#ifndef DUNGEONS_MIZUSIN_BS_ROOM_1_H
#define DUNGEONS_MIZUSIN_BS_ROOM_1_H 1

#include "align_asset_macro.h"

#define dMIZUsin_bs_room_1Tex_0056E8 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_0056E8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_0056E8[] = dMIZUsin_bs_room_1Tex_0056E8;

#define dMIZUsin_bs_room_1Tex_005EE8 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_005EE8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_005EE8[] = dMIZUsin_bs_room_1Tex_005EE8;

#define dMIZUsin_bs_room_1Tex_0066E8 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_0066E8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_0066E8[] = dMIZUsin_bs_room_1Tex_0066E8;

#define dMIZUsin_bs_room_1Tex_006EE8 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_006EE8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_006EE8[] = dMIZUsin_bs_room_1Tex_006EE8;

#define dMIZUsin_bs_room_1Tex_0076E8 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_0076E8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_0076E8[] = dMIZUsin_bs_room_1Tex_0076E8;

#define dMIZUsin_bs_room_1Tex_007EE8 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_007EE8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_007EE8[] = dMIZUsin_bs_room_1Tex_007EE8;

#define dMIZUsin_bs_room_1Tex_0086E8 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_0086E8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_0086E8[] = dMIZUsin_bs_room_1Tex_0086E8;

#define dMIZUsin_bs_room_1Tex_008EE8 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_008EE8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_008EE8[] = dMIZUsin_bs_room_1Tex_008EE8;

#define dMIZUsin_bs_room_1Tex_0092E8 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_0092E8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_0092E8[] = dMIZUsin_bs_room_1Tex_0092E8;

#define dMIZUsin_bs_room_1Tex_009AE8 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_009AE8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_009AE8[] = dMIZUsin_bs_room_1Tex_009AE8;

#define dMIZUsin_bs_room_1Tex_00A2E8 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_00A2E8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_00A2E8[] = dMIZUsin_bs_room_1Tex_00A2E8;

#define dMIZUsin_bs_room_1Tex_00AAE8 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1Tex_00AAE8"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1Tex_00AAE8[] = dMIZUsin_bs_room_1Tex_00AAE8;

#define dMIZUsin_bs_room_1DL_005688 "__OTR__scenes/shared/MIZUsin_bs_scene/MIZUsin_bs_room_1DL_005688"
static const ALIGN_ASSET(2) char MIZUsin_bs_room_1DL_005688[] = dMIZUsin_bs_room_1DL_005688;


#endif // DUNGEONS_MIZUSIN_BS_ROOM_1_H
