:config:
  segments:
    - [ 6, 0x016D3000 ]
    - [ 4, 0x00F5E000 ]
    - [ 8, 0x016D3000 ]
    - [ 9, 0x016D3000 ]
    - [ 10, 0x016D3000 ]
    - [ 11, 0x016D3000 ]
    - [ 12, 0x016D3000 ]
    - [ 13, 0x016D3000 ]
  external_files:
    - pal_gc_dbg/objects/gameplay_keep.yml

gJumpableHorseFenceBrickTex:
  type: TEXTURE
  offset: 0x0
  symbol: gJumpableHorseFenceBrickTex
  format: RGBA16
  width: 16
  height: 64

gJumpableHorseFenceCol:
  type: OOT:COLLISION
  offset: 0x1438
  symbol: gJumpableHorseFenceCol

gJumpableHorseFenceDL:
  type: GFX
  offset: 0x1220
  symbol: gJumpableHorseFenceDL

gJumpableHorseFenceMetalBarTex:
  type: TEXTURE
  offset: 0x800
  symbol: gJumpableHorseFenceMetalBarTex
  format: RGBA16
  width: 16
  height: 64


object_umajumpVtx_001000:
  type: OOT:ARRAY
  offset: 0x001000
  symbol: object_umajumpVtx_001000
  count: 34
  array_type: VTX
  zero_flag: true
  null_cross_file: true
