#ifndef TEXTURES_VR_CLOUD1_STATIC_H
#define TEXTURES_VR_CLOUD1_STATIC_H 1

#include "align_asset_macro.h"

#define dgDayOvercastSkybox1Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox1Tex"
static const ALIGN_ASSET(2) char gDayOvercastSkybox1Tex[] = dgDayOvercastSkybox1Tex;

#define dgDayOvercastSkybox2Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox2Tex"
static const ALIGN_ASSET(2) char gDayOvercastSkybox2Tex[] = dgDayOvercastSkybox2Tex;

#define dgDayOvercastSkybox3Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox3Tex"
static const ALIGN_ASSET(2) char gDayOvercastSkybox3Tex[] = dgDayOvercastSkybox3Tex;

#define dgDayOvercastSkybox4Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox4Tex"
static const ALIGN_ASSET(2) char gDayOvercastSkybox4Tex[] = dgDayOvercastSkybox4Tex;

#define dgDayOvercastSkybox5Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox5Tex"
static const ALIGN_ASSET(2) char gDayOvercastSkybox5Tex[] = dgDayOvercastSkybox5Tex;

#endif // TEXTURES_VR_CLOUD1_STATIC_H
