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https://github.com/HarbourMasters/Shipwright
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Update LUS to build in GCC 16 (#6601)
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+2
-2
@@ -26,7 +26,7 @@ GameState* gGameState;
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// Forward declared, because this in a C++ header.
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int gfx_create_framebuffer(uint32_t width, uint32_t height, uint32_t native_width, uint32_t native_height,
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uint8_t resize);
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uint8_t resize, bool forceFixedAspect);
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void gfx_texture_cache_clear();
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void GameState_FaultPrint(void) {
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@@ -260,7 +260,7 @@ void GameState_Update(GameState* gameState) {
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if (gPauseLinkFrameBuffer == -1) {
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gPauseLinkFrameBuffer = gfx_create_framebuffer(PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT,
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PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT, true);
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PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT, true, true);
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}
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GameState_SetFrameBuffer(gfxCtx);
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