#ifndef OBJECTS_OBJECT_BOX_H
#define OBJECTS_OBJECT_BOX_H 1

#include "align_asset_macro.h"

#define dobject_boxTex_004F80 "__OTR__objects/object_box/object_boxTex_004F80"
static const ALIGN_ASSET(2) char object_boxTex_004F80[] = dobject_boxTex_004F80;

#define dgTreasureChestCurveSkel "__OTR__objects/object_box/gTreasureChestCurveSkel"
static const ALIGN_ASSET(2) char gTreasureChestCurveSkel[] = dgTreasureChestCurveSkel;

#define dgTreasureChestCurveAnim_4B60 "__OTR__objects/object_box/gTreasureChestCurveAnim_4B60"
static const ALIGN_ASSET(2) char gTreasureChestCurveAnim_4B60[] = dgTreasureChestCurveAnim_4B60;

#define dgTreasureChestCurveAnim_4F70 "__OTR__objects/object_box/gTreasureChestCurveAnim_4F70"
static const ALIGN_ASSET(2) char gTreasureChestCurveAnim_4F70[] = dgTreasureChestCurveAnim_4F70;

#define dgTreasureChestAnim_000128 "__OTR__objects/object_box/gTreasureChestAnim_000128"
static const ALIGN_ASSET(2) char gTreasureChestAnim_000128[] = dgTreasureChestAnim_000128;

#define dgTreasureChestAnim_00024C "__OTR__objects/object_box/gTreasureChestAnim_00024C"
static const ALIGN_ASSET(2) char gTreasureChestAnim_00024C[] = dgTreasureChestAnim_00024C;

#define dgTreasureChestAnim_00043C "__OTR__objects/object_box/gTreasureChestAnim_00043C"
static const ALIGN_ASSET(2) char gTreasureChestAnim_00043C[] = dgTreasureChestAnim_00043C;

#define dgTreasureChestChestFrontDL "__OTR__objects/object_box/gTreasureChestChestFrontDL"
static const ALIGN_ASSET(2) char gTreasureChestChestFrontDL[] = dgTreasureChestChestFrontDL;

#define dgTreasureChestFrontTex "__OTR__objects/object_box/gTreasureChestFrontTex"
static const ALIGN_ASSET(2) char gTreasureChestFrontTex[] = dgTreasureChestFrontTex;

#define dgTreasureChestBossKeyChestFrontDL "__OTR__objects/object_box/gTreasureChestBossKeyChestFrontDL"
static const ALIGN_ASSET(2) char gTreasureChestBossKeyChestFrontDL[] = dgTreasureChestBossKeyChestFrontDL;

#define dgTreasureChestBossKeyFrontTex "__OTR__objects/object_box/gTreasureChestBossKeyFrontTex"
static const ALIGN_ASSET(2) char gTreasureChestBossKeyFrontTex[] = dgTreasureChestBossKeyFrontTex;

#define dgTreasureChestChestSideAndLidDL "__OTR__objects/object_box/gTreasureChestChestSideAndLidDL"
static const ALIGN_ASSET(2) char gTreasureChestChestSideAndLidDL[] = dgTreasureChestChestSideAndLidDL;

#define dgTreasureChestSideAndTopTex "__OTR__objects/object_box/gTreasureChestSideAndTopTex"
static const ALIGN_ASSET(2) char gTreasureChestSideAndTopTex[] = dgTreasureChestSideAndTopTex;

#define dgTreasureChestBossKeyChestSideAndTopDL "__OTR__objects/object_box/gTreasureChestBossKeyChestSideAndTopDL"
static const ALIGN_ASSET(2) char gTreasureChestBossKeyChestSideAndTopDL[] = dgTreasureChestBossKeyChestSideAndTopDL;

#define dgTreasureChestBossKeySideAndTopTex "__OTR__objects/object_box/gTreasureChestBossKeySideAndTopTex"
static const ALIGN_ASSET(2) char gTreasureChestBossKeySideAndTopTex[] = dgTreasureChestBossKeySideAndTopTex;

#define dgTreasureChestSkel "__OTR__objects/object_box/gTreasureChestSkel"
static const ALIGN_ASSET(2) char gTreasureChestSkel[] = dgTreasureChestSkel;

#define dgTreasureChestCol "__OTR__objects/object_box/gTreasureChestCol"
static const ALIGN_ASSET(2) char gTreasureChestCol[] = dgTreasureChestCol;

#define dgBoxBlob_00025C "__OTR__objects/object_box/gBoxBlob_00025C"
static const ALIGN_ASSET(2) char gBoxBlob_00025C[] = dgBoxBlob_00025C;

#define dgBoxBlob_00044C "__OTR__objects/object_box/gBoxBlob_00044C"
static const ALIGN_ASSET(2) char gBoxBlob_00044C[] = dgBoxBlob_00044C;

#define dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0"
static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0[] = dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0;

#define dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48"
static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48[] = dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48;

#define dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80"
static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80[] = dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80;

#define dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10"
static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10[] = dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10;

#define dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8"
static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8;


#endif // OBJECTS_OBJECT_BOX_H
