#ifndef DUNGEONS_BDAN_BOSS_ROOM_0_H
#define DUNGEONS_BDAN_BOSS_ROOM_0_H 1

#include "align_asset_macro.h"

#define dbdan_boss_room_0Tex_002040 "__OTR__scenes/shared/bdan_boss_scene/bdan_boss_room_0Tex_002040"
static const ALIGN_ASSET(2) char bdan_boss_room_0Tex_002040[] = dbdan_boss_room_0Tex_002040;

#define dbdan_boss_room_0Tex_002C18 "__OTR__scenes/shared/bdan_boss_scene/bdan_boss_room_0Tex_002C18"
static const ALIGN_ASSET(2) char bdan_boss_room_0Tex_002C18[] = dbdan_boss_room_0Tex_002C18;

#define dbdan_boss_room_0TLUT_001E38 "__OTR__scenes/shared/bdan_boss_scene/bdan_boss_room_0TLUT_001E38"
static const ALIGN_ASSET(2) char bdan_boss_room_0TLUT_001E38[] = dbdan_boss_room_0TLUT_001E38;

#define dbdan_boss_room_0TLUT_002A10 "__OTR__scenes/shared/bdan_boss_scene/bdan_boss_room_0TLUT_002A10"
static const ALIGN_ASSET(2) char bdan_boss_room_0TLUT_002A10[] = dbdan_boss_room_0TLUT_002A10;

#define dbdan_boss_room_0DL_001E28 "__OTR__scenes/shared/bdan_boss_scene/bdan_boss_room_0DL_001E28"
static const ALIGN_ASSET(2) char bdan_boss_room_0DL_001E28[] = dbdan_boss_room_0DL_001E28;

#define dbdan_boss_room_0DL_002A00 "__OTR__scenes/shared/bdan_boss_scene/bdan_boss_room_0DL_002A00"
static const ALIGN_ASSET(2) char bdan_boss_room_0DL_002A00[] = dbdan_boss_room_0DL_002A00;


#endif // DUNGEONS_BDAN_BOSS_ROOM_0_H
