#ifndef TEXTURES_VR_LBVR_STATIC_H
#define TEXTURES_VR_LBVR_STATIC_H 1

#include "align_asset_macro.h"

#define dgCowHouseBgTex "__OTR__textures/vr_LBVR_static/gCowHouseBgTex"
static const ALIGN_ASSET(2) char gCowHouseBgTex[] = dgCowHouseBgTex;

#define dgCowHouse2BgTex "__OTR__textures/vr_LBVR_static/gCowHouse2BgTex"
static const ALIGN_ASSET(2) char gCowHouse2BgTex[] = dgCowHouse2BgTex;

#define dgCowHouse3BgTex "__OTR__textures/vr_LBVR_static/gCowHouse3BgTex"
static const ALIGN_ASSET(2) char gCowHouse3BgTex[] = dgCowHouse3BgTex;

#define dgCowHouse4BgTex "__OTR__textures/vr_LBVR_static/gCowHouse4BgTex"
static const ALIGN_ASSET(2) char gCowHouse4BgTex[] = dgCowHouse4BgTex;

#endif // TEXTURES_VR_LBVR_STATIC_H
