:config:
  segments:
    - [ 128, 0x00C55FA0 ]
    - [ 4, 0x00D30380 ]
    - [ 8, 0x00C55FA0 ]
    - [ 9, 0x00C55FA0 ]
    - [ 10, 0x00C55FA0 ]
    - [ 11, 0x00C55FA0 ]
    - [ 12, 0x00C55FA0 ]
    - [ 13, 0x00C55FA0 ]
  virtual: [ 0x80A2C850, 0x00C55FA0 ]
  external_files:
    - pal_1-0/objects/gameplay_keep.yml

sDiamondMaterialDL:
  type: GFX
  offset: 0x15D0
  symbol: sDiamondMaterialDL

sDiamondModelDL:
  type: GFX
  offset: 0x1680
  symbol: sDiamondModelDL

sDiamondTex:
  type: TEXTURE
  offset: 0xC90
  symbol: sDiamondTex
  format: I8
  width: 32
  height: 64

sDiamondVtx:
  type: OOT:ARRAY
  offset: 0x1490
  symbol: sDiamondVtx
  count: 20
  array_type: VTX

