:config:
  segments:
    - [ 2, 0x019284C0 ]

Bmori1_scene:
  type: OOT:SCENE
  offset: 0x0
  symbol: Bmori1_scene

Bmori1_sceneTLUT_014080:
  type: TEXTURE
  offset: 0x14080
  symbol: Bmori1_sceneTLUT_014080
  format: RGBA16
  width: 16
  height: 16

Bmori1_sceneTLUT_014288:
  type: TEXTURE
  offset: 0x14288
  symbol: Bmori1_sceneTLUT_014288
  format: RGBA16
  width: 16
  height: 16

Bmori1_sceneTex_014490:
  type: TEXTURE
  offset: 0x14490
  symbol: Bmori1_sceneTex_014490
  format: CI8
  width: 32
  height: 8
  tlut: 0x14288

Bmori1_sceneTex_015590:
  type: TEXTURE
  offset: 0x15590
  symbol: Bmori1_sceneTex_015590
  format: CI8
  width: 16
  height: 16
  tlut: 0x14288

Bmori1_sceneTex_015690:
  type: TEXTURE
  offset: 0x15690
  symbol: Bmori1_sceneTex_015690
  format: CI8
  width: 32
  height: 32
  tlut: 0x14080

Bmori1_sceneTex_015A90:
  type: TEXTURE
  offset: 0x15A90
  symbol: Bmori1_sceneTex_015A90
  format: CI8
  width: 16
  height: 16
  tlut: 0x14288

Bmori1_sceneTex_015B90:
  type: TEXTURE
  offset: 0x15B90
  symbol: Bmori1_sceneTex_015B90
  format: CI8
  width: 32
  height: 32
  tlut: 0x14288

gForestTempleDayEntranceTex:
  type: TEXTURE
  offset: 0x14D90
  symbol: gForestTempleDayEntranceTex
  format: IA16
  width: 8
  height: 128

gForestTempleNightEntranceTex:
  type: TEXTURE
  offset: 0x14590
  symbol: gForestTempleNightEntranceTex
  format: IA16
  width: 8
  height: 128


Bmori1_sceneCollisionHeader_014054:
  type: OOT:COLLISION
  offset: 0x014054
  symbol: Bmori1_sceneCollisionHeader_014054
