:config:
  segments:
    - [ 6, 0x011A3C50 ]
    - [ 4, 0x00D3AED0 ]
    - [ 8, 0x011A3C50 ]
    - [ 9, 0x011A3C50 ]
    - [ 10, 0x011A3C50 ]
    - [ 11, 0x011A3C50 ]
    - [ 12, 0x011A3C50 ]
    - [ 13, 0x011A3C50 ]
  external_files:
    - ntsc_1-2/objects/gameplay_keep.yml

object_lightswitch_DL_000260:
  type: GFX
  offset: 0x260
  symbol: object_lightswitch_DL_000260

object_lightswitch_DL_000398:
  type: GFX
  offset: 0x398
  symbol: object_lightswitch_DL_000398

object_lightswitch_DL_000408:
  type: GFX
  offset: 0x408
  symbol: object_lightswitch_DL_000408

object_lightswitch_Tex_000420:
  type: TEXTURE
  offset: 0x420
  symbol: object_lightswitch_Tex_000420
  format: RGBA16
  width: 32
  height: 32

object_lightswitch_Tex_000C20:
  type: TEXTURE
  offset: 0xC20
  symbol: object_lightswitch_Tex_000C20
  format: RGBA16
  width: 32
  height: 32

object_lightswitch_Tex_001420:
  type: TEXTURE
  offset: 0x1420
  symbol: object_lightswitch_Tex_001420
  format: RGBA16
  width: 32
  height: 32

object_lightswitch_Tex_001C20:
  type: TEXTURE
  offset: 0x1C20
  symbol: object_lightswitch_Tex_001C20
  format: RGBA16
  width: 32
  height: 32


object_lightswitchVtx_000000:
  type: OOT:ARRAY
  offset: 0x000000
  symbol: object_lightswitchVtx_000000
  count: 30
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_lightswitchVtx_0001E0:
  type: OOT:ARRAY
  offset: 0x0001E0
  symbol: object_lightswitchVtx_0001E0
  count: 4
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_lightswitchVtx_000220:
  type: OOT:ARRAY
  offset: 0x000220
  symbol: object_lightswitchVtx_000220
  count: 4
  array_type: VTX
  zero_flag: true
  null_cross_file: true
