#ifndef TEST_LEVELS_BESITU_ROOM_0_H
#define TEST_LEVELS_BESITU_ROOM_0_H 1

#include "align_asset_macro.h"

#define dbesitu_room_0Tex_001CD8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_001CD8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_001CD8[] = dbesitu_room_0Tex_001CD8;

#define dbesitu_room_0Tex_002CD8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_002CD8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_002CD8[] = dbesitu_room_0Tex_002CD8;

#define dbesitu_room_0Tex_0034D8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_0034D8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_0034D8[] = dbesitu_room_0Tex_0034D8;

#define dbesitu_room_0Tex_003CD8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_003CD8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_003CD8[] = dbesitu_room_0Tex_003CD8;

#define dbesitu_room_0Tex_0044D8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_0044D8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_0044D8[] = dbesitu_room_0Tex_0044D8;

#define dbesitu_room_0Tex_004CD8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_004CD8"
static const ALIGN_ASSET(2) char besitu_room_0Tex_004CD8[] = dbesitu_room_0Tex_004CD8;

#define dbesitu_room_0TLUT_001CB8 "__OTR__scenes/shared/besitu_scene/besitu_room_0TLUT_001CB8"
static const ALIGN_ASSET(2) char besitu_room_0TLUT_001CB8[] = dbesitu_room_0TLUT_001CB8;

#define dbesitu_room_0DL_001C80 "__OTR__scenes/shared/besitu_scene/besitu_room_0DL_001C80"
static const ALIGN_ASSET(2) char besitu_room_0DL_001C80[] = dbesitu_room_0DL_001C80;


#endif // TEST_LEVELS_BESITU_ROOM_0_H
