#ifndef OBJECTS_OBJECT_GANON_ANIME3_H
#define OBJECTS_OBJECT_GANON_ANIME3_H 1

#include "align_asset_macro.h"

#define dgGanondorfShowTriforceStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim"
static const ALIGN_ASSET(2) char gGanondorfShowTriforceStartAnim[] = dgGanondorfShowTriforceStartAnim;

#define dgGanondorfBurstOutAnim "__OTR__objects/object_ganon_anime3/gGanondorfBurstOutAnim"
static const ALIGN_ASSET(2) char gGanondorfBurstOutAnim[] = dgGanondorfBurstOutAnim;

#define dgGanondorfTransformEndAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformEndAnim"
static const ALIGN_ASSET(2) char gGanondorfTransformEndAnim[] = dgGanondorfTransformEndAnim;

#define dgGanondorfFloatingHeavyBreathingAnim "__OTR__objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim"
static const ALIGN_ASSET(2) char gGanondorfFloatingHeavyBreathingAnim[] = dgGanondorfFloatingHeavyBreathingAnim;

#define dgGanondorfTransformStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformStartAnim"
static const ALIGN_ASSET(2) char gGanondorfTransformStartAnim[] = dgGanondorfTransformStartAnim;

#define dgGanondorfTransformLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfTransformLoopAnim[] = dgGanondorfTransformLoopAnim;

#define dgGanondorfShowTriforceLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim"
static const ALIGN_ASSET(2) char gGanondorfShowTriforceLoopAnim[] = dgGanondorfShowTriforceLoopAnim;

#define dgGanonUncurlAndFlailAnim "__OTR__objects/object_ganon_anime3/gGanonUncurlAndFlailAnim"
static const ALIGN_ASSET(2) char gGanonUncurlAndFlailAnim[] = dgGanonUncurlAndFlailAnim;

#define dgGanonRoarAnim "__OTR__objects/object_ganon_anime3/gGanonRoarAnim"
static const ALIGN_ASSET(2) char gGanonRoarAnim[] = dgGanonRoarAnim;

#endif // OBJECTS_OBJECT_GANON_ANIME3_H
