#ifndef OBJECTS_OBJECT_BDOOR_H
#define OBJECTS_OBJECT_BDOOR_H 1

#include "align_asset_macro.h"

#define dgBossDoorGanonsCastleTex "__OTR__objects/object_bdoor/gBossDoorGanonsCastleTex"
static const ALIGN_ASSET(2) char gBossDoorGanonsCastleTex[] = dgBossDoorGanonsCastleTex;

#define dgBossDoorDL "__OTR__objects/object_bdoor/gBossDoorDL"
static const ALIGN_ASSET(2) char gBossDoorDL[] = dgBossDoorDL;

#define dgBossDoorLockDL "__OTR__objects/object_bdoor/gBossDoorLockDL"
static const ALIGN_ASSET(2) char gBossDoorLockDL[] = dgBossDoorLockDL;

#define dgBossDoorChainDL "__OTR__objects/object_bdoor/gBossDoorChainDL"
static const ALIGN_ASSET(2) char gBossDoorChainDL[] = dgBossDoorChainDL;

#define dgBossDoorSpiritTex "__OTR__objects/object_bdoor/gBossDoorSpiritTex"
static const ALIGN_ASSET(2) char gBossDoorSpiritTex[] = dgBossDoorSpiritTex;

#define dgBossDoorForestTex "__OTR__objects/object_bdoor/gBossDoorForestTex"
static const ALIGN_ASSET(2) char gBossDoorForestTex[] = dgBossDoorForestTex;

#define dgBossDoorFireTex "__OTR__objects/object_bdoor/gBossDoorFireTex"
static const ALIGN_ASSET(2) char gBossDoorFireTex[] = dgBossDoorFireTex;

#define dgBossDoorShadowTex "__OTR__objects/object_bdoor/gBossDoorShadowTex"
static const ALIGN_ASSET(2) char gBossDoorShadowTex[] = dgBossDoorShadowTex;

#define dgBossDoorWaterTex "__OTR__objects/object_bdoor/gBossDoorWaterTex"
static const ALIGN_ASSET(2) char gBossDoorWaterTex[] = dgBossDoorWaterTex;

#define dgBossDoorDefaultTex "__OTR__objects/object_bdoor/gBossDoorDefaultTex"
static const ALIGN_ASSET(2) char gBossDoorDefaultTex[] = dgBossDoorDefaultTex;

#endif // OBJECTS_OBJECT_BDOOR_H
