:config:
  segments:
    - [ 6, 0x00FBDF30 ]
    - [ 4, 0x00D30F00 ]
    - [ 8, 0x00FBDF30 ]
    - [ 9, 0x00FBDF30 ]
    - [ 10, 0x00FBDF30 ]
    - [ 11, 0x00FBDF30 ]
    - [ 12, 0x00FBDF30 ]
    - [ 13, 0x00FBDF30 ]
  external_files:
    - ntsc_u_gc/objects/gameplay_keep.yml

gHeavyBlockBigPieceDL:
  type: GFX
  offset: 0x18A0
  symbol: gHeavyBlockBigPieceDL

gHeavyBlockCol:
  type: OOT:COLLISION
  offset: 0x169C
  symbol: gHeavyBlockCol

gHeavyBlockEntirePillarDL:
  type: GFX
  offset: 0x13C0
  symbol: gHeavyBlockEntirePillarDL

gHeavyBlockSmallPieceDL:
  type: GFX
  offset: 0x1A30
  symbol: gHeavyBlockSmallPieceDL

gHeavyBlockTex:
  type: TEXTURE
  offset: 0x0
  symbol: gHeavyBlockTex
  format: I4
  width: 64
  height: 128


object_heavy_objectVtx_001000:
  type: OOT:ARRAY
  offset: 0x001000
  symbol: object_heavy_objectVtx_001000
  count: 60
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_heavy_objectVtx_0016D0:
  type: OOT:ARRAY
  offset: 0x0016D0
  symbol: object_heavy_objectVtx_0016D0
  count: 29
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_heavy_objectVtx_001980:
  type: OOT:ARRAY
  offset: 0x001980
  symbol: object_heavy_objectVtx_001980
  count: 11
  array_type: VTX
  zero_flag: true
  null_cross_file: true
