#ifndef DUNGEONS_BMORI1_ROOM_5_H
#define DUNGEONS_BMORI1_ROOM_5_H 1

#include "align_asset_macro.h"

#define dBmori1_room_5Tex_0023D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_5Tex_0023D0"
static const ALIGN_ASSET(2) char Bmori1_room_5Tex_0023D0[] = dBmori1_room_5Tex_0023D0;

#define dBmori1_room_5Tex_0027D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_5Tex_0027D0"
static const ALIGN_ASSET(2) char Bmori1_room_5Tex_0027D0[] = dBmori1_room_5Tex_0027D0;

#define dBmori1_room_5Tex_002FD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_5Tex_002FD0"
static const ALIGN_ASSET(2) char Bmori1_room_5Tex_002FD0[] = dBmori1_room_5Tex_002FD0;

#define dBmori1_room_5Tex_0033D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_5Tex_0033D0"
static const ALIGN_ASSET(2) char Bmori1_room_5Tex_0033D0[] = dBmori1_room_5Tex_0033D0;

#define dBmori1_room_5Tex_0034D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_5Tex_0034D0"
static const ALIGN_ASSET(2) char Bmori1_room_5Tex_0034D0[] = dBmori1_room_5Tex_0034D0;

#define dBmori1_room_5DL_0023B0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_5DL_0023B0"
static const ALIGN_ASSET(2) char Bmori1_room_5DL_0023B0[] = dBmori1_room_5DL_0023B0;


#endif // DUNGEONS_BMORI1_ROOM_5_H
