#ifndef DUNGEONS_YDAN_ROOM_2_H
#define DUNGEONS_YDAN_ROOM_2_H 1

#include "align_asset_macro.h"

#define dydan_room_2Tex_001D08 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_001D08"
static const ALIGN_ASSET(2) char ydan_room_2Tex_001D08[] = dydan_room_2Tex_001D08;

#define dydan_room_2Tex_002508 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_002508"
static const ALIGN_ASSET(2) char ydan_room_2Tex_002508[] = dydan_room_2Tex_002508;

#define dydan_room_2Tex_002D08 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_002D08"
static const ALIGN_ASSET(2) char ydan_room_2Tex_002D08[] = dydan_room_2Tex_002D08;

#define dydan_room_2Tex_003508 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_003508"
static const ALIGN_ASSET(2) char ydan_room_2Tex_003508[] = dydan_room_2Tex_003508;

#define dydan_room_2Tex_003D08 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_003D08"
static const ALIGN_ASSET(2) char ydan_room_2Tex_003D08[] = dydan_room_2Tex_003D08;

#define dydan_room_2Tex_004508 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_004508"
static const ALIGN_ASSET(2) char ydan_room_2Tex_004508[] = dydan_room_2Tex_004508;

#define dydan_room_2Tex_004F28 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2Tex_004F28"
static const ALIGN_ASSET(2) char ydan_room_2Tex_004F28[] = dydan_room_2Tex_004F28;

#define dydan_room_2DL_001160 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2DL_001160"
static const ALIGN_ASSET(2) char ydan_room_2DL_001160[] = dydan_room_2DL_001160;

#define dydan_room_2DL_004E50 "__OTR__scenes/nonmq/ydan_scene/ydan_room_2DL_004E50"
static const ALIGN_ASSET(2) char ydan_room_2DL_004E50[] = dydan_room_2DL_004E50;


#endif // DUNGEONS_YDAN_ROOM_2_H
