#ifndef OBJECTS_OBJECT_FW_H
#define OBJECTS_OBJECT_FW_H 1

#include "align_asset_macro.h"

#define dobject_fwTex_007A90 "__OTR__objects/object_fw/object_fwTex_007A90"
static const ALIGN_ASSET(2) char object_fwTex_007A90[] = dobject_fwTex_007A90;

#define dgFlareDancerSkel "__OTR__objects/object_fw/gFlareDancerSkel"
static const ALIGN_ASSET(2) char gFlareDancerSkel[] = dgFlareDancerSkel;

#define dgFlareDancerUpperRightLegDL "__OTR__objects/object_fw/gFlareDancerUpperRightLegDL"
static const ALIGN_ASSET(2) char gFlareDancerUpperRightLegDL[] = dgFlareDancerUpperRightLegDL;

#define dgFlareDancerRightStiltDL "__OTR__objects/object_fw/gFlareDancerRightStiltDL"
static const ALIGN_ASSET(2) char gFlareDancerRightStiltDL[] = dgFlareDancerRightStiltDL;

#define dgFlareDancerLowerRightLegDL "__OTR__objects/object_fw/gFlareDancerLowerRightLegDL"
static const ALIGN_ASSET(2) char gFlareDancerLowerRightLegDL[] = dgFlareDancerLowerRightLegDL;

#define dgFlareDancerUpperLeftLegDL "__OTR__objects/object_fw/gFlareDancerUpperLeftLegDL"
static const ALIGN_ASSET(2) char gFlareDancerUpperLeftLegDL[] = dgFlareDancerUpperLeftLegDL;

#define dgFlareDancerLeftStiltDL "__OTR__objects/object_fw/gFlareDancerLeftStiltDL"
static const ALIGN_ASSET(2) char gFlareDancerLeftStiltDL[] = dgFlareDancerLeftStiltDL;

#define dgFlareDancerLowerLeftLegDL "__OTR__objects/object_fw/gFlareDancerLowerLeftLegDL"
static const ALIGN_ASSET(2) char gFlareDancerLowerLeftLegDL[] = dgFlareDancerLowerLeftLegDL;

#define dgFlareDancerDressDL "__OTR__objects/object_fw/gFlareDancerDressDL"
static const ALIGN_ASSET(2) char gFlareDancerDressDL[] = dgFlareDancerDressDL;

#define dgFlareDancerFuseDL "__OTR__objects/object_fw/gFlareDancerFuseDL"
static const ALIGN_ASSET(2) char gFlareDancerFuseDL[] = dgFlareDancerFuseDL;

#define dgFlareDancerRightUpperArmDL "__OTR__objects/object_fw/gFlareDancerRightUpperArmDL"
static const ALIGN_ASSET(2) char gFlareDancerRightUpperArmDL[] = dgFlareDancerRightUpperArmDL;

#define dgFlareDancerRightForearmDL "__OTR__objects/object_fw/gFlareDancerRightForearmDL"
static const ALIGN_ASSET(2) char gFlareDancerRightForearmDL[] = dgFlareDancerRightForearmDL;

#define dgFlareDancerRightSwordDL "__OTR__objects/object_fw/gFlareDancerRightSwordDL"
static const ALIGN_ASSET(2) char gFlareDancerRightSwordDL[] = dgFlareDancerRightSwordDL;

#define dgFlareDancerLeftUpperArmDL "__OTR__objects/object_fw/gFlareDancerLeftUpperArmDL"
static const ALIGN_ASSET(2) char gFlareDancerLeftUpperArmDL[] = dgFlareDancerLeftUpperArmDL;

#define dgFlareDancerLeftForearmDL "__OTR__objects/object_fw/gFlareDancerLeftForearmDL"
static const ALIGN_ASSET(2) char gFlareDancerLeftForearmDL[] = dgFlareDancerLeftForearmDL;

#define dgFlareDancerLeftSwordDL "__OTR__objects/object_fw/gFlareDancerLeftSwordDL"
static const ALIGN_ASSET(2) char gFlareDancerLeftSwordDL[] = dgFlareDancerLeftSwordDL;

#define dgFlareDancerHeadDL "__OTR__objects/object_fw/gFlareDancerHeadDL"
static const ALIGN_ASSET(2) char gFlareDancerHeadDL[] = dgFlareDancerHeadDL;

#define dgFlareDancerTorsoDL "__OTR__objects/object_fw/gFlareDancerTorsoDL"
static const ALIGN_ASSET(2) char gFlareDancerTorsoDL[] = dgFlareDancerTorsoDL;

#define dgFlareDancerUpperFireHairDL "__OTR__objects/object_fw/gFlareDancerUpperFireHairDL"
static const ALIGN_ASSET(2) char gFlareDancerUpperFireHairDL[] = dgFlareDancerUpperFireHairDL;

#define dgFlareDancerMiddleFireHair1DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair1DL"
static const ALIGN_ASSET(2) char gFlareDancerMiddleFireHair1DL[] = dgFlareDancerMiddleFireHair1DL;

#define dgFlareDancerMiddleFireHair2DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair2DL"
static const ALIGN_ASSET(2) char gFlareDancerMiddleFireHair2DL[] = dgFlareDancerMiddleFireHair2DL;

#define dgFlareDancerMiddleFireHair3DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair3DL"
static const ALIGN_ASSET(2) char gFlareDancerMiddleFireHair3DL[] = dgFlareDancerMiddleFireHair3DL;

#define dgFlareDancerLowerFireHairDL "__OTR__objects/object_fw/gFlareDancerLowerFireHairDL"
static const ALIGN_ASSET(2) char gFlareDancerLowerFireHairDL[] = dgFlareDancerLowerFireHairDL;

#define dgFlareDancerCoreSkel "__OTR__objects/object_fw/gFlareDancerCoreSkel"
static const ALIGN_ASSET(2) char gFlareDancerCoreSkel[] = dgFlareDancerCoreSkel;

#define dgFlareDancerCoreBodyDL "__OTR__objects/object_fw/gFlareDancerCoreBodyDL"
static const ALIGN_ASSET(2) char gFlareDancerCoreBodyDL[] = dgFlareDancerCoreBodyDL;

#define dgFlareDancerCoreFuseDL "__OTR__objects/object_fw/gFlareDancerCoreFuseDL"
static const ALIGN_ASSET(2) char gFlareDancerCoreFuseDL[] = dgFlareDancerCoreFuseDL;

#define dgFlareDancerCoreUpperRightLegDL "__OTR__objects/object_fw/gFlareDancerCoreUpperRightLegDL"
static const ALIGN_ASSET(2) char gFlareDancerCoreUpperRightLegDL[] = dgFlareDancerCoreUpperRightLegDL;

#define dgFlareDancerCoreLowerRightLegDL "__OTR__objects/object_fw/gFlareDancerCoreLowerRightLegDL"
static const ALIGN_ASSET(2) char gFlareDancerCoreLowerRightLegDL[] = dgFlareDancerCoreLowerRightLegDL;

#define dgFlareDancerCoreRightFootDL "__OTR__objects/object_fw/gFlareDancerCoreRightFootDL"
static const ALIGN_ASSET(2) char gFlareDancerCoreRightFootDL[] = dgFlareDancerCoreRightFootDL;

#define dgFlareDancerCoreUpperLeftLegDL "__OTR__objects/object_fw/gFlareDancerCoreUpperLeftLegDL"
static const ALIGN_ASSET(2) char gFlareDancerCoreUpperLeftLegDL[] = dgFlareDancerCoreUpperLeftLegDL;

#define dgFlareDancerCoreLowerLeftLegDL "__OTR__objects/object_fw/gFlareDancerCoreLowerLeftLegDL"
static const ALIGN_ASSET(2) char gFlareDancerCoreLowerLeftLegDL[] = dgFlareDancerCoreLowerLeftLegDL;

#define dgFlareDancerCoreLeftFootDL "__OTR__objects/object_fw/gFlareDancerCoreLeftFootDL"
static const ALIGN_ASSET(2) char gFlareDancerCoreLeftFootDL[] = dgFlareDancerCoreLeftFootDL;

#define dgFlareDancerDL_7928 "__OTR__objects/object_fw/gFlareDancerDL_7928"
static const ALIGN_ASSET(2) char gFlareDancerDL_7928[] = dgFlareDancerDL_7928;

#define dgFlareDancerSquareParticleDL "__OTR__objects/object_fw/gFlareDancerSquareParticleDL"
static const ALIGN_ASSET(2) char gFlareDancerSquareParticleDL[] = dgFlareDancerSquareParticleDL;

#define dgFlareDancerDL_79F8 "__OTR__objects/object_fw/gFlareDancerDL_79F8"
static const ALIGN_ASSET(2) char gFlareDancerDL_79F8[] = dgFlareDancerDL_79F8;

#define dgFlareDancerTriangleParticleDL "__OTR__objects/object_fw/gFlareDancerTriangleParticleDL"
static const ALIGN_ASSET(2) char gFlareDancerTriangleParticleDL[] = dgFlareDancerTriangleParticleDL;

#define dgFlareDancerBlueFlameTex "__OTR__objects/object_fw/gFlareDancerBlueFlameTex"
static const ALIGN_ASSET(2) char gFlareDancerBlueFlameTex[] = dgFlareDancerBlueFlameTex;

#define dgFlareDancerFireTex "__OTR__objects/object_fw/gFlareDancerFireTex"
static const ALIGN_ASSET(2) char gFlareDancerFireTex[] = dgFlareDancerFireTex;

#define dgFlareDancerFirePatternTex "__OTR__objects/object_fw/gFlareDancerFirePatternTex"
static const ALIGN_ASSET(2) char gFlareDancerFirePatternTex[] = dgFlareDancerFirePatternTex;

#define dgFlareDancerFuseTex "__OTR__objects/object_fw/gFlareDancerFuseTex"
static const ALIGN_ASSET(2) char gFlareDancerFuseTex[] = dgFlareDancerFuseTex;

#define dgFlareDancerSwordHiltTex "__OTR__objects/object_fw/gFlareDancerSwordHiltTex"
static const ALIGN_ASSET(2) char gFlareDancerSwordHiltTex[] = dgFlareDancerSwordHiltTex;

#define dgFlareDancerCoreBodyTex "__OTR__objects/object_fw/gFlareDancerCoreBodyTex"
static const ALIGN_ASSET(2) char gFlareDancerCoreBodyTex[] = dgFlareDancerCoreBodyTex;

#define dgFlareDancerCastingFireAnim "__OTR__objects/object_fw/gFlareDancerCastingFireAnim"
static const ALIGN_ASSET(2) char gFlareDancerCastingFireAnim[] = dgFlareDancerCastingFireAnim;

#define dgFlareDancerBackflipAnim "__OTR__objects/object_fw/gFlareDancerBackflipAnim"
static const ALIGN_ASSET(2) char gFlareDancerBackflipAnim[] = dgFlareDancerBackflipAnim;

#define dgFlareDancerGettingUpAnim "__OTR__objects/object_fw/gFlareDancerGettingUpAnim"
static const ALIGN_ASSET(2) char gFlareDancerGettingUpAnim[] = dgFlareDancerGettingUpAnim;

#define dgFlareDancerChasingAnim "__OTR__objects/object_fw/gFlareDancerChasingAnim"
static const ALIGN_ASSET(2) char gFlareDancerChasingAnim[] = dgFlareDancerChasingAnim;

#define dgFlareDancerTwirlAnim "__OTR__objects/object_fw/gFlareDancerTwirlAnim"
static const ALIGN_ASSET(2) char gFlareDancerTwirlAnim[] = dgFlareDancerTwirlAnim;

#define dgFlareDancerCoreInitRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreInitRunCycleAnim"
static const ALIGN_ASSET(2) char gFlareDancerCoreInitRunCycleAnim[] = dgFlareDancerCoreInitRunCycleAnim;

#define dgFlareDancerCoreRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreRunCycleAnim"
static const ALIGN_ASSET(2) char gFlareDancerCoreRunCycleAnim[] = dgFlareDancerCoreRunCycleAnim;

#define dgFlareDancerCoreEndRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreEndRunCycleAnim"
static const ALIGN_ASSET(2) char gFlareDancerCoreEndRunCycleAnim[] = dgFlareDancerCoreEndRunCycleAnim;


#endif // OBJECTS_OBJECT_FW_H
