#ifndef OBJECTS_OBJECT_GI_MEDAL_H
#define OBJECTS_OBJECT_GI_MEDAL_H 1

#include "align_asset_macro.h"

#define dgGiForestMedallionFaceDL "__OTR__objects/object_gi_medal/gGiForestMedallionFaceDL"
static const ALIGN_ASSET(2) char gGiForestMedallionFaceDL[] = dgGiForestMedallionFaceDL;

#define dgGiMedallionDL "__OTR__objects/object_gi_medal/gGiMedallionDL"
static const ALIGN_ASSET(2) char gGiMedallionDL[] = dgGiMedallionDL;

#define dgGiFireMedallionFaceDL "__OTR__objects/object_gi_medal/gGiFireMedallionFaceDL"
static const ALIGN_ASSET(2) char gGiFireMedallionFaceDL[] = dgGiFireMedallionFaceDL;

#define dgGiWaterMedallionFaceDL "__OTR__objects/object_gi_medal/gGiWaterMedallionFaceDL"
static const ALIGN_ASSET(2) char gGiWaterMedallionFaceDL[] = dgGiWaterMedallionFaceDL;

#define dgGiSpiritMedallionFaceDL "__OTR__objects/object_gi_medal/gGiSpiritMedallionFaceDL"
static const ALIGN_ASSET(2) char gGiSpiritMedallionFaceDL[] = dgGiSpiritMedallionFaceDL;

#define dgGiShadowMedallionFaceDL "__OTR__objects/object_gi_medal/gGiShadowMedallionFaceDL"
static const ALIGN_ASSET(2) char gGiShadowMedallionFaceDL[] = dgGiShadowMedallionFaceDL;

#define dgGiLightMedallionFaceDL "__OTR__objects/object_gi_medal/gGiLightMedallionFaceDL"
static const ALIGN_ASSET(2) char gGiLightMedallionFaceDL[] = dgGiLightMedallionFaceDL;

#endif // OBJECTS_OBJECT_GI_MEDAL_H
