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https://github.com/HarbourMasters/Shipwright
synced 2026-06-20 16:21:55 -04:00
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@@ -111,13 +111,13 @@ std::array<std::string, LANGUAGE_MAX> ArchipelagoSettingsMenuText[ASM_MAX]{
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"Todo",
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"Todo",
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},
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//ASM_CHAR_START_TO_CONNECT
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// ASM_CHAR_START_TO_CONNECT
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{
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"Start to automatically connect to this slot",
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"Todo",
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"Todo",
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},
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//ASM_CHAR_SELECT_CONNECTED_TO_OTHER_SLOT
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// ASM_CHAR_SELECT_CONNECTED_TO_OTHER_SLOT
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{
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"Connected to a different slot",
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"Todo",
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@@ -53,9 +53,7 @@ bool ArchipelagoClient::StartClient() {
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uri = CVarGetString(CVAR_REMOTE_ARCHIPELAGO("ServerAddress"), "localhost:38281");
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password = CVarGetString(CVAR_REMOTE_ARCHIPELAGO("Password"), "");
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apClient = std::unique_ptr<APClient>(
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new APClient(uuid, AP_Client_consts::AP_GAME_NAME,
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uri, "cacert.pem"));
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apClient = std::unique_ptr<APClient>(new APClient(uuid, AP_Client_consts::AP_GAME_NAME, uri, "cacert.pem"));
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CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 1); // Connecting
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@@ -67,7 +65,7 @@ bool ArchipelagoClient::StartClient() {
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CVarSetInteger(CVAR_REMOTE_ARCHIPELAGO("ConnectionStatus"), 2); // Connection error
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disconnecting = true;
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if(GameInteractor::IsSaveLoaded) {
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if (GameInteractor::IsSaveLoaded) {
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SohGui::ShowArchipelagoSettingsMenu();
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}
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return;
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@@ -80,8 +78,7 @@ bool ArchipelagoClient::StartClient() {
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if (CVarGetInteger(CVAR_REMOTE_ARCHIPELAGO("DeathLink"), 0)) {
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tags.push_back("DeathLink");
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}
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apClient->ConnectSlot(CVarGetString(CVAR_REMOTE_ARCHIPELAGO("SlotName"), ""),
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password, 0b001, tags);
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apClient->ConnectSlot(CVarGetString(CVAR_REMOTE_ARCHIPELAGO("SlotName"), ""), password, 0b001, tags);
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});
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apClient->set_slot_connected_handler([&](const nlohmann::json data) {
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@@ -234,19 +231,20 @@ bool ArchipelagoClient::StartClient() {
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});
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apClient->set_bounced_handler([&](const nlohmann::json data) {
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if(data.contains("tags")) {
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if (data.contains("tags")) {
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std::list<std::string> tags = data["tags"];
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bool deathLink = (std::find(tags.begin(), tags.end(), "DeathLink") != tags.end());
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if (deathLink && data["data"]["source"] != apClient->get_slot()) {
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if (GameInteractor::IsSaveLoaded()) {
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gSaveContext.health = 0;
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std::string prefixText = std::string(data["data"]["source"]) + " died.";
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Notification::Emit({ .prefix = prefixText, .message = "Cause:", .suffix = data["data"]["cause"] });
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std::string deathLinkMessage = "[LOG] Received death link from " + std::string(data["data"]["source"]) +
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std::string deathLinkMessage = "[LOG] Received death link from " +
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std::string(data["data"]["source"]) +
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". Cause: " + std::string(data["data"]["cause"]);
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ArchipelagoConsole_SendMessage(deathLinkMessage.c_str());
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isDeathLinkedDeath = true;
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}
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}
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@@ -262,7 +260,7 @@ bool ArchipelagoClient::StopClient() {
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}
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void ArchipelagoClient::GameLoaded() {
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// Load textures for the archipelago items that're shown in the notifications
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static bool sArchipelagoTexturesLoaded = false;
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if (!sArchipelagoTexturesLoaded) {
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@@ -277,7 +275,7 @@ void ArchipelagoClient::GameLoaded() {
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}
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if (apClient == nullptr) {
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if(IS_ARCHIPELAGO) {
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if (IS_ARCHIPELAGO) {
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CVarSetString(CVAR_REMOTE_ARCHIPELAGO("ServerAddress"), gSaveContext.ship.quest.data.archipelago.archiUri);
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CVarSetString(CVAR_REMOTE_ARCHIPELAGO("SlotName"), gSaveContext.ship.quest.data.archipelago.slotName);
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CVarSetString(CVAR_REMOTE_ARCHIPELAGO("Password"), gSaveContext.ship.quest.data.archipelago.roomPass);
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@@ -423,7 +421,7 @@ void ArchipelagoClient::QueueItem(const ApItem item) {
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}
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void ArchipelagoClient::SendGameWon() {
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if(apClient == nullptr) {
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if (apClient == nullptr) {
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return;
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}
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@@ -473,10 +471,10 @@ void ArchipelagoClient::Poll() {
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apClient->poll();
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}
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void ArchipelagoClient::ResetQueue(){
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void ArchipelagoClient::ResetQueue() {
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itemQueued = false;
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std::queue<ApItem> empty;
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std::swap( receiveQueue, empty );
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std::swap(receiveQueue, empty);
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}
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bool ArchipelagoClient::slotMatch(const std::string& slotName, const std::string& roomHash) {
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@@ -484,7 +482,7 @@ bool ArchipelagoClient::slotMatch(const std::string& slotName, const std::string
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return false;
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}
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if(disconnecting) {
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if (disconnecting) {
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return false;
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}
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@@ -624,7 +622,7 @@ void LoadArchipelagoData() {
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ARRAY_COUNT(gSaveContext.ship.quest.data.archipelago.slotName));
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SaveManager::Instance->LoadCharArray("archiUri", gSaveContext.ship.quest.data.archipelago.archiUri,
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ARRAY_COUNT(gSaveContext.ship.quest.data.archipelago.archiUri));
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SaveManager::Instance->LoadCharArray("roomPass", gSaveContext.ship.quest.data.archipelago.roomPass,
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SaveManager::Instance->LoadCharArray("roomPass", gSaveContext.ship.quest.data.archipelago.roomPass,
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ARRAY_COUNT(gSaveContext.ship.quest.data.archipelago.roomPass));
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SaveManager::Instance->LoadArray(
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@@ -100,9 +100,9 @@ void ArchipelagoConsoleWindow::DrawElement() {
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ImGui::PopStyleVar(4);
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};
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ImVec4 ArchipelagoConsoleWindow::getColorVal(const AP_Text::TextColor color) {
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using apt = AP_Text::TextColor;
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switch(color) {
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ImVec4 ArchipelagoConsoleWindow::getColorVal(const AP_Text::TextColor color) {
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using apt = AP_Text::TextColor;
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switch (color) {
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case apt::COLOR_ERROR:
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return ImVec4(1.0f, 0.4f, 0.4f, 1.0f);
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case apt::COLOR_LOG:
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@@ -137,4 +137,3 @@ ImVec4 ArchipelagoConsoleWindow::getColorVal(const AP_Text::TextColor color) {
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return ImVec4(0.93f, 0.93f, 0.93f, 1.00f);
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};
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}
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@@ -2,29 +2,29 @@
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#ifdef __cplusplus
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namespace AP_Text {
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enum class TextColor : char {
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COLOR_DEFAULT = 0,
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COLOR_ERROR,
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COLOR_LOG,
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COLOR_BLACK,
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COLOR_RED,
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COLOR_GREEN,
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COLOR_YELLOW,
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COLOR_BLUE,
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COLOR_CYAN,
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COLOR_MAGENTA,
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COLOR_SLATEBLUE,
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COLOR_PLUM,
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COLOR_SALMON,
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COLOR_WHITE,
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COLOR_ORANGE,
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COLOR_GRAY
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};
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enum class TextColor : char {
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COLOR_DEFAULT = 0,
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COLOR_ERROR,
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COLOR_LOG,
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COLOR_BLACK,
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COLOR_RED,
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COLOR_GREEN,
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COLOR_YELLOW,
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COLOR_BLUE,
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COLOR_CYAN,
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COLOR_MAGENTA,
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COLOR_SLATEBLUE,
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COLOR_PLUM,
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COLOR_SALMON,
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COLOR_WHITE,
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COLOR_ORANGE,
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COLOR_GRAY
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};
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struct ColoredTextNode {
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std::string text;
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AP_Text::TextColor color;
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};
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}
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struct ColoredTextNode {
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std::string text;
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AP_Text::TextColor color;
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};
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} // namespace AP_Text
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#endif
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@@ -517,7 +517,8 @@ void SaveManager::InitMeta(int fileNum) {
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ARRAY_COUNT(fileMetaInfo[fileNum].archiUri));
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SohUtils::CopyStringToCharArray(fileMetaInfo[fileNum].slotName, gSaveContext.ship.quest.data.archipelago.slotName,
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ARRAY_COUNT(fileMetaInfo[fileNum].slotName));
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SohUtils::CopyStringToCharArray(fileMetaInfo[fileNum].archiRoomSeed, gSaveContext.ship.quest.data.archipelago.roomHash,
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SohUtils::CopyStringToCharArray(fileMetaInfo[fileNum].archiRoomSeed,
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gSaveContext.ship.quest.data.archipelago.roomHash,
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ARRAY_COUNT(fileMetaInfo[fileNum].archiRoomSeed));
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}
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