:config:
  segments:
    - [ 6, 0x018D5000 ]
    - [ 4, 0x00F5E000 ]
    - [ 8, 0x018D5000 ]
    - [ 9, 0x018D5000 ]
    - [ 10, 0x018D5000 ]
    - [ 11, 0x018D5000 ]
    - [ 12, 0x018D5000 ]
    - [ 13, 0x018D5000 ]
  external_files:
    - pal_gc_dbg/objects/gameplay_keep.yml

gGerudoFortressGTGShutterCol:
  type: OOT:COLLISION
  offset: 0x238C
  symbol: gGerudoFortressGTGShutterCol

gGerudoFortressGTGShutterDL:
  type: GFX
  offset: 0x2260
  symbol: gGerudoFortressGTGShutterDL

gGerudoFortressGTGShutterTex:
  type: TEXTURE
  offset: 0x1220
  symbol: gGerudoFortressGTGShutterTex
  format: RGBA16
  width: 32
  height: 64

gGerudoFortressWastelandGateCol:
  type: OOT:COLLISION
  offset: 0x11EC
  symbol: gGerudoFortressWastelandGateCol

gGerudoFortressWastelandGateDL:
  type: GFX
  offset: 0x1080
  symbol: gGerudoFortressWastelandGateDL

gGerudoFortressWastelandGateTex:
  type: TEXTURE
  offset: 0x0
  symbol: gGerudoFortressWastelandGateTex
  format: RGBA16
  width: 16
  height: 128


object_spot12_objVtx_001000:
  type: OOT:ARRAY
  offset: 0x001000
  symbol: object_spot12_objVtx_001000
  count: 8
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_spot12_objVtx_002220:
  type: OOT:ARRAY
  offset: 0x002220
  symbol: object_spot12_objVtx_002220
  count: 4
  array_type: VTX
  zero_flag: true
  null_cross_file: true
