#ifndef DUNGEONS_HAKADAN_BS_ROOM_0_H
#define DUNGEONS_HAKADAN_BS_ROOM_0_H 1

#include "align_asset_macro.h"

#define dHAKAdan_bs_room_0Tex_0021E0 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Tex_0021E0"
static const ALIGN_ASSET(2) char HAKAdan_bs_room_0Tex_0021E0[] = dHAKAdan_bs_room_0Tex_0021E0;

#define dHAKAdan_bs_room_0Tex_0023E0 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Tex_0023E0"
static const ALIGN_ASSET(2) char HAKAdan_bs_room_0Tex_0023E0[] = dHAKAdan_bs_room_0Tex_0023E0;

#define dHAKAdan_bs_room_0Tex_0027E0 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0Tex_0027E0"
static const ALIGN_ASSET(2) char HAKAdan_bs_room_0Tex_0027E0[] = dHAKAdan_bs_room_0Tex_0027E0;

#define dHAKAdan_bs_room_0DL_0021B0 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_room_0DL_0021B0"
static const ALIGN_ASSET(2) char HAKAdan_bs_room_0DL_0021B0[] = dHAKAdan_bs_room_0DL_0021B0;


#endif // DUNGEONS_HAKADAN_BS_ROOM_0_H
