#ifndef OBJECTS_OBJECT_GI_M_ARROW_H
#define OBJECTS_OBJECT_GI_M_ARROW_H 1

#include "align_asset_macro.h"

#define dgGiMagicArrowDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowDL"
static const ALIGN_ASSET(2) char gGiMagicArrowDL[] = dgGiMagicArrowDL;

#define dgGiFireArrowColorDL "__OTR__objects/object_gi_m_arrow/gGiFireArrowColorDL"
static const ALIGN_ASSET(2) char gGiFireArrowColorDL[] = dgGiFireArrowColorDL;

#define dgGiIceArrowColorDL "__OTR__objects/object_gi_m_arrow/gGiIceArrowColorDL"
static const ALIGN_ASSET(2) char gGiIceArrowColorDL[] = dgGiIceArrowColorDL;

#define dgGiLightArrowColorDL "__OTR__objects/object_gi_m_arrow/gGiLightArrowColorDL"
static const ALIGN_ASSET(2) char gGiLightArrowColorDL[] = dgGiLightArrowColorDL;

#define dgGiArrowMagicDL "__OTR__objects/object_gi_m_arrow/gGiArrowMagicDL"
static const ALIGN_ASSET(2) char gGiArrowMagicDL[] = dgGiArrowMagicDL;

#endif // OBJECTS_OBJECT_GI_M_ARROW_H
