#ifndef DUNGEONS_BMORI1_ROOM_12_H
#define DUNGEONS_BMORI1_ROOM_12_H 1

#include "align_asset_macro.h"

#define dBmori1_room_12Tex_004A00 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_12Tex_004A00"
static const ALIGN_ASSET(2) char Bmori1_room_12Tex_004A00[] = dBmori1_room_12Tex_004A00;

#define dBmori1_room_12Tex_004E00 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_12Tex_004E00"
static const ALIGN_ASSET(2) char Bmori1_room_12Tex_004E00[] = dBmori1_room_12Tex_004E00;

#define dBmori1_room_12Tex_005600 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_12Tex_005600"
static const ALIGN_ASSET(2) char Bmori1_room_12Tex_005600[] = dBmori1_room_12Tex_005600;

#define dBmori1_room_12Tex_005E00 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_12Tex_005E00"
static const ALIGN_ASSET(2) char Bmori1_room_12Tex_005E00[] = dBmori1_room_12Tex_005E00;

#define dBmori1_room_12Tex_006600 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_12Tex_006600"
static const ALIGN_ASSET(2) char Bmori1_room_12Tex_006600[] = dBmori1_room_12Tex_006600;

#define dBmori1_room_12Tex_006E00 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_12Tex_006E00"
static const ALIGN_ASSET(2) char Bmori1_room_12Tex_006E00[] = dBmori1_room_12Tex_006E00;

#define dBmori1_room_12Tex_007200 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_12Tex_007200"
static const ALIGN_ASSET(2) char Bmori1_room_12Tex_007200[] = dBmori1_room_12Tex_007200;

#define dBmori1_room_12Tex_007BD8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_12Tex_007BD8"
static const ALIGN_ASSET(2) char Bmori1_room_12Tex_007BD8[] = dBmori1_room_12Tex_007BD8;

#define dBmori1_room_12DL_0049E8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_12DL_0049E8"
static const ALIGN_ASSET(2) char Bmori1_room_12DL_0049E8[] = dBmori1_room_12DL_0049E8;

#define dBmori1_room_12DL_007BC8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_12DL_007BC8"
static const ALIGN_ASSET(2) char Bmori1_room_12DL_007BC8[] = dBmori1_room_12DL_007BC8;


#endif // DUNGEONS_BMORI1_ROOM_12_H
