:config:
  segments:
    - [ 6, 0x0126C230 ]
    - [ 4, 0x00D30660 ]
    - [ 8, 0x0126C230 ]
    - [ 9, 0x0126C230 ]
    - [ 10, 0x0126C230 ]
    - [ 11, 0x0126C230 ]
    - [ 12, 0x0126C230 ]
    - [ 13, 0x0126C230 ]
  external_files:
    - pal_1-1/objects/gameplay_keep.yml

gBowlingDL_1B80:
  type: GFX
  offset: 0x1B80
  symbol: gBowlingDL_1B80

gBowlingDefaultCol:
  type: OOT:COLLISION
  offset: 0x1C40
  symbol: gBowlingDefaultCol

gBowlingFirstAndFinalRoundCol:
  type: OOT:COLLISION
  offset: 0xCB8
  symbol: gBowlingFirstAndFinalRoundCol

gBowlingRound1WallDL:
  type: GFX
  offset: 0x610
  symbol: gBowlingRound1WallDL

gBowlingRound2WallDL:
  type: GFX
  offset: 0x1390
  symbol: gBowlingRound2WallDL

gBowlingSecondRoundCol:
  type: OOT:COLLISION
  offset: 0x1B00
  symbol: gBowlingSecondRoundCol

gBowlingStoneWallTex:
  type: TEXTURE
  offset: 0x2C70
  symbol: gBowlingStoneWallTex
  format: RGBA16
  width: 32
  height: 32

gBowlingStripesTex:
  type: TEXTURE
  offset: 0x3470
  symbol: gBowlingStripesTex
  format: I4
  width: 16
  height: 16

gBowlingWoodPanelTex:
  type: TEXTURE
  offset: 0x1C70
  symbol: gBowlingWoodPanelTex
  format: RGBA16
  width: 64
  height: 32


object_bowlVtx_000000:
  type: OOT:ARRAY
  offset: 0x000000
  symbol: object_bowlVtx_000000
  count: 97
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_bowlVtx_000CF0:
  type: OOT:ARRAY
  offset: 0x000CF0
  symbol: object_bowlVtx_000CF0
  count: 106
  array_type: VTX
  zero_flag: true
  null_cross_file: true

object_bowlVtx_001B30:
  type: OOT:ARRAY
  offset: 0x001B30
  symbol: object_bowlVtx_001B30
  count: 5
  array_type: VTX
  zero_flag: true
  null_cross_file: true
