:config:
  segments:
    - [ 6, 0x00F0AC10 ]
    - [ 4, 0x00D30380 ]
    - [ 8, 0x00F0AC10 ]
    - [ 9, 0x00F0AC10 ]
    - [ 10, 0x00F0AC10 ]
    - [ 11, 0x00F0AC10 ]
    - [ 12, 0x00F0AC10 ]
    - [ 13, 0x00F0AC10 ]
  external_files:
    - pal_1-0/objects/gameplay_keep.yml

gFloorTileEnemyBottomTex:
  type: TEXTURE
  offset: 0x0
  symbol: gFloorTileEnemyBottomTex
  format: RGBA16
  width: 32
  height: 32

gFloorTileEnemyDL:
  type: GFX
  offset: 0x970
  symbol: gFloorTileEnemyDL

gFloorTileEnemyFragmentDL:
  type: GFX
  offset: 0xA60
  symbol: gFloorTileEnemyFragmentDL

gFloorTileEnemyFragmentTex:
  type: TEXTURE
  offset: 0x12F0
  symbol: gFloorTileEnemyFragmentTex
  format: RGBA16
  width: 16
  height: 16

gFloorTileEnemyTopTex:
  type: TEXTURE
  offset: 0xAF0
  symbol: gFloorTileEnemyTopTex
  format: RGBA16
  width: 32
  height: 32


object_yukabyunVtx_000800:
  type: OOT:ARRAY
  offset: 0x000800
  symbol: object_yukabyunVtx_000800
  count: 23
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_yukabyunVtx_000A30:
  type: OOT:ARRAY
  offset: 0x000A30
  symbol: object_yukabyunVtx_000A30
  count: 3
  array_type: VTX
  zero_flag: true
  null_cross_file: true
