:config:
  segments:
    - [ 6, 0x010AD1E0 ]
    - [ 4, 0x00D3A4E0 ]
    - [ 8, 0x010AD1E0 ]
    - [ 9, 0x010AD1E0 ]
    - [ 10, 0x010AD1E0 ]
    - [ 11, 0x010AD1E0 ]
    - [ 12, 0x010AD1E0 ]
    - [ 13, 0x010AD1E0 ]
  external_files:
    - ntsc_1-0/objects/gameplay_keep.yml

object_dekujr_DL_0030D0:
  type: GFX
  offset: 0x30D0
  symbol: object_dekujr_DL_0030D0

object_dekujr_DL_0032D8:
  type: GFX
  offset: 0x32D8
  symbol: object_dekujr_DL_0032D8

object_dekujr_Tex_000000:
  type: TEXTURE
  offset: 0x0
  symbol: object_dekujr_Tex_000000
  format: RGBA16
  width: 32
  height: 32

object_dekujr_Tex_000800:
  type: TEXTURE
  offset: 0x800
  symbol: object_dekujr_Tex_000800
  format: I4
  width: 64
  height: 64

object_dekujr_Tex_001000:
  type: TEXTURE
  offset: 0x1000
  symbol: object_dekujr_Tex_001000
  format: RGBA16
  width: 32
  height: 16

object_dekujr_Tex_001400:
  type: TEXTURE
  offset: 0x1400
  symbol: object_dekujr_Tex_001400
  format: IA8
  width: 32
  height: 16

object_dekujr_Tex_001600:
  type: TEXTURE
  offset: 0x1600
  symbol: object_dekujr_Tex_001600
  format: IA8
  width: 8
  height: 8

object_dekujr_Tex_001640:
  type: TEXTURE
  offset: 0x1640
  symbol: object_dekujr_Tex_001640
  format: IA8
  width: 64
  height: 64

object_dekujr_Tex_002640:
  type: TEXTURE
  offset: 0x2640
  symbol: object_dekujr_Tex_002640
  format: IA16
  width: 32
  height: 16


object_dekujrVtx_002A40:
  type: OOT:ARRAY
  offset: 0x002A40
  symbol: object_dekujrVtx_002A40
  count: 75
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_dekujrVtx_002EF0:
  type: OOT:ARRAY
  offset: 0x002EF0
  symbol: object_dekujrVtx_002EF0
  count: 30
  array_type: VTX
  zero_flag: true
  null_cross_file: true
