:config:
  segments:
    - [ 6, 0x010353B0 ]
    - [ 5, 0x00D663C0 ]
    - [ 4, 0x00D30660 ]
    - [ 8, 0x010353B0 ]
    - [ 9, 0x010353B0 ]
    - [ 10, 0x010353B0 ]
    - [ 11, 0x010353B0 ]
    - [ 12, 0x010353B0 ]
    - [ 13, 0x010353B0 ]
  external_files:
    - pal_1-1/objects/gameplay_dangeon_keep.yml
    - pal_1-1/objects/gameplay_keep.yml

gBossDoorChainDL:
  type: GFX
  offset: 0x1530
  symbol: gBossDoorChainDL

gBossDoorDL:
  type: GFX
  offset: 0x10C0
  symbol: gBossDoorDL

gBossDoorDefaultTex:
  type: TEXTURE
  offset: 0x65C0
  symbol: gBossDoorDefaultTex
  format: RGBA16
  width: 32
  height: 64

gBossDoorFireTex:
  type: TEXTURE
  offset: 0x35C0
  symbol: gBossDoorFireTex
  format: RGBA16
  width: 32
  height: 64

gBossDoorForestTex:
  type: TEXTURE
  offset: 0x25C0
  symbol: gBossDoorForestTex
  format: RGBA16
  width: 32
  height: 64

gBossDoorGanonsCastleTex:
  type: TEXTURE
  offset: 0x0
  symbol: gBossDoorGanonsCastleTex
  format: RGBA16
  width: 32
  height: 64

gBossDoorLockDL:
  type: GFX
  offset: 0x1400
  symbol: gBossDoorLockDL

gBossDoorShadowTex:
  type: TEXTURE
  offset: 0x45C0
  symbol: gBossDoorShadowTex
  format: RGBA16
  width: 32
  height: 64

gBossDoorSpiritTex:
  type: TEXTURE
  offset: 0x15C0
  symbol: gBossDoorSpiritTex
  format: RGBA16
  width: 32
  height: 64

gBossDoorWaterTex:
  type: TEXTURE
  offset: 0x55C0
  symbol: gBossDoorWaterTex
  format: RGBA16
  width: 32
  height: 64


object_bdoorVtx_001000:
  type: OOT:ARRAY
  offset: 0x001000
  symbol: object_bdoorVtx_001000
  count: 12
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_bdoorVtx_001180:
  type: OOT:ARRAY
  offset: 0x001180
  symbol: object_bdoorVtx_001180
  count: 40
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_bdoorVtx_0014F0:
  type: OOT:ARRAY
  offset: 0x0014F0
  symbol: object_bdoorVtx_0014F0
  count: 4
  array_type: VTX
  zero_flag: true
  null_cross_file: true
