#ifndef DUNGEONS_BMORI1_ROOM_21_H
#define DUNGEONS_BMORI1_ROOM_21_H 1

#include "align_asset_macro.h"

#define dBmori1_room_21Tex_000F70 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_21Tex_000F70"
static const ALIGN_ASSET(2) char Bmori1_room_21Tex_000F70[] = dBmori1_room_21Tex_000F70;

#define dBmori1_room_21DL_000F60 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_21DL_000F60"
static const ALIGN_ASSET(2) char Bmori1_room_21DL_000F60[] = dBmori1_room_21DL_000F60;


#endif // DUNGEONS_BMORI1_ROOM_21_H
