Update SFX symbols from decomp (#4531)

This commit is contained in:
Jordan Longstaff
2024-11-08 22:36:57 -05:00
committed by GitHub
parent 4eeb01905d
commit 068cceff36
204 changed files with 1167 additions and 1164 deletions
+9 -9
View File
@@ -6168,7 +6168,7 @@ s32 Camera_Demo5(Camera* camera) {
pad = sDemo5PrevSfxFrame - camera->play->state.frames;
if ((pad >= 0x33) || (pad < -0x32)) {
func_80078884(camera->data1);
Sfx_PlaySfxCentered(camera->data1);
}
sDemo5PrevSfxFrame = camera->play->state.frames;
@@ -7362,11 +7362,11 @@ s32 Camera_DbgChangeMode(Camera* camera) {
if (!gDbgCamEnabled && camera->play->activeCamera == MAIN_CAM) {
if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_CUP)) {
osSyncPrintf("attention sound URGENCY\n");
func_80078884(NA_SE_SY_ATTENTION_URGENCY);
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_URGENCY);
}
if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_CDOWN)) {
osSyncPrintf("attention sound NORMAL\n");
func_80078884(NA_SE_SY_ATTENTION_ON);
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_ON);
}
if (CHECK_BTN_ALL(D_8015BD7C->state.input[2].press.button, BTN_CRIGHT)) {
@@ -7783,7 +7783,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) {
if (!((sCameraSettings[camera->setting].unk_00 & 0x3FFFFFFF) & (1 << mode))) {
if (mode == CAM_MODE_FIRSTPERSON) {
osSyncPrintf("camera: error sound\n");
func_80078884(NA_SE_SY_ERROR);
Sfx_PlaySfxCentered(NA_SE_SY_ERROR);
}
if (camera->mode != CAM_MODE_NORMAL) {
@@ -7871,20 +7871,20 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) {
if (camera->status == CAM_STAT_ACTIVE) {
switch (modeChangeFlags) {
case 1:
func_80078884(0);
Sfx_PlaySfxCentered(0);
break;
case 2:
if (camera->play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) {
func_80078884(NA_SE_SY_ATTENTION_URGENCY);
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_URGENCY);
} else {
func_80078884(NA_SE_SY_ATTENTION_ON);
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_ON);
}
break;
case 4:
func_80078884(NA_SE_SY_ATTENTION_URGENCY);
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_URGENCY);
break;
case 8:
func_80078884(NA_SE_SY_ATTENTION_ON);
Sfx_PlaySfxCentered(NA_SE_SY_ATTENTION_ON);
break;
}
}