Update SFX symbols from decomp (#4531)

This commit is contained in:
Jordan Longstaff
2024-11-08 22:36:57 -05:00
committed by GitHub
parent 4eeb01905d
commit 068cceff36
204 changed files with 1167 additions and 1164 deletions
+4 -4
View File
@@ -81,13 +81,13 @@ u8 gSfxChannelLayout = 0;
u16 D_801333D0 = 0;
Vec3f D_801333D4 = { 0.0f, 0.0f, 0.0f }; // default pos
Vec3f gSfxDefaultPos = { 0.0f, 0.0f, 0.0f }; // default pos
f32 D_801333E0 = 1.0f; // default freqScale
f32 gSfxDefaultFreqAndVolScale = 1.0f; // default freqScale
s32 D_801333E4 = 0; // unused
s8 D_801333E8 = 0; // default reverbAdd
s8 gSfxDefaultReverb = 0; // default reverbAdd
s32 D_801333EC = 0; // unused
@@ -381,7 +381,7 @@ void Audio_ChooseActiveSounds(u8 bankId)
} else if (gSoundBanks[bankId][entryIndex].state != SFX_STATE_EMPTY) {
entry = &gSoundBanks[bankId][entryIndex];
if (&D_801333D4.x == entry[0].posX) {
if (&gSfxDefaultPos.x == entry[0].posX) {
entry->dist = 0.0f;
} else {
tempf1 = *entry->posY * 1;