#ifndef TEXTURES_VR_RUVR_PAL_STATIC_H
#define TEXTURES_VR_RUVR_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgMarketRuinsBgTLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBgTLUT"
static const ALIGN_ASSET(2) char gMarketRuinsBgTLUT[] = dgMarketRuinsBgTLUT;

#define dgMarketRuinsBg2TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg2TLUT"
static const ALIGN_ASSET(2) char gMarketRuinsBg2TLUT[] = dgMarketRuinsBg2TLUT;

#define dgMarketRuinsBg3TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg3TLUT"
static const ALIGN_ASSET(2) char gMarketRuinsBg3TLUT[] = dgMarketRuinsBg3TLUT;

#define dgMarketRuinsBg4TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg4TLUT"
static const ALIGN_ASSET(2) char gMarketRuinsBg4TLUT[] = dgMarketRuinsBg4TLUT;

#endif // TEXTURES_VR_RUVR_PAL_STATIC_H
