#ifndef TEXTURES_VR_FINE1_PAL_STATIC_H
#define TEXTURES_VR_FINE1_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgDaySkyboxTLUT "__OTR__textures/vr_fine1_pal_static/gDaySkyboxTLUT"
static const ALIGN_ASSET(2) char gDaySkyboxTLUT[] = dgDaySkyboxTLUT;

#endif // TEXTURES_VR_FINE1_PAL_STATIC_H
