#ifndef TEXTURES_VR_IPVR_STATIC_H
#define TEXTURES_VR_IPVR_STATIC_H 1

#include "align_asset_macro.h"

#define dgRichardsHouseBgTex "__OTR__textures/vr_IPVR_static/gRichardsHouseBgTex"
static const ALIGN_ASSET(2) char gRichardsHouseBgTex[] = dgRichardsHouseBgTex;

#define dgRichardsHouse2BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse2BgTex"
static const ALIGN_ASSET(2) char gRichardsHouse2BgTex[] = dgRichardsHouse2BgTex;

#define dgRichardsHouse3BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse3BgTex"
static const ALIGN_ASSET(2) char gRichardsHouse3BgTex[] = dgRichardsHouse3BgTex;

#define dgRichardsHouse4BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse4BgTex"
static const ALIGN_ASSET(2) char gRichardsHouse4BgTex[] = dgRichardsHouse4BgTex;

#endif // TEXTURES_VR_IPVR_STATIC_H
