#ifndef DUNGEONS_BMORI1_ROOM_4_H
#define DUNGEONS_BMORI1_ROOM_4_H 1

#include "align_asset_macro.h"

#define dBmori1_room_4Tex_0022B8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_4Tex_0022B8"
static const ALIGN_ASSET(2) char Bmori1_room_4Tex_0022B8[] = dBmori1_room_4Tex_0022B8;

#define dBmori1_room_4Tex_002AB8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_4Tex_002AB8"
static const ALIGN_ASSET(2) char Bmori1_room_4Tex_002AB8[] = dBmori1_room_4Tex_002AB8;

#define dBmori1_room_4DL_0022A8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_4DL_0022A8"
static const ALIGN_ASSET(2) char Bmori1_room_4DL_0022A8[] = dBmori1_room_4DL_0022A8;


#endif // DUNGEONS_BMORI1_ROOM_4_H
