:config:
  segments:
    - [ 128, 0x00C732A0 ]
    - [ 4, 0x00D24FC0 ]
    - [ 8, 0x00C732A0 ]
    - [ 9, 0x00C732A0 ]
    - [ 10, 0x00C732A0 ]
    - [ 11, 0x00C732A0 ]
    - [ 12, 0x00C732A0 ]
    - [ 13, 0x00C732A0 ]
  virtual: [ 0x80A6E250, 0x00C732A0 ]
  external_files:
    - pal_gc/objects/gameplay_keep.yml

gShadowOddVtx:
  type: OOT:ARRAY
  offset: 0x22C8
  symbol: gShadowOddVtx
  count: 144
  array_type: VTX

sCarpetEvenVtx:
  type: OOT:ARRAY
  offset: 0x42E8
  symbol: sCarpetEvenVtx
  count: 144
  array_type: VTX

sCarpetMaterialDL:
  type: GFX
  offset: 0x3DC8
  symbol: sCarpetMaterialDL

sCarpetOddVtx:
  type: OOT:ARRAY
  offset: 0x34C8
  symbol: sCarpetOddVtx
  count: 144
  array_type: VTX

sCarpetTex:
  type: TEXTURE
  offset: 0x12C8
  symbol: sCarpetTex
  format: RGBA16
  width: 32
  height: 64

sCol:
  type: OOT:COLLISION
  offset: 0x4C30
  symbol: sCol

sModelDL:
  type: GFX
  offset: 0x3EB8
  symbol: sModelDL

sShadowEvenVtx:
  type: OOT:ARRAY
  offset: 0x2BC8
  symbol: sShadowEvenVtx
  count: 144
  array_type: VTX

sShadowMaterialDL:
  type: GFX
  offset: 0x3E48
  symbol: sShadowMaterialDL

