#ifndef DUNGEONS_BDAN_ROOM_8_H
#define DUNGEONS_BDAN_ROOM_8_H 1

#include "align_asset_macro.h"

#define dbdan_room_8DL_0037A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_8DL_0037A8"
static const ALIGN_ASSET(2) char bdan_room_8DL_0037A8[] = dbdan_room_8DL_0037A8;

#define dbdan_room_8Set_0000A0DL_0037A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_8Set_0000A0DL_0037A8"
static const ALIGN_ASSET(2) char bdan_room_8Set_0000A0DL_0037A8[] = dbdan_room_8Set_0000A0DL_0037A8;


#endif // DUNGEONS_BDAN_ROOM_8_H
