:config:
  segments:
    - [ 6, 0x010FECE0 ]
    - [ 4, 0x00D30380 ]
    - [ 8, 0x010FECE0 ]
    - [ 9, 0x010FECE0 ]
    - [ 10, 0x010FECE0 ]
    - [ 11, 0x010FECE0 ]
    - [ 12, 0x010FECE0 ]
    - [ 13, 0x010FECE0 ]
  external_files:
    - pal_1-0/objects/gameplay_keep.yml

gEnNyMetalBodyDL:
  type: GFX
  offset: 0x1EA8
  symbol: gEnNyMetalBodyDL

gEnNyMetalBodyTex:
  type: TEXTURE
  offset: 0x0A00
  symbol: gEnNyMetalBodyTex
  format: RGBA16
  width: 32
  height: 32

gEnNyRockBodyDL:
  type: GFX
  offset: 0x1DD0
  symbol: gEnNyRockBodyDL

gEnNyRockBodyTex:
  type: TEXTURE
  offset: 0x0000
  symbol: gEnNyRockBodyTex
  format: RGBA16
  width: 16
  height: 16

gEnNySpikeDL:
  type: GFX
  offset: 0x1FC8
  symbol: gEnNySpikeDL

gEnNySpikeTex:
  type: TEXTURE
  offset: 0x0200
  symbol: gEnNySpikeTex
  format: RGBA16
  width: 32
  height: 32


object_nyVtx_001200:
  type: OOT:ARRAY
  offset: 0x001200
  symbol: object_nyVtx_001200
  count: 48
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_nyVtx_001500:
  type: OOT:ARRAY
  offset: 0x001500
  symbol: object_nyVtx_001500
  count: 15
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_nyVtx_0015F0:
  type: OOT:ARRAY
  offset: 0x0015F0
  symbol: object_nyVtx_0015F0
  count: 126
  array_type: VTX
  zero_flag: true
  null_cross_file: true
