#ifndef DUNGEONS_MEN_ROOM_0_H
#define DUNGEONS_MEN_ROOM_0_H 1

#include "align_asset_macro.h"

#define dmen_room_0Tex_008138 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_008138"
static const ALIGN_ASSET(2) char men_room_0Tex_008138[] = dmen_room_0Tex_008138;

#define dmen_room_0Tex_008938 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_008938"
static const ALIGN_ASSET(2) char men_room_0Tex_008938[] = dmen_room_0Tex_008938;

#define dmen_room_0Tex_009138 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_009138"
static const ALIGN_ASSET(2) char men_room_0Tex_009138[] = dmen_room_0Tex_009138;

#define dmen_room_0Tex_009538 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_009538"
static const ALIGN_ASSET(2) char men_room_0Tex_009538[] = dmen_room_0Tex_009538;

#define dmen_room_0Tex_009D38 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_009D38"
static const ALIGN_ASSET(2) char men_room_0Tex_009D38[] = dmen_room_0Tex_009D38;

#define dmen_room_0Tex_00A538 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00A538"
static const ALIGN_ASSET(2) char men_room_0Tex_00A538[] = dmen_room_0Tex_00A538;

#define dmen_room_0Tex_00B538 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00B538"
static const ALIGN_ASSET(2) char men_room_0Tex_00B538[] = dmen_room_0Tex_00B538;

#define dmen_room_0Tex_00BD38 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00BD38"
static const ALIGN_ASSET(2) char men_room_0Tex_00BD38[] = dmen_room_0Tex_00BD38;

#define dmen_room_0Tex_00C538 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00C538"
static const ALIGN_ASSET(2) char men_room_0Tex_00C538[] = dmen_room_0Tex_00C538;

#define dmen_room_0Tex_00D538 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00D538"
static const ALIGN_ASSET(2) char men_room_0Tex_00D538[] = dmen_room_0Tex_00D538;

#define dmen_room_0Tex_00DD38 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00DD38"
static const ALIGN_ASSET(2) char men_room_0Tex_00DD38[] = dmen_room_0Tex_00DD38;

#define dmen_room_0Tex_00ED38 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00ED38"
static const ALIGN_ASSET(2) char men_room_0Tex_00ED38[] = dmen_room_0Tex_00ED38;

#define dmen_room_0Tex_00F538 "__OTR__scenes/nonmq/men_scene/men_room_0Tex_00F538"
static const ALIGN_ASSET(2) char men_room_0Tex_00F538[] = dmen_room_0Tex_00F538;

#define dgMenDL_008118 "__OTR__scenes/nonmq/men_scene/gMenDL_008118"
static const ALIGN_ASSET(2) char gMenDL_008118[] = dgMenDL_008118;

#define dgMenDL_00FF78 "__OTR__scenes/nonmq/men_scene/gMenDL_00FF78"
static const ALIGN_ASSET(2) char gMenDL_00FF78[] = dgMenDL_00FF78;

#define dmen_room_0DL_00FEA0 "__OTR__scenes/nonmq/men_scene/men_room_0DL_00FEA0"
static const ALIGN_ASSET(2) char men_room_0DL_00FEA0[] = dmen_room_0DL_00FEA0;

#define dmen_room_0DL_002AD0 "__OTR__scenes/nonmq/men_scene/men_room_0DL_002AD0"
static const ALIGN_ASSET(2) char men_room_0DL_002AD0[] = dmen_room_0DL_002AD0;

#define dmen_room_0DL_0066D0 "__OTR__scenes/nonmq/men_scene/men_room_0DL_0066D0"
static const ALIGN_ASSET(2) char men_room_0DL_0066D0[] = dmen_room_0DL_0066D0;

#define dmen_room_0DL_007FD8 "__OTR__scenes/nonmq/men_scene/men_room_0DL_007FD8"
static const ALIGN_ASSET(2) char men_room_0DL_007FD8[] = dmen_room_0DL_007FD8;


#endif // DUNGEONS_MEN_ROOM_0_H
