#ifndef TEXTURES_VR_FINE1_STATIC_H
#define TEXTURES_VR_FINE1_STATIC_H 1

#include "align_asset_macro.h"

#define dgDaySkybox1Tex "__OTR__textures/vr_fine1_static/gDaySkybox1Tex"
static const ALIGN_ASSET(2) char gDaySkybox1Tex[] = dgDaySkybox1Tex;

#define dgDaySkybox2Tex "__OTR__textures/vr_fine1_static/gDaySkybox2Tex"
static const ALIGN_ASSET(2) char gDaySkybox2Tex[] = dgDaySkybox2Tex;

#define dgDaySkybox3Tex "__OTR__textures/vr_fine1_static/gDaySkybox3Tex"
static const ALIGN_ASSET(2) char gDaySkybox3Tex[] = dgDaySkybox3Tex;

#define dgDaySkybox4Tex "__OTR__textures/vr_fine1_static/gDaySkybox4Tex"
static const ALIGN_ASSET(2) char gDaySkybox4Tex[] = dgDaySkybox4Tex;

#define dgDaySkybox5Tex "__OTR__textures/vr_fine1_static/gDaySkybox5Tex"
static const ALIGN_ASSET(2) char gDaySkybox5Tex[] = dgDaySkybox5Tex;

#endif // TEXTURES_VR_FINE1_STATIC_H
