#ifndef OBJECTS_OBJECT_OE_ANIME_H
#define OBJECTS_OBJECT_OE_ANIME_H 1

#include "align_asset_macro.h"

#define dobject_oE_anime_Anim_00001034 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00001034"
static const ALIGN_ASSET(2) char object_oE_anime_Anim_00001034[] = dobject_oE_anime_Anim_00001034;

#define dobject_oE_anime_Anim_000019BC "__OTR__objects/object_oE_anime/object_oE_anime_Anim_000019BC"
static const ALIGN_ASSET(2) char object_oE_anime_Anim_000019BC[] = dobject_oE_anime_Anim_000019BC;

#define dobject_oE_anime_Anim_0000242C "__OTR__objects/object_oE_anime/object_oE_anime_Anim_0000242C"
static const ALIGN_ASSET(2) char object_oE_anime_Anim_0000242C[] = dobject_oE_anime_Anim_0000242C;

#define dobject_oE_anime_Anim_00002DC8 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00002DC8"
static const ALIGN_ASSET(2) char object_oE_anime_Anim_00002DC8[] = dobject_oE_anime_Anim_00002DC8;

#define dobject_oE_anime_Anim_000047D4 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_000047D4"
static const ALIGN_ASSET(2) char object_oE_anime_Anim_000047D4[] = dobject_oE_anime_Anim_000047D4;

#define dobject_oE_anime_Anim_00005044 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00005044"
static const ALIGN_ASSET(2) char object_oE_anime_Anim_00005044[] = dobject_oE_anime_Anim_00005044;

#endif // OBJECTS_OBJECT_OE_ANIME_H
