_labo_sceneTex_009A90 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_009A90"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_009A90[] = dhylia_labo_sceneTex_009A90;

#define dhylia_labo_sceneTex_009C90 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_009C90"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_009C90[] = dhylia_labo_sceneTex_009C90;

#define dhylia_labo_sceneTex_00A090 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_00A090"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_00A090[] = dhylia_labo_sceneTex_00A090;

#define dhylia_labo_sceneTex_00B090 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_00B090"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_00B090[] = dhylia_labo_sceneTex_00B090;

#define dhylia_labo_sceneTex_00C090 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_00C090"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_00C090[] = dhylia_labo_sceneTex_00C090;

#define dhylia_labo_sceneTex_00C890 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_00C890"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_00C890[] = dhylia_labo_sceneTex_00C890;

#define dhylia_labo_sceneTex_00D090 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_00D090"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_00D090[] = dhylia_labo_sceneTex_00D090;

#define dhylia_labo_sceneTex_00D890 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_00D890"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_00D890[] = dhylia_labo_sceneTex_00D890;

#define dhylia_labo_sceneTex_00E090 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_00E090"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_00E090[] = dhylia_labo_sceneTex_00E090;

#define dhylia_labo_sceneTex_00E890 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_00E890"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_00E890[] = dhylia_labo_sceneTex_00E890;

#define dhylia_labo_sceneTex_00F890 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_00F890"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_00F890[] = dhylia_labo_sceneTex_00F890;

#define dhylia_labo_sceneTex_010090 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_010090"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_010090[] = dhylia_labo_sceneTex_010090;

#define dhylia_labo_sceneTex_010490 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_010490"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_010490[] = dhylia_labo_sceneTex_010490;

#define dhylia_labo_sceneTex_010890 "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneTex_010890"
static const ALIGN_ASSET(2) char hylia_labo_sceneTex_010890[] = dhylia_labo_sceneTex_010890;

#define dhylia_labo_sceneCollisionHeader_00105C "__OTR__scenes/shared/hylia_labo_scene/hylia_labo_sceneCollisionHeader_00105C"
static const ALIGN_ASSET(2) char hylia_labo_sceneCollisionHeader_00105C[] = dhylia_labo_sceneCollisionHeader_00105C;


#endif // INDOORS_HYLIA_LABO_SCENE_H
