#ifndef OBJECTS_OBJECT_GANON_ANIME2_H
#define OBJECTS_OBJECT_GANON_ANIME2_H 1

#include "align_asset_macro.h"

#define dgGanondorfTurnAroundAnim "__OTR__objects/object_ganon_anime2/gGanondorfTurnAroundAnim"
static const ALIGN_ASSET(2) char gGanondorfTurnAroundAnim[] = dgGanondorfTurnAroundAnim;

#define dgGanondorfStandIdleAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandIdleAnim"
static const ALIGN_ASSET(2) char gGanondorfStandIdleAnim[] = dgGanondorfStandIdleAnim;

#define dgGanondorfStandUpFromOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandUpFromOrganAnim"
static const ALIGN_ASSET(2) char gGanondorfStandUpFromOrganAnim[] = dgGanondorfStandUpFromOrganAnim;

#define dgGanondorfStopPlayingOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfStopPlayingOrganAnim"
static const ALIGN_ASSET(2) char gGanondorfStopPlayingOrganAnim[] = dgGanondorfStopPlayingOrganAnim;

#define dgGanondorfPlayOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfPlayOrganAnim"
static const ALIGN_ASSET(2) char gGanondorfPlayOrganAnim[] = dgGanondorfPlayOrganAnim;

#define dgGanondorfLeanOnOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfLeanOnOrganAnim"
static const ALIGN_ASSET(2) char gGanondorfLeanOnOrganAnim[] = dgGanondorfLeanOnOrganAnim;

#define dgGanondorfRaiseHandStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfRaiseHandStartAnim"
static const ALIGN_ASSET(2) char gGanondorfRaiseHandStartAnim[] = dgGanondorfRaiseHandStartAnim;

#define dgGanondorfRaiseHandLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfRaiseHandLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfRaiseHandLoopAnim[] = dgGanondorfRaiseHandLoopAnim;

#define dgGanondorfStandBackwardsAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandBackwardsAnim"
static const ALIGN_ASSET(2) char gGanondorfStandBackwardsAnim[] = dgGanondorfStandBackwardsAnim;

#define dgGanondorfLaughWhileLeaningAnim "__OTR__objects/object_ganon_anime2/gGanondorfLaughWhileLeaningAnim"
static const ALIGN_ASSET(2) char gGanondorfLaughWhileLeaningAnim[] = dgGanondorfLaughWhileLeaningAnim;

#define dgGanondorfCollapseAnim "__OTR__objects/object_ganon_anime2/gGanondorfCollapseAnim"
static const ALIGN_ASSET(2) char gGanondorfCollapseAnim[] = dgGanondorfCollapseAnim;

#define dgGanondorfVomitStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfVomitStartAnim"
static const ALIGN_ASSET(2) char gGanondorfVomitStartAnim[] = dgGanondorfVomitStartAnim;

#define dgGanondorfVomitLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfVomitLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfVomitLoopAnim[] = dgGanondorfVomitLoopAnim;

#define dgGanondorfDefeatedStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfDefeatedStartAnim"
static const ALIGN_ASSET(2) char gGanondorfDefeatedStartAnim[] = dgGanondorfDefeatedStartAnim;

#define dgGanondorfDefeatedLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfDefeatedLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfDefeatedLoopAnim[] = dgGanondorfDefeatedLoopAnim;

#define dgGanondorfYellStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellStartAnim"
static const ALIGN_ASSET(2) char gGanondorfYellStartAnim[] = dgGanondorfYellStartAnim;

#define dgGanondorfYellLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfYellLoopAnim[] = dgGanondorfYellLoopAnim;

#endif // OBJECTS_OBJECT_GANON_ANIME2_H
