pull in docs (#97)

* rename `func_8002DF54` to `Player_SetCsActionWithHaltedActors`
* rename `func_8002F434` to `Actor_OfferGetItem`
This commit is contained in:
briaguya
2024-04-03 21:07:42 -04:00
committed by GitHub
parent 416ed84bc6
commit 0334c4e354
92 changed files with 359 additions and 360 deletions
+6 -6
View File
@@ -6184,14 +6184,14 @@ s32 Camera_Demo5(Camera* camera) {
pad = camera->play->state.frames - sDemo5PrevAction12Frame;
if (player->stateFlags1 & PLAYER_STATE1_ITEM_OVER_HEAD) {
// holding object over head.
func_8002DF54(camera->play, camera->target, 8);
Player_SetCsActionWithHaltedActors(camera->play, camera->target, 8);
} else if (ABS(pad) > 3000) {
func_8002DF54(camera->play, camera->target, 12);
Player_SetCsActionWithHaltedActors(camera->play, camera->target, 12);
} else {
func_8002DF54(camera->play, camera->target, 69);
Player_SetCsActionWithHaltedActors(camera->play, camera->target, 69);
}
} else {
func_8002DF54(camera->play, camera->target, 1);
Player_SetCsActionWithHaltedActors(camera->play, camera->target, 1);
}
}
@@ -6250,7 +6250,7 @@ s32 Camera_Demo6(Camera* camera) {
camera->animState++;
case 1:
if (stateTimers[camera->animState] < anim->animTimer) {
func_8002DF54(camera->play, &camera->player->actor, 8);
Player_SetCsActionWithHaltedActors(camera->play, &camera->player->actor, 8);
Actor_GetWorld(&focusPosRot, camFocus);
anim->atTarget.x = focusPosRot.pos.x;
anim->atTarget.y = focusPosRot.pos.y - 20.0f;
@@ -7735,7 +7735,7 @@ void Camera_Finish(Camera* camera) {
player->stateFlags1 &= ~PLAYER_STATE1_IN_CUTSCENE;
if (player->csAction != 0) {
func_8002DF54(camera->play, &player->actor, 7);
Player_SetCsActionWithHaltedActors(camera->play, &player->actor, 7);
osSyncPrintf("camera: player demo end!!\n");
}