#ifndef TEXTURES_VR_KKRVR_PAL_STATIC_H
#define TEXTURES_VR_KKRVR_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgCarpentersHouseBgTLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBgTLUT"
static const ALIGN_ASSET(2) char gCarpentersHouseBgTLUT[] = dgCarpentersHouseBgTLUT;

#define dgCarpentersHouseBg2TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg2TLUT"
static const ALIGN_ASSET(2) char gCarpentersHouseBg2TLUT[] = dgCarpentersHouseBg2TLUT;

#define dgCarpentersHouseBg3TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg3TLUT"
static const ALIGN_ASSET(2) char gCarpentersHouseBg3TLUT[] = dgCarpentersHouseBg3TLUT;

#define dgCarpentersHouseBg4TLUT "__OTR__textures/vr_KKRVR_pal_static/gCarpentersHouseBg4TLUT"
static const ALIGN_ASSET(2) char gCarpentersHouseBg4TLUT[] = dgCarpentersHouseBg4TLUT;

#endif // TEXTURES_VR_KKRVR_PAL_STATIC_H
