#ifndef OBJECTS_OBJECT_TORCH2_H
#define OBJECTS_OBJECT_TORCH2_H 1

#include "align_asset_macro.h"

#define dobject_torch2Tex_0041C0 "__OTR__objects/object_torch2/object_torch2Tex_0041C0"
static const ALIGN_ASSET(2) char object_torch2Tex_0041C0[] = dobject_torch2Tex_0041C0;

#define dobject_torch2Tex_0043C0 "__OTR__objects/object_torch2/object_torch2Tex_0043C0"
static const ALIGN_ASSET(2) char object_torch2Tex_0043C0[] = dobject_torch2Tex_0043C0;

#define dgDarkLinkSkel "__OTR__objects/object_torch2/gDarkLinkSkel"
static const ALIGN_ASSET(2) char gDarkLinkSkel[] = dgDarkLinkSkel;

#define dsDarkLinkSheathDL "__OTR__objects/object_torch2/sDarkLinkSheathDL"
static const ALIGN_ASSET(2) char sDarkLinkSheathDL[] = dsDarkLinkSheathDL;

#define dgDarkLinkSkelLimbsLimb_0045D0FarDL_002BD0 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0045D0FarDL_002BD0"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0045D0FarDL_002BD0[] = dgDarkLinkSkelLimbsLimb_0045D0FarDL_002BD0;

#define dgDarkLinkSkelLimbsLimb_0045F0FarDL_002CD0 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0045F0FarDL_002CD0"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0045F0FarDL_002CD0[] = dgDarkLinkSkelLimbsLimb_0045F0FarDL_002CD0;

#define dgDarkLinkSkelLimbsLimb_004600FarDL_002E10 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004600FarDL_002E10"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004600FarDL_002E10[] = dgDarkLinkSkelLimbsLimb_004600FarDL_002E10;

#define dgDarkLinkSkelLimbsLimb_004610FarDL_002F38 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004610FarDL_002F38"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004610FarDL_002F38[] = dgDarkLinkSkelLimbsLimb_004610FarDL_002F38;

#define dgDarkLinkSkelLimbsLimb_004620FarDL_003030 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004620FarDL_003030"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004620FarDL_003030[] = dgDarkLinkSkelLimbsLimb_004620FarDL_003030;

#define dgDarkLinkSkelLimbsLimb_004630FarDL_003178 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004630FarDL_003178"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004630FarDL_003178[] = dgDarkLinkSkelLimbsLimb_004630FarDL_003178;

#define dgDarkLinkSkelLimbsLimb_004640FarDL_0032A0 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004640FarDL_0032A0"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004640FarDL_0032A0[] = dgDarkLinkSkelLimbsLimb_004640FarDL_0032A0;

#define dgDarkLinkSkelLimbsLimb_004660FarDL_003490 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004660FarDL_003490"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004660FarDL_003490[] = dgDarkLinkSkelLimbsLimb_004660FarDL_003490;

#define dgDarkLinkSkelLimbsLimb_004670FarDL_003398 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004670FarDL_003398"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004670FarDL_003398[] = dgDarkLinkSkelLimbsLimb_004670FarDL_003398;

#define dgDarkLinkSkelLimbsLimb_004680FarDL_003820 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004680FarDL_003820"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004680FarDL_003820[] = dgDarkLinkSkelLimbsLimb_004680FarDL_003820;

#define dgDarkLinkSkelLimbsLimb_004690FarDL_003D70 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004690FarDL_003D70"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004690FarDL_003D70[] = dgDarkLinkSkelLimbsLimb_004690FarDL_003D70;

#define dgDarkLinkSkelLimbsLimb_0046A0FarDL_003E90 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0046A0FarDL_003E90"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0046A0FarDL_003E90[] = dgDarkLinkSkelLimbsLimb_0046A0FarDL_003E90;

#define dgDarkLinkSkelLimbsLimb_0046B0FarDL_003F98 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0046B0FarDL_003F98"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0046B0FarDL_003F98[] = dgDarkLinkSkelLimbsLimb_0046B0FarDL_003F98;

#define dgDarkLinkSkelLimbsLimb_0046C0FarDL_0039E8 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0046C0FarDL_0039E8"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0046C0FarDL_0039E8[] = dgDarkLinkSkelLimbsLimb_0046C0FarDL_0039E8;

#define dgDarkLinkSkelLimbsLimb_0046D0FarDL_003B08 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0046D0FarDL_003B08"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0046D0FarDL_003B08[] = dgDarkLinkSkelLimbsLimb_0046D0FarDL_003B08;

#define dgDarkLinkSkelLimbsLimb_0046E0FarDL_003C10 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_0046E0FarDL_003C10"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_0046E0FarDL_003C10[] = dgDarkLinkSkelLimbsLimb_0046E0FarDL_003C10;

#define dgDarkLinkSkelLimbsLimb_004700FarDL_0038D0 "__OTR__objects/object_torch2/gDarkLinkSkelLimbsLimb_004700FarDL_0038D0"
static const ALIGN_ASSET(2) char gDarkLinkSkelLimbsLimb_004700FarDL_0038D0[] = dgDarkLinkSkelLimbsLimb_004700FarDL_0038D0;


#endif // OBJECTS_OBJECT_TORCH2_H
