#ifndef DUNGEONS_BMORI1_ROOM_8_H
#define DUNGEONS_BMORI1_ROOM_8_H 1

#include "align_asset_macro.h"

#define dBmori1_room_8Tex_00AC10 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_00AC10"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_00AC10[] = dBmori1_room_8Tex_00AC10;

#define dBmori1_room_8Tex_00B410 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_00B410"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_00B410[] = dBmori1_room_8Tex_00B410;

#define dBmori1_room_8Tex_00C410 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_00C410"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_00C410[] = dBmori1_room_8Tex_00C410;

#define dBmori1_room_8Tex_00CC10 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_00CC10"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_00CC10[] = dBmori1_room_8Tex_00CC10;

#define dBmori1_room_8Tex_00D010 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_00D010"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_00D010[] = dBmori1_room_8Tex_00D010;

#define dBmori1_room_8Tex_00D410 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_00D410"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_00D410[] = dBmori1_room_8Tex_00D410;

#define dBmori1_room_8Tex_00D810 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_00D810"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_00D810[] = dBmori1_room_8Tex_00D810;

#define dBmori1_room_8Tex_00E010 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_00E010"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_00E010[] = dBmori1_room_8Tex_00E010;

#define dBmori1_room_8Tex_00E810 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_00E810"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_00E810[] = dBmori1_room_8Tex_00E810;

#define dBmori1_room_8Tex_00F010 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_00F010"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_00F010[] = dBmori1_room_8Tex_00F010;

#define dBmori1_room_8Tex_00F810 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_00F810"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_00F810[] = dBmori1_room_8Tex_00F810;

#define dBmori1_room_8Tex_010810 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_010810"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_010810[] = dBmori1_room_8Tex_010810;

#define dBmori1_room_8Tex_011810 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_011810"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_011810[] = dBmori1_room_8Tex_011810;

#define dBmori1_room_8Tex_011C10 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_011C10"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_011C10[] = dBmori1_room_8Tex_011C10;

#define dBmori1_room_8Tex_012410 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_012410"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_012410[] = dBmori1_room_8Tex_012410;

#define dBmori1_room_8Tex_013AB0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_013AB0"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_013AB0[] = dBmori1_room_8Tex_013AB0;

#define dBmori1_room_8Tex_014AB0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_014AB0"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_014AB0[] = dBmori1_room_8Tex_014AB0;

#define dBmori1_room_8Tex_0152B0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_0152B0"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_0152B0[] = dBmori1_room_8Tex_0152B0;

#define dBmori1_room_8Tex_015AB0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_015AB0"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_015AB0[] = dBmori1_room_8Tex_015AB0;

#define dBmori1_room_8Tex_016AB0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8Tex_016AB0"
static const ALIGN_ASSET(2) char Bmori1_room_8Tex_016AB0[] = dBmori1_room_8Tex_016AB0;

#define dBmori1_room_8DL_00ABB0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8DL_00ABB0"
static const ALIGN_ASSET(2) char Bmori1_room_8DL_00ABB0[] = dBmori1_room_8DL_00ABB0;

#define dBmori1_room_8DL_013A68 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_8DL_013A68"
static const ALIGN_ASSET(2) char Bmori1_room_8DL_013A68[] = dBmori1_room_8DL_013A68;


#endif // DUNGEONS_BMORI1_ROOM_8_H
