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Freeze fix/first batch of skull actors
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@@ -101,7 +101,7 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
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itemGiveId = sGetItemTable[getItemId - 1].itemId;
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}
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Item_Give(globalCtx, itemGiveId);
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if (CVar_GetS32("gSkulltulaFreeze", 0) != 1) {
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if (CVar_GetS32("gSkulltulaFreeze", 0) != 1 || itemGiveId != ITEM_SKULL_TOKEN) {
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player->actor.freezeTimer = 20;
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}
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Message_StartTextbox(globalCtx, textId, NULL);
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