:config:
  segments:
    - [ 6, 0x011BE550 ]
    - [ 4, 0x00D3A4E0 ]
    - [ 8, 0x011BE550 ]
    - [ 9, 0x011BE550 ]
    - [ 10, 0x011BE550 ]
    - [ 11, 0x011BE550 ]
    - [ 12, 0x011BE550 ]
    - [ 13, 0x011BE550 ]
  external_files:
    - ntsc_1-0/objects/gameplay_keep.yml

gFaDL:
  type: GFX
  offset: 0x2940
  symbol: gFaDL

gFaEarTex:
  type: TEXTURE
  offset: 0x8C0
  symbol: gFaEarTex
  format: CI8
  width: 8
  height: 8
  tlut: 0x0

gFaEyeClosedTex:
  type: TEXTURE
  offset: 0x1140
  symbol: gFaEyeClosedTex
  format: CI8
  width: 32
  height: 32
  tlut: 0x0

gFaEyeHalfTex:
  type: TEXTURE
  offset: 0xD40
  symbol: gFaEyeHalfTex
  format: CI8
  width: 32
  height: 32
  tlut: 0x0

gFaEyeOpenTex:
  type: TEXTURE
  offset: 0x240
  symbol: gFaEyeOpenTex
  format: CI8
  width: 32
  height: 32
  tlut: 0x0

gFaHair1Tex:
  type: TEXTURE
  offset: 0x840
  symbol: gFaHair1Tex
  format: CI8
  width: 8
  height: 16
  tlut: 0x0

gFaHair2Tex:
  type: TEXTURE
  offset: 0x900
  symbol: gFaHair2Tex
  format: RGBA16
  width: 32
  height: 16

gFaHeadbandTex:
  type: TEXTURE
  offset: 0xD00
  symbol: gFaHeadbandTex
  format: CI8
  width: 8
  height: 8
  tlut: 0x0

gFaMouthTex:
  type: TEXTURE
  offset: 0x640
  symbol: gFaMouthTex
  format: CI8
  width: 32
  height: 16
  tlut: 0x0

gFaSkinTex:
  type: TEXTURE
  offset: 0x200
  symbol: gFaSkinTex
  format: CI8
  width: 8
  height: 8
  tlut: 0x0

gFaTLUT:
  type: TEXTURE
  offset: 0x0
  symbol: gFaTLUT
  format: RGBA16
  width: 256
  height: 1


object_faVtx_001540:
  type: OOT:ARRAY
  offset: 0x001540
  symbol: object_faVtx_001540
  count: 320
  array_type: VTX
  zero_flag: true
  null_cross_file: true
