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  segments:
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    - [ 8, 0x00DE2250 ]
    - [ 9, 0x00DE2250 ]
    - [ 10, 0x00DE2250 ]
    - [ 11, 0x00DE2250 ]
    - [ 12, 0x00DE2250 ]
    - [ 13, 0x00DE2250 ]
  external_files:
    - ntsc_1-1/objects/gameplay_keep.yml

gFire0Tex:
  type: TEXTURE
  offset: 0x00A0
  symbol: gFire0Tex
  format: IA8
  width: 32
  height: 64

gFire1Tex:
  type: TEXTURE
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  symbol: gFire1Tex
  format: IA8
  width: 32
  height: 64

gFire2Tex:
  type: TEXTURE
  offset: 0x10A0
  symbol: gFire2Tex
  format: IA8
  width: 32
  height: 64

gFire3Tex:
  type: TEXTURE
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  symbol: gFire3Tex
  format: IA8
  width: 32
  height: 64

gFire4Tex:
  type: TEXTURE
  offset: 0x20A0
  symbol: gFire4Tex
  format: IA8
  width: 32
  height: 64

gFire5Tex:
  type: TEXTURE
  offset: 0x28A0
  symbol: gFire5Tex
  format: IA8
  width: 32
  height: 64

gFire6Tex:
  type: TEXTURE
  offset: 0x30A0
  symbol: gFire6Tex
  format: IA8
  width: 32
  height: 64

gFire7Tex:
  type: TEXTURE
  offset: 0x38A0
  symbol: gFire7Tex
  format: IA8
  width: 32
  height: 64

gFireDL:
  type: GFX
  offset: 0x40
  symbol: gFireDL


object_fireVtx_000000:
  type: OOT:ARRAY
  offset: 0x000000
  symbol: object_fireVtx_000000
  count: 4
  array_type: VTX
  zero_flag: true
  null_cross_file: true
