#ifndef MISC_KAKUSIANA_SCENE_H
#define MISC_KAKUSIANA_SCENE_H 1

#include "align_asset_macro.h"

#define dkakusiana_sceneTex_00B820 "__OTR__scenes/shared/kakusiana_scene/kakusiana_sceneTex_00B820"
static const ALIGN_ASSET(2) char kakusiana_sceneTex_00B820[] = dkakusiana_sceneTex_00B820;

#define dkakusiana_sceneTex_00C020 "__OTR__scenes/shared/kakusiana_scene/kakusiana_sceneTex_00C020"
static const ALIGN_ASSET(2) char kakusiana_sceneTex_00C020[] = dkakusiana_sceneTex_00C020;

#define dkakusiana_sceneTex_00D020 "__OTR__scenes/shared/kakusiana_scene/kakusiana_sceneTex_00D020"
static const ALIGN_ASSET(2) char kakusiana_sceneTex_00D020[] = dkakusiana_sceneTex_00D020;

#define dkakusiana_sceneCollisionHeader_00B7F0 "__OTR__scenes/shared/kakusiana_scene/kakusiana_sceneCollisionHeader_00B7F0"
static const ALIGN_ASSET(2) char kakusiana_sceneCollisionHeader_00B7F0[] = dkakusiana_sceneCollisionHeader_00B7F0;


#endif // MISC_KAKUSIANA_SCENE_H
