#ifndef TEXTURES_NINTENDO_ROGO_STATIC_H
#define TEXTURES_NINTENDO_ROGO_STATIC_H 1

#include "align_asset_macro.h"

#define dnintendo_rogo_staticTex_0029C0 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_staticTex_0029C0"
static const ALIGN_ASSET(2) char nintendo_rogo_staticTex_0029C0[] = dnintendo_rogo_staticTex_0029C0;

#define dnintendo_rogo_static_Tex_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_000000"
static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_000000[] = dnintendo_rogo_static_Tex_000000;

#define dnintendo_rogo_static_Tex_001800 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_001800"
static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_001800[] = dnintendo_rogo_static_Tex_001800;

#define dgNintendo64LogoDL "__OTR__textures/nintendo_rogo_static/gNintendo64LogoDL"
static const ALIGN_ASSET(2) char gNintendo64LogoDL[] = dgNintendo64LogoDL;

#endif // TEXTURES_NINTENDO_ROGO_STATIC_H
