From 04ccd608b3884713bf6bf6284f5d272c256fc507 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Philip=20Dub=C3=A9?= <159546+serprex@users.noreply.github.com> Date: Sun, 20 Sep 2026 03:45:53 +0000 Subject: [PATCH] Fix equipping sword over swordless while fishing/riding (#7222) --- soh/soh/Enhancements/randomizer/hook_handlers.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/soh/soh/Enhancements/randomizer/hook_handlers.cpp b/soh/soh/Enhancements/randomizer/hook_handlers.cpp index e144980975..c9fd6f7089 100644 --- a/soh/soh/Enhancements/randomizer/hook_handlers.cpp +++ b/soh/soh/Enhancements/randomizer/hook_handlers.cpp @@ -1535,7 +1535,10 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l case VB_TEMP_B_RESTORE_SWORDLESS: // Convert the swordless sentinel back into an empty (swordless) B button. if (gSaveContext.buttonStatus[0] == SWORDLESS_STATUS) { - gSaveContext.equips.buttonItems[0] = ITEM_NONE; + u8 bItem = gSaveContext.equips.buttonItems[0]; + if (!((bItem >= ITEM_SWORD_KOKIRI && bItem <= ITEM_SWORD_BGS) || bItem == ITEM_SWORD_KNIFE)) { + gSaveContext.equips.buttonItems[0] = ITEM_NONE; + } gSaveContext.buttonStatus[0] = BTN_ENABLED; } break;