#ifndef DUNGEONS_BMORI1_ROOM_20_H
#define DUNGEONS_BMORI1_ROOM_20_H 1

#include "align_asset_macro.h"

#define dBmori1_room_20Tex_0006F8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_20Tex_0006F8"
static const ALIGN_ASSET(2) char Bmori1_room_20Tex_0006F8[] = dBmori1_room_20Tex_0006F8;

#define dBmori1_room_20Tex_000EF8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_20Tex_000EF8"
static const ALIGN_ASSET(2) char Bmori1_room_20Tex_000EF8[] = dBmori1_room_20Tex_000EF8;

#define dBmori1_room_20DL_0006E8 "__OTR__scenes/nonmq/Bmori1_scene/Bmori1_room_20DL_0006E8"
static const ALIGN_ASSET(2) char Bmori1_room_20DL_0006E8[] = dBmori1_room_20DL_0006E8;


#endif // DUNGEONS_BMORI1_ROOM_20_H
