#ifndef OBJECTS_OBJECT_SPOT06_OBJECTS_H
#define OBJECTS_OBJECT_SPOT06_OBJECTS_H 1

#include "align_asset_macro.h"

#define dgLakeHyliaLowWaterDL "__OTR__objects/object_spot06_objects/gLakeHyliaLowWaterDL"
static const ALIGN_ASSET(2) char gLakeHyliaLowWaterDL[] = dgLakeHyliaLowWaterDL;

#define dgLakeHyliaHighWaterDL "__OTR__objects/object_spot06_objects/gLakeHyliaHighWaterDL"
static const ALIGN_ASSET(2) char gLakeHyliaHighWaterDL[] = dgLakeHyliaHighWaterDL;

#define dgLakeHyliaWaterTex "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTex"
static const ALIGN_ASSET(2) char gLakeHyliaWaterTex[] = dgLakeHyliaWaterTex;

#define dgLakeHyliaWaterTempleGateDL "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTempleGateDL"
static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleGateDL[] = dgLakeHyliaWaterTempleGateDL;

#define dgLakeHyliaWaterTempleGateTex "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTempleGateTex"
static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleGateTex[] = dgLakeHyliaWaterTempleGateTex;

#define dgLakeHyliaWaterTempleGateCol "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTempleGateCol"
static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleGateCol[] = dgLakeHyliaWaterTempleGateCol;

#define dgLakeHyliaZoraShortcutIceblockDL "__OTR__objects/object_spot06_objects/gLakeHyliaZoraShortcutIceblockDL"
static const ALIGN_ASSET(2) char gLakeHyliaZoraShortcutIceblockDL[] = dgLakeHyliaZoraShortcutIceblockDL;

#define dgLakeHyliaZoraShortcutIceblockTex "__OTR__objects/object_spot06_objects/gLakeHyliaZoraShortcutIceblockTex"
static const ALIGN_ASSET(2) char gLakeHyliaZoraShortcutIceblockTex[] = dgLakeHyliaZoraShortcutIceblockTex;

#define dgLakeHyliaZoraShortcutIceblockCol "__OTR__objects/object_spot06_objects/gLakeHyliaZoraShortcutIceblockCol"
static const ALIGN_ASSET(2) char gLakeHyliaZoraShortcutIceblockCol[] = dgLakeHyliaZoraShortcutIceblockCol;

#define dgLakeHyliaWaterTempleKeyDL "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTempleKeyDL"
static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleKeyDL[] = dgLakeHyliaWaterTempleKeyDL;

#define dgLakeHyliaWaterTempleKeyTex "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTempleKeyTex"
static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleKeyTex[] = dgLakeHyliaWaterTempleKeyTex;

#endif // OBJECTS_OBJECT_SPOT06_OBJECTS_H
