#ifndef OBJECTS_OBJECT_OA1_H
#define OBJECTS_OBJECT_OA1_H 1

#include "align_asset_macro.h"

#define dobject_oA1_Skel_00000260 "__OTR__objects/object_oA1/object_oA1_Skel_00000260"
static const ALIGN_ASSET(2) char object_oA1_Skel_00000260[] = dobject_oA1_Skel_00000260;

#define dobject_oA1_DL_00002228 "__OTR__objects/object_oA1/object_oA1_DL_00002228"
static const ALIGN_ASSET(2) char object_oA1_DL_00002228[] = dobject_oA1_DL_00002228;

#define dobject_oA1_DL_000024C8 "__OTR__objects/object_oA1/object_oA1_DL_000024C8"
static const ALIGN_ASSET(2) char object_oA1_DL_000024C8[] = dobject_oA1_DL_000024C8;

#define dobject_oA1_DL_00002640 "__OTR__objects/object_oA1/object_oA1_DL_00002640"
static const ALIGN_ASSET(2) char object_oA1_DL_00002640[] = dobject_oA1_DL_00002640;

#define dobject_oA1_DL_000029D8 "__OTR__objects/object_oA1/object_oA1_DL_000029D8"
static const ALIGN_ASSET(2) char object_oA1_DL_000029D8[] = dobject_oA1_DL_000029D8;

#define dobject_oA1_DL_00002AF0 "__OTR__objects/object_oA1/object_oA1_DL_00002AF0"
static const ALIGN_ASSET(2) char object_oA1_DL_00002AF0[] = dobject_oA1_DL_00002AF0;

#define dobject_oA1_DL_00002BE8 "__OTR__objects/object_oA1/object_oA1_DL_00002BE8"
static const ALIGN_ASSET(2) char object_oA1_DL_00002BE8[] = dobject_oA1_DL_00002BE8;

#define dobject_oA1_DL_00002D18 "__OTR__objects/object_oA1/object_oA1_DL_00002D18"
static const ALIGN_ASSET(2) char object_oA1_DL_00002D18[] = dobject_oA1_DL_00002D18;

#define dobject_oA1_DL_00002E50 "__OTR__objects/object_oA1/object_oA1_DL_00002E50"
static const ALIGN_ASSET(2) char object_oA1_DL_00002E50[] = dobject_oA1_DL_00002E50;

#define dobject_oA1_DL_00002FC0 "__OTR__objects/object_oA1/object_oA1_DL_00002FC0"
static const ALIGN_ASSET(2) char object_oA1_DL_00002FC0[] = dobject_oA1_DL_00002FC0;

#define dobject_oA1_DL_00003090 "__OTR__objects/object_oA1/object_oA1_DL_00003090"
static const ALIGN_ASSET(2) char object_oA1_DL_00003090[] = dobject_oA1_DL_00003090;

#define dobject_oA1_DL_000031A8 "__OTR__objects/object_oA1/object_oA1_DL_000031A8"
static const ALIGN_ASSET(2) char object_oA1_DL_000031A8[] = dobject_oA1_DL_000031A8;

#define dobject_oA1_DL_000032A0 "__OTR__objects/object_oA1/object_oA1_DL_000032A0"
static const ALIGN_ASSET(2) char object_oA1_DL_000032A0[] = dobject_oA1_DL_000032A0;

#define dobject_oA1_DL_000033D0 "__OTR__objects/object_oA1/object_oA1_DL_000033D0"
static const ALIGN_ASSET(2) char object_oA1_DL_000033D0[] = dobject_oA1_DL_000033D0;

#define dobject_oA1_DL_00003508 "__OTR__objects/object_oA1/object_oA1_DL_00003508"
static const ALIGN_ASSET(2) char object_oA1_DL_00003508[] = dobject_oA1_DL_00003508;

#define dobject_oA1_DL_00003678 "__OTR__objects/object_oA1/object_oA1_DL_00003678"
static const ALIGN_ASSET(2) char object_oA1_DL_00003678[] = dobject_oA1_DL_00003678;

#define dobject_oA1_TLUT_00003748 "__OTR__objects/object_oA1/object_oA1_TLUT_00003748"
static const ALIGN_ASSET(2) char object_oA1_TLUT_00003748[] = dobject_oA1_TLUT_00003748;

#define dobject_oA1_Tex_00003948 "__OTR__objects/object_oA1/object_oA1_Tex_00003948"
static const ALIGN_ASSET(2) char object_oA1_Tex_00003948[] = dobject_oA1_Tex_00003948;

#define dobject_oA1_Tex_00003D48 "__OTR__objects/object_oA1/object_oA1_Tex_00003D48"
static const ALIGN_ASSET(2) char object_oA1_Tex_00003D48[] = dobject_oA1_Tex_00003D48;

#define dobject_oA1_Tex_00003E48 "__OTR__objects/object_oA1/object_oA1_Tex_00003E48"
static const ALIGN_ASSET(2) char object_oA1_Tex_00003E48[] = dobject_oA1_Tex_00003E48;

#define dobject_oA1_Tex_00003E88 "__OTR__objects/object_oA1/object_oA1_Tex_00003E88"
static const ALIGN_ASSET(2) char object_oA1_Tex_00003E88[] = dobject_oA1_Tex_00003E88;

#define dobject_oA1_Tex_00003F88 "__OTR__objects/object_oA1/object_oA1_Tex_00003F88"
static const ALIGN_ASSET(2) char object_oA1_Tex_00003F88[] = dobject_oA1_Tex_00003F88;

#define dobject_oA1_Tex_00004088 "__OTR__objects/object_oA1/object_oA1_Tex_00004088"
static const ALIGN_ASSET(2) char object_oA1_Tex_00004088[] = dobject_oA1_Tex_00004088;

#define dobject_oA1_Tex_00004188 "__OTR__objects/object_oA1/object_oA1_Tex_00004188"
static const ALIGN_ASSET(2) char object_oA1_Tex_00004188[] = dobject_oA1_Tex_00004188;

#define dobject_oA1_Tex_00004208 "__OTR__objects/object_oA1/object_oA1_Tex_00004208"
static const ALIGN_ASSET(2) char object_oA1_Tex_00004208[] = dobject_oA1_Tex_00004208;

#define dobject_oA1_Tex_00004308 "__OTR__objects/object_oA1/object_oA1_Tex_00004308"
static const ALIGN_ASSET(2) char object_oA1_Tex_00004308[] = dobject_oA1_Tex_00004308;

#define dobject_oA1_Tex_00004508 "__OTR__objects/object_oA1/object_oA1_Tex_00004508"
static const ALIGN_ASSET(2) char object_oA1_Tex_00004508[] = dobject_oA1_Tex_00004508;


#endif // OBJECTS_OBJECT_OA1_H
