:config:
  segments:
    - [ 6, 0x0101D770 ]
    - [ 4, 0x00D30F80 ]
    - [ 8, 0x0101D770 ]
    - [ 9, 0x0101D770 ]
    - [ 10, 0x0101D770 ]
    - [ 11, 0x0101D770 ]
    - [ 12, 0x0101D770 ]
    - [ 13, 0x0101D770 ]
  external_files:
    - ntsc_u_mq/objects/gameplay_keep.yml

gShieldBeamGlowDL:
  type: GFX
  offset: 0xC50
  symbol: gShieldBeamGlowDL

gShieldBeamGlowRayTex:
  type: TEXTURE
  offset: 0xCF8
  symbol: gShieldBeamGlowRayTex
  format: IA16
  width: 8
  height: 256

gShieldBeamImageCircleTex:
  type: TEXTURE
  offset: 0x188
  symbol: gShieldBeamImageCircleTex
  format: IA16
  width: 16
  height: 16

gShieldBeamImageDL:
  type: GFX
  offset: 0xB0
  symbol: gShieldBeamImageDL

gShieldBeamImageGerudoSymbolNewTex:
  type: TEXTURE
  offset: 0x388
  symbol: gShieldBeamImageGerudoSymbolNewTex
  format: IA16
  width: 32
  height: 32


object_mir_rayVtx_000000:
  type: OOT:ARRAY
  offset: 0x000000
  symbol: object_mir_rayVtx_000000
  count: 11
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_mir_rayVtx_000B90:
  type: OOT:ARRAY
  offset: 0x000B90
  symbol: object_mir_rayVtx_000B90
  count: 12
  array_type: VTX
  zero_flag: true
  null_cross_file: true
