#ifndef OBJECTS_OBJECT_DS2_H
#define OBJECTS_OBJECT_DS2_H 1

#include "align_asset_macro.h"

#define dobject_ds2_Anim_0002E4 "__OTR__objects/object_ds2/object_ds2_Anim_0002E4"
static const ALIGN_ASSET(2) char object_ds2_Anim_0002E4[] = dobject_ds2_Anim_0002E4;

#define dobject_ds2_DL_001990 "__OTR__objects/object_ds2/object_ds2_DL_001990"
static const ALIGN_ASSET(2) char object_ds2_DL_001990[] = dobject_ds2_DL_001990;

#define dobject_ds2_DL_001C98 "__OTR__objects/object_ds2/object_ds2_DL_001C98"
static const ALIGN_ASSET(2) char object_ds2_DL_001C98[] = dobject_ds2_DL_001C98;

#define dobject_ds2_DL_002188 "__OTR__objects/object_ds2/object_ds2_DL_002188"
static const ALIGN_ASSET(2) char object_ds2_DL_002188[] = dobject_ds2_DL_002188;

#define dobject_ds2_DL_0022B0 "__OTR__objects/object_ds2/object_ds2_DL_0022B0"
static const ALIGN_ASSET(2) char object_ds2_DL_0022B0[] = dobject_ds2_DL_0022B0;

#define dobject_ds2_DL_002480 "__OTR__objects/object_ds2/object_ds2_DL_002480"
static const ALIGN_ASSET(2) char object_ds2_DL_002480[] = dobject_ds2_DL_002480;

#define dobject_ds2_DL_002610 "__OTR__objects/object_ds2/object_ds2_DL_002610"
static const ALIGN_ASSET(2) char object_ds2_DL_002610[] = dobject_ds2_DL_002610;

#define dobject_ds2_DL_002738 "__OTR__objects/object_ds2/object_ds2_DL_002738"
static const ALIGN_ASSET(2) char object_ds2_DL_002738[] = dobject_ds2_DL_002738;

#define dobject_ds2_DL_002908 "__OTR__objects/object_ds2/object_ds2_DL_002908"
static const ALIGN_ASSET(2) char object_ds2_DL_002908[] = dobject_ds2_DL_002908;

#define dobject_ds2_TLUT_002A98 "__OTR__objects/object_ds2/object_ds2_TLUT_002A98"
static const ALIGN_ASSET(2) char object_ds2_TLUT_002A98[] = dobject_ds2_TLUT_002A98;

#define dobject_ds2_Tex_002C98 "__OTR__objects/object_ds2/object_ds2_Tex_002C98"
static const ALIGN_ASSET(2) char object_ds2_Tex_002C98[] = dobject_ds2_Tex_002C98;

#define dobject_ds2_Tex_002D98 "__OTR__objects/object_ds2/object_ds2_Tex_002D98"
static const ALIGN_ASSET(2) char object_ds2_Tex_002D98[] = dobject_ds2_Tex_002D98;

#define dobject_ds2_Tex_002DD8 "__OTR__objects/object_ds2/object_ds2_Tex_002DD8"
static const ALIGN_ASSET(2) char object_ds2_Tex_002DD8[] = dobject_ds2_Tex_002DD8;

#define dobject_ds2_Tex_002ED8 "__OTR__objects/object_ds2/object_ds2_Tex_002ED8"
static const ALIGN_ASSET(2) char object_ds2_Tex_002ED8[] = dobject_ds2_Tex_002ED8;

#define dgPotionShopkeeperEyeOpenTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeOpenTex"
static const ALIGN_ASSET(2) char gPotionShopkeeperEyeOpenTex[] = dgPotionShopkeeperEyeOpenTex;

#define dgPotionShopkeeperEyeHalfTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeHalfTex"
static const ALIGN_ASSET(2) char gPotionShopkeeperEyeHalfTex[] = dgPotionShopkeeperEyeHalfTex;

#define dgPotionShopkeeperEyeClosedTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeClosedTex"
static const ALIGN_ASSET(2) char gPotionShopkeeperEyeClosedTex[] = dgPotionShopkeeperEyeClosedTex;

#define dobject_ds2_Tex_003CD8 "__OTR__objects/object_ds2/object_ds2_Tex_003CD8"
static const ALIGN_ASSET(2) char object_ds2_Tex_003CD8[] = dobject_ds2_Tex_003CD8;

#define dobject_ds2_Tex_003DD8 "__OTR__objects/object_ds2/object_ds2_Tex_003DD8"
static const ALIGN_ASSET(2) char object_ds2_Tex_003DD8[] = dobject_ds2_Tex_003DD8;

#define dobject_ds2_Tex_003ED8 "__OTR__objects/object_ds2/object_ds2_Tex_003ED8"
static const ALIGN_ASSET(2) char object_ds2_Tex_003ED8[] = dobject_ds2_Tex_003ED8;

#define dobject_ds2_Tex_003FD8 "__OTR__objects/object_ds2/object_ds2_Tex_003FD8"
static const ALIGN_ASSET(2) char object_ds2_Tex_003FD8[] = dobject_ds2_Tex_003FD8;

#define dobject_ds2_Skel_004258 "__OTR__objects/object_ds2/object_ds2_Skel_004258"
static const ALIGN_ASSET(2) char object_ds2_Skel_004258[] = dobject_ds2_Skel_004258;


#endif // OBJECTS_OBJECT_DS2_H
