#ifndef DUNGEONS_BMORI1_ROOM_22_H
#define DUNGEONS_BMORI1_ROOM_22_H 1

#include "align_asset_macro.h"

#define dBmori1_room_22Tex_0005E0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_22Tex_0005E0"
static const ALIGN_ASSET(2) char Bmori1_room_22Tex_0005E0[] = dBmori1_room_22Tex_0005E0;

#define dBmori1_room_22Tex_0015E0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_22Tex_0015E0"
static const ALIGN_ASSET(2) char Bmori1_room_22Tex_0015E0[] = dBmori1_room_22Tex_0015E0;

#define dBmori1_room_22DL_0005D0 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_22DL_0005D0"
static const ALIGN_ASSET(2) char Bmori1_room_22DL_0005D0[] = dBmori1_room_22DL_0005D0;


#endif // DUNGEONS_BMORI1_ROOM_22_H
