#ifndef DUNGEONS_FIRE_BS_ROOM_0_H
#define DUNGEONS_FIRE_BS_ROOM_0_H 1

#include "align_asset_macro.h"

#define dFIRE_bs_room_0Tex_002E68 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_002E68"
static const ALIGN_ASSET(2) char FIRE_bs_room_0Tex_002E68[] = dFIRE_bs_room_0Tex_002E68;

#define dFIRE_bs_room_0Tex_003068 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_003068"
static const ALIGN_ASSET(2) char FIRE_bs_room_0Tex_003068[] = dFIRE_bs_room_0Tex_003068;

#define dFIRE_bs_room_0Tex_003468 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_003468"
static const ALIGN_ASSET(2) char FIRE_bs_room_0Tex_003468[] = dFIRE_bs_room_0Tex_003468;

#define dFIRE_bs_room_0Tex_003868 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_003868"
static const ALIGN_ASSET(2) char FIRE_bs_room_0Tex_003868[] = dFIRE_bs_room_0Tex_003868;

#define dFIRE_bs_room_0Tex_003A68 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_003A68"
static const ALIGN_ASSET(2) char FIRE_bs_room_0Tex_003A68[] = dFIRE_bs_room_0Tex_003A68;

#define dFIRE_bs_room_0Tex_003C68 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_003C68"
static const ALIGN_ASSET(2) char FIRE_bs_room_0Tex_003C68[] = dFIRE_bs_room_0Tex_003C68;

#define dFIRE_bs_room_0Tex_004068 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_0Tex_004068"
static const ALIGN_ASSET(2) char FIRE_bs_room_0Tex_004068[] = dFIRE_bs_room_0Tex_004068;

#define dFIRE_bs_room_0TLUT_002E28 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_0TLUT_002E28"
static const ALIGN_ASSET(2) char FIRE_bs_room_0TLUT_002E28[] = dFIRE_bs_room_0TLUT_002E28;

#define dFIRE_bs_room_0TLUT_002E48 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_0TLUT_002E48"
static const ALIGN_ASSET(2) char FIRE_bs_room_0TLUT_002E48[] = dFIRE_bs_room_0TLUT_002E48;

#define dFIRE_bs_room_0DL_002E08 "__OTR__scenes/shared/FIRE_bs_scene/FIRE_bs_room_0DL_002E08"
static const ALIGN_ASSET(2) char FIRE_bs_room_0DL_002E08[] = dFIRE_bs_room_0DL_002E08;


#endif // DUNGEONS_FIRE_BS_ROOM_0_H
