#ifndef DUNGEONS_BDAN_BOSS_ROOM_1_H
#define DUNGEONS_BDAN_BOSS_ROOM_1_H 1

#include "align_asset_macro.h"

#define dbdan_boss_room_1Tex_003CB8 "__OTR__scenes/shared/bdan_boss_scene/bdan_boss_room_1Tex_003CB8"
static const ALIGN_ASSET(2) char bdan_boss_room_1Tex_003CB8[] = dbdan_boss_room_1Tex_003CB8;

#define dbdan_boss_room_1Tex_0044B8 "__OTR__scenes/shared/bdan_boss_scene/bdan_boss_room_1Tex_0044B8"
static const ALIGN_ASSET(2) char bdan_boss_room_1Tex_0044B8[] = dbdan_boss_room_1Tex_0044B8;

#define dbdan_boss_room_1Tex_0048B8 "__OTR__scenes/shared/bdan_boss_scene/bdan_boss_room_1Tex_0048B8"
static const ALIGN_ASSET(2) char bdan_boss_room_1Tex_0048B8[] = dbdan_boss_room_1Tex_0048B8;

#define dbdan_boss_room_1TLUT_003AB0 "__OTR__scenes/shared/bdan_boss_scene/bdan_boss_room_1TLUT_003AB0"
static const ALIGN_ASSET(2) char bdan_boss_room_1TLUT_003AB0[] = dbdan_boss_room_1TLUT_003AB0;

#define dbdan_boss_room_1DL_003A58 "__OTR__scenes/shared/bdan_boss_scene/bdan_boss_room_1DL_003A58"
static const ALIGN_ASSET(2) char bdan_boss_room_1DL_003A58[] = dbdan_boss_room_1DL_003A58;


#endif // DUNGEONS_BDAN_BOSS_ROOM_1_H
