#ifndef OVERWORLD_SPOT10_ROOM_1_H
#define OVERWORLD_SPOT10_ROOM_1_H 1

#include "align_asset_macro.h"

#define dspot10_room_1Tex_003BA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_003BA0"
static const ALIGN_ASSET(2) char spot10_room_1Tex_003BA0[] = dspot10_room_1Tex_003BA0;

#define dspot10_room_1Tex_003FA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_003FA0"
static const ALIGN_ASSET(2) char spot10_room_1Tex_003FA0[] = dspot10_room_1Tex_003FA0;

#define dspot10_room_1Tex_0047A0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_0047A0"
static const ALIGN_ASSET(2) char spot10_room_1Tex_0047A0[] = dspot10_room_1Tex_0047A0;

#define dspot10_room_1Tex_004FA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_004FA0"
static const ALIGN_ASSET(2) char spot10_room_1Tex_004FA0[] = dspot10_room_1Tex_004FA0;

#define dspot10_room_1Tex_005FA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_005FA0"
static const ALIGN_ASSET(2) char spot10_room_1Tex_005FA0[] = dspot10_room_1Tex_005FA0;

#define dspot10_room_1Tex_0067A0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_0067A0"
static const ALIGN_ASSET(2) char spot10_room_1Tex_0067A0[] = dspot10_room_1Tex_0067A0;

#define dspot10_room_1Tex_006FA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_006FA0"
static const ALIGN_ASSET(2) char spot10_room_1Tex_006FA0[] = dspot10_room_1Tex_006FA0;

#define dspot10_room_1Tex_007C30 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_007C30"
static const ALIGN_ASSET(2) char spot10_room_1Tex_007C30[] = dspot10_room_1Tex_007C30;

#define dspot10_room_1Tex_008030 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_008030"
static const ALIGN_ASSET(2) char spot10_room_1Tex_008030[] = dspot10_room_1Tex_008030;

#define dspot10_room_1DL_003B48 "__OTR__scenes/shared/spot10_scene/spot10_room_1DL_003B48"
static const ALIGN_ASSET(2) char spot10_room_1DL_003B48[] = dspot10_room_1DL_003B48;

#define dspot10_room_1DL_007C18 "__OTR__scenes/shared/spot10_scene/spot10_room_1DL_007C18"
static const ALIGN_ASSET(2) char spot10_room_1DL_007C18[] = dspot10_room_1DL_007C18;

#define dspot10_room_1Set_000110DL_003B48 "__OTR__scenes/shared/spot10_scene/spot10_room_1Set_000110DL_003B48"
static const ALIGN_ASSET(2) char spot10_room_1Set_000110DL_003B48[] = dspot10_room_1Set_000110DL_003B48;

#define dspot10_room_1Set_000110DL_007C18 "__OTR__scenes/shared/spot10_scene/spot10_room_1Set_000110DL_007C18"
static const ALIGN_ASSET(2) char spot10_room_1Set_000110DL_007C18[] = dspot10_room_1Set_000110DL_007C18;

#define dspot10_room_1Set_0001A0DL_003B48 "__OTR__scenes/shared/spot10_scene/spot10_room_1Set_0001A0DL_003B48"
static const ALIGN_ASSET(2) char spot10_room_1Set_0001A0DL_003B48[] = dspot10_room_1Set_0001A0DL_003B48;

#define dspot10_room_1Set_0001A0DL_007C18 "__OTR__scenes/shared/spot10_scene/spot10_room_1Set_0001A0DL_007C18"
static const ALIGN_ASSET(2) char spot10_room_1Set_0001A0DL_007C18[] = dspot10_room_1Set_0001A0DL_007C18;


#endif // OVERWORLD_SPOT10_ROOM_1_H
