#ifndef DUNGEONS_ICE_DOUKUTU_ROOM_2_H
#define DUNGEONS_ICE_DOUKUTU_ROOM_2_H 1

#include "align_asset_macro.h"

#define dice_doukutu_room_2Tex_001730 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_2Tex_001730"
static const ALIGN_ASSET(2) char ice_doukutu_room_2Tex_001730[] = dice_doukutu_room_2Tex_001730;

#define dice_doukutu_room_2Tex_002730 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_2Tex_002730"
static const ALIGN_ASSET(2) char ice_doukutu_room_2Tex_002730[] = dice_doukutu_room_2Tex_002730;

#define dice_doukutu_room_2Tex_003AF8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_2Tex_003AF8"
static const ALIGN_ASSET(2) char ice_doukutu_room_2Tex_003AF8[] = dice_doukutu_room_2Tex_003AF8;

#define dice_doukutu_room_2Tex_004AF8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_2Tex_004AF8"
static const ALIGN_ASSET(2) char ice_doukutu_room_2Tex_004AF8[] = dice_doukutu_room_2Tex_004AF8;

#define dice_doukutu_room_2DL_001700 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_2DL_001700"
static const ALIGN_ASSET(2) char ice_doukutu_room_2DL_001700[] = dice_doukutu_room_2DL_001700;

#define dice_doukutu_room_2DL_003AD8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_2DL_003AD8"
static const ALIGN_ASSET(2) char ice_doukutu_room_2DL_003AD8[] = dice_doukutu_room_2DL_003AD8;

#define dice_doukutu_room_2Set_000100DL_001700 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_2Set_000100DL_001700"
static const ALIGN_ASSET(2) char ice_doukutu_room_2Set_000100DL_001700[] = dice_doukutu_room_2Set_000100DL_001700;

#define dice_doukutu_room_2Set_000100DL_003AD8 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_2Set_000100DL_003AD8"
static const ALIGN_ASSET(2) char ice_doukutu_room_2Set_000100DL_003AD8[] = dice_doukutu_room_2Set_000100DL_003AD8;


#endif // DUNGEONS_ICE_DOUKUTU_ROOM_2_H
