#ifndef OBJECTS_OBJECT_OA10_H
#define OBJECTS_OBJECT_OA10_H 1

#include "align_asset_macro.h"

#define dobject_oA10_Skel_00000260 "__OTR__objects/object_oA10/object_oA10_Skel_00000260"
static const ALIGN_ASSET(2) char object_oA10_Skel_00000260[] = dobject_oA10_Skel_00000260;

#define dobject_oA10_DL_00001878 "__OTR__objects/object_oA10/object_oA10_DL_00001878"
static const ALIGN_ASSET(2) char object_oA10_DL_00001878[] = dobject_oA10_DL_00001878;

#define dobject_oA10_DL_00001990 "__OTR__objects/object_oA10/object_oA10_DL_00001990"
static const ALIGN_ASSET(2) char object_oA10_DL_00001990[] = dobject_oA10_DL_00001990;

#define dobject_oA10_DL_00001AE0 "__OTR__objects/object_oA10/object_oA10_DL_00001AE0"
static const ALIGN_ASSET(2) char object_oA10_DL_00001AE0[] = dobject_oA10_DL_00001AE0;

#define dobject_oA10_DL_00001D48 "__OTR__objects/object_oA10/object_oA10_DL_00001D48"
static const ALIGN_ASSET(2) char object_oA10_DL_00001D48[] = dobject_oA10_DL_00001D48;

#define dobject_oA10_DL_00001E68 "__OTR__objects/object_oA10/object_oA10_DL_00001E68"
static const ALIGN_ASSET(2) char object_oA10_DL_00001E68[] = dobject_oA10_DL_00001E68;

#define dobject_oA10_DL_00001F50 "__OTR__objects/object_oA10/object_oA10_DL_00001F50"
static const ALIGN_ASSET(2) char object_oA10_DL_00001F50[] = dobject_oA10_DL_00001F50;

#define dobject_oA10_DL_00001FF8 "__OTR__objects/object_oA10/object_oA10_DL_00001FF8"
static const ALIGN_ASSET(2) char object_oA10_DL_00001FF8[] = dobject_oA10_DL_00001FF8;

#define dobject_oA10_DL_00002088 "__OTR__objects/object_oA10/object_oA10_DL_00002088"
static const ALIGN_ASSET(2) char object_oA10_DL_00002088[] = dobject_oA10_DL_00002088;

#define dobject_oA10_DL_00002170 "__OTR__objects/object_oA10/object_oA10_DL_00002170"
static const ALIGN_ASSET(2) char object_oA10_DL_00002170[] = dobject_oA10_DL_00002170;

#define dobject_oA10_DL_00002220 "__OTR__objects/object_oA10/object_oA10_DL_00002220"
static const ALIGN_ASSET(2) char object_oA10_DL_00002220[] = dobject_oA10_DL_00002220;

#define dobject_oA10_DL_000022B8 "__OTR__objects/object_oA10/object_oA10_DL_000022B8"
static const ALIGN_ASSET(2) char object_oA10_DL_000022B8[] = dobject_oA10_DL_000022B8;

#define dobject_oA10_DL_000023A0 "__OTR__objects/object_oA10/object_oA10_DL_000023A0"
static const ALIGN_ASSET(2) char object_oA10_DL_000023A0[] = dobject_oA10_DL_000023A0;

#define dobject_oA10_DL_00002448 "__OTR__objects/object_oA10/object_oA10_DL_00002448"
static const ALIGN_ASSET(2) char object_oA10_DL_00002448[] = dobject_oA10_DL_00002448;

#define dobject_oA10_DL_000024D8 "__OTR__objects/object_oA10/object_oA10_DL_000024D8"
static const ALIGN_ASSET(2) char object_oA10_DL_000024D8[] = dobject_oA10_DL_000024D8;

#define dobject_oA10_DL_000025C0 "__OTR__objects/object_oA10/object_oA10_DL_000025C0"
static const ALIGN_ASSET(2) char object_oA10_DL_000025C0[] = dobject_oA10_DL_000025C0;

#define dobject_oA10_Tex_00002670 "__OTR__objects/object_oA10/object_oA10_Tex_00002670"
static const ALIGN_ASSET(2) char object_oA10_Tex_00002670[] = dobject_oA10_Tex_00002670;

#define dobject_oA10_Tex_00002770 "__OTR__objects/object_oA10/object_oA10_Tex_00002770"
static const ALIGN_ASSET(2) char object_oA10_Tex_00002770[] = dobject_oA10_Tex_00002770;

#define dobject_oA10_Tex_000027F0 "__OTR__objects/object_oA10/object_oA10_Tex_000027F0"
static const ALIGN_ASSET(2) char object_oA10_Tex_000027F0[] = dobject_oA10_Tex_000027F0;

#define dobject_oA10_Tex_00002830 "__OTR__objects/object_oA10/object_oA10_Tex_00002830"
static const ALIGN_ASSET(2) char object_oA10_Tex_00002830[] = dobject_oA10_Tex_00002830;

#define dobject_oA10_Tex_00002930 "__OTR__objects/object_oA10/object_oA10_Tex_00002930"
static const ALIGN_ASSET(2) char object_oA10_Tex_00002930[] = dobject_oA10_Tex_00002930;

#define dobject_oA10_Tex_00002D30 "__OTR__objects/object_oA10/object_oA10_Tex_00002D30"
static const ALIGN_ASSET(2) char object_oA10_Tex_00002D30[] = dobject_oA10_Tex_00002D30;

#define dobject_oA10_Tex_00002DB0 "__OTR__objects/object_oA10/object_oA10_Tex_00002DB0"
static const ALIGN_ASSET(2) char object_oA10_Tex_00002DB0[] = dobject_oA10_Tex_00002DB0;

#define dobject_oA10_Tex_00002E30 "__OTR__objects/object_oA10/object_oA10_Tex_00002E30"
static const ALIGN_ASSET(2) char object_oA10_Tex_00002E30[] = dobject_oA10_Tex_00002E30;


#endif // OBJECTS_OBJECT_OA10_H
