#ifndef TEXTURES_VR_K3VR_PAL_STATIC_H
#define TEXTURES_VR_K3VR_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgHouseOfTwinsBgTLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBgTLUT"
static const ALIGN_ASSET(2) char gHouseOfTwinsBgTLUT[] = dgHouseOfTwinsBgTLUT;

#define dgHouseOfTwinsBg2TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg2TLUT"
static const ALIGN_ASSET(2) char gHouseOfTwinsBg2TLUT[] = dgHouseOfTwinsBg2TLUT;

#define dgHouseOfTwinsBg3TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg3TLUT"
static const ALIGN_ASSET(2) char gHouseOfTwinsBg3TLUT[] = dgHouseOfTwinsBg3TLUT;

#endif // TEXTURES_VR_K3VR_PAL_STATIC_H
