:config:
  segments:
    - [ 6, 0x0110D2B0 ]
    - [ 4, 0x00D30660 ]
    - [ 8, 0x0110D2B0 ]
    - [ 9, 0x0110D2B0 ]
    - [ 10, 0x0110D2B0 ]
    - [ 11, 0x0110D2B0 ]
    - [ 12, 0x0110D2B0 ]
    - [ 13, 0x0110D2B0 ]
  external_files:
    - pal_1-1/objects/gameplay_keep.yml

gGiMirrorShieldDL:
  type: GFX
  offset: 0x0FB0
  symbol: gGiMirrorShieldDL

gGiMirrorShieldSymbolDL:
  type: GFX
  offset: 0x11C8
  symbol: gGiMirrorShieldSymbolDL

object_gi_shield_3Tex_000000:
  type: TEXTURE
  offset: 0x0
  symbol: object_gi_shield_3Tex_000000
  format: I4
  width: 64
  height: 32

object_gi_shield_3Tex_000400:
  type: TEXTURE
  offset: 0x400
  symbol: object_gi_shield_3Tex_000400
  format: I4
  width: 64
  height: 64


object_gi_shield_3Vtx_000C00:
  type: OOT:ARRAY
  offset: 0x000C00
  symbol: object_gi_shield_3Vtx_000C00
  count: 49
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_gi_shield_3Vtx_000F10:
  type: OOT:ARRAY
  offset: 0x000F10
  symbol: object_gi_shield_3Vtx_000F10
  count: 10
  array_type: VTX
  zero_flag: true
  null_cross_file: true
