#ifndef DUNGEONS_YDAN_BOSS_ROOM_0_H
#define DUNGEONS_YDAN_BOSS_ROOM_0_H 1

#include "align_asset_macro.h"

#define dydan_boss_room_0Tex_001790 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_001790"
static const ALIGN_ASSET(2) char ydan_boss_room_0Tex_001790[] = dydan_boss_room_0Tex_001790;

#define dydan_boss_room_0Tex_001F90 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_001F90"
static const ALIGN_ASSET(2) char ydan_boss_room_0Tex_001F90[] = dydan_boss_room_0Tex_001F90;

#define dydan_boss_room_0Tex_002790 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_002790"
static const ALIGN_ASSET(2) char ydan_boss_room_0Tex_002790[] = dydan_boss_room_0Tex_002790;

#define dydan_boss_room_0Tex_002F90 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_002F90"
static const ALIGN_ASSET(2) char ydan_boss_room_0Tex_002F90[] = dydan_boss_room_0Tex_002F90;

#define dydan_boss_room_0Tex_003790 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_003790"
static const ALIGN_ASSET(2) char ydan_boss_room_0Tex_003790[] = dydan_boss_room_0Tex_003790;

#define dydan_boss_room_0Tex_003F90 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_003F90"
static const ALIGN_ASSET(2) char ydan_boss_room_0Tex_003F90[] = dydan_boss_room_0Tex_003F90;

#define dydan_boss_room_0Tex_004BF0 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_004BF0"
static const ALIGN_ASSET(2) char ydan_boss_room_0Tex_004BF0[] = dydan_boss_room_0Tex_004BF0;

#define dydan_boss_room_0Tex_005BF0 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_005BF0"
static const ALIGN_ASSET(2) char ydan_boss_room_0Tex_005BF0[] = dydan_boss_room_0Tex_005BF0;

#define dydan_boss_room_0Tex_005FF0 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_0Tex_005FF0"
static const ALIGN_ASSET(2) char ydan_boss_room_0Tex_005FF0[] = dydan_boss_room_0Tex_005FF0;

#define dydan_boss_room_0DL_001780 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_0DL_001780"
static const ALIGN_ASSET(2) char ydan_boss_room_0DL_001780[] = dydan_boss_room_0DL_001780;

#define dydan_boss_room_0DL_004BE0 "__OTR__scenes/shared/ydan_boss_scene/ydan_boss_room_0DL_004BE0"
static const ALIGN_ASSET(2) char ydan_boss_room_0DL_004BE0[] = dydan_boss_room_0DL_004BE0;


#endif // DUNGEONS_YDAN_BOSS_ROOM_0_H
