#ifndef OBJECTS_OBJECT_SPOT03_OBJECT_H
#define OBJECTS_OBJECT_SPOT03_OBJECT_H 1

#include "align_asset_macro.h"

#define dobject_spot03_object_Tex_000000 "__OTR__objects/object_spot03_object/object_spot03_object_Tex_000000"
static const ALIGN_ASSET(2) char object_spot03_object_Tex_000000[] = dobject_spot03_object_Tex_000000;

#define dobject_spot03_object_Vtx_000800 "__OTR__objects/object_spot03_object/object_spot03_object_Vtx_000800"
static const ALIGN_ASSET(2) char object_spot03_object_Vtx_000800[] = dobject_spot03_object_Vtx_000800;

#define dobject_spot03_object_Vtx_000990 "__OTR__objects/object_spot03_object/object_spot03_object_Vtx_000990"
static const ALIGN_ASSET(2) char object_spot03_object_Vtx_000990[] = dobject_spot03_object_Vtx_000990;

#define dobject_spot03_object_DL_000B20 "__OTR__objects/object_spot03_object/object_spot03_object_DL_000B20"
static const ALIGN_ASSET(2) char object_spot03_object_DL_000B20[] = dobject_spot03_object_DL_000B20;

#define dobject_spot03_object_DL_000BC0 "__OTR__objects/object_spot03_object/object_spot03_object_DL_000BC0"
static const ALIGN_ASSET(2) char object_spot03_object_DL_000BC0[] = dobject_spot03_object_DL_000BC0;

#define dobject_spot03_object_Col_000C98 "__OTR__objects/object_spot03_object/object_spot03_object_Col_000C98"
static const ALIGN_ASSET(2) char object_spot03_object_Col_000C98[] = dobject_spot03_object_Col_000C98;

#define dobject_spot03_object_Tex_000CD0 "__OTR__objects/object_spot03_object/object_spot03_object_Tex_000CD0"
static const ALIGN_ASSET(2) char object_spot03_object_Tex_000CD0[] = dobject_spot03_object_Tex_000CD0;

#define dobject_spot03_object_DL_001580 "__OTR__objects/object_spot03_object/object_spot03_object_DL_001580"
static const ALIGN_ASSET(2) char object_spot03_object_DL_001580[] = dobject_spot03_object_DL_001580;

#endif // OBJECTS_OBJECT_SPOT03_OBJECT_H
