#ifndef OVERLAYS_OVL_BOSS_SST_H
#define OVERLAYS_OVL_BOSS_SST_H 1

#include "align_asset_macro.h"

#define dovl_Boss_SstTex_00A438 "__OTR__overlays/ovl_Boss_Sst/ovl_Boss_SstTex_00A438"
static const ALIGN_ASSET(2) char ovl_Boss_SstTex_00A438[] = dovl_Boss_SstTex_00A438;

#define dovl_Boss_SstTex_00A8F0 "__OTR__overlays/ovl_Boss_Sst/ovl_Boss_SstTex_00A8F0"
static const ALIGN_ASSET(2) char ovl_Boss_SstTex_00A8F0[] = dovl_Boss_SstTex_00A8F0;

#define dsBodyStaticDList "__OTR__overlays/ovl_Boss_Sst/sBodyStaticDList"
static const ALIGN_ASSET(2) char sBodyStaticDList[] = dsBodyStaticDList;

#define dsHandTrailDList "__OTR__overlays/ovl_Boss_Sst/sHandTrailDList"
static const ALIGN_ASSET(2) char sHandTrailDList[] = dsHandTrailDList;

#define dsIntroVanishDList "__OTR__overlays/ovl_Boss_Sst/sIntroVanishDList"
static const ALIGN_ASSET(2) char sIntroVanishDList[] = dsIntroVanishDList;

#define dsShadowDList "__OTR__overlays/ovl_Boss_Sst/sShadowDList"
static const ALIGN_ASSET(2) char sShadowDList[] = dsShadowDList;

#endif // OVERLAYS_OVL_BOSS_SST_H
