:config:
  segments:
    - [ 128, 0x00D04760 ]
    - [ 4, 0x00D30F00 ]
    - [ 8, 0x00D04760 ]
    - [ 9, 0x00D04760 ]
    - [ 10, 0x00D04760 ]
    - [ 11, 0x00D04760 ]
    - [ 12, 0x00D04760 ]
    - [ 13, 0x00D04760 ]
  virtual: [ 0x80B40EC0, 0x00D04760 ]
  external_files:
    - ntsc_u_gc/objects/gameplay_keep.yml

sNintendoLeftTex:
  type: TEXTURE
  offset: 0x20A0
  symbol: sNintendoLeftTex
  format: IA8
  width: 64
  height: 48

sNintendoRightTex:
  type: TEXTURE
  offset: 0x2CA0
  symbol: sNintendoRightTex
  format: IA8
  width: 64
  height: 48

sOcarinaOfTimeTex:
  type: TEXTURE
  offset: 0x1220
  symbol: sOcarinaOfTimeTex
  format: IA8
  width: 112
  height: 16

sPresentedByNintendoDL:
  type: GFX
  offset: 0x3F60
  symbol: sPresentedByNintendoDL

sPresentedByTex:
  type: TEXTURE
  offset: 0x38A0
  symbol: sPresentedByTex
  format: IA8
  width: 96
  height: 16

sTheEndTex:
  type: TEXTURE
  offset: 0x1920
  symbol: sTheEndTex
  format: IA8
  width: 80
  height: 24

sTheLegendOfZeldaTex:
  type: TEXTURE
  offset: 0x6E0
  symbol: sTheLegendOfZeldaTex
  format: IA8
  width: 120
  height: 24

sTriforceDL:
  type: GFX
  offset: 0x3F00
  symbol: sTriforceDL

sTriforceVtx:
  type: OOT:ARRAY
  offset: 0x3EA0
  symbol: sTriforceVtx
  count: 6
  array_type: VTX

