#ifndef OBJECTS_OBJECT_GI_RABIT_MASK_H
#define OBJECTS_OBJECT_GI_RABIT_MASK_H 1

#include "align_asset_macro.h"

#define dobject_gi_rabit_maskTex_000000 "__OTR__objects/object_gi_rabit_mask/object_gi_rabit_maskTex_000000"
static const ALIGN_ASSET(2) char object_gi_rabit_maskTex_000000[] = dobject_gi_rabit_maskTex_000000;

#define dgGiBunnyHoodDL "__OTR__objects/object_gi_rabit_mask/gGiBunnyHoodDL"
static const ALIGN_ASSET(2) char gGiBunnyHoodDL[] = dgGiBunnyHoodDL;

#define dgGiBunnyHoodEyesDL "__OTR__objects/object_gi_rabit_mask/gGiBunnyHoodEyesDL"
static const ALIGN_ASSET(2) char gGiBunnyHoodEyesDL[] = dgGiBunnyHoodEyesDL;

#endif // OBJECTS_OBJECT_GI_RABIT_MASK_H
