#ifndef OBJECTS_OBJECT_GOD_LGT_H
#define OBJECTS_OBJECT_GOD_LGT_H 1

#include "align_asset_macro.h"

#define dgGoldenGoddessAuraDL "__OTR__objects/object_god_lgt/gGoldenGoddessAuraDL"
static const ALIGN_ASSET(2) char gGoldenGoddessAuraDL[] = dgGoldenGoddessAuraDL;

#define dgGoldenGoddessAuraHTailTex "__OTR__objects/object_god_lgt/gGoldenGoddessAuraHTailTex"
static const ALIGN_ASSET(2) char gGoldenGoddessAuraHTailTex[] = dgGoldenGoddessAuraHTailTex;

#define dgGoldenGoddessAuraHeadTex "__OTR__objects/object_god_lgt/gGoldenGoddessAuraHeadTex"
static const ALIGN_ASSET(2) char gGoldenGoddessAuraHeadTex[] = dgGoldenGoddessAuraHeadTex;

#define dgGoldenGoddessAuraMaskTex "__OTR__objects/object_god_lgt/gGoldenGoddessAuraMaskTex"
static const ALIGN_ASSET(2) char gGoldenGoddessAuraMaskTex[] = dgGoldenGoddessAuraMaskTex;

#define dgGoldenGoddessBodyDL "__OTR__objects/object_god_lgt/gGoldenGoddessBodyDL"
static const ALIGN_ASSET(2) char gGoldenGoddessBodyDL[] = dgGoldenGoddessBodyDL;

#endif // OBJECTS_OBJECT_GOD_LGT_H
