Update LUS to build in GCC 16 (#6601)

This commit is contained in:
Pepper0ni
2026-05-30 14:38:58 +01:00
committed by GitHub
parent a3ab0e2bdf
commit 004adaae14
18 changed files with 348 additions and 257 deletions
+2 -2
View File
@@ -26,7 +26,7 @@ GameState* gGameState;
// Forward declared, because this in a C++ header.
int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height,
uint8_t resize);
uint8_t resize, bool forceFixedAspect);
void gfx_texture_cache_clear();
void GameState_FaultPrint(void) {
@@ -260,7 +260,7 @@ void GameState_Update(GameState* gameState) {
if (gPauseLinkFrameBuffer == -1) {
gPauseLinkFrameBuffer = gfx_create_framebuffer(PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT,
PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT, true);
PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT, true, true);
}
GameState_SetFrameBuffer(gfxCtx);