:config:
  segments:
    - [ 6, 0x01172000 ]
    - [ 4, 0x00F5E000 ]
    - [ 8, 0x01172000 ]
    - [ 9, 0x01172000 ]
    - [ 10, 0x01172000 ]
    - [ 11, 0x01172000 ]
    - [ 12, 0x01172000 ]
    - [ 13, 0x01172000 ]
  external_files:
    - pal_gc_dbg/objects/gameplay_keep.yml

gDekuTreeMouthCol:
  type: OOT:COLLISION
  offset: 0x0E94
  symbol: gDekuTreeMouthCol

gDekuTreeMouthDL:
  type: GFX
  offset: 0x09D0
  symbol: gDekuTreeMouthDL

gDekuTreeMouthTex_0000:
  type: TEXTURE
  offset: 0x0000
  symbol: gDekuTreeMouthTex_0000
  format: RGBA16
  width: 32
  height: 16

gDekuTreeMouthTex_0400:
  type: TEXTURE
  offset: 0x0400
  symbol: gDekuTreeMouthTex_0400
  format: RGBA16
  width: 32
  height: 16

gDekuTreeUnusedMouthTex_0EC0:
  type: TEXTURE
  offset: 0x0EC0
  symbol: gDekuTreeUnusedMouthTex_0EC0
  format: RGBA16
  width: 32
  height: 16

gDekuTreeUnusedMouthTex_12C0:
  type: TEXTURE
  offset: 0x12C0
  symbol: gDekuTreeUnusedMouthTex_12C0
  format: RGBA16
  width: 32
  height: 16


object_spot04_objectsVtx_000800:
  type: OOT:ARRAY
  offset: 0x000800
  symbol: object_spot04_objectsVtx_000800
  count: 29
  array_type: VTX
  zero_flag: true
  null_cross_file: true
