:config:
  segments:
    - [ 128, 0x00CEDC00 ]
    - [ 4, 0x00D3A8E0 ]
    - [ 8, 0x00CEDC00 ]
    - [ 9, 0x00CEDC00 ]
    - [ 10, 0x00CEDC00 ]
    - [ 11, 0x00CEDC00 ]
    - [ 12, 0x00CEDC00 ]
    - [ 13, 0x00CEDC00 ]
  virtual: [ 0x80B19EB0, 0x00CEDC00 ]
  external_files:
    - ntsc_1-1/objects/gameplay_keep.yml

sCylinderMaterialDL:
  type: GFX
  offset: 0xD30
  symbol: sCylinderMaterialDL

sCylinderModelDL:
  type: GFX
  offset: 0xDC8
  symbol: sCylinderModelDL

sCylinderVtx:
  type: OOT:ARRAY
  offset: 0xB80
  symbol: sCylinderVtx
  count: 27
  array_type: VTX

sTex:
  type: TEXTURE
  offset: 0x780
  symbol: sTex
  format: I8
  width: 32
  height: 32

