#ifndef TEXTURES_VR_FINE2_PAL_STATIC_H
#define TEXTURES_VR_FINE2_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgSunsetSkyboxTLUT "__OTR__textures/vr_fine2_pal_static/gSunsetSkyboxTLUT"
static const ALIGN_ASSET(2) char gSunsetSkyboxTLUT[] = dgSunsetSkyboxTLUT;

#endif // TEXTURES_VR_FINE2_PAL_STATIC_H
