#ifndef OBJECTS_OBJECT_GNDD_H
#define OBJECTS_OBJECT_GNDD_H 1

#include "align_asset_macro.h"

#define dgYoungGanondorfHorsebackRideAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackRideAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackRideAnim[] = dgYoungGanondorfHorsebackRideAnim;

#define dgYoungGanondorfHorsebackMagicChargeUpStartAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackMagicChargeUpStartAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackMagicChargeUpStartAnim[] = dgYoungGanondorfHorsebackMagicChargeUpStartAnim;

#define dgYoungGanondorfHorsebackMagicChargeUpLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackMagicChargeUpLoopAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackMagicChargeUpLoopAnim[] = dgYoungGanondorfHorsebackMagicChargeUpLoopAnim;

#define dgYoungGanondorfHorsebackLookSidewaysStartAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackLookSidewaysStartAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackLookSidewaysStartAnim[] = dgYoungGanondorfHorsebackLookSidewaysStartAnim;

#define dgYoungGanondorfHorsebackLookSidewaysLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackLookSidewaysLoopAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackLookSidewaysLoopAnim[] = dgYoungGanondorfHorsebackLookSidewaysLoopAnim;

#define dgYoungGanondorfHorsebackRearAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackRearAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackRearAnim[] = dgYoungGanondorfHorsebackRearAnim;

#define dgYoungGanondorfHorsebackIdleAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackIdleAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackIdleAnim[] = dgYoungGanondorfHorsebackIdleAnim;

#define dgYoungGanondorfKneelStartAnim "__OTR__objects/object_gndd/gYoungGanondorfKneelStartAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfKneelStartAnim[] = dgYoungGanondorfKneelStartAnim;

#define dgYoungGanondorfKneelLookSidewaysAnim "__OTR__objects/object_gndd/gYoungGanondorfKneelLookSidewaysAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfKneelLookSidewaysAnim[] = dgYoungGanondorfKneelLookSidewaysAnim;

#define dgYoungGanondorfKneelLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfKneelLoopAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfKneelLoopAnim[] = dgYoungGanondorfKneelLoopAnim;

#define dgYoungGanondorfArmsCrossedAnim "__OTR__objects/object_gndd/gYoungGanondorfArmsCrossedAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfArmsCrossedAnim[] = dgYoungGanondorfArmsCrossedAnim;

#define dgYoungGanondorfLaughStartAnim "__OTR__objects/object_gndd/gYoungGanondorfLaughStartAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfLaughStartAnim[] = dgYoungGanondorfLaughStartAnim;

#define dgYoungGanondorfLaughLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfLaughLoopAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfLaughLoopAnim[] = dgYoungGanondorfLaughLoopAnim;

#define dgYoungGanondorfWalkAnim "__OTR__objects/object_gndd/gYoungGanondorfWalkAnim"
static const ALIGN_ASSET(2) char gYoungGanondorfWalkAnim[] = dgYoungGanondorfWalkAnim;

#define dgYoungGanondorfHeadDL "__OTR__objects/object_gndd/gYoungGanondorfHeadDL"
static const ALIGN_ASSET(2) char gYoungGanondorfHeadDL[] = dgYoungGanondorfHeadDL;

#define dgYoungGanondorfRightUpperLipDL "__OTR__objects/object_gndd/gYoungGanondorfRightUpperLipDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightUpperLipDL[] = dgYoungGanondorfRightUpperLipDL;

#define dgYoungGanondorfChinDL "__OTR__objects/object_gndd/gYoungGanondorfChinDL"
static const ALIGN_ASSET(2) char gYoungGanondorfChinDL[] = dgYoungGanondorfChinDL;

#define dgYoungGanondorfJawDL "__OTR__objects/object_gndd/gYoungGanondorfJawDL"
static const ALIGN_ASSET(2) char gYoungGanondorfJawDL[] = dgYoungGanondorfJawDL;

#define dgYoungGanondorfLeftUpperLipDL "__OTR__objects/object_gndd/gYoungGanondorfLeftUpperLipDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftUpperLipDL[] = dgYoungGanondorfLeftUpperLipDL;

#define dgYoungGanondorfPelvisDL "__OTR__objects/object_gndd/gYoungGanondorfPelvisDL"
static const ALIGN_ASSET(2) char gYoungGanondorfPelvisDL[] = dgYoungGanondorfPelvisDL;

#define dgYoungGanondorfTorsoDL "__OTR__objects/object_gndd/gYoungGanondorfTorsoDL"
static const ALIGN_ASSET(2) char gYoungGanondorfTorsoDL[] = dgYoungGanondorfTorsoDL;

#define dgYoungGanondorfJewelDL "__OTR__objects/object_gndd/gYoungGanondorfJewelDL"
static const ALIGN_ASSET(2) char gYoungGanondorfJewelDL[] = dgYoungGanondorfJewelDL;

#define dgYoungGanondorfKnifeDL "__OTR__objects/object_gndd/gYoungGanondorfKnifeDL"
static const ALIGN_ASSET(2) char gYoungGanondorfKnifeDL[] = dgYoungGanondorfKnifeDL;

#define dgYoungGanondorfLeftUpperArmDL "__OTR__objects/object_gndd/gYoungGanondorfLeftUpperArmDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftUpperArmDL[] = dgYoungGanondorfLeftUpperArmDL;

#define dgYoungGanondorfRightUpperArmDL "__OTR__objects/object_gndd/gYoungGanondorfRightUpperArmDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightUpperArmDL[] = dgYoungGanondorfRightUpperArmDL;

#define dgYoungGanondorfLeftForearmDL "__OTR__objects/object_gndd/gYoungGanondorfLeftForearmDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftForearmDL[] = dgYoungGanondorfLeftForearmDL;

#define dgYoungGanondorfRightForearmDL "__OTR__objects/object_gndd/gYoungGanondorfRightForearmDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightForearmDL[] = dgYoungGanondorfRightForearmDL;

#define dgYoungGanondorfLeftHandDL "__OTR__objects/object_gndd/gYoungGanondorfLeftHandDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftHandDL[] = dgYoungGanondorfLeftHandDL;

#define dgYoungGanondorfRightHandDL "__OTR__objects/object_gndd/gYoungGanondorfRightHandDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightHandDL[] = dgYoungGanondorfRightHandDL;

#define dgYoungGanondorfLeftFootDL "__OTR__objects/object_gndd/gYoungGanondorfLeftFootDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftFootDL[] = dgYoungGanondorfLeftFootDL;

#define dgYoungGanondorfRightFootDL "__OTR__objects/object_gndd/gYoungGanondorfRightFootDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightFootDL[] = dgYoungGanondorfRightFootDL;

#define dgYoungGanondorfLeftThighDL "__OTR__objects/object_gndd/gYoungGanondorfLeftThighDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftThighDL[] = dgYoungGanondorfLeftThighDL;

#define dgYoungGanondorfLeftShinDL "__OTR__objects/object_gndd/gYoungGanondorfLeftShinDL"
static const ALIGN_ASSET(2) char gYoungGanondorfLeftShinDL[] = dgYoungGanondorfLeftShinDL;

#define dgYoungGanondorfRightThighDL "__OTR__objects/object_gndd/gYoungGanondorfRightThighDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightThighDL[] = dgYoungGanondorfRightThighDL;

#define dgYoungGanondorfRightShinDL "__OTR__objects/object_gndd/gYoungGanondorfRightShinDL"
static const ALIGN_ASSET(2) char gYoungGanondorfRightShinDL[] = dgYoungGanondorfRightShinDL;

#define dgYoungGanondorfTeethDL "__OTR__objects/object_gndd/gYoungGanondorfTeethDL"
static const ALIGN_ASSET(2) char gYoungGanondorfTeethDL[] = dgYoungGanondorfTeethDL;

#define dgYoungGanondorfOpenLeftHandDL "__OTR__objects/object_gndd/gYoungGanondorfOpenLeftHandDL"
static const ALIGN_ASSET(2) char gYoungGanondorfOpenLeftHandDL[] = dgYoungGanondorfOpenLeftHandDL;

#define dgYoungGanondorfEyeTLUT "__OTR__objects/object_gndd/gYoungGanondorfEyeTLUT"
static const ALIGN_ASSET(2) char gYoungGanondorfEyeTLUT[] = dgYoungGanondorfEyeTLUT;

#define dgYoungGanondorfInnerMouthTex "__OTR__objects/object_gndd/gYoungGanondorfInnerMouthTex"
static const ALIGN_ASSET(2) char gYoungGanondorfInnerMouthTex[] = dgYoungGanondorfInnerMouthTex;

#define dgYoungGanondorfSideburnTex "__OTR__objects/object_gndd/gYoungGanondorfSideburnTex"
static const ALIGN_ASSET(2) char gYoungGanondorfSideburnTex[] = dgYoungGanondorfSideburnTex;

#define dgYoungGanondorfOuterMouthTex "__OTR__objects/object_gndd/gYoungGanondorfOuterMouthTex"
static const ALIGN_ASSET(2) char gYoungGanondorfOuterMouthTex[] = dgYoungGanondorfOuterMouthTex;

#define dgYoungGanondorfEyeOpenTex "__OTR__objects/object_gndd/gYoungGanondorfEyeOpenTex"
static const ALIGN_ASSET(2) char gYoungGanondorfEyeOpenTex[] = dgYoungGanondorfEyeOpenTex;

#define dgYoungGanondorfEyeHalfTex "__OTR__objects/object_gndd/gYoungGanondorfEyeHalfTex"
static const ALIGN_ASSET(2) char gYoungGanondorfEyeHalfTex[] = dgYoungGanondorfEyeHalfTex;

#define dgYoungGanondorfEyeClosedTex "__OTR__objects/object_gndd/gYoungGanondorfEyeClosedTex"
static const ALIGN_ASSET(2) char gYoungGanondorfEyeClosedTex[] = dgYoungGanondorfEyeClosedTex;

#define dgYoungGanondorfEyeLookingDownTex "__OTR__objects/object_gndd/gYoungGanondorfEyeLookingDownTex"
static const ALIGN_ASSET(2) char gYoungGanondorfEyeLookingDownTex[] = dgYoungGanondorfEyeLookingDownTex;

#define dgYoungGanondorfUpperLipTex "__OTR__objects/object_gndd/gYoungGanondorfUpperLipTex"
static const ALIGN_ASSET(2) char gYoungGanondorfUpperLipTex[] = dgYoungGanondorfUpperLipTex;

#define dgYoungGanondorfEarTex "__OTR__objects/object_gndd/gYoungGanondorfEarTex"
static const ALIGN_ASSET(2) char gYoungGanondorfEarTex[] = dgYoungGanondorfEarTex;

#define dgYoungGanondorfNoseTex "__OTR__objects/object_gndd/gYoungGanondorfNoseTex"
static const ALIGN_ASSET(2) char gYoungGanondorfNoseTex[] = dgYoungGanondorfNoseTex;

#define dgYoungGanondorfNoseBridgeTex "__OTR__objects/object_gndd/gYoungGanondorfNoseBridgeTex"
static const ALIGN_ASSET(2) char gYoungGanondorfNoseBridgeTex[] = dgYoungGanondorfNoseBridgeTex;

#define dgYoungGanondorfEyebrowTex "__OTR__objects/object_gndd/gYoungGanondorfEyebrowTex"
static const ALIGN_ASSET(2) char gYoungGanondorfEyebrowTex[] = dgYoungGanondorfEyebrowTex;

#define dgYoungGanondorfJawTex "__OTR__objects/object_gndd/gYoungGanondorfJawTex"
static const ALIGN_ASSET(2) char gYoungGanondorfJawTex[] = dgYoungGanondorfJawTex;

#define dgYoungGanondorfBlackLeatherTex "__OTR__objects/object_gndd/gYoungGanondorfBlackLeatherTex"
static const ALIGN_ASSET(2) char gYoungGanondorfBlackLeatherTex[] = dgYoungGanondorfBlackLeatherTex;

#define dgYoungGanondorfGerudoFabricWithSunTex "__OTR__objects/object_gndd/gYoungGanondorfGerudoFabricWithSunTex"
static const ALIGN_ASSET(2) char gYoungGanondorfGerudoFabricWithSunTex[] = dgYoungGanondorfGerudoFabricWithSunTex;

#define dgYoungGanondorfLeatherTex "__OTR__objects/object_gndd/gYoungGanondorfLeatherTex"
static const ALIGN_ASSET(2) char gYoungGanondorfLeatherTex[] = dgYoungGanondorfLeatherTex;

#define dgYoungGanondorfBodysuitTex "__OTR__objects/object_gndd/gYoungGanondorfBodysuitTex"
static const ALIGN_ASSET(2) char gYoungGanondorfBodysuitTex[] = dgYoungGanondorfBodysuitTex;

#define dgYoungGanondorfNeckTex "__OTR__objects/object_gndd/gYoungGanondorfNeckTex"
static const ALIGN_ASSET(2) char gYoungGanondorfNeckTex[] = dgYoungGanondorfNeckTex;

#define dgYoungGanondorfChestAndKnifeJewelTex "__OTR__objects/object_gndd/gYoungGanondorfChestAndKnifeJewelTex"
static const ALIGN_ASSET(2) char gYoungGanondorfChestAndKnifeJewelTex[] = dgYoungGanondorfChestAndKnifeJewelTex;

#define dgYoungGanondorfGerudoFabricTex "__OTR__objects/object_gndd/gYoungGanondorfGerudoFabricTex"
static const ALIGN_ASSET(2) char gYoungGanondorfGerudoFabricTex[] = dgYoungGanondorfGerudoFabricTex;

#define dgYoungGanondorfHairFringeTex "__OTR__objects/object_gndd/gYoungGanondorfHairFringeTex"
static const ALIGN_ASSET(2) char gYoungGanondorfHairFringeTex[] = dgYoungGanondorfHairFringeTex;

#define dgYoungGanondorfJewelTex "__OTR__objects/object_gndd/gYoungGanondorfJewelTex"
static const ALIGN_ASSET(2) char gYoungGanondorfJewelTex[] = dgYoungGanondorfJewelTex;

#define dgYoungGanondorfPauldronTex "__OTR__objects/object_gndd/gYoungGanondorfPauldronTex"
static const ALIGN_ASSET(2) char gYoungGanondorfPauldronTex[] = dgYoungGanondorfPauldronTex;

#define dgYoungGanondorfThumbTex "__OTR__objects/object_gndd/gYoungGanondorfThumbTex"
static const ALIGN_ASSET(2) char gYoungGanondorfThumbTex[] = dgYoungGanondorfThumbTex;

#define dgYoungGanondorfHandSideTex "__OTR__objects/object_gndd/gYoungGanondorfHandSideTex"
static const ALIGN_ASSET(2) char gYoungGanondorfHandSideTex[] = dgYoungGanondorfHandSideTex;

#define dgYoungGanondorfFingerTex "__OTR__objects/object_gndd/gYoungGanondorfFingerTex"
static const ALIGN_ASSET(2) char gYoungGanondorfFingerTex[] = dgYoungGanondorfFingerTex;

#define dgYoungGanondorfTeethTex "__OTR__objects/object_gndd/gYoungGanondorfTeethTex"
static const ALIGN_ASSET(2) char gYoungGanondorfTeethTex[] = dgYoungGanondorfTeethTex;

#define dgYoungGanondorfPalmMaskTex "__OTR__objects/object_gndd/gYoungGanondorfPalmMaskTex"
static const ALIGN_ASSET(2) char gYoungGanondorfPalmMaskTex[] = dgYoungGanondorfPalmMaskTex;

#define dgYoungGanondorfFingerUndersideTex "__OTR__objects/object_gndd/gYoungGanondorfFingerUndersideTex"
static const ALIGN_ASSET(2) char gYoungGanondorfFingerUndersideTex[] = dgYoungGanondorfFingerUndersideTex;

#define dgYoungGanondorfFingernailTex "__OTR__objects/object_gndd/gYoungGanondorfFingernailTex"
static const ALIGN_ASSET(2) char gYoungGanondorfFingernailTex[] = dgYoungGanondorfFingernailTex;

#define dgYoungGanondorfSkel "__OTR__objects/object_gndd/gYoungGanondorfSkel"
static const ALIGN_ASSET(2) char gYoungGanondorfSkel[] = dgYoungGanondorfSkel;


#endif // OBJECTS_OBJECT_GNDD_H
