#ifndef DUNGEONS_BDAN_ROOM_9_H
#define DUNGEONS_BDAN_ROOM_9_H 1

#include "align_asset_macro.h"

#define dbdan_room_9Tex_003828 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9Tex_003828"
static const ALIGN_ASSET(2) char bdan_room_9Tex_003828[] = dbdan_room_9Tex_003828;

#define dbdan_room_9DL_003790 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9DL_003790"
static const ALIGN_ASSET(2) char bdan_room_9DL_003790[] = dbdan_room_9DL_003790;

#define dbdan_room_9Set_0000A0DL_003790 "__OTR__scenes/nonmq/bdan_scene/bdan_room_9Set_0000A0DL_003790"
static const ALIGN_ASSET(2) char bdan_room_9Set_0000A0DL_003790[] = dbdan_room_9Set_0000A0DL_003790;


#endif // DUNGEONS_BDAN_ROOM_9_H
