#ifndef TEXTURES_VR_MLVR_PAL_STATIC_H
#define TEXTURES_VR_MLVR_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgStableBgTLUT "__OTR__textures/vr_MLVR_pal_static/gStableBgTLUT"
static const ALIGN_ASSET(2) char gStableBgTLUT[] = dgStableBgTLUT;

#define dgStableBg2TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg2TLUT"
static const ALIGN_ASSET(2) char gStableBg2TLUT[] = dgStableBg2TLUT;

#define dgStableBg3TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg3TLUT"
static const ALIGN_ASSET(2) char gStableBg3TLUT[] = dgStableBg3TLUT;

#define dgStableBg4TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg4TLUT"
static const ALIGN_ASSET(2) char gStableBg4TLUT[] = dgStableBg4TLUT;

#endif // TEXTURES_VR_MLVR_PAL_STATIC_H
