Redo Fishing Pole Gi Model (#6759)

Replaces the gi model for the randomizer Fishing Pole to be more consistent with the rest of the game's gi models
This commit is contained in:
nickel246
2026-06-18 06:32:50 -07:00
committed by GitHub
parent 6e6fee8871
commit 0744396e0e
48 changed files with 514 additions and 2610 deletions
+2 -2
View File
@@ -391,7 +391,7 @@ DrawItemTableEntry sDrawItemTable[] = {
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Song of time
{ GetItem_DrawGenericMusicNote, { gGiSongNoteDL } }, // Song of storms
{ GetItem_DrawTriforcePiece, { gTriforcePiece0DL } }, // Triforce Piece
{ GetItem_DrawFishingPole, { gFishingPoleGiDL } }, // Fishing Pole
{ GetItem_DrawFishingPole, { gGiFishingPoleDL } }, // Fishing Pole
};
/**
@@ -1036,7 +1036,7 @@ void GetItem_DrawFishingPole(PlayState* play, s16 drawId) {
Matrix_Scale(0.2, 0.2, 0.2, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gFishingPoleGiDL);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiFishingPoleDL);
// Draw lure
Matrix_Push();