From 0254c1f3a4893ad724e6806748f1323f24c60ab7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Philip=20Dub=C3=A9?= <159546+serprex@users.noreply.github.com> Date: Sun, 9 Aug 2026 15:45:43 +0000 Subject: [PATCH] Allow GI skip for silver gauntlets chest (#7048) --- soh/soh/Enhancements/randomizer/hook_handlers.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/soh/soh/Enhancements/randomizer/hook_handlers.cpp b/soh/soh/Enhancements/randomizer/hook_handlers.cpp index 0503afa759..5eddf8827d 100644 --- a/soh/soh/Enhancements/randomizer/hook_handlers.cpp +++ b/soh/soh/Enhancements/randomizer/hook_handlers.cpp @@ -427,8 +427,8 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() { static_cast(rc)); if ( // Skipping ItemGet animation incompatible with checks that require closing a text box to finish - rc != RC_HF_OCARINA_OF_TIME_ITEM && rc != RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST && - rc != RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE && rc != RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE && + rc != RC_HF_OCARINA_OF_TIME_ITEM && rc != RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE && + rc != RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE && // Always show ItemGet animation for ice traps !(getItemEntry.modIndex == MOD_RANDOMIZER && getItemEntry.getItemId == RG_ICE_TRAP) && // Always show ItemGet animation outside of randomizer to keep behaviour consistent in vanilla