#ifndef DUNGEONS_HAKADAN_BS_SCENE_H
#define DUNGEONS_HAKADAN_BS_SCENE_H 1

#include "align_asset_macro.h"

#define dHAKAdan_bs_sceneTex_001380 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001380"
static const ALIGN_ASSET(2) char HAKAdan_bs_sceneTex_001380[] = dHAKAdan_bs_sceneTex_001380;

#define dHAKAdan_bs_sceneTex_001580 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001580"
static const ALIGN_ASSET(2) char HAKAdan_bs_sceneTex_001580[] = dHAKAdan_bs_sceneTex_001580;

#define dHAKAdan_bs_sceneTex_001780 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001780"
static const ALIGN_ASSET(2) char HAKAdan_bs_sceneTex_001780[] = dHAKAdan_bs_sceneTex_001780;

#define dHAKAdan_bs_sceneTex_001F80 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001F80"
static const ALIGN_ASSET(2) char HAKAdan_bs_sceneTex_001F80[] = dHAKAdan_bs_sceneTex_001F80;

#define dHAKAdan_bs_sceneCollisionHeader_00134C "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneCollisionHeader_00134C"
static const ALIGN_ASSET(2) char HAKAdan_bs_sceneCollisionHeader_00134C[] = dHAKAdan_bs_sceneCollisionHeader_00134C;


#endif // DUNGEONS_HAKADAN_BS_SCENE_H
