#ifndef OBJECTS_OBJECT_MIR_RAY_H
#define OBJECTS_OBJECT_MIR_RAY_H 1

#include "align_asset_macro.h"

#define dgShieldBeamImageDL "__OTR__objects/object_mir_ray/gShieldBeamImageDL"
static const ALIGN_ASSET(2) char gShieldBeamImageDL[] = dgShieldBeamImageDL;

#define dgShieldBeamGlowDL "__OTR__objects/object_mir_ray/gShieldBeamGlowDL"
static const ALIGN_ASSET(2) char gShieldBeamGlowDL[] = dgShieldBeamGlowDL;

#define dgShieldBeamImageCircleTex "__OTR__objects/object_mir_ray/gShieldBeamImageCircleTex"
static const ALIGN_ASSET(2) char gShieldBeamImageCircleTex[] = dgShieldBeamImageCircleTex;

#define dgShieldBeamImageGerudoSymbolNewTex "__OTR__objects/object_mir_ray/gShieldBeamImageGerudoSymbolNewTex"
static const ALIGN_ASSET(2) char gShieldBeamImageGerudoSymbolNewTex[] = dgShieldBeamImageGerudoSymbolNewTex;

#define dgShieldBeamGlowRayTex "__OTR__objects/object_mir_ray/gShieldBeamGlowRayTex"
static const ALIGN_ASSET(2) char gShieldBeamGlowRayTex[] = dgShieldBeamGlowRayTex;

#endif // OBJECTS_OBJECT_MIR_RAY_H
