#ifndef DUNGEONS_BMORI1_ROOM_11_H
#define DUNGEONS_BMORI1_ROOM_11_H 1

#include "align_asset_macro.h"

#define dBmori1_room_11Tex_008198 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_11Tex_008198"
static const ALIGN_ASSET(2) char Bmori1_room_11Tex_008198[] = dBmori1_room_11Tex_008198;

#define dBmori1_room_11Tex_009198 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_11Tex_009198"
static const ALIGN_ASSET(2) char Bmori1_room_11Tex_009198[] = dBmori1_room_11Tex_009198;

#define dBmori1_room_11Tex_009598 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_11Tex_009598"
static const ALIGN_ASSET(2) char Bmori1_room_11Tex_009598[] = dBmori1_room_11Tex_009598;

#define dBmori1_room_11Tex_009D98 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_11Tex_009D98"
static const ALIGN_ASSET(2) char Bmori1_room_11Tex_009D98[] = dBmori1_room_11Tex_009D98;

#define dBmori1_room_11Tex_00A598 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_11Tex_00A598"
static const ALIGN_ASSET(2) char Bmori1_room_11Tex_00A598[] = dBmori1_room_11Tex_00A598;

#define dBmori1_room_11DL_008158 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_11DL_008158"
static const ALIGN_ASSET(2) char Bmori1_room_11DL_008158[] = dBmori1_room_11DL_008158;

#define dBmori1_room_11DL_00ABD0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_11DL_00ABD0"
static const ALIGN_ASSET(2) char Bmori1_room_11DL_00ABD0[] = dBmori1_room_11DL_00ABD0;


#endif // DUNGEONS_BMORI1_ROOM_11_H
