#ifndef DUNGEONS_BMORI1_ROOM_2_H
#define DUNGEONS_BMORI1_ROOM_2_H 1

#include "align_asset_macro.h"

#define dBmori1_room_2Tex_00A380 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2Tex_00A380"
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00A380[] = dBmori1_room_2Tex_00A380;

#define dBmori1_room_2Tex_00AB80 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2Tex_00AB80"
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00AB80[] = dBmori1_room_2Tex_00AB80;

#define dBmori1_room_2Tex_00AF80 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2Tex_00AF80"
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00AF80[] = dBmori1_room_2Tex_00AF80;

#define dBmori1_room_2Tex_00BF80 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2Tex_00BF80"
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00BF80[] = dBmori1_room_2Tex_00BF80;

#define dBmori1_room_2Tex_00CF80 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2Tex_00CF80"
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00CF80[] = dBmori1_room_2Tex_00CF80;

#define dBmori1_room_2Tex_00D380 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2Tex_00D380"
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00D380[] = dBmori1_room_2Tex_00D380;

#define dBmori1_room_2Tex_00DB80 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2Tex_00DB80"
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00DB80[] = dBmori1_room_2Tex_00DB80;

#define dBmori1_room_2Tex_00DD80 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2Tex_00DD80"
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00DD80[] = dBmori1_room_2Tex_00DD80;

#define dBmori1_room_2Tex_00E580 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2Tex_00E580"
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00E580[] = dBmori1_room_2Tex_00E580;

#define dBmori1_room_2Tex_00E980 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2Tex_00E980"
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00E980[] = dBmori1_room_2Tex_00E980;

#define dBmori1_room_2Tex_00F180 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2Tex_00F180"
static const ALIGN_ASSET(2) char Bmori1_room_2Tex_00F180[] = dBmori1_room_2Tex_00F180;

#define dBmori1_room_2DL_00A328 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_2DL_00A328"
static const ALIGN_ASSET(2) char Bmori1_room_2DL_00A328[] = dBmori1_room_2DL_00A328;


#endif // DUNGEONS_BMORI1_ROOM_2_H
