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Sync asset names with decomp documentation (#3153)
* sync asset names with decomp * whitespace and tweak
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@@ -2003,7 +2003,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
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};
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static s16 sOcarinaEffectActorParams[] = { 0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0000, 0x0000 };
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static void* sOcarinaNoteTextures[] = {
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gOcarinaATex, gOcarinaCDownTex, gOcarinaCRightTex, gOcarinaCLeftTex, gOcarinaCUpTex,
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gOcarinaBtnIconATex, gOcarinaBtnIconCDownTex, gOcarinaBtnIconCRightTex, gOcarinaBtnIconCLeftTex, gOcarinaBtnIconCUpTex,
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};
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static Color_RGB8 sOcarinaNoteAPrimColors[2] = {
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{ 80, 150, 255 },
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