#ifndef DUNGEONS_MIZUSIN_ROOM_4_H
#define DUNGEONS_MIZUSIN_ROOM_4_H 1

#include "align_asset_macro.h"

#define dMIZUsin_room_4Tex_002820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_002820"
static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_002820[] = dMIZUsin_room_4Tex_002820;

#define dMIZUsin_room_4Tex_003020 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_003020"
static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_003020[] = dMIZUsin_room_4Tex_003020;

#define dMIZUsin_room_4Tex_003820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_003820"
static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_003820[] = dMIZUsin_room_4Tex_003820;

#define dMIZUsin_room_4Tex_004020 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_004020"
static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_004020[] = dMIZUsin_room_4Tex_004020;

#define dMIZUsin_room_4Tex_004820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_004820"
static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_004820[] = dMIZUsin_room_4Tex_004820;

#define dMIZUsin_room_4Tex_005020 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_005020"
static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_005020[] = dMIZUsin_room_4Tex_005020;

#define dMIZUsin_room_4Tex_005820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_005820"
static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_005820[] = dMIZUsin_room_4Tex_005820;

#define dMIZUsin_room_4DL_000780 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_000780"
static const ALIGN_ASSET(2) char MIZUsin_room_4DL_000780[] = dMIZUsin_room_4DL_000780;

#define dMIZUsin_room_4DL_0023A0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_0023A0"
static const ALIGN_ASSET(2) char MIZUsin_room_4DL_0023A0[] = dMIZUsin_room_4DL_0023A0;

#define dMIZUsin_room_4DL_0016C0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_0016C0"
static const ALIGN_ASSET(2) char MIZUsin_room_4DL_0016C0[] = dMIZUsin_room_4DL_0016C0;

#define dMIZUsin_room_4DL_000AD8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_000AD8"
static const ALIGN_ASSET(2) char MIZUsin_room_4DL_000AD8[] = dMIZUsin_room_4DL_000AD8;

#define dMIZUsin_room_4DL_001370 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_001370"
static const ALIGN_ASSET(2) char MIZUsin_room_4DL_001370[] = dMIZUsin_room_4DL_001370;


#endif // DUNGEONS_MIZUSIN_ROOM_4_H
