#ifndef DUNGEONS_GANONTIKASONOGO_ROOM_1_H
#define DUNGEONS_GANONTIKASONOGO_ROOM_1_H 1

#include "align_asset_macro.h"

#define dganontikasonogo_room_1Tex_006C60 "__OTR__scenes/shared/ganontikasonogo_scene/ganontikasonogo_room_1Tex_006C60"
static const ALIGN_ASSET(2) char ganontikasonogo_room_1Tex_006C60[] = dganontikasonogo_room_1Tex_006C60;

#define dganontikasonogo_room_1Tex_007460 "__OTR__scenes/shared/ganontikasonogo_scene/ganontikasonogo_room_1Tex_007460"
static const ALIGN_ASSET(2) char ganontikasonogo_room_1Tex_007460[] = dganontikasonogo_room_1Tex_007460;

#define dganontikasonogo_room_1Tex_008460 "__OTR__scenes/shared/ganontikasonogo_scene/ganontikasonogo_room_1Tex_008460"
static const ALIGN_ASSET(2) char ganontikasonogo_room_1Tex_008460[] = dganontikasonogo_room_1Tex_008460;

#define dganontikasonogo_room_1Tex_009720 "__OTR__scenes/shared/ganontikasonogo_scene/ganontikasonogo_room_1Tex_009720"
static const ALIGN_ASSET(2) char ganontikasonogo_room_1Tex_009720[] = dganontikasonogo_room_1Tex_009720;

#define dganontikasonogo_room_1DL_006BE8 "__OTR__scenes/shared/ganontikasonogo_scene/ganontikasonogo_room_1DL_006BE8"
static const ALIGN_ASSET(2) char ganontikasonogo_room_1DL_006BE8[] = dganontikasonogo_room_1DL_006BE8;

#define dganontikasonogo_room_1DL_009710 "__OTR__scenes/shared/ganontikasonogo_scene/ganontikasonogo_room_1DL_009710"
static const ALIGN_ASSET(2) char ganontikasonogo_room_1DL_009710[] = dganontikasonogo_room_1DL_009710;


#endif // DUNGEONS_GANONTIKASONOGO_ROOM_1_H
