#ifndef TEXTURES_ICON_ITEM_GAMEOVER_STATIC_H
#define TEXTURES_ICON_ITEM_GAMEOVER_STATIC_H 1

#include "align_asset_macro.h"

#define dgGameOverP1Tex "__OTR__textures/icon_item_gameover_static/gGameOverP1Tex"
static const ALIGN_ASSET(2) char gGameOverP1Tex[] = dgGameOverP1Tex;

#define dgGameOverP2Tex "__OTR__textures/icon_item_gameover_static/gGameOverP2Tex"
static const ALIGN_ASSET(2) char gGameOverP2Tex[] = dgGameOverP2Tex;

#define dgGameOverP3Tex "__OTR__textures/icon_item_gameover_static/gGameOverP3Tex"
static const ALIGN_ASSET(2) char gGameOverP3Tex[] = dgGameOverP3Tex;

#define dgGameOverMaskTex "__OTR__textures/icon_item_gameover_static/gGameOverMaskTex"
static const ALIGN_ASSET(2) char gGameOverMaskTex[] = dgGameOverMaskTex;

#define dgContinuePlayingENGTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingENGTex"
static const ALIGN_ASSET(2) char gContinuePlayingENGTex[] = dgContinuePlayingENGTex;

#define dgContinuePlayingGERTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingGERTex"
static const ALIGN_ASSET(2) char gContinuePlayingGERTex[] = dgContinuePlayingGERTex;

#define dgContinuePlayingFRATex "__OTR__textures/icon_item_gameover_static/gContinuePlayingFRATex"
static const ALIGN_ASSET(2) char gContinuePlayingFRATex[] = dgContinuePlayingFRATex;

#define dgContinuePlayingJPNTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingJPNTex"
static const ALIGN_ASSET(2) char gContinuePlayingJPNTex[] = dgContinuePlayingJPNTex;

#endif // TEXTURES_ICON_ITEM_GAMEOVER_STATIC_H
