#ifndef DUNGEONS_BMORI1_ROOM_9_H
#define DUNGEONS_BMORI1_ROOM_9_H 1

#include "align_asset_macro.h"

#define dBmori1_room_9Tex_0048B8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_9Tex_0048B8"
static const ALIGN_ASSET(2) char Bmori1_room_9Tex_0048B8[] = dBmori1_room_9Tex_0048B8;

#define dBmori1_room_9Tex_0050B8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_9Tex_0050B8"
static const ALIGN_ASSET(2) char Bmori1_room_9Tex_0050B8[] = dBmori1_room_9Tex_0050B8;

#define dBmori1_room_9Tex_0054B8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_9Tex_0054B8"
static const ALIGN_ASSET(2) char Bmori1_room_9Tex_0054B8[] = dBmori1_room_9Tex_0054B8;

#define dBmori1_room_9Tex_005CB8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_9Tex_005CB8"
static const ALIGN_ASSET(2) char Bmori1_room_9Tex_005CB8[] = dBmori1_room_9Tex_005CB8;

#define dBmori1_room_9Tex_0064B8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_9Tex_0064B8"
static const ALIGN_ASSET(2) char Bmori1_room_9Tex_0064B8[] = dBmori1_room_9Tex_0064B8;

#define dBmori1_room_9Tex_006CB8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_9Tex_006CB8"
static const ALIGN_ASSET(2) char Bmori1_room_9Tex_006CB8[] = dBmori1_room_9Tex_006CB8;

#define dBmori1_room_9Tex_0074B8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_9Tex_0074B8"
static const ALIGN_ASSET(2) char Bmori1_room_9Tex_0074B8[] = dBmori1_room_9Tex_0074B8;

#define dBmori1_room_9Tex_008958 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_9Tex_008958"
static const ALIGN_ASSET(2) char Bmori1_room_9Tex_008958[] = dBmori1_room_9Tex_008958;

#define dBmori1_room_9Tex_009158 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_9Tex_009158"
static const ALIGN_ASSET(2) char Bmori1_room_9Tex_009158[] = dBmori1_room_9Tex_009158;

#define dBmori1_room_9DL_004880 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_9DL_004880"
static const ALIGN_ASSET(2) char Bmori1_room_9DL_004880[] = dBmori1_room_9DL_004880;

#define dBmori1_room_9DL_008940 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_9DL_008940"
static const ALIGN_ASSET(2) char Bmori1_room_9DL_008940[] = dBmori1_room_9DL_008940;


#endif // DUNGEONS_BMORI1_ROOM_9_H
