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https://github.com/HarbourMasters/Shipwright
synced 2026-06-05 19:47:19 -04:00
Partially fixes Ice Traps
Obtaining a freestanding Ice Trap causes link to slide forward and receiving one from an NPC plays the sound effect and damage animation but doesn't freeze link.
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@@ -1339,7 +1339,7 @@ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
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GetItemEntry randoGetItemEntry =
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Randomizer_GetRandomizedItem(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemEntry);
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GetItem_Draw(globalCtx, randoGetItemEntry.gi);
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GetItem_Draw(globalCtx, ABS(randoGetItemEntry.gi) - 1);
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} else {
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s32 texIndex = this->actor.params - 3;
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@@ -1399,7 +1399,7 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
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GetItemEntry randoGetItemEntry =
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Randomizer_GetRandomizedItem(GI_HEART_PIECE, this->actor.id, this->ogParams, globalCtx->sceneNum);
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemEntry);
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GetItem_Draw(globalCtx, ABS(randoGetItemEntry.gi - 1));
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GetItem_Draw(globalCtx, ABS(randoGetItemEntry.gi) - 1);
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} else {
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s32 pad;
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