#ifndef DUNGEONS_MIZUSIN_ROOM_3_H
#define DUNGEONS_MIZUSIN_ROOM_3_H 1

#include "align_asset_macro.h"

#define dMIZUsin_room_3Tex_0037B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_0037B8"
static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_0037B8[] = dMIZUsin_room_3Tex_0037B8;

#define dMIZUsin_room_3Tex_003FB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_003FB8"
static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_003FB8[] = dMIZUsin_room_3Tex_003FB8;

#define dMIZUsin_room_3Tex_0047B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_0047B8"
static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_0047B8[] = dMIZUsin_room_3Tex_0047B8;

#define dMIZUsin_room_3Tex_004FB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_004FB8"
static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_004FB8[] = dMIZUsin_room_3Tex_004FB8;

#define dMIZUsin_room_3Tex_0057B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_0057B8"
static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_0057B8[] = dMIZUsin_room_3Tex_0057B8;

#define dMIZUsin_room_3Tex_005FB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3Tex_005FB8"
static const ALIGN_ASSET(2) char MIZUsin_room_3Tex_005FB8[] = dMIZUsin_room_3Tex_005FB8;

#define dMIZUsin_room_3DL_0007F0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_0007F0"
static const ALIGN_ASSET(2) char MIZUsin_room_3DL_0007F0[] = dMIZUsin_room_3DL_0007F0;

#define dMIZUsin_room_3DL_0012B0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_0012B0"
static const ALIGN_ASSET(2) char MIZUsin_room_3DL_0012B0[] = dMIZUsin_room_3DL_0012B0;

#define dMIZUsin_room_3DL_0030D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_0030D0"
static const ALIGN_ASSET(2) char MIZUsin_room_3DL_0030D0[] = dMIZUsin_room_3DL_0030D0;

#define dMIZUsin_room_3DL_002190 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_002190"
static const ALIGN_ASSET(2) char MIZUsin_room_3DL_002190[] = dMIZUsin_room_3DL_002190;

#define dMIZUsin_room_3DL_0003C0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_0003C0"
static const ALIGN_ASSET(2) char MIZUsin_room_3DL_0003C0[] = dMIZUsin_room_3DL_0003C0;

#define dMIZUsin_room_3DL_001658 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_001658"
static const ALIGN_ASSET(2) char MIZUsin_room_3DL_001658[] = dMIZUsin_room_3DL_001658;

#define dMIZUsin_room_3DL_000AC0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_000AC0"
static const ALIGN_ASSET(2) char MIZUsin_room_3DL_000AC0[] = dMIZUsin_room_3DL_000AC0;

#define dMIZUsin_room_3DL_001E98 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_3DL_001E98"
static const ALIGN_ASSET(2) char MIZUsin_room_3DL_001E98[] = dMIZUsin_room_3DL_001E98;


#endif // DUNGEONS_MIZUSIN_ROOM_3_H
