:config:
  segments:
    - [ 128, 0x00B40680 ]
    - [ 4, 0x00D30F80 ]
    - [ 8, 0x00B40680 ]
    - [ 9, 0x00B40680 ]
    - [ 10, 0x00B40680 ]
    - [ 11, 0x00B40680 ]
    - [ 12, 0x00B40680 ]
    - [ 13, 0x00B40680 ]
  virtual: [ 0x80872820, 0x00B40680 ]
  external_files:
    - ntsc_u_mq/objects/gameplay_keep.yml

sCol:
  type: OOT:COLLISION
  offset: 0x24B0
  symbol: sCol

sFlashDL:
  type: GFX
  offset: 0x2318
  symbol: sFlashDL

sFlashTex:
  type: TEXTURE
  offset: 0x1A98
  symbol: sFlashTex
  format: I8
  width: 32
  height: 64

sFlashVtx:
  type: OOT:ARRAY
  offset: 0x2298
  symbol: sFlashVtx
  count: 8
  array_type: VTX

sPlatformBottomDL:
  type: GFX
  offset: 0x1A28
  symbol: sPlatformBottomDL

sPlatformBottomVtx:
  type: OOT:ARRAY
  offset: 0x19E8
  symbol: sPlatformBottomVtx
  count: 4
  array_type: VTX

sPlatformMaterialDL:
  type: GFX
  offset: 0x1948
  symbol: sPlatformMaterialDL

sPlatformSideDL:
  type: GFX
  offset: 0x1A80
  symbol: sPlatformSideDL

sPlatformSideVtx:
  type: OOT:ARRAY
  offset: 0x01A40
  symbol: sPlatformSideVtx
  count: 4
  array_type: VTX

sPlatformTex:
  type: TEXTURE
  offset: 0x1100
  symbol: sPlatformTex
  format: RGBA16
  width: 32
  height: 32

sPlatformTopDL:
  type: GFX
  offset: 0x19D0
  symbol: sPlatformTopDL

sPlatformTopVtx:
  type: OOT:ARRAY
  offset: 0x1908
  symbol: sPlatformTopVtx
  count: 4
  array_type: VTX

