:config:
  segments:
    - [ 128, 0x00D04200 ]
    - [ 4, 0x00D3AED0 ]
    - [ 8, 0x00D04200 ]
    - [ 9, 0x00D04200 ]
    - [ 10, 0x00D04200 ]
    - [ 11, 0x00D04200 ]
    - [ 12, 0x00D04200 ]
    - [ 13, 0x00D04200 ]
  virtual: [ 0x80B39440, 0x00D04200 ]
  external_files:
    - ntsc_1-2/objects/gameplay_keep.yml

sCylinderMaterialDL:
  type: GFX
  offset: 0x1998
  symbol: sCylinderMaterialDL

sCylinderModelDL:
  type: GFX
  offset: 0x1A40
  symbol: sCylinderModelDL

sCylinderVtx:
  type: OOT:ARRAY
  offset: 0x17E8
  symbol: sCylinderVtx
  count: 27
  array_type: VTX

sMaterialDL:
  type: GFX
  offset: 0x1740
  symbol: sMaterialDL

sTex:
  type: TEXTURE
  offset: 0x740
  symbol: sTex
  format: I8
  width: 64
  height: 64

