GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

This commit is contained in:
Baoulettes
2022-06-28 22:09:15 +02:00
parent 4606929b31
commit 0d85caaf7e
38 changed files with 132 additions and 133 deletions
+10 -10
View File
@@ -987,13 +987,13 @@ void Lights_GlowCheck(GlobalContext* globalCtx);
void Lights_DrawGlow(GlobalContext* globalCtx);
void ZeldaArena_CheckPointer(void* ptr, size_t size, const char* name, const char* action);
void* ZeldaArena_Malloc(size_t size);
void* ZeldaArena_MallocDebug(size_t size, const char* file, s32 line);
void* ZeldaArena_MallocDebug(size_t size);
void* ZeldaArena_MallocR(size_t size);
void* ZeldaArena_MallocRDebug(size_t size, const char* file, s32 line);
void* ZeldaArena_MallocRDebug(size_t size);
void* ZeldaArena_Realloc(void* ptr, size_t newSize);
void* ZeldaArena_ReallocDebug(void* ptr, size_t newSize, const char* file, s32 line);
void* ZeldaArena_ReallocDebug(void* ptr, size_t newSize);
void ZeldaArena_Free(void* ptr);
void ZeldaArena_FreeDebug(void* ptr, const char* file, s32 line);
void ZeldaArena_FreeDebug(void* ptr);
void* ZeldaArena_Calloc(size_t num, size_t size);
void ZeldaArena_Display();
void ZeldaArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc);
@@ -1600,9 +1600,9 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
void GameState_Destroy(GameState* gameState);
GameStateFunc GameState_GetInit(GameState* gameState);
u32 GameState_IsRunning(GameState* gameState);
void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line);
void* GameState_Alloc(GameState* gameState, size_t size);
void func_800C55D0(GameAlloc* this);
void* GameAlloc_MallocDebug(GameAlloc* this, size_t size, const char* file, s32 line);
void* GameAlloc_MallocDebug(GameAlloc* this, size_t size);
void* GameAlloc_Malloc(GameAlloc* this, size_t size);
void GameAlloc_Free(GameAlloc* this, void* data);
void GameAlloc_Cleanup(GameAlloc* this);
@@ -2175,13 +2175,13 @@ f32 roundf(f32 x);
f32 nearbyintf(f32 x);*/
void SystemArena_CheckPointer(void* ptr, size_t size, const char* name, const char* action);
void* SystemArena_Malloc(size_t size);
void* SystemArena_MallocDebug(size_t size, const char* file, s32 line);
void* SystemArena_MallocDebug(size_t size);
void* SystemArena_MallocR(size_t size);
void* SystemArena_MallocRDebug(size_t size, const char* file, s32 line);
void* SystemArena_MallocRDebug(size_t size);
void* SystemArena_Realloc(void* ptr, size_t newSize);
void* SystemArena_ReallocDebug(void* ptr, size_t newSize, const char* file, s32 line);
void* SystemArena_ReallocDebug(void* ptr, size_t newSize);
void SystemArena_Free(void* ptr);
void SystemArena_FreeDebug(void* ptr, const char* file, s32 line);
void SystemArena_FreeDebug(void* ptr);
void* SystemArena_Calloc(size_t num, size_t size);
void SystemArena_Display(void);
void SystemArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc);
+1 -1
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@@ -111,7 +111,7 @@
#define LOG_FLOAT(exp, value) ((void)0)
#endif
// LogUtils as macro
// LogUtils
#ifndef NDEBUG
#define LOG_POINTER(val, max, ptr, name) LogUtils_LogPointer(val, max, ptr, name, __FILE__, __LINE__)
#define LOG_CHECK_BOUNDARY(name, value, unk) LogUtils_CheckBoundary(name, value, unk, __FILE__, __LINE__)