#ifndef OBJECTS_OBJECT_VALI_H
#define OBJECTS_OBJECT_VALI_H 1

#include "align_asset_macro.h"

#define dgBariWaitingAnim "__OTR__objects/object_vali/gBariWaitingAnim"
static const ALIGN_ASSET(2) char gBariWaitingAnim[] = dgBariWaitingAnim;

#define dgBariRetaliatingAnim "__OTR__objects/object_vali/gBariRetaliatingAnim"
static const ALIGN_ASSET(2) char gBariRetaliatingAnim[] = dgBariRetaliatingAnim;

#define dgBariMovingArmsDownAnim "__OTR__objects/object_vali/gBariMovingArmsDownAnim"
static const ALIGN_ASSET(2) char gBariMovingArmsDownAnim[] = dgBariMovingArmsDownAnim;

#define dgBariUnusedAnim_000D9C "__OTR__objects/object_vali/gBariUnusedAnim_000D9C"
static const ALIGN_ASSET(2) char gBariUnusedAnim_000D9C[] = dgBariUnusedAnim_000D9C;

#define dgBariLurkingAnim "__OTR__objects/object_vali/gBariLurkingAnim"
static const ALIGN_ASSET(2) char gBariLurkingAnim[] = dgBariLurkingAnim;

#define dgBariInnerHoodDL "__OTR__objects/object_vali/gBariInnerHoodDL"
static const ALIGN_ASSET(2) char gBariInnerHoodDL[] = dgBariInnerHoodDL;

#define dgBariNucleusDL "__OTR__objects/object_vali/gBariNucleusDL"
static const ALIGN_ASSET(2) char gBariNucleusDL[] = dgBariNucleusDL;

#define dgBariOuterHoodDL "__OTR__objects/object_vali/gBariOuterHoodDL"
static const ALIGN_ASSET(2) char gBariOuterHoodDL[] = dgBariOuterHoodDL;

#define dgBariRightMandibleDL "__OTR__objects/object_vali/gBariRightMandibleDL"
static const ALIGN_ASSET(2) char gBariRightMandibleDL[] = dgBariRightMandibleDL;

#define dgBariLeftMandibleDL "__OTR__objects/object_vali/gBariLeftMandibleDL"
static const ALIGN_ASSET(2) char gBariLeftMandibleDL[] = dgBariLeftMandibleDL;

#define dgBariRightClawTipDL "__OTR__objects/object_vali/gBariRightClawTipDL"
static const ALIGN_ASSET(2) char gBariRightClawTipDL[] = dgBariRightClawTipDL;

#define dgBariRightClawBodyDL "__OTR__objects/object_vali/gBariRightClawBodyDL"
static const ALIGN_ASSET(2) char gBariRightClawBodyDL[] = dgBariRightClawBodyDL;

#define dgBariRightForearmDL "__OTR__objects/object_vali/gBariRightForearmDL"
static const ALIGN_ASSET(2) char gBariRightForearmDL[] = dgBariRightForearmDL;

#define dgBariRightUpperArmDL "__OTR__objects/object_vali/gBariRightUpperArmDL"
static const ALIGN_ASSET(2) char gBariRightUpperArmDL[] = dgBariRightUpperArmDL;

#define dgBariLeftClawTipDL "__OTR__objects/object_vali/gBariLeftClawTipDL"
static const ALIGN_ASSET(2) char gBariLeftClawTipDL[] = dgBariLeftClawTipDL;

#define dgBariLeftClawBodyDL "__OTR__objects/object_vali/gBariLeftClawBodyDL"
static const ALIGN_ASSET(2) char gBariLeftClawBodyDL[] = dgBariLeftClawBodyDL;

#define dgBariLeftForearmDL "__OTR__objects/object_vali/gBariLeftForearmDL"
static const ALIGN_ASSET(2) char gBariLeftForearmDL[] = dgBariLeftForearmDL;

#define dgBariLeftUpperArmDL "__OTR__objects/object_vali/gBariLeftUpperArmDL"
static const ALIGN_ASSET(2) char gBariLeftUpperArmDL[] = dgBariLeftUpperArmDL;

#define dgBariNucleusTex "__OTR__objects/object_vali/gBariNucleusTex"
static const ALIGN_ASSET(2) char gBariNucleusTex[] = dgBariNucleusTex;

#define dgBariMandibleClawTex "__OTR__objects/object_vali/gBariMandibleClawTex"
static const ALIGN_ASSET(2) char gBariMandibleClawTex[] = dgBariMandibleClawTex;

#define dgBariOuterHoodForearmTex "__OTR__objects/object_vali/gBariOuterHoodForearmTex"
static const ALIGN_ASSET(2) char gBariOuterHoodForearmTex[] = dgBariOuterHoodForearmTex;

#define dgBariOuterHoodBottomTex "__OTR__objects/object_vali/gBariOuterHoodBottomTex"
static const ALIGN_ASSET(2) char gBariOuterHoodBottomTex[] = dgBariOuterHoodBottomTex;

#define dgBariInnerHoodTex "__OTR__objects/object_vali/gBariInnerHoodTex"
static const ALIGN_ASSET(2) char gBariInnerHoodTex[] = dgBariInnerHoodTex;

#define dgBariSkel "__OTR__objects/object_vali/gBariSkel"
static const ALIGN_ASSET(2) char gBariSkel[] = dgBariSkel;


#endif // OBJECTS_OBJECT_VALI_H
