#ifndef DUNGEONS_BMORI1_ROOM_1_H
#define DUNGEONS_BMORI1_ROOM_1_H 1

#include "align_asset_macro.h"

#define dBmori1_room_1Tex_003368 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_1Tex_003368"
static const ALIGN_ASSET(2) char Bmori1_room_1Tex_003368[] = dBmori1_room_1Tex_003368;

#define dBmori1_room_1Tex_003B68 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_1Tex_003B68"
static const ALIGN_ASSET(2) char Bmori1_room_1Tex_003B68[] = dBmori1_room_1Tex_003B68;

#define dBmori1_room_1Tex_004368 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_1Tex_004368"
static const ALIGN_ASSET(2) char Bmori1_room_1Tex_004368[] = dBmori1_room_1Tex_004368;

#define dBmori1_room_1Tex_005368 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_1Tex_005368"
static const ALIGN_ASSET(2) char Bmori1_room_1Tex_005368[] = dBmori1_room_1Tex_005368;

#define dBmori1_room_1DL_003350 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_1DL_003350"
static const ALIGN_ASSET(2) char Bmori1_room_1DL_003350[] = dBmori1_room_1DL_003350;


#endif // DUNGEONS_BMORI1_ROOM_1_H
